Rich Diver

Sir Oliver's page

Organized Play Member. 96 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Sovereign Court

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thaX wrote:
Those two lines don't go together. The representation that Paizo doesn't need is that of those that only care about wages and bennies.

Yeah! I mean, who needs a better pay and benefits, anyway? Certainly not employees!

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Mergy wrote:
The carpet is going to need some stats.

Didn't you hear? Carpet is the new head of Customer Support!

Anyway, for stats, I'd start with a Trapper but rephrase the Smother ability: instead of Grappling, the creature can poison you with fungal spores if you fail the Fortitude Save.

Link

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CorvusMask wrote:
Since we keep talking about the carpet, I wonder if they did in the end clean carpet after 2015 though

By now, the carpet has either developed sentience or began breeding those fungi from Serpent's Skull adventure path that are neither poison nor a disease so you can't boost your fortitude saves against them.

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Lanathar wrote:

Now since one of the main complaints is attitudes towards minorities at the very senior level then surely trying to drive a company - that despite all of this still caters to these voices - out of business doesn't really help?

Because there is a fine line between "sending a message" through not buying things and putting someone out of business. And is that what people really want? No more Paizo because of bad management and some ignorant comments from one of the most senior people.

I think you're seriously overestimating the purchasing power of people posting on these message boards.

But let's say you are correct. Let's say the company treats its employees badly and customers boycott it because of it. And let's say the company's response to this isn't to improve its relations with the employees but to instead cuts down their salaries, treats them worse and/or fires them.

Heck man!

In that case, *maybe* the company in question *does* deserve to go down.

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thaX wrote:
mostly the overall reason for their presence has since been under regulations and workplace basic practices that they had put in place decades ago.

(...)

Quote:
That type of representation is not needed for a gaming company like WotC, or Paizo.

Yeah! Why would the workers in a game company even need union to ensure regulations and workplace basic practices?

It's not as if Paizo employees had problems with their asthma because the company hasn't cleaned its carpets for seven years or something.

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Daniel Luckett wrote:
I noticed all of your books in the photos were in English. Do you play in English, or read it and then translate on the fly or some other arrangement?

Because none of the RPG books are available on any of local languages, you have to know English to even be able to play them properly. Thirty years ago that might've been a problem, but nowadays most of younger people speak English at least passably because of the American computer games and movies.

We play on Croatian but use English terms for most of the stuff in books: spells, classes, abilities, etc. I can honestly say to know more foreign expressions for medieval armor and weapons than domestic ones.

Quote:
What is the native language for that region?

Croatian, Serbian or Bosnian are in reality same language called differently out of political reasons. It's like differentiating American and UK English. Slovenian is bit different but comprehensible. Macedonian is a different language you have to learn to understand it.

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A big thumbs up for Zrinka who single-handedly introduced Pathfinder Organized Play in our city. I only played twice in her games but both times it was great fun. Her energy, optimism and dedication to the game are amazing.

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I love the fact there's a Lovecraft Country inside Ustalav. I like even more the fact it's ruler basically is HPL:

"the middle-aged count was long known for a near-crippling social awkwardness that he transformed into arrogant introversion."

(...)

"Haserton used to apply himself to a rigorous but erratic curriculum
of history, theology, antiquarianism, philology, poetry, and occultism. Refusing to tolerate tutors — considering such instruction beneath his grand intellect — he spent hours daily corresponding with peers and rivals."

And then he turns into one of his characters, dissmissing all of his servants, hiring mysterious foreigners and buying weird books to study them long into the night? Priceless!

Maybe it's just the subject matter but "Rule of Fear" is by far my favorite Pathfinder book after the Camapign Setting itself.

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Evil Lincoln wrote:
I think questioning the intention of the design is inappropriate for a rules questions board

So, on a Rules Questions message board we can do anything but question the rules? There is something positively Vancean about this response.

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Here are titles we're using at the moment. I was also thinking of the titles for our deputies - various NPCs we use in the council when the player normally serving this function isn't available for our weekly game.

King - First Citizen

Queen - First Muse

High Councilor - High Brewmeister. My character - a cleric of Cayden Cailean - serves that function, hence the title. I also proposed that we build a brewery so that my character can take at least one rank in Profession (Brewer) and then hang around the brewery pretending like he knows something about alcohol beside drinking it. My deputy is Brewer.

