The Horned Hunter

Skizzor's page

32 posts. Alias of WerePox47.


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HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

"Umm.. Stay or go? If they keep coming we'll be overwhelmed.."

He attacks another..

Attack: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d12 + 9 ⇒ (7) + 9 = 16


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

Skizzor takes another swing..

Attack+FE: 1d20 + 8 ⇒ (15) + 8 = 23
Damage+FE: 1d12 + 9 ⇒ (11) + 9 = 20


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

Heavy box..

After getting smashed by boxes that must contain anvils Skizzor will get to his feet and prepare to attack again.. "Drive them back! We need to block the door"


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

Was that 5 damage from a box falling on me?


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

"Aww Dammit!" Skizzor quickly runs over to the office, greataxe ready.. "Someone grab some boxes or something to block this door up.." Assuming there's something to attack there..

Attack+FE-PA: 1d20 + 6 + 2 - 1 ⇒ (1) + 6 + 2 - 1 = 8
Damage+FE+PA: 1d12 + 7 + 2 + 3 ⇒ (6) + 7 + 2 + 3 = 18

Thats like 2 1's outa the 5 rolls ive done so far.. Dam dice roller..


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

"There's no reason to abandon this place just yet.. Especially if yall help me block the door with the wagon.."


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

Your the only one with knowledge engin.. It was a DC 20 to make the bridge we ed to get across to the house next door.. You have 1 assist so far.. Others could attempt to assist as well..


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

Lucky was supposed to be building the bridge.. He hasnt posted since last monday so..


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

Skizzor tries to push the wagon again.. "CLogging that door up will do alot more than chopping hands off.. Come help me dammit!"

Str Check: 1d20 + 5 ⇒ (8) + 5 = 13


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

"We must reinforce the doors.. Lets push the wagon's into them!"
He'll move over and start pushing the wagon towards the door.. Hoping he'll get some help..

STR Check: 1d20 + 5 ⇒ (1) + 5 = 6

Guess its good to get that 1 outa the way.. Any help? lol


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

Aww comon man your not drooling on yourself lol.. You dont have to be helped around, your just slow at learning and prob dont speak to well.. Your Lennie from Of Mice and Men.. Huge, super stout dude, limited mental abilities..


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

I've read most of the forum posts regarding the matter and they all seem to agree that its exactly like that.. 7=70 ie a very challenged person.. Able to talk and do things but not much more.. 18=180 or super genius able to move stuff with is mind.. Same goes for all the other stats.. That said I'm sorry I brought it up.. Playing with a 7 Int is fine as long as you RP it.. Same as playing with a 7 Cha, or a 7 Wis.. It hampers you ability to introduce ideas to the party, or even talk normal imo.. Same aa cha would hamper you ability to get along with others and wisdom to make sound decisions.. It matters not that you the player can come up with good ideas.. If your character is dumb than you can't just have him introduce good idea anyways.. Again sorry to bring it up, but it's a pet peve of mine when people with a low charisma act nice all the time, when people with a low wisdom consistantly make the right choice, and low int guys coming up with grand ideas.. Rant over.. I premptively apoligize if i offended anyone..


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

Yea I wasnt trying to railraod your idea.. I thought it a good one, but if you read back over what you wrote its much more than nailing boards together.. And if average is 10, ie 100, than a 7 would equate to a 70 IQ.. That is mentally retarded not just a learning problem.. Forest Gump had a 80.. Im just saying, remeber you very low int when your character is suggesting things..

Oh and i was just rolling to assist, a dc 10, which is doable untrained.. Everyone should roll to try and assist Lucky with his roll


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

I just realized you have an int of 7 Gerard.. Do you really think a brain power of less than Forest Gump could come up with that off the top of his head? It doesnt matter considering all those checks are trained only.. The max a none trained person can get is a DC 10.. The only one who has one of those skills trained is Lucky, so we could assist him though..

Assist Know Engin Roll: 1d20 ⇒ 6 and neg for me


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

Nodding to Gerard.. "Sounds like a plan to me.. Lets get started with it.."

Helping Gerard build a contraption to get 1 person across to the house to tie up a rope bridge..


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

Excellent! Well that problem is solved.. Still gonna build the bridge though.. That house looks ritsey.. Never know what goodies could be found..


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

Indeed.. Water shortage is much more of an issue than food shortage..


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

Skizzor will set to look for suitable materials for making a rope bridge.. ALthough hes not quite sure how he's gonna get it across and secured.. He'll have to think on that..

