Orcus

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Question wrote:

If i understand this correctly, the best option is to take the undead lord cleric archetype?

I see several problems with this :

-Inability to spontaneously convert cure spells is a big drawback when trying to keep party members alive, in comparison inflict is useless except for healing your undead minions

If you have the Death's Kiss granted power from the Undead subdomain you can use your spontaneous inflict spells to cure part members.


Broken Zenith wrote:


But the main question: Can somebody point me at the rule that says I can't take the same feat more than once?

Strictly speaking you can take the feat more than once but the effects won't srack so the maximum amount of extra channels you can have is two. Relevant line is at: Feats under 'Feat Descriptions' the line entitled 'Benefit'

"If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description."

As pointed out by other posters other Extra XXX style feats state that they can be taken multiple times and that their effects stack, extra channel does not state this.


Have you considered the Blight Druid archetype?


Dryder wrote:

I had a discussion with my DM the other day. During a fight, my rogue got into a flanking position, and I took my Sneak-dice, when my DM said, I am not flanking at all.

The other flanker was our oracle, and my DM explained, that spell-users don't threaten adjacent enemies...

I never heard of this before and couldn't find a rule for this.
Was my DM correct?!

Unarmed characters (spellcaster or not) would not threaten, armed characters (spellcaster or not) would threaten. Note that unarmed strike would count as a weapon, as would a cast touch spell holding a charge. In wour example, if the oracle was not wielding some kind of weapon there would be no flanking bonus, but if the oracle had a staff or dagger there would.


(sarcasm mode on) Well your DM seems mature and level headed (sarcasm mode off).

As others have said, you need to know that you are going to have to make a skill check in the next 6 second (e.g. I am going to run and try and jump over that pit) but nothing says you have to use the ability only in combat. After all I had a character put out a small camp fire with cone of cold but strictly speaking the spell only does hit point damage, it would be a very poor DM who used that as an excuse to make the fire unaffected.

Seriously it sounds like your DM is acting like a spoilt child because you have managed to circumvent some of the challenges he has placed in the game using a legitimate power.

Based on the info you have provided you should seek a more mature DM, or failing that become one yourself and not invite him to yoiur game. Speaking from experiance it is better to have a small group than a larger group with a jerk for a DM.


Gluttony wrote:

This question has come up among players. I've been unable to answer it, so maybe somebody here can.

Do any of you folks know when gnomes reached Golarion? An exact year would be great, but even knowledge of "at some point during this particular millennium" would be amazingly helpful.

According to The Inner Sea World Guide:

Age of Anguish, Date -4202, "The gnome race, fleeing an unknown terror from the Firts World, arrives in various locations throughout the Inner Sea region where the boundaries between dimensions have worn thin."


Gandal wrote:


The dwarf cleric said "He wants to sell her, so they won't kill her, and my spells will cure every wounds and even make the scars disappear once we'll have bought her" (which again i think it is metagaming too much)

But not the mental scars. To me this looks like the players treating the elf like a set of stats rather than than as a living, breathing, feeling person. That in itself is metagaming.


Rather than say whether it is good or evil I will just say that it is the knind of thing my cleric of Orcus PC would do - mind you he starves ghoul minions for fun.


BltzKrg242 wrote:

Channel Smite (Combat)

SOOOO you can channel into one attack or you can good bomb a 30' radius. Why on earth would anyone ever take this feat OTHER than it's a requirement for Guided hand?

My Ftr1/Clr13 of Orcus disagrees with you. Duel wielding, using power attack, strength buffed up, using an anarchic heavy mace vs. a lawful foe plus an extra 7d6 damage on teh first attack is great for taking out paladins of Pholtus!

I'm equally sure that characters optimised for undead slaying via such things as undead bane swords are also quite happy to both channel against a poweful undead foe while also getting their full attack actions, damn 'em :)


I presume that these items would be used in future adventures - therefore when they are used you will be benefitting from the increased power of all the PCs. In other words, when these items are used in encounters and teh whole group benefits from it, you will benefit too - that should be taken into consideration.


Drejk wrote:
"Night Of The Living Dead"

Who are zombies which is why the pathfinder description of zombies states "When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour."

Ghouls on the other hand "prefer rotting bodies and often bury their victims for a while to improve their taste" though theire description does go on to say "they eat fresh kills if they are hungry enough."