Marshall - Wolfmaster General. His deputy is simply entitled Wolfmaster.

Warden - Commander of the Watch.

Warlord - SUPreme COMMander. His deputy is Commandant.

Magister - Magister Magi. His deputy is Professor.

Spymaster - Master of Whisperers. His deputy is Chief Whisperer.

High Diplomat - First Voice.

Treasurer - Master of Coins.

Royal Assassin - Executive Officer.

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Charles Evans 25 wrote:
Something like 'Wolfmaster' for one of the jobs which in theory involves patrolling the kingdom, making sure everything's safe?

Oooooh! Wolfmaster sounds awesome! 8-O

Quote:
I've been pondering the Queen role you mentioned, but can't get past the image of the 'Angel of the Revolution' in Jack Yeovil's Beasts in Velvet (perhaps I'm inspired there by your references to Galt). Some sort of Angel/Muse title maybe?

This might work great, because the PC in question is Bard. My best idea so far was The First Voice. But The Muse might work even better.

Quote:
Edit: Oh, and if the official religion is Cayden Cailean (I'm guessing here from your tales of an ale festival), what about High Brewmaster for the high priest figure?

You're right. My character is cleric of Cayden Cailean so I was all for some kind of Oktoberfest like festivity. Main deities in the kingdom are Gayden and Erastil. High Brewmaster sounds great, although, I was also thinking of Pimpmaster General, but that's a whole different approach. :-D

jorgenporgen wrote:
I can't stop referring to the Magister as "the Minister of Magic", and on of my players took the line about the general being a "popular hero" literally, so he's now "The People's Warlord".

Hmmm, that reminds me on the Communist term of "Narodni heroj" or "The People's Hero". I have to figure out a way to use that one too!

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After our party - Dië Stëppënwölfën - finally managed to establish our own People's Kingdom of Ulfland, we also decided upon various other national symbols like our flag (giant wolf's head with a crown atop it on the field of black and green), national holidays (Everflowing Mugfest is celebrated every year on the day our kingdom was established) and even a national instrument (accordion).

But now I'm thinking of how to rename our political functions. Let's face it, Treasurer sounds kinda boring. So why not call the guy Master of Coins instead? And, since our kingdom is a weird mix of aristocracy, democracy and a benevolent tyranny, we took a page from Andoran and Galt and named our king First Citizen. Spymaster could be Master of Whisperers and Warlord is SUPreme COMmander. You humble servant is a High Councillor but he likes to refer to himself as Kabinetmeister.

As for other titles, I don't really have much inspiration and I could use some good suggestions for them. Especially for the fun alternative to the title of "queen" as our only female player wants something cool-sounding for her character.

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Ryan. Costello wrote:
Matt just described our guest as "Monte Cook big". Jay describes him as "epic". We talk with Jason Bulmahn, as well as Clinton Boomer, Liz Courts, Tim Nightingale, and Jonathan Shade. in Episode 81.

Great podcasts! I downloaded all four of "Paizo Month" ones and now I'm listening them all in a row. :-)

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Asgetrion wrote:
Sir Oliver wrote:
<Some incoherent ramblings of a deluded madman>
I have very little to add to Kae's magnificent reply to you, so I'll only say this: we don't breathe or worship your decadent empire's pathetic values or culture, and never have. As for "true-bred" nobility... just take a look at your own pale and drooling "Grand Prince" to see the results of centuries of inbreeding -- not that impressive, right? You can sit in your crumbling keeps and country mansions wrapped in your delusional dreams of the glory that was, but some day you'll awaken to the sound of marching Qadiran or Chelaxian boots, and then we'll see how long your "forever" will last!

Oh, my! For a person who adds little, you do tend to ramble on. But... boots? I thought peasants walked bare-footed! This, if nothing else, proves you're nothing but a cheap impostor! A fallacy! Begone!

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Kvantum wrote:
How about our militaries then? Ours has the support of the legions of HELL ITSELF.

A monkey riding the elephant probably had same misconceptions.

KaeYoss wrote:
Seniority in age proves nothing.

An amusing concept but fallible one.

Quote:
We took one look at what blue-bloods do to a country (and that gaze set firmly on Taldor for just a second) and then murdered all so-called "True Nobles".

