About NaxxNaxx is a pleasant, charismatic person with a wicked sense of humor, but an unassuming appearance.
Bard 3/Master Summoner 5/Cavalier 2 (gestalt) - 15 point buy
Future lvls planning:
(going to work towards getting battle herald, next lvl will be battle standard bearer cavalier so I can use teamwork feats -> Swarm scatter, so people won't be damaged when I summon rats swarm) /Full summoner
Swarm Scatter (Teamwork) Basic stats (hps/saves/ect):
Using Gestalt rules, taking best of each Hps: Bard: D8/Summoner D8/Cavalier/D10 BAB: bard +0 /Summoner +0/Cavalier +1 Fort:bard+0/ Summoner +1/Cavalier +3 Ref: bard+2/Summoner +3 /Cavalier +0 Will:bard+2/Summoner +4 /Cavalier +0 AC: 13(10 + Leather armor +2, dex +1), flatfooted: 12, touch 11 +1 con at lvl 14 Skinwalker (Nightskulk - wererat kin):
Ability Modifiers +2 Int, –2 Str (+2 Dex while shapechanged) Alternate Skill Modifiers Handle Animal, Stealth in urban environments Alternate Spell-Like Ability speak with animals (rodents only) 3/day Bestial Features (3+1/2 char lvl per day as a standard action) Gain +2 dex + choose one of the following effects: Bite attack that deals 1d6 points of damage
Male Nightskulk
Defense:
HP: 45 (8 +5*2 from con +1 favored class; summoner 5*1 - lvl 2 cavalier +6+6 +5 second from lvl summoner) AC: 13 (Leather armor +2, dex +1) Flatfooted: 12, touch: 11 Saves: Fort: +3 (base +2, con +1) Ref: +3 (base +2, dex +1) (+1 in wererat form) Will: +3 (Base +3) CMD: 11 (10+0 BAB+1 dex) Offense:
Speed 30ft Staff to hit 1d20+1 / damage 1d6 Dagger (thrown) 1d20+2 / 1d4 Statistic:
Str: 10 Dex: 12 Con:13 Int: 10 Wis: 12 Cha: 14 BAB +1 CMB: +0 CMD: 12 Feat: Lingering Performance Skills:
: 6 (Bard: 6+0/Summoner 2+0) lvl 2 cavalier 4+0
Acrobatics: +5 1 rank +1 dex (trained) Bluff: +6 1 rank, +2 cha (trained) Diplomacy: +9 4 rank +2 cha (trained) Disguise: +6 1 rank +2 cha (trained) Handle animal: +6 1 rank +2 cha (trained) Perception:+5 1 rank +1 wis (trained) Perform (Flute): +6 1 rank, +2 dex (trained) Sense motive: 5 1 rank +1 wis (trained) Sleight of hand: +5 1 rank +1 dex (trained) Spells:
Spells/day: Bard: lvl 1: 3+1 Summoner: lvl 1: 4+1 / lvl 2 2+1 Spells Known
Equipment:
Tin Flute Leather armor Staff Dagger Flask of acid Bag pack with camping gear 50 ft rope Master Summoner:
Lesser Eidolon A master summoner’s class level is halved (minimum 1) for the purposes of determining his eidolon’s abilities, Hit Dice, evolution pool, and so on. The eidolon otherwise functions as normal.
Summoning Mastery (Sp) Starting at 1st level, a master summoner can cast summon monster I as a spell-like ability a number of times per day equal to 5 + his Charisma modifier. The summoner can use this ability when his eidolon is summoned. Only one summon monster spell may be in effect while the eidolon is summoned. If the summoner’s eidolon is not summoned, the number of creatures that can be summoned with this ability is only limited by its uses per day. This ability otherwise functions as the summoner’s normal summon monster I ability. Other than these restrictions, there is no limit to how many summon monster or gate spells the summoner can have active at one time.
Augment Summoning At 2nd level, a master summoner gains Augment Summoning as a bonus feat. He does not have to meet any requirements for this feat.
Ramas:
Quadruped Starting Statistics Size Medium; Speed 40 ft.; AC +2 natural armor; Saves Fort (good), Ref (good), Will (bad); Attack bite (1d6); Ability Scores Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11 Level : 1 HD: 1 (d8) BAB +1 Good Saves +2 Bad Saves +0 Skills: 4 Feats: 1 Armor Bonus +2 Natural Str/Dex Bonus +0 Evolution Pool: 3 Max Attacks: 3 Special : Darkvision, link, share spells hps: 5+1 con = 6
Benefit: For each ally who has this feat and is adjacent to you, you gain a +1 circumstance bonus to AC. As long as you have this bonus, you are immune to the swarm attack and distraction ability of rat swarms. [dice=Bite]1d20+3[/dice]
Cavalier (battlestandard bearer):
Tactician (Ex) At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter. - feat: Swarm scatter Edicts: The cavalier must remain loyal to his allies and must always work to further the aims of the group. He must protect his allies from harm and defend their honor when called into doubt. Challenge: Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses. Skills: An order of the dragon cavalier adds Perception (Wis) and Survival (Wis) to his list of class skills. In addition, whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1). Order Abilities: A cavalier that belongs to the order of the dragon gains the following abilities as he increases in level. Aid Allies (Ex) At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his armor class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1. Banner (Ex) At 1st level, a standard bearer gains the banner ability. This ability is identical to the standard cavalier's banner ability, except that the morale bonuses on saving throws against fear effects and on attack rolls made as part of a charge increase at 5th level, and every five levels thereafter. This ability replaces the standard cavalier's mount ability. A cavalier's banner becomes a symbol of inspiration to his allies and companions. As long as the cavalier's banner is clearly visible, all allies within 60 feet receive a +2 morale bonus on saving throws against fear and a +1 morale bonus on attack rolls made as part of a charge.
Inspire competence +2 |
