Chief Sootscale

Skiedragon's page

Organized Play Member. 19 posts (20 including aliases). No reviews. No lists. 1 wishlist. 12 Organized Play characters.


Grand Lodge

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Cavall wrote:
Heck, lets say you've got 2 attacks at 13/8 at level 6. You could frighten one person and with reach end up making a 13/13/13/8/8/8 round as they run through 2 squares.

I don't know if you calculated attacks of opportunity for each square that the enemy moved through, but you only get one attack of opportunity max per one action that the enemy takes. So even if he moves through two of your threatened squares (with a move action), you only get to make one AoP. Except with fortuitous of course. Two AoPs instead of one for one instance.

Quote: "Moving out of more than one square threatened by the same opponent in the same round doesn't count as more than one (attack of) opportunity for that opponent."

Still, the extra 5ft reach provides a lot more flexibility in threatening. If you're building a swashbuckler/magus, you can get long arm spell from magus list for another extra 5ft reach. AoP machine. Just throwing out some ideas.

Grand Lodge 1/5

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I made a few custom cards, not Pathfinder specific, but related to RPGs generally. Here's some that I remember.

Black:
We would have never thought that ________ was the lich's phylactery.
The evil wizard teleports the party to the elemental plane of _______.
At character generation, I chose the traits ______ and ______.
The dragon is unsatisfied with the sacrificial virgin and now demands _______.
What can change the nature of a man?

Grand Lodge 1/5

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BigNorseWolf wrote:
Where do you get the big translucent dice? I've gotten them once at a con and then couldn't find them again...

They're Gamescience Precision dice. You can get them online, many places. Just google for it. The dice in the picture are mine, and I also took the picture.

Grand Lodge

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Mike Welham wrote:

Thanks, Skiedragon! I'm glad you enjoyed the module. As far as one of your concerns (mea culpa!), consider the potion an oil.

I really appreciate seeing how the module worked for PFS play.

No problem! A bit on the easy side for that level range of characters, but really fun to run because of the setting. A very well written module, Mike. I hope you make more in the future.