So you have no leadership whatsoever?! No wonder you're being sock-puppeted by imps and quasits!

Quote:
Yeah, if you define "important parts of the world" as "the crumbling wasteland that is called Taldor, which is Chelaxian for Laughingstock"

Hence my expression "people of good breed". Chelaxians, unfortunately, do not qualify.

Quote:
Nah, we talk Chelaxian - just like most of the inner sea region.

<yawn>

It's not the vulgarity of Chelaxian temper tantrums that bothers me but their repetitive dullness.

Quote:
Abadar stays because of the money - and will leave as soon as that's gone, Cayden opposes your half-hearted attempty at slavery and suppression, Norgorber does his murdering in Taldor because he cannot hold a candle to even the lowest Chelaxian-trained assassin, and Shelyn is just being polite.

And yet... none of them even bothers with Cheliax anymore.

Quote:
"Forever" being "until Quadira gets bored and decides to while away a Sunday afternoon by leveling some have-been imperialists."

<laughter>

I'd love to see them try!

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Asgetrion wrote:

Oh, let's not even compare the Majestrix to your poor, sickly and inbred "Grand Prince" Stavian! And just as we're blessed with such a wise and beautiful ruler, we're also blessed with the favor of Holy Asmodeus -- if you want to discuss the subject of holiness, I can always ask some of our priests to stop by your crumbling manor house...

(you can stop quivering in your boots -- I'm not going to send any devils to drag your sorry carcass to slav... er, willing life-long servitude to the Empire... YET!) ;P

Majestrix? more like a teenage trollop with fanciful title. Is this pubescent puppet best you could have came up with after decades of civil war? In that case, your losses among the true-bred nobility must have been truly staggering! But such is the fate of crude people untrained in the subtle ways of political infighting: destroy all you can and then bow down to weakly womanfolk.

I also greatly enjoyed your tongue gesture: I guess that is what passes for an insult among Cheliax nobility... Or was it Andoran pig-herders? Sometimes I mix those two.

As amusing as it might be, any discussion vis-a-vis internal quality of various nations of Avistan would merely represent unnecessary distraction from something that is obvious to all people of good breed: namely, that Taldor is dominating force throughout all the important parts of the world. You breathe our language and worship our culture while your sulphuric servants fear our gods: righteous Abadar, rapscallion Cayden Cailean, omnious Norgober and divinely beautiful Shelyn.

We don't have to fight you, nor those meddling Andoran fools. We only have to... wait you out. A decade here, a millenium there: it doesn't matter. Because such is the nature of the world: countries come and go but Taldor is forever.

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Asgetrion wrote:
Yes, our beloved Majestrix looks absolutely stunning there... her undying beauty outshines the sun itself! Truly, we are blessed, and envied by all the other nations!

Blessing would imply holiness. I thought you young Chelaxian upstarts were all in favor of this newfangled... gothic emo diabolism... thingie.

Truly, this is a sad fate for what was once a productive part of our glorious empire. The sooner you realize that, you can stop with this foolishness and return into our warm embrace.

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Mairkurion {tm} wrote:
We understand one another, Sir Oliver. I thought you were new for a moment, but I see you just don't post often. By the way, [OT]** spoiler omitted **

Never heard about that book but I got more then fair usage out of Croatian medieval history in my Warhammer game. Not really usable for high fantasy D&D game, but very useful for grim & gritty setting. :-)

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Lisa Stevens wrote:

You know that you can click on them to make them bigger, right?

-Lisa

Well, 700 x 467 pixels for pictures of Quadiran riders and cocaktrice fight is still pretty small... At least if you want to use those pictures as desktop wallpapers. :-)

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Mairkurion {tm} wrote:

Whew!

I'm okay with just a rash of small pics. But if they became a regular thing, I would be plunged into a bottomless sea of sadness.

I :heart: Pathfinder concept art and I'm hoping for fast return of bigger pictures. I love using Pathfinder art as desktop wallpapers on my computer.

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I stumbled on this thread by mere accident and it made for a fascinating read. Ixancoatl's posts are especially interesting in a way with which they mention some things I wholeheartedly agree with (merits of improvisation, character development and role-playing in the RPGs) while still managing to be rude and arrogant. I really enjoy Paizo products and I couldn't care less about 4E and yet, reading this thread and others like it throughout this year made me realize that the reputation of Paizo Messageboards - as the best RPG company out there having downright annoying fanbase - is, unfortunately, justifiably deserved.

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Recently, my sister bought me Scott Lynch's "Lies of Locke Lamora" - a swashbuckling urban fantasy set in the sprawling Venice-like city of Camorr. There's a thieves guild there ran by guy named Vancarlo Barsavi who rules the city's underground from a derelict ship and throws his victims to sharks through a trap door.

In "Curse of the Crimson Throne" we have a thieves guild ran by guy named Barvasi who rules his thugs from a derelict ship and throws his victims to giant spiders through a trap door.

Suspicious! :-D

But seriously, I wholeheartedly recommend this novel to anyone who liked CotCT or plans to run it. It's chokeful of inspiring bits and pieces about fantasy city heavily modeled after 17th century Venice. There are gang wars, water markets, thieves guilds, secret police, corrupted city guard, intrigues, merchants, plague ships, con artists and wizards. There are also numerous remains from ancient, incredibly advanced civilization upon which the new city was built throughout the centuries.

In parts, "Lies of Locek Lamora" almost sounds like "Curse of the Crimson Throne" novelisation which, personally, I found very cool. It is also supposed to be a first in the series of seven self-contained novel. Apparently, in the second book - "Red Sails under Red Skies", main heroes try to rob a casino in a pirate city-state. Golden Goblin in Riddleport, maybe? :-D

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Small Attention Span wrote:
These were all made by one Kevin Yan. you can check out some of his other work here.

I shall explore his artwork promptly!

James Jacobs wrote:
Actually... I think the choker illustration of Old Korvosa was actually by Julie Dillon. I'm not 100% sure, but it looks more like her art style than Andrew's...

It seemed that way to me too. Well, I'm off to find Miss Dillon's website. :)

Thanks everyone for the informations! :-)

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F. Wesley Schneider wrote:
Jason Engle is doing all of the art for the prestige classes, I believe. So yeah, that's his.

Now, that I caught you, I could also check some other artwork as well! There was some quite nice pictures from CotCT that I'm still not sure who made them. Couple of examples:

Pact Hall from "Tower of the Last Baron" was simply amazing!

Orcs at the Gates - this one and couple of others (Cinderstorm, Attack of the Jigsaw Shark, heroes leaving Korvosa...) were all made by same artist, but it doesn't say whom.

Quarantine - I love this picture! I love chokers crawling on the rooftops! :-)

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Selk wrote:
Every piece of admitedly awesome artwork leaves me grasping for a feeling of setting. :(

Well, Pathfinder Chronicles setting does have a kitchen sink approach to it's world. Usually, I'm more in favor of settings with specific flavor like Warhammer, but as was pointed out to me by a friend, generic approach is definitely a smarter move for Paizo then designing five specialized settings in five different books.

This way, for each campaign I run or play in we can chose a different mini-setting - Ustalav, Varisia, Mwangi Expanse, Land of the Linnorm Kings, etc. - and each time we'll be able to explore a whole different feel and style of a campaign with the same book.

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KaeYoss wrote:
Didn't recognise his work without his fantastic light play.

I, on the other hand, was never a fan of his water colors/photoshop coloring technique. On the other hand, this simple black & white sketch looks simply amazing! It's WAR!-worthy and I do not say that lightly.

Paizo really has some incredible artists working for their products. So far, Ben Wooten and WAR! are my favorites.

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I'm just looking at the character sketch for Duelist prestige class and I wonder who drew it. It looks amazing!

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Keep on the good work, Paizo crew - you've been most inspiring in the last year I've been following Pathfinder blog. But it's neither the rulebooks nor the gaming products that will "kill", "tyrannize" or keep my game "alive" - that's the sole province of DMs and players I game with. For better and worse, I'm far more dependent upon them for a good, fun game then any single gaming product I've seen in the last eight years or so. Neither Paizo nor WotC cannot change that.

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Snoring Rock wrote:
I am late to this party, but may I please vote this thread as the best in gaming forum history?

Not enough pics for that. :-D

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Mikaze wrote:
Especially puzzling when you consider the latest female character in the series.

Sorry to barge in so late, but could I please get a link for that website main gallery where I could check out all of these images?

