Girrigz

SirKillian's page

Pathfinder Lost Omens, Rulebook Subscriber. Organized Play Member. 14 posts. No reviews. No lists. No wishlists.


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Pathfinder Lost Omens, Rulebook Subscriber

I just ordered the softback and the adventure and looking forward to the play test.


Pathfinder Lost Omens, Rulebook Subscriber
Aberzombie wrote:

I just got back from seeing it as well. Definitely better than the Ang Lee travesty, but not as good as Iron Man. As a fan of the old Bill Bixby TV show, I loved all the little nods they threw in.

** spoiler omitted **

I agree with you and even throwing a nob Bills way was really cool. My wife got all emotional.


Pathfinder Lost Omens, Rulebook Subscriber
Heathansson wrote:
Now that 4e is here, are you planning to sell all of your 3/3.5e stuff, or are you going to keep it, or sell some of it? Just curious.

Keep it, you never know when you might need something. That is what I keep telling my wife.


Pathfinder Lost Omens, Rulebook Subscriber
farewell2kings wrote:

What is your favorite RPG that you've ever played that is now out of print? Maybe you'd play it again if it came out as a d20 game?

I'll start off:

SPACEMASTER BY I.C.E. (very cool Starship combat system)
--played this game a lot in the early 90's--

Star Trek the RPG by FASA (everything S.T. since then has sucked)

Top Secret (D20 modern is pretty good, but the original Top Secret Boxed set with the "Sprechenhaltestelle" module has a place dear to my heart)

Space Opera (first RPG I tried other than AD&D back in my sophomore year in high school (1982)) Kind of corny, but it had dogs and cats as alien races and a hellaciously complicated combat system. I still liked running a space marine though.

Gangbusters by TSR (only played this a few times, but the setting was fun--first game I played a bad guy in)

and my all time favorite OOP RPG:

Twilight: 2000 by GDW (this game kicked butt, we played it almost exclusively in 1985-86--Pirates of the Vistula and the Free City of Krakow were two of the most fun adventures I ever played. The combat system and coolness under fire ratings were pretty good. I would most certainly buy this game--could be put out as an extension of d20 modern. But please, re-design the vehicle combat rules a la Twilight 2000. Oh, I forgot the module--Lone Star, Red Star where San Antonio is occupied by a Soviet airborne division. We spent the entire summer of '86 refighting the Texas Revolution and kicking the Russkies off the Riverwalk!!

Runequest

Star Frontiers
Space Opera was a blast
Dark Conspirisy by GDW
Tunnels and Trolls - This is coming back out soon.
Powers and Perials
Twilight 2000 was really good
Bushido
Star Trek by Fasa
Boothill
Justice Inc.

So many games are gone but not forgotten.


Pathfinder Lost Omens, Rulebook Subscriber
Master Janos wrote:
The new Thieves' World book "Enemies of Fortune" IMO is one of the BEST heroic-fantasy books ever! I know that is a bold statement but Dennis McKiernan, Steven Brust, C J Cherryh, Andrew Offutt, Robin Wayne Bailey and several others write one great book! IMO this is a MUST read! Has anyone else read it or any other of the Thieves World series? A true "D&D" realm if there ever was one.

Green Ronin is publishing the Thieves World Setting later this year.


Pathfinder Lost Omens, Rulebook Subscriber
Chris Wissel - WerePlatypus wrote:

"A Song of Ice and Fire" is some of the best fantasy fiction I have ever read. The characters are so full of life and energy, and their motivations are so incredible gritty and realistic. There's cussing and sex and limbs getting cut off, and all that nasty stuff, all of which exist to advance the nature of the characters Martin is dealing with.

And the twists. . . Main characters that you've read about and loved for 2,000 pages will suddenly get capped off camera somewhere. . . whole kingdoms get flopped on their heads (realistically), and every single class from the king to the commoner is somehow tied into the experiences of the plight of the 7 Kingdoms.

Add in Ages of very intersting backstory and history, and a plethora of very distictive cultures, adn you have a very entertaining and well-realized world.

I highly recommend it. And BTW, if anyone knows the man himself, tell him to hurry up with the next volume. I'm going nuts.

I agree, this is one great set of books and I can't wait until the next book comes out. You should check out his web site http://www.georgerrmartin.com/ for updates. Also Guadians of Order is putting out a game based on the books which hopefully will come out in May.


Pathfinder Lost Omens, Rulebook Subscriber
Mike McArtor wrote:
Medesha wrote:
If last night had its own ad campaign, it would be, "The Most Silliness Since the Lightning Rail!"
Yeah, I don't know what got into us last night, but it was a lot of fun (if not terribly plot advancing). :)

I did have a good time, it was fun to play since I have not been able to do it for a while.


Pathfinder Lost Omens, Rulebook Subscriber
Medesha wrote:

Wes Schneider: "And tonight we will see trained chihuahuas jump through Amber's earrings!"

If last night had its own ad campaign, it would be, "The Most Silliness Since the Lightning Rail!"

Stuff I remember:

Jason B. as the informant Sim was interrogating. I liked Jason's "gangster accent" and kept putting gangster touches on the end, so that only Tim could hear. It's impossible to post exact quotes, but suffice to say Tim and I were rolling eventually.

Jason: "What is going on down there?"
Tim: "Amber's putting gangster speak on all your sentences!"
Me: "I am not! Tim did some too!"
Jason: "Is there something in the water? What the hell is wrong with you two tonight?"

Also at Morgrave:

Mike: "We go to that student store."
Me: "Do they have 'Monopoly: Morgrave University' edition?"
Mike: Morgraveopoly!