Achilles wrote:
I've thought about how it heals, and it seems it would be able to heal itself with its own touch (Just as the lich in Varhold is noted as being able to do).

This is wrong.

The description of the lich states:

"A lich's touch attack uses negative energy to deal 1d8 points of damage to living creatures + 1 point of damage per 2 Hit Dice possessed by the lich. As negative energy, this damage can be used to heal undead creatures. A lich can take a full-round action to infuse itself with this energy, healing damage as if it had used its touch attack against itself."

There is no equivelent in the description of a shadow. All it states is "A shadow's touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score."

The shadow should not be able to heal itself via its own touch.

Unless the group uses negative energy damage dealing spells or effects (inflict wound spells, negative energy channelling clerics, antipaladin touch of corruption and the like) it will not be instantly healed after every encounter.

As stated by Drejk, though not stated in the description of a shadowdancer it seems likely that the rules as intended do not expect the shadow companion to have iteritive attacks. None of the powerful incorpreal undead have more than one attack despite having a base attack bonus that would normally allow this (e.g. both a wraith and a greater shadow have a bascis attack bonus of +6, yet both only have one attack).

I think if you stop the free healing and limit the shadow companion to one attack per round unless magically hatsed or similar you will find it much more manageable.


jupistar wrote:

So, Dabbler, just to be clear, give me some examples of how you'd handle the situations above. For example,

1st level Inquistor walks into a dungeon with three level 3 warrior guards. He says to one of them, "<preamble, preamble, to set up -> Get some damned water for the prisoner or you'll be wishing you had." He rolls a 25 on his intimidate roll. He's clearly outmatched, but he's also clearly passed his intimidation roll.

How is he clearly outmatched? For all the guards know he might be a 15th level inquisitor.


Has no one mentioned the cyphergate in Riddleport yet? - looks like a big stargate to me.


More rods other than metamagic

Religious paraphenalia (generic enough for a non-Golarion hardback)

Legacy style items (or better yet a framework for such items) that improve as the character improves


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Gilfalas wrote:
Don't waste your time killing him. Simply leave him. Get the party up early one day and leave him there.

He's a tortle right? I'm tempted to say turn him on his back and leave him :)


Personally I think the formula of 3+Stat Mod times a day per cantrip would make better sense than unlimited castings per day (so a 20 Wisdom cleric would be able of casting each orison 8 times a day). This also brings the mechanics into line with many of the granted powers of cleric domains, sorcerer bloodlines and wizard schools.


eleclipse wrote:

I'm going to start a new campaing soon and one of my player want to play a lawful evil cleric. But, since none of the evil deities have domains he like, he chose to do a cleric without god with the domain of travel and Trickery.

Not strictly true - there is Folka, a Deamonic Harbringer of abduction, strangers and sweets who is Neutral Evil and has the domains of Charm, Evil, Travel and Trickery. Here is the link.


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You could always just ask him - why?


Crimson Sword wrote:

So I had a potential player approach me the other day telling me that he was going to roll a level 8 Shadow Dancer/Assassin/and something else, thus breaking the game. I know he comes from a mechanic breaking heavy background, apparently.

What do I do about this? From a GMing pre and during game stand point?

Tell him to grow up!


magnuskn wrote:

Ask a fan of Eilistrae what they thought of how their favorite goddess ( and her followers ) were handled.

I'm still annoyed that Talos was 'revealed' to be Gruumsh and Malar 'defected' to Silvanus!


For those without moral qualms there is also Wiz4/Rog1/Ass1 if you want to just lose 2 levels of spellcasting instead of 3.


Douglas Muir 406 wrote:


Alignment nonchaotic and nongood, preferably N or LN.

Domains include at least two of Water, Knowledge, Trade or Law.

Is there any such?

Thanks in advance,

Doug M.

Pharasma is N and has Knowledge and Water


DeathFromAbove256 wrote:
He's used the "I'm playing my character/alignment, man!" defense a couple of times.

This may be true but he (the player) chose to play a character that is a jerk, and it is the player you are talking to. If he says "I'm playing my character/alignment, man!" again say - "that's fine but you can continue to do it on your own or with another group".

If you are in a malicious mood, roll up new evil characters that all hate bards, have high sense motives (including all the feats to imrove the skill), once one of teh characters sees through his lies, roast the bard slowly over an open fire while telling the player "We're playing our characters/alignments, man!" He might get the idea after that.