...

Edit:

No matter! I found it myself. :-)

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F. Wesley Schneider wrote:
Whoa. Yeah. Both of those are awesome. Saved for future reference!

Glad you liked them! :-)

The whole story of establishment of Sankt Peterburg is in the best tradition of mad European kings: Peter the Great invited engineers from all over Europe to help him build his new capitol while thousands of serfs worked and died draining the marshlands. Using all this for Karcau could mean adding a bunch of unmarked graves and hundreds of really, really angry undead.

As for "City of Saints and Madmen", grey caps gave me a whole new perspective on Myconids, using weird biotechnology to mutate and kill existing population of Ambergris with spores, mushrooms and underground creatures.

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F. Wesley Schneider wrote:
It's both. It's THIS on the surface with THIS and THIS below. Overall, Karcau is a terrible spot to build a city, but ages of tenacious building and clever architecture have channeled the waters of the nearby lake and underground water into channels both underground and on the surface, though the nearby lake and its underground reservoir still exist.

Awesome! I heard about Paris underground before, but I didn't know that their system of underground tunnels was so vast!

So, basically, on the surface we have artificial canals that channel the swamp waters into the lake Prophyiria. But, underneath the cellars and canals themselves are tunnels, reservoirs, sewers, catacombs and natural caves. I can totally see tihs as a metting place for Urgathoa's cultists or a hiding spot for the entire underground "kingdom" of ghouls plotting revenge on the surface world.

I love the contrast of beautiful city and fetid swamps around it. This could also mean Karcau has a brutal history in the vein of Sankt Peterburg: Soividia Ustav's mad dream of building an Oppara of the North, a City of Canals smack middle in the swamps just so that Ustav can show those filthy Khellid barbarians how superior Ustalav's culture truly is.

Also, Karcau now reminds me a bit on Jeff VanderMeer's city of Ambergris from his story collection "City of Saints and Madmen". The only thing missing from it is Festival of the Freshwater Squid, wars between factions representing various philosophical and artistic beliefs, and evil myconids skulking in the back alleys and deserted palaces overgrown with plants and mushrooms.

Ooooh, I'm so going to use Karcau now! ^_^

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Samuel Weiss wrote:
3. Extending the above, when I expect to use similar critters over multiple levels I do not bother creating stat blocks from scratch. I just use an old stat block and add more levels. If I have 1st level goblin rogues I just add levels to them rather than creating 3rd level goblin rogues from scratch and just repeat as needed.

This is a great one! Thanks!

Samuel Weiss wrote:
4. For spellcasters, in addition to the advancing stat block I will prepare an advanced spell list ahead of time with a variety of base spells I want to use, then refer to that list as needed. That way I do not have to constantly look up the entire spell list every time I need to add more.

I was thinking about something along these lines. Basically, enemy spellcasters won't waste time in combat on 0 or 1st level spells, except if they are low-level characters. So, instead of building an entire spell list, it is enough to choose the highest level ones.

Samuel Weiss wrote:
6. Although redundant, use discipline and stick to the core rulebooks. One of the easiest ways to turn NPC creation into a 10 hour fight with yourself is to just start looking in every single sourcebook for some obscure spell, feat, prestige class, or other gimmick. Sticking with the basics for...

God yes. It's all too easy to get lost in the myriad D&D splatbooks out there. Hell, for my Eberron campaign I only added Eberron books to the core three and even that turned out to be too much. In future, I plan to stick with core rulebooks and a campaign setting sourcebook.

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I'm just reading again a bit about Karcau in Campaign Setting:

Known for the widely respected Karcau Opera, the canal-riddled Village of Voices has a tradition of musical genius. Built on the site of a vast underground lake, the city stands upon a labyrinth of submerged tunnels and underground channels.

Errr... I'm not sure what does this mean. Is Karcau like Venice - built on hundreds of small islands and in shallow water? Is it like Venice, but there is another lake underneath the first one? Or is it built on solid ground like normal cities but the sewers underneath it connect to the vast natural network of caverns, tunnels and underground lake? :-o

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Charles Evans 25 wrote:
Now if you could just see your way to answering my query which I recently posted on the Campaign Setting thread regarding the small matter of who exactly is the current Count of Ulcazar, if a recent Count gave up his title to go into the church?.... :D

From Campaign Setting:

"Although he’s forsaken one title for another, Bishop Senir rules the sparsely populated county of Ulcazar, discouraging all visitors"

The way I say it, there are three explanations for this:

1) Historically, medieval Church used to own and govern lands and cities. Having an entire county ruled by Pharasman monks and clerics, in such a Slavic/Central Europe inspired country wouldn't be much of a stretch. Just call it bishopric instead of county.

