Rakshasa

Sir Maximilien de Léone's page

27 posts. Organized Play character for Hawthwile.


Full Name

Sir Maximilien de Léone

Race

| HP 22/22 | AC 20 T 12 FF 18 | CMB +5, CMD 17 | F: +5, R: +2, W: +0 | Init: +2 | Perc: +5, SM: +6, Low-light Vision

Classes/Levels

| Speed 30ft, Climb 20 ft | Challenge 1/1 | Active conditions: None

Gender

M LG Catfolk Emissary Cavalier 2

About Sir Maximilien de Léone

For the glory of the Society!

Male Catfolk Emissary Cavalier 2
LG Medium humanoid (catfolk)
Init +2; Senses Perception +5, Sense Motive +6, Low-light vision
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DEFENSE
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AC 20, touch 12, flat-footed 18 (+6 armor, +2 dex, +2 shield)
hp 22
Fort +5, Ref +2, Will +0
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OFFENSE
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Speed 30 ft, Climb 20ft

Melee Masterwork Longsword +6 (1d8+3 slashing, 19-20/x2)
Masterwork Silver Morningstar +6 (1d6+3 bludgeoning, piercing)
Cold Iron Dagger +6 (1d4+3 piercing or slashing, 19-20/x2)
Power Attack: -1 (+2)

Ranged Masterwork Composite Longbow +5 (1d8+3 piercing, x3)
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STATISTICS
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Str 17, Dex 14, Con 14, Int 12, Wis 10, Cha 14
Base Atk +2; CMB +5; CMD 17
Traits Armor Expert, Seeker
Feats Mounted Combat, Power Attack
Skills (10 points; 8 class, 2 INT)
ACP -4
(0) Bluff +4
(1) *Climb +11
(1) Diplomacy +8
(1) Handle Animal +6
(1) Intimidate +6
(1) Knowledge (local) +5
(2) Knowledge (nobility) +6
(1) Perception +5
(1) Sense Motive +6
(1) *Swim +3
*ACP applies to these skills

Non-Standard Skill Bonuses
+8 Climb (racial)
+2 Bluff, Diplomacy, Sense Motive (racial)
+1 Perception (trait)
Languages Common (Taldane)

Special Abilities:
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SPECIAL ABILITIES
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Cat’s Luck: Once per day when a catfolk attempts a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.

Clever Cat: Catfolk’s generally friendly disposition doesn’t preclude craftiness. Some of them see social obstacles as games to be played and won. These catfolk receive a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This racial trait replaces natural hunter.

Climber: Catfolk hunters excel at hunting prey from trees and other high vantage points. Catfolk with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter.

Challenge: Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier’s melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier’s level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level.

Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge.

The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order.

In or Out of the Saddle: At 1st level, an emissary gains Mounted Combat as a bonus feat. In addition, he can move at normal speed when wearing medium armor. This ability replaces tactician.

Mount: A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount.

A cavalier does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A cavalier’s mount does not gain the share spells special ability.

A cavalier’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. Should a cavalier’s mount die, the cavalier may find another mount to serve him after 1 week of mourning. This new mount does not gain the link, evasion, devotion, or improved evasion special abilities until the next time the cavalier gains a level.

Order: At 1st level, a cavalier must pledge himself to a specific order. The order grants the cavalier a number of bonuses, class skills, and special abilities. In addition, each order includes a number of edicts that the cavalier must follow. If he violates any of these edicts, he loses the benefits from his order’s challenge ability for 24 hours. The violation of an edict is subject to GM interpretation.

A cavalier cannot change his order without undertaking a lengthy process to dedicate himself to a new cause. When this choice is made, he immediately loses all of the benefits from his old order. He must then follow the edicts of his new order for one entire level without gaining any benefits from that order. Once accomplished, he gains all of the bonuses from his new order.

Lion’s Call: At 2nd level, an order of the lion cavalier gains the ability to rally his allies. As a standard action, he can give an encouraging speech which grants all allies within 60 feet a competence bonus on their saving throws against fear equal to his Charisma modifier and a +1 competence bonus on attack rolls for a number of rounds equal to his cavalier level. If an ally within range is under the effect of a spell or ability that causes him to be frightened or panicked, he can immediately make another saving throw to resist the effect (if allowed).

Order of the Lion:
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ORDER OF THE LION
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A cavalier who belongs to this order has pledged himself to a sovereign; be it a king, queen, or even the local warlord (or in this case, Lady Gloriana Morilla). Cavaliers of this order are stalwart and dedicated to their cause, willing to go any length to ensure the safety of their lord and his domain.

Edicts: The cavalier must protect the life and lands of his sovereign at all costs. He must obey the commands of his sovereign without question. He must strive to expand the power and prestige of his realm.

Challenge: Whenever an order of the lion cavalier issues a challenge, he receives a +1 dodge bonus to his AC against attacks made by the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.

Skills: An order of the lion cavalier adds Knowledge (local) and Knowledge (nobility) to his list of class skills. An order of the lion cavalier can make Knowledge (nobility) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) as long as the check involves his sovereign.

Traits:
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TRAITS
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Armor Expert: When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.

Seeker: You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.

Feats:
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FEATS
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Mounted Combat: Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.

Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Gear/Possessions:
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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-100 lb. Medium 101-200 lb. Heavy 201-300 lb.
Current Load Carried 99 lb.
Masterwork Longsword (315 gp) (4 lb)
Masterwork Silver Morningstar (398 gp) (6 lb)
Cold Iron Dagger (4 gp) (1 lb)
Masterwork Composite Longbow (+3 Str) (- gp) (3 lb)
Arrow x20 (1 gp) (3 lb)
Masterwork Breastplate (350 gp) (30 lb)
Masterwork Heavy Steel Shield (170 gp) (15 lb)
Ioun Torch (75 gp) (0 lb)
Iron Holy Symbol (Iomedae) (1 gp) (1 lb)
Masterwork Backpack (50 gp) (4 lb)
*Acid Flask x 2 (20 gp) (2 lb)
*Wand: Cure Light Wounds (50 charges) (- gp) (0 lb)
*Bedroll ( gp) (5 lb)
*Flint and Steel (1 gp) (0 lb)
*Hammock (0.1 gp) (3 lb)
*Iron Pot (0.8 gp) (4 lb)
*Lamp (0.1 gp) (1 lb)
*Mess Kit (0.2 gp) (1 lb)
*Oil x2 (0.2 gp) (2 lb)
*Silk Rope (10 gp) (5 lb)
*Trail Ration x5 (2.5 gp) (5 lb)
*Waterskin (1 gp) (4 lb)

*Stored in Backpack

Bot Me!:

Boons:
None

Background:

Appearance and Personality: