Sir Morgan of Devil's Perch's page

12 posts. Organized Play character for Eric Wiener.


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Medium sized, sure-footed mount is about ideal. You can ride through any dungeon. Can't go wrong.

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Pentar wrote:


The bonus damage applies to the ATTACK, not to the number of weapons used. Since it is a SINGLE attack made multiple times, the bonus damage can only apply once.

Multishot is a poor comparison, it is one attack roll. I still have yet to find a restriction for precision based damage that isn't tied to a limited number of attack rolls (either none in the case of Surprise Spell or 1 roll 2 arrows in the case of MultiShot). If you need to roll to hit multiple times, you should get all of the benefits unless the bonus would also apply in cases in which you do not require an attack roll.

The argument that extra damage wouldn't apply when it is a flat bonus (such as point blank shot or weapon specialization) is even weaker than the sneak attack contention.

Would you argue that one could not get sneak attack on Cleave or Whirlwind Attack?

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Charender wrote:
Grick wrote:


James Jacobs (Creative Director): "I'd rule scorching ray would do additional sneak attack damage per ray" (In a thread about Surprise Spells, not clear if he meant with SS or just with SA)

That is his personal ruling. I think he makes it pretty clear it is not official.

Also, in reading that thread, you get a lot more precedent for the damage only adds once per spell. See warmage in 3.5.

I fail to see how weapon specialization (or any flat damage bonus) wouldn't add to all damage rolls using the relevant weapon, regardless of the action type.

I can't think of a precision damage restriction that isn't related to the number of attack rolls (no roll for SS, 1 roll for multi shot, etc.)

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Bascaria wrote:
Sir Morgan of Devil's Perch wrote:


Why would you consider that a misapplication?
Because it adds to illusion spells, and blind/deaf is necromancy.

Gotcha, I was just thinking about Spell-Like vs. Spell Casting.

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Bascaria wrote:
Montis wrote:

http://paizo.com/pathfinderRPG/prd/monsters/svirfneblin.html

The standard Svirfneblin ranger has 3 SLAs. The DC for blindness/deafness for him is 12. Usually the DC of SLAs is calculated: 10 + CHA-mod + spell level of equivalent spell.
In the universal monster rules it's stated that by default you take the sorcerer/wizard spell level which would be 2 for blindness/deafness.

When I calculate the 10 -1 (CHA-mod) + 2 (level for blindness deafness) I'm at DC 11, not 12. Are the svirfneblin special in that regard somehow or is this just a mistake?

Perhaps it is a misapplication of the +1 DC from Svirfneblin magic?

Why would you consider that a misapplication?

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drennier wrote:
I'll throw one into the hat here. What happens when a Druid/Ranger uses his animal's stat boost on Int bringing it up to a 3? Does an animal just transform into a magical beast?

How about a Heavy Horse:

Pathfinder Bestiary page 177 wrote:

Heavy Horse: A heavy

horse gains the advanced simple template.
Pathfinder Bestiary page 294 wrote:

Advanced Creature (CR +1)

Creatures with the advanced template are fiercer and more powerful than their ordinary cousins.
Quick Rules: +2 on all rolls (including damage rolls)and special ability DCs; +4 to AC and CMD; +2 hp/HD.
Rebuild Rules: AC increase natural armor by +2; Ability Scores +4 to all ability scores.

Perhaps we can just apply some good sense and make up our own minds.

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Ravingdork wrote:
Grick wrote:

Number of posters in this thread: 18

Number of posters supporting your position: 1
Number of posters shooting down your position: 15
Number of posters abstaining: 2
Number of posters seeking clarification: 11

Number of posters that wish they never looked at this thread: At least 1

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Patfinder RPG page 199 wrote:
When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target’s Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll.

Seems pretty cut and dried to me.

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1 person marked this as FAQ candidate.

Acid Wave lists a duration of 2 rounds. Does it inflict 1d6 of damage per level each round?

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Ikos wrote:

Somebody mentioned Frostburn and balance:

Remeber Frostburn's notorious "shivering touch" type spells (touch attack/ no save/ auto Dex. damage, with no tapping out at Dex.1) Near auto paralysis for 60% of the beasties in the monster cookbook.

Many a DM, no doubt, was brought to tears by that stinker. Even more, put it in a wand and its witness an aneurysm.

House rule at my table was that it was a Penalty, not damage

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Cartigan wrote:
The 3.5 and Pathfinder Fighter are not notably different.

I am not disputing the Bo9S points because it is one of those unending internet disputes.

As for the PF fighter, those "few perks" are each worth more than a feat. Escalating attack and damage bonuses for weapon training, and defacto AC bonuses just because are pretty significant.

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I would caution that any feat or spell that was excessively powerful in 3.5 will become absurd in Pathfinder because of accelerated feat access and expanded class features.
On the other hand, only the most amazing Prestige Classes from 3.5 will even be worth thinking about for the same reasons. Also, most base classes will be weak compared to Pathfinder classes - perhaps the Archivist would stack up, but the Warlock, Hexblade, Marshal, Wu Jen, etc. will be inadequate