2) As a cleric of Norgober, Senir is quite used to lies and duplicity. He could easily pretend to abdicate the noble title in favor of one of his cousins only to keep him firmly under his thumb, ruling in all but a name.

3) Finally, Ulcazar is the least habitable and least populated part of Ustalav. For the most folks, it probably doesn't even matter who rules it and what is his official title.

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Creating a sixth level PC today reminded me what I disliked the most about being a DM. When game mastering, I love creating my own adventures: stories, NPCs, villains, interesting locations and such. But, as much as I enjoy that, I dislike the math part: the number crunching and rules-browsing where I have to choose what kind of feats and magical items will enemy mooks have or how do the enemy's individual spells work like.

If it were only a single NPC I had to build and check, that wouldn't be much of a problem. But with a whole adventure, I often wasted more time building it then we actually played it! Figuring that I'm obviously doing something wrong, I gave up from DMing for about a year and a half.

But DMing is a nasty itch that I'd love to scratch but not before I seriously reconsider my approach to the game preparation.

I was thinking of running a medieval fantasy game. I have access to D&D 3.5 & 4th Editions and WFRP 2nd Edition rules. From them all, WFRP turned out to be the simplest to run, but this was also in large part due to me running sessions with very little combat encounters. The moment I started planning (and later, running) my first Warhammer dungeon, it was back to the world of number-crunching: stats for enemies, monsters, traps, etc.

So, let's say you have D20 SRD and core rulebooks. Let's say you're creating your own adventures - not just because you prefer running your own stuff but also cause you don't really have much of an access to official adventures. What kinds of shortcuts would you use to ease up a preparations for a session, an adventure or even a campaign?

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I'd be perfectly satisfied with a single module taking place in Ustalav while a gazetteer in the the vein of the upcoming guides to Taldor or Osirion would be a dream come true.

Just today I borrowed a copy of "The Skinsaw Murders" from a friend of mine. I'm seriously thinking of adjusting it's plot a little and simply dropping the entire adventure into Ustalav. From what I've heard of "Carnivale of Tears", it would also fit nicely.

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jakoov wrote:

I can only say... YAY! YAY!

Wyrd Edizioni is going to translate Pathfinder in Italian, starting with Second Darkness, to be presented at Lucca Comics and Games 2008.

A good news for all the Italian Paizoners, I guess. :-)

I wish the best of luck to Italian Pathfinder editions and many other successful localized editions of it - including German, Spanish and possibly, maybe, one day Serbo-Croatian ones, too. :-)

Although, I can't but love the horrible pidgin English we use in our Croatian D&D sessions where all the giants are Džajants with capital "DŽ", two-handed sword is referred to as zwei-händer and seemingly normal Croatian sentences are punctuated with spells, hitpoints, attack bonuses and XPs. Hell, in my group we are more familiar with Anglo-Saxon names for medieval weaponry then our own historical terms for them. :-)

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I'll throw in my two cents about interesting locations I was thinking of using in such gothic adventures.

1)We all heard about haunted houses or castles. Haunted monastery might also be a cool idea, but I fell in love with the concept of a haunted windmill after seeing this picture.

2) Stone circles and monoliths - pretty self-explanatory, really. :-)

3) Monastery on the lake - I like the image of a small monastery isolated on a misty lake surrounded by forest. This might be a great place to locate an order of wise, book-studying monks that fight evil. On the other hand, this could also be a good hideout spot for evil order pretending to be priests of a good or, at least neutral deity.

4) Cursed village - this is a great idea I stole from Warhammer. A village situated in the middle of the forest hidden by the bushes and trees that overgrew it. It's residents mysteriously disappeared decades ago, leaving the village temple's doors and windows barred and shut.

5) Dead Swamp - centuries ago, this was a field were barbarians buried their chieftains. Now, this is a forest half-flooded with swamp waters where scrags hunt the unwary and restless dead guard their ancient tombs.

