Broken Zenith wrote:
Strictly speaking you can take the feat more than once but the effects won't srack so the maximum amount of extra channels you can have is two. Relevant line is at: Feats under 'Feat Descriptions' the line entitled 'Benefit' "If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description." As pointed out by other posters other Extra XXX style feats state that they can be taken multiple times and that their effects stack, extra channel does not state this.
Dryder wrote:
Unarmed characters (spellcaster or not) would not threaten, armed characters (spellcaster or not) would threaten. Note that unarmed strike would count as a weapon, as would a cast touch spell holding a charge. In wour example, if the oracle was not wielding some kind of weapon there would be no flanking bonus, but if the oracle had a staff or dagger there would.
(sarcasm mode on) Well your DM seems mature and level headed (sarcasm mode off). As others have said, you need to know that you are going to have to make a skill check in the next 6 second (e.g. I am going to run and try and jump over that pit) but nothing says you have to use the ability only in combat. After all I had a character put out a small camp fire with cone of cold but strictly speaking the spell only does hit point damage, it would be a very poor DM who used that as an excuse to make the fire unaffected. Seriously it sounds like your DM is acting like a spoilt child because you have managed to circumvent some of the challenges he has placed in the game using a legitimate power. Based on the info you have provided you should seek a more mature DM, or failing that become one yourself and not invite him to yoiur game. Speaking from experiance it is better to have a small group than a larger group with a jerk for a DM.
Gluttony wrote:
According to The Inner Sea World Guide: Age of Anguish, Date -4202, "The gnome race, fleeing an unknown terror from the Firts World, arrives in various locations throughout the Inner Sea region where the boundaries between dimensions have worn thin."
Gandal wrote:
But not the mental scars. To me this looks like the players treating the elf like a set of stats rather than than as a living, breathing, feeling person. That in itself is metagaming.
BltzKrg242 wrote:
My Ftr1/Clr13 of Orcus disagrees with you. Duel wielding, using power attack, strength buffed up, using an anarchic heavy mace vs. a lawful foe plus an extra 7d6 damage on teh first attack is great for taking out paladins of Pholtus! I'm equally sure that characters optimised for undead slaying via such things as undead bane swords are also quite happy to both channel against a poweful undead foe while also getting their full attack actions, damn 'em :)
I presume that these items would be used in future adventures - therefore when they are used you will be benefitting from the increased power of all the PCs. In other words, when these items are used in encounters and teh whole group benefits from it, you will benefit too - that should be taken into consideration.
Drejk wrote: "Night Of The Living Dead" Who are zombies which is why the pathfinder description of zombies states "When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour." Ghouls on the other hand "prefer rotting bodies and often bury their victims for a while to improve their taste" though theire description does go on to say "they eat fresh kills if they are hungry enough."
Achilles wrote: I've thought about how it heals, and it seems it would be able to heal itself with its own touch (Just as the lich in Varhold is noted as being able to do). This is wrong. The description of the lich states: "A lich's touch attack uses negative energy to deal 1d8 points of damage to living creatures + 1 point of damage per 2 Hit Dice possessed by the lich. As negative energy, this damage can be used to heal undead creatures. A lich can take a full-round action to infuse itself with this energy, healing damage as if it had used its touch attack against itself." There is no equivelent in the description of a shadow. All it states is "A shadow's touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score." The shadow should not be able to heal itself via its own touch. Unless the group uses negative energy damage dealing spells or effects (inflict wound spells, negative energy channelling clerics, antipaladin touch of corruption and the like) it will not be instantly healed after every encounter. As stated by Drejk, though not stated in the description of a shadowdancer it seems likely that the rules as intended do not expect the shadow companion to have iteritive attacks. None of the powerful incorpreal undead have more than one attack despite having a base attack bonus that would normally allow this (e.g. both a wraith and a greater shadow have a bascis attack bonus of +6, yet both only have one attack). I think if you stop the free healing and limit the shadow companion to one attack per round unless magically hatsed or similar you will find it much more manageable.
jupistar wrote:
How is he clearly outmatched? For all the guards know he might be a 15th level inquisitor.
Personally I think the formula of 3+Stat Mod times a day per cantrip would make better sense than unlimited castings per day (so a 20 Wisdom cleric would be able of casting each orison 8 times a day). This also brings the mechanics into line with many of the granted powers of cleric domains, sorcerer bloodlines and wizard schools.
eleclipse wrote:
Not strictly true - there is Folka, a Deamonic Harbringer of abduction, strangers and sweets who is Neutral Evil and has the domains of Charm, Evil, Travel and Trickery. Here is the link.
Crimson Sword wrote:
Tell him to grow up!