Also us doing gather information checks (Ursula and Anvil each got 7 or lower):

Ursula: "Buy some drinks and ask some questions? Ok, we say to the bartender, 'Do you know this guy?' Then we'll each get an ale."
Jason: "You buy yourselves drinks? Worst Gather Information people ever!"

Anvil,

Has a -1 gather information check. So buying himself a drink was the logical choice.

The funnest thing I remember was the reporter for the Sharn newspaper interviewing Sim and Ursula. I am waiting to read what Jason comes up with.


Pathfinder Lost Omens, Rulebook Subscriber
David Gehring wrote:
Paul McCarthy wrote:
Agreed. No one could touch him for blending violence, description, imagination and heroism together in a break neck pace in less than fifty pages (as most of his Conan stories were). Imagine if he had lived, how many more stories of Conan we would have from this gifted author.

If REH had lived he would have probably kept writing more great stories. He had such a large body of work by the age of 30 it would have been wondeful to have seen what he could put together by age 70 or 80.

I see they are going to release a book of all of Howard's Bran Mak Morn stories. I like all the attention his material is getting now a days.

D

The Conan comics that Dark Horse has been putting out has been very good. If you have not read them, I suggest going out and getting the trade book.


Pathfinder Lost Omens, Rulebook Subscriber
SirKillian wrote:
Obscure wrote:

Do you use the Eberron content in Dungeon (or plan/want to use it in the future)? Sound off with a "yes," "no," or "other" and feel free to explain your choice.

My vote: yes.

Eberron is exciting, it's interesting. Not because it's new, but because it's genuinely well-designed and innovative. It's exotic, and yet distinctly and unmistakably D&D. It has it's flaws, like any setting, but on the whole it's very good.

Greyhawk is bland. It's dull. It tastes like chicken. This works as an advantage in one sense, in that a Greyhawk adventure can be seasoned and cooked and modified to fit into whatever world you like. But to convert a bland Greyhawk module into a distinctly Eberron one can often take a lot of work, with some complete re-writing necessary (I'm sure anyone trying to convert Shackled City knows this). Sometimes it's almost as easy to start from scratch. This is why Eberron adventures are needed.

Yes.

After reading everyones posts I thought I would explain why I said yes.

I never played Forgotten Realms becuase I never played 2nd edition. I played 1st edition and I remember when the game was young and everything coming out was new and exciting. Greyhawk was the bomb but it was the only D&D setting out there.

I started playing other games to get that feeling back that playing D&D was when I started 30 years ago. I played games like Tunnels and Trolls, Rune Quest, Champions, Palladium and any other game my GM found and we played.

I stopped playing D&D when they released 2nd edition, it no longer interested me, so I missed out on Forgotten Realms.

So Eberron to me is the new wow and I really enjoy it. It has so many areas to explore and as a GM I can create just like it was when Greyhawk was young. I have read the FR book and to me and this is my opion, thier is no room to create anything new, its all been done for me.

Now before I get flammed, I love GH and I hope Erik keeps putting content out for it. Because reading those adventures, reminds me of my youth.

Sorry about any grammer mistakes.


Pathfinder Lost Omens, Rulebook Subscriber
Obscure wrote:

Do you use the Eberron content in Dungeon (or plan/want to use it in the future)? Sound off with a "yes," "no," or "other" and feel free to explain your choice.

My vote: yes.

Eberron is exciting, it's interesting. Not because it's new, but because it's genuinely well-designed and innovative. It's exotic, and yet distinctly and unmistakably D&D. It has it's flaws, like any setting, but on the whole it's very good.

Greyhawk is bland. It's dull. It tastes like chicken. This works as an advantage in one sense, in that a Greyhawk adventure can be seasoned and cooked and modified to fit into whatever world you like. But to convert a bland Greyhawk module into a distinctly Eberron one can often take a lot of work, with some complete re-writing necessary (I'm sure anyone trying to convert Shackled City knows this). Sometimes it's almost as easy to start from scratch. This is why Eberron adventures are needed.

Yes.


Pathfinder Lost Omens, Rulebook Subscriber
Koldoon wrote:
Mike McArtor wrote:
Zherog wrote:
Sure - you drive out here to the Philly area and I'll be glad to wash it in exchange for more stuff getting into the mag. :D
I'm more thinking that if anyone from the East Coast ever comes out to Seattle, you might as well swing by Bellevue and wash my truck for me. ;D

Are you sure the rain doesn't do that for you? I know the road conditions are awful, but the only good thing about the rain we get in April here in MA is that it gets rid of the yuck that's built up on our cars over the winter.

- Ashavan

The rain does wash the yuck off and then the mold shows up.


Pathfinder Lost Omens, Rulebook Subscriber
Medesha wrote:

No, the pit master ("Hoss") would only allow 3 of us in the pit. So Ursula, Adso, and Chuko are taking it on. :-D

Darn, Anvil would have loved to have fought it. Now he has to stay on the sidelines and watch. He will avenge you all if you don't beat it which I know you will.

I dropped to -9 last night! Scary!

That is scary, would hate to lose Ursula.

I also remember this:

Willip (NPC): "He's a changeling."
Ursula: "What's a changeling?"
Sim: "Someone who changes shape, like me."
Ursula: "Wait, there are more of you?"


Pathfinder Lost Omens, Rulebook Subscriber
Jason Bulmahn wrote:
Mike McArtor wrote:
The session ended with Chuko, Adso, and Ursula stepping into a terrible pit fight against an unknown foe. The foe turned out to be an otyugh! :\
Otyugh: "I am gonna EAT YOU!"

I wish I was there last night but I wasn't. I was helping my son with his spelling words and working on my home work for my class. It seems I miss all the fun. I would have enjoyed beating down a few skeltons, but it seems like Anvil has to fight a Otyugh next time.