6) Crossroads - old one but good one. Excellent place to make witches dance in the moonlight, people to sign their contracts with a Devil and road robbers to be hanged (except that sometimes they come back to life).

7) Caves - seemingly ordinary cave might hide tunnels leading deep into the Darklands. Maybe that passage was sealed centuries ago but a recent earthquake opened it once again. And now, there's a horrible underground monster mutilating the cattle and villagers, exiting the cave only during the moonless nights.

8) Sewers, tunnels and caves - great hiding spot for ghouls who secretly plot and scheme underneath unaware humans, preying upon them in the dark cellars and dreaming of the day they build their ghoul kingdom on the surface.

9) Cursed family - again, an old one. I'd make one of the their members a werewolf obsessed with hunting. His sister is a vampire seductress. Their father is an old wizened mad scientist - necromancer, maybe even a lich. His brother is an obese, slimy, decadent priest, possibly in a incestuous relationship with his vampire niece.

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F. Wesley Schneider wrote:
Hey! Me too! Good taste. ^_~

Cool! :-)

Did you perchance worked on it's entry for Campaign Setting? ^_^

First of all, thanks for the input. Now, just a couple of quick comments with my own brainstorming included.

F. Wesley Schneider wrote:

You might find the occasional priest of Erastil in the more rugged/folksy areas like Amaans and Barstoi, or even a missionary of Iomedae here and there.

Calistria's worship in decadent places like Caliphas and Lozeri

Abadar's faithful anywhere you want some religious intolerance.

Abadar's faith definitely sounds most promising for a corrupted inquisitor villain. :-)

F. Wesley Schneider wrote:

I want to set Barstoi up as the place for "Puritanism" driven by a few evangelists of Abadar, Iomedae, or Erastil... not sure who yet...

Karcau or Caliphas (or even Ardis) might have an "Eyes Wide Shut" cult of debauched elite who get together to do terrible things.

Versex is where you'd find eerie cults to things like the Moon, spirits of dead family members or hanged villains, The Lurker in the Woods, The Black Noll Witch, or The Drowned King.

Amaans probably has some fey, real witches, and druid lodges.

In Virlych you'll find your undead cults.

I'm not even sure where to begin with now – every one of these has a lot of potential! :-)

So far, I'm thinking of some kind of nature spirit worshiping cult that puts a strong emphasis on sadism and orgies. The cult is more sophisticated and decadent in the cities ("Eyes Wide Shut") and much more brutal and eerie in the wilderness (sort of like "The Wicker Man" or even "Straw Dogs"). Witches might be a nice additions to the cult. Hell, some sort of weird fey creatures and pacts made with them might be in order, too.

The simpler version would be to use a Urgathoa's cult working hand in hand with ghouls hiding in the city sewers and natural caves in the forests. Together, they might dream of building a ghoul-ruled kingdom, making the Immortal Principality, truly immortal.

F. Wesley Schneider wrote:
Although it has not been defined yet, Lepidstadt has a university, and quite a good one at that. Its interests are based in science, medicine, history, and real knowledge of the natural world. At the same time, Karcau's conservatory and opera is a bastion of education and elevation in a dangerous land.

Lepidstadt sounds interesting, especially when combined with Vieland's mysterious stone monoliths and some nice geography – there are both mountains and large forest nearby. There are also orcs of Belkzen for a more conventional threats, but I'd probably ignore them.

Sovereign Court

After finishing my reading of Pathfinder Chronicles Campaign Setting, I found myself mostly drawn towards Ustalav. I've been thinking about a gothic horror - themed adventures and campaign for couple of years and I even ran them for a little while in WFRP system. Ustalav seems as nice place for such things as the Old World while also giving me an excuse to stick with D&D rules and make PCs a bit more heroic.

But, despite four pages entry about the Immortal Principality, I found myself looking for some rather basic info which I could really use for a game. Aside of that, I started this thread to get my creative juices flowing once again. :-)

1) What should be typical races and nationalities of Ustalav? For now, the only ones that come to mind are Varisians and maybe some half-orc (from Belkzen) and Khellid (from Numeria) minority. But what about other ones like - for example - Chelaxians, Taldorans or Dwarves?