Mergy wrote:
Feel free, however, to propose houserules that you feel simulate the difference between a gladius and a greatsword.

I propose common sense :)


Major_Tom wrote:

If he rolls and picks it up, you just say 'I didn't see it, roll it again'. But I got a 20! Too bad, you shoulda waited. That's why it's called jinxing the dice (smile).

This - just say "I didn't see, roll again". Say this to all the players. Better yet - if you are really sneaky get one of the other players who is not cheating to pick his die up after rolling before you see the result and then say this to him. That way the 'cheat' will not be the one to be confronted first :)


DeathMetal4tw wrote:

Is this possible in role playing terms? Can a beautiful character just be that caustic and mean that he/she has has a low charisma score?

Just think of the stereotypical model: insipid, vapid, incable of being any kind of leader but very good looking. Low charisma but beautiful.


herkles1 wrote:

I personally think the anti-pally, should allow for LE as well CE, I honestly find the concept of a paladin/holy warrior of asmadeus intresting and fun to play over one such as ravagug, but that is just me.

I agree, and in one campaign (based in the Forgotten Realms) I DM an antipaladin of Bane.


If it is anywhere near as good as the Maure Castle adventures in Dungeon Magazine - count me in :)


leo1925 wrote:

@concerro

Thank you very much, now how do i create juju zobies (bestiary 2)?

There is one option - the demonic obediance feat (from Book of the Damned 2 - Hordes of the Abyss) will allow a follower of Orcus to create a juju zombie at level 16 (less than that if you take the demonaic prestige class). The power is akin to a slay living and teh zombie is not automatically controlled. It descibes the power as equivelent to a level 7 spell.


hida_jiremi wrote:
Skullking wrote:

Just a couple of questions about feats - please can you let me what the following feats do?

1. Skeleton Summoner
2. Undead Master

Skeleton Summoner: You add human skeletons to your list for summon monster I and human skeletal champion for summon monster III. Once a day, when you cast a summon monster spell, you can apply the skeleton template to the creature as you summon it.

Undead Master: When you command undead or animate dead, you're considered 4 levels higher for how many Hit Dice you can control. Your duration for the command undead spell is doubled.

Thanks very much for this :)


Just a couple of questions about feats - please can you let me what the following feats do?
1. Skeleton Summoner
2. Undead Master

Thanks.


I know it is early for questions but regarding the corpse companion power of the undead lord:

It expressly says that it can be used to create variant skeletons (such as bloody or burning). Would this include skeletal champions or would a high level undead lord have to animate large monsters to get the full use out of the ability?

It does not expressly say that variant zombies can be created. Is the intention that the ability cannot be used to create varient zombies?

Thanks.


Rotolutundro wrote:

I think I'd like something more "Kneel Before Zod"-y for the 8th lvl power of Tyranny, though. Any suggestions?

For the Zhentil Keep campaign I am running I used the following for the 8th level Tyranny domain power.

Aura of Menace (Su): At 8th level, you can emit a 30-foot aura of menace as a standard action. Enemies in this aura take -2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do need to be consecutive.

Ironically this was 'stolen' from the Azata subdomain but fits the fear effect 2nd Ed. specialty priests of Bane had.


Almagafor wrote:
Mikaze wrote:

Full BAB as a matter of course.

I still don't understand the logic behind them ever not having it. Yeah yeah, feat progression. And?

The monk grew out of a 2nd edition cleric kit, hence cleric BAB, which carried to Pathfinder.

The monk was originally an AD&D class before being a cleric Kit, and (if my memory serves me right) used the cleric to hit table.


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Drejk wrote:

AoE Channel Energy is a standard action. With Channel Smite you can combine Channel Energy damage against single target with full round of attacks or single Vital strike making it a viable tactic against single foe where your chance on first hit is good and area channeling wouldn't be best use of standard action available. Still for Clerics not optimized for melee build it isn't good option - but for Paladins, Holy Vindicators and especially Antipaladins it might be one of the best choices.

This!

My combat optimised cleric of orcus thinks that Channel Smite is a great feat :)


So much for the end of A Fistful of Dollars - Clint Eastwood would be dropped by a touch attack :)


Arnwolf wrote:
Loved the Night Below Boxed Set. Still have it on my shelf.