Take 20 to find items

To the group.. "While i'm sure we can hold out here, i'm not sure how much food and water we have, so there might come a time very soon where we have to move on.. I'm going to build some sort of rope bridge to get us across the that house next door.. Any advice is welcome.."


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

GM:
Ok your saying its impossible to get to the other buildings from the roof? I dont see how we could take a rafter that weighs several hundred pounds and get it onto the roof..


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

"Well met lost souls.. I'm Skizzor, ranger and bounty hunter.. If yall two would help open crates and board up windows that would be great.." He looks around for something that might be made into a lean too..

Take 20 to auto find if its there..


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

Climbing back down from the roof.. "Well its pure hell outside.. those things are all over the place.. Even up in the tree's aparently.. There are adjacent buildings, one being a house, about 20' from the top of our building.. It might be possile to build a lean over that will cover the distance and allow us to get over there if needed.. The house in particular might be nice.. It looks fancy, no telling what goods we could find inside.."


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

Yea i wasn't aware.. I did some research on the city, but didn't get any hits.. I assumed it was homebrew..

Do I have any idea if I could reach the roofs of the adjacent places? Specifically the House?


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

GM:
Did i read that last part right? Zombies chasing people in the tree tops?

Overlooking the brutality occuring he tries to get a grasp of if the buildings could be gotten to via jumping or possible a made lean over or something..


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

Thats fine.. Id rather have an alternate escape

While up on the roof he'll scout for adjacent buildings an try to see how many zombies there are..


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

Am I successful in making an exit to the roof?

After success or failure Skizzor will come back down and with help move the wagons to in front on the doors on each end.. Should create a nice baracade..

After this he'll just open random boxes to discover there contents.. Not looking for anything in particular..


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

"Well met all.. There doesn't seem to be access to the roof atm.. Il get up there and see if i can punch a hole threw the roof to allow access.." He'll set his pack aside and climb to the rafters with just his warhammer.. Once in position he'll bash a hole in the roof to allow him to crawl out on it and observe the buildigns surroundings..

Sunder Time!: 1d8 + 10 ⇒ (7) + 10 = 17
Sunder Time!: 1d8 + 10 ⇒ (7) + 10 = 17
Sunder Time!: 1d8 + 10 ⇒ (1) + 10 = 11

If you require more its no problem, he bashes it till theres a hole for escape..

Yelling down.. "It might be wise to use ths wagons as door blockers till we figure out what to do.."


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

It seems we still need a few companions to check in.. Perhaps you should message them GM..


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

You see a huge shape before you.. Easily 7' tall, with muscles bulging from everywhere not covered by his chain shirt. From his helmet stretches a pair of long, black horns and from the eye slits you see a pair of beady red eyes staring at you.. He holds a two handed, white knuckled grip on a massive axe.. "Was it better outside?" Some of you might ask yourself..

Keep that light down flaming man.. We don't need to draw unwanted attention.. I am Skizzor, a bounty hunter.. Who are you all and what are you good at? If we're to mount a defense against those things we have to coordinated and know what each others strengths are.. I'm decent with this axe and i'm pretty good at tracking" He pauses.. "Lets start setting up some obstacles in front of the entries.. What's all these boxes?"

Is there a window in the rafters? A way to get on the roof possibly?

Spoiler:

If so he'll climb up there and take a peak..
Take 10 Climb=19, Take 10 Perc=20/22 vs zombies
Depending on what he see's/if he see's might be another action..

He'll help open all the boxes and gather what supplies he can... He'll assist in any traps being made..

He'll take a look at the wagons and see if there's any chance of fortifying them for use in a escape..

Oops i read complete with harness for horses as complete with harnesses and horses.. Edited..


HP 9/14 | AC 18 | T 11 | CMD 16 | Fort +5 | Ref +3 | Will +2 | Init +1 | Perc +10/12

Sorry for my tardiness.. Its been a long day..

Ok so at this point do we know there are 100's of zombies everywhere? Do we know each other? Do we know what the color purple tastes like?

Ah.. It might help to read the gameplay before posting here..


If noone posts one by picking time i can redo into a cleric.. This seems impossible without healing..


Ok i got a little backstory up.. Not much but tells his motivations..


This is Werepox's submission for this camp..

Skizzor the Minotaur Ranger.. Crunch is under profile, ill come up with a backstory soon..