2) What deities should be appropriate and usual for Ustalav? OK, so we know people there mostly worship Desna, Pharasma and - from the evil ones - Urgathoa. But what other deities could be popular there, aside of these three?

3) Related to the previous question, how does this religious observance usually work? Do people run around with pitchforks and torches burning witches in the name of Desna (that seems kinda unlikely for that religion, at least to me) or do they simply stick to their own superstitions and religious rituals hiding in their houses?

4) Any interesting ideas for evil cults for Ustalav, aside of Urgathoa? Hidden monks of Norgober in the Monastery of the Veil are, for example, splendid idea, precisely because they're recognizably evil, while still avoiding the classic undead cultist schtick.

5) Finally, I'm trying to think of a nice thematic good organization set in Ustalav. So far, the best idea I've came to are the paladins of Iomeade... except that they're actually set in Lastwall and only occasionally patrol the SW Ustalav.

Sovereign Court

Sillitta Ederus wrote:
Sil gives Sir Oliver a big, furry foot to the buttocks as he beats a hasty exit.

Yeah, yeah! Beaten by a halfling. Laugh all you want. And just for the record: if I had the money, those bombs would have been really deadly. This way, only things I could really buy were couple of firecrackers and paper confetti.

I fail at anarchy. :-(

Sovereign Court

This show was brought to you by Sir Oliver: a user with way too much free time on his hands, especially on Sunday evenings (it's 23h over here at my place).

Also, I totally think someone should do a Galt faction for Pathfinder Society. Unfortunately, Galtians (Galts?) seem to be too much stuck up with their own internal mess to pay any attention to the outside world. 'Tis a shame, really. Their anarchists would make a wonderful addition to the already complicated politics of the Inner Sea region. :-)

<curtain>

Sovereign Court

Sillitta Ederus wrote:
Sil continues to silently play over the man's words, "strenuous...virility," before finally taking his pudgy hand in her small, but work-calloused one. "Yes, let's talk of revolution. Tell me of the blow you plan to strike against Taldor and Cheliax."

YES! YES! Be my Apparatchik! Conquer my means of production!

Signed:

Citizen of Galt

Sovereign Court

Death to the oppressors! Long live the Revolution!

<sets off the infernal engine>

Signed:

Citizen of Galt

Sovereign Court

Better grave than a slave!

<sets off the pyro-kinetic device>

Signed:

Citizen of Galt

Sovereign Court

Sillitta Ederus wrote:
Sil runs her mind over the man's words, "private...grows...expands," sure that there is an innuendo hidden in there somewhere. Finally she climbs down from her stool top, makes her way to Sir Oliver, and stares up at him. "Okay, let's talk."

Most formidable! But I must warn you: experiencing the impressive effects of Revolution is the most strenuous activity. We might stay up all night long contemplating it's amazing virility!

Signed:

Citizen of Galt

Sovereign Court

Wulf Stronthammer wrote:

And yet you have no bones about spreading lies about the proud nation of Andoran. I also note you are 'Sir' Oliver. It would appear the Galtan Revolution has merely changed the face of its masters. When you desire to live free from the oppression, join us, Oliver.

The lovers of freedom must stand together, lest our enemies pick us off one by one.

I am merely the Count of the Common Man! Lord of the Lawless! Duke of the Discredited! But I have no time to discuss semantics with you, Citizen! Those bombs I carry to Taldor and Cheliax factions won't go off by themselves, you know!

Signed:

Citizen of Galt

Sovereign Court

Sillitta Ederus wrote:
Sil stops her dancing and shoots Sir Oliver a glare mastered during her youth as a Chelaxian lady, "and who invited this pompous buffoon to our party?"

Come! In our Glorious Revolution there will be no place for false modesty which has been deliberately forced for so long upon your sex! Throw away the shackles of moral hypocrisy invented by the male-dominant society! Join me in my private chambers where I shall demonstrate all the strengths of a new society that grows and expands as we speak!

Signed:

Citizen of Galt

Sovereign Court

Timespike wrote:
I'll not be lectured by the resident of a land that slaughters its own children every few years!

That is mere propaganda created by the enemies of Revolution. Faced with the force of one incorruptible nation, western Bourgeoisie and it's military-mercantile pawns have no other options but to spread lies and slander about our glorious country.

Singed:

Citizen of Galt.

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