DeathFromAbove256 wrote: He's used the "I'm playing my character/alignment, man!" defense a couple of times. This may be true but he (the player) chose to play a character that is a jerk, and it is the player you are talking to. If he says "I'm playing my character/alignment, man!" again say - "that's fine but you can continue to do it on your own or with another group". If you are in a malicious mood, roll up new evil characters that all hate bards, have high sense motives (including all the feats to imrove the skill), once one of teh characters sees through his lies, roast the bard slowly over an open fire while telling the player "We're playing our characters/alignments, man!" He might get the idea after that.
Major_Tom wrote:
This - just say "I didn't see, roll again". Say this to all the players. Better yet - if you are really sneaky get one of the other players who is not cheating to pick his die up after rolling before you see the result and then say this to him. That way the 'cheat' will not be the one to be confronted first :)
DeathMetal4tw wrote:
Just think of the stereotypical model: insipid, vapid, incable of being any kind of leader but very good looking. Low charisma but beautiful.
herkles1 wrote:
I agree, and in one campaign (based in the Forgotten Realms) I DM an antipaladin of Bane.
leo1925 wrote:
There is one option - the demonic obediance feat (from Book of the Damned 2 - Hordes of the Abyss) will allow a follower of Orcus to create a juju zombie at level 16 (less than that if you take the demonaic prestige class). The power is akin to a slay living and teh zombie is not automatically controlled. It descibes the power as equivelent to a level 7 spell.
hida_jiremi wrote:
Thanks very much for this :)
I know it is early for questions but regarding the corpse companion power of the undead lord: It expressly says that it can be used to create variant skeletons (such as bloody or burning). Would this include skeletal champions or would a high level undead lord have to animate large monsters to get the full use out of the ability? It does not expressly say that variant zombies can be created. Is the intention that the ability cannot be used to create varient zombies? Thanks.
Rotolutundro wrote:
For the Zhentil Keep campaign I am running I used the following for the 8th level Tyranny domain power. Aura of Menace (Su): At 8th level, you can emit a 30-foot aura of menace as a standard action. Enemies in this aura take -2 penalty to AC and on attacks and saves as long as they remain inside the aura. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do need to be consecutive. Ironically this was 'stolen' from the Azata subdomain but fits the fear effect 2nd Ed. specialty priests of Bane had.
Almagafor wrote:
The monk was originally an AD&D class before being a cleric Kit, and (if my memory serves me right) used the cleric to hit table.
Drejk wrote:
This! My combat optimised cleric of orcus thinks that Channel Smite is a great feat :)
Generic Villain wrote:
Absolutely no offense taken - glad at least one person reads my occasional posts :)
Generic Villain wrote:
The actual quote of mine (in response to Book of the Damned 2) was: "I hope that Orcus gets some love along with the Golarian specific demon lords. I am still convinced that an adventure/adventure path where the PCs have to ally with the church of Urgathoa to defeat an even viler cult of Orcus would be a winner :)" The main reason he is cooler is becuse he brings with him all his cool history: The Bloodstone series, Necromancer Games' Rappan Athuk and Tomb of Abysor, The adventure Headless in Dungeon Magazine, The Great Modron March/Dead Gods, and all the references to him and Moil in the Return to the Tomb of Horrors. So far all Urgathoa has is a few paragraphs. That and he has the Wand of Death :)
Malaclypse wrote:
I never once said it was ok to use violence, please re-read my comment above. To reiterate I just wonder if such bad mannered people talk to others like that in real life. If they do, I would not be surprised if one day they do run into someone (not me) who does think that the best way to shut a smart mouth is to hit it. Coming back on topic - I think a zero tolerance policy (or something like it, such as three strikes and you are out) should be adopted. Just as rudeness is not accepted in real life - it should it be accepted on the boards. there is just no reason to be uncivil unless you are into cyberbullying.
Odraude wrote:
I whole heartedly agree with this. Basic civility should be a given. I do wonder if the posters guilty of the bad manners evidenced in the playtest so far communicate with others this way face to face - if so I woud be suprised if they had any teeth left!
Kortz wrote: Rob at Hero Lab said in a thread over there that he was told that Druids and Inquisitors do not have access to sub-domains. Despite the fact the decay subdomain is a perfect fit for a blight archetype druid? If this is the case it is an example of a good idea in the APG that hasn't been thought through and a blow against common sense!
James Jacobs wrote: If Orcus hadn't already been covered in exhaustive detail as the star of numerous adventures across 4 editions of the game and something like 3 decades of content... I'd feel a little more guilty. etc. Only a little more :) Seriously though, despite the fact that no amount of Orcus is enough for me, I understand your position. Besides - I can't fault the man who brought us the excellent Dungeon Magazine adventure Headless, which was chock full of Orcus!
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