That and Greyhawk - From the Ashes, Iuz the Evil, The Marklands and an electronic copy of Ivid the Undying - all great products.

A great talent - sorely missed.


Generic Villain wrote:


Heh, I was somewhat hoping that no one actually recognized that quote, because it could have seemed snarky. In other words, there was no offense intended.

I appreciate your opinion more now that I see where you're coming from. I'm also a fan of Orcus - Dead Gods is one of my most prized 2nd edition books.

Absolutely no offense taken - glad at least one person reads my occasional posts :)


Generic Villain wrote:

Here is a sentiment I've heard before (not an exact quote of course): "Let's make an adventure where the PCs have to ally with the church of Urgathoa to stop an even worse cult of Orcus." Gah! How is Orcus worse than Urgathoa? Why is Orcus so much cooler/more evil/more heinous than the GODDESS OF DEATH?

The actual quote of mine (in response to Book of the Damned 2) was:

"I hope that Orcus gets some love along with the Golarian specific demon lords. I am still convinced that an adventure/adventure path where the PCs have to ally with the church of Urgathoa to defeat an even viler cult of Orcus would be a winner :)"

The main reason he is cooler is becuse he brings with him all his cool history: The Bloodstone series, Necromancer Games' Rappan Athuk and Tomb of Abysor, The adventure Headless in Dungeon Magazine, The Great Modron March/Dead Gods, and all the references to him and Moil in the Return to the Tomb of Horrors. So far all Urgathoa has is a few paragraphs. That and he has the Wand of Death :)


Malaclypse wrote:
Skullking wrote:
I whole heartedly agree with this. Basic civility should be a given. I do wonder if the posters guilty of the bad manners evidenced in the playtest so far communicate with others this way face to face - if so I would be suprised if they had any teeth left!
Just because you seem to think it's ok to use violence as a response to mere words doesn't mean everyone does.

I never once said it was ok to use violence, please re-read my comment above.

To reiterate I just wonder if such bad mannered people talk to others like that in real life. If they do, I would not be surprised if one day they do run into someone (not me) who does think that the best way to shut a smart mouth is to hit it.

Coming back on topic - I think a zero tolerance policy (or something like it, such as three strikes and you are out) should be adopted. Just as rudeness is not accepted in real life - it should it be accepted on the boards. there is just no reason to be uncivil unless you are into cyberbullying.


Odraude wrote:

Normally, I don't usually agree with what I am about to say but because game balance for Pathfinder is on the line, I'm going to cave and make this suggestion.

I believe there should be a "zero tolerance" rule for post attitude in the playtest forum...etc.

I whole heartedly agree with this. Basic civility should be a given. I do wonder if the posters guilty of the bad manners evidenced in the playtest so far communicate with others this way face to face - if so I woud be suprised if they had any teeth left!


Kortz wrote:
Rob at Hero Lab said in a thread over there that he was told that Druids and Inquisitors do not have access to sub-domains.

Despite the fact the decay subdomain is a perfect fit for a blight archetype druid?

If this is the case it is an example of a good idea in the APG that hasn't been thought through and a blow against common sense!


Anyone willing to list all the clerical subdomains as we have not had much info on them at all?

Cheers.


MinstrelintheGallery wrote:
Why would he do that? That's epic level villiany there, Orcus would be proud. I mean, sure, he doesn't want us to see it before it's released- fine, but why bring it just to show us that it exists and we can't have it? Cruel.

Even Orcus wouldn't stoop that low :)


Urizen wrote:


\m/>@<\m/ To Mega Therion!

There is only one dragon god if you are a monotheist :)


Any chance of a preview of clerical sub-domains? The only info I have come across is in a pod cast and didn't give any consrete examples of go into much detail.


Ash Mantle wrote:

[smaller]

If yes, I'll buy that, I'll buy it so hard :D

+1 :)


Any plans to lump Book of the Damned 1 and 2 (and presumably 3 for the Daemons) together into one big juicy hardback?


James Jacobs wrote:

If Orcus hadn't already been covered in exhaustive detail as the star of numerous adventures across 4 editions of the game and something like 3 decades of content... I'd feel a little more guilty. etc.

Only a little more :)

Seriously though, despite the fact that no amount of Orcus is enough for me, I understand your position.

Besides - I can't fault the man who brought us the excellent Dungeon Magazine adventure Headless, which was chock full of Orcus!

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