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Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Going out for a ride and not expecting trouble Jack wears his less cumbersome studded leather rather than the full plate he had arrived to town in. As they wait in ambush he has an arrow knocked in his shortbow. Stealth: 1d20 + 8 ⇒ (11) + 8 = 19 ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Unless someone comes up with a more cunning plan an ambush makes sense Sowing a bit of strife amongst them subtly make sense to me. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() We should look into Father Donnigan... if what I've heard has any substance to it he previously held the position of Bishop before being demoted and bannished here. If true he has made a serious transgression we can leverage for our benefit. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() It is likely but not certain they will take the same route back. Worth looking into at least. Diplomacy: 1d20 + 11 ⇒ (10) + 11 = 21 ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Good point, following their trail should be possible shouldn't it? From there we deduct. I'd have rolled but I can't pass those. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Jack nodded "As you say my Lady, I'll pack a few provisions as you need." [i]I'll stick with my studded leather, it will serve me better then my full plate on this venture if we do it right. If we can not extract her unnoticed then at least we can catch them off guard." ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() "Good, better to get her out of town before she curses the place." Between three and five miles. Not so close that significant help is at hand but not so far away that our prolonged absence would stand out. Her mysteriously disappearing would be problematic but so would dead guards, our current resources mean other approaches less than appealing as well but I am more than happy to hear suggestions. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Jack comes back to the others with a grin on his face seemingly excited about the news of a play "I was asking around about that Bard, he's be performing for one night Saturday the 2nd of Kuthona, the soldiers and lord and such will be there. Even the dwarves got an invitation so maybe you might be able to get one for you and the lady Sir?" 'The Fall of Amberlyn' It's exclusive. Lord Havelyn, the four Captains, and Father Donnagin likely to be in attendance, but every soldier not on duty will likely be there, as well. Barnabus Eisenbach and the dwarves have accepted an invitation, and all the servants will be there as well. Magister Tacitus is rumored to be there. In fact, it seems like the only person in the keep who isn't an on-duty guard that won't be there is Mad Martin. Such a gathering provides an opportunity for us to exploit, sowing dissent and strife. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Gadren asks around about the Merrie Men and the Bard of Barrington. Diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23 ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() As much as we are being cunning and trying to be clever in game I really think we need to spring our devil woman... it's be almost eight months in real life the player has been patiently waiting. I am feeling guilty we're not getting her into the game. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Good work, valuable information gained without tipping them off. I can't help but wonder if this "Devil woman" might prove able to provide a few more secrets for us to exploit. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() More tools at our disposal means more options for our approach and they will be useful after this mission as well. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Jack slips downstairs with James to execute the first part of the plan. Stealth: 1d20 + 8 ⇒ (3) + 8 = 11
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Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Lutor do you know the sleep spell. He might resist it but I doubt his birds will... help prevent them from raising the alarm as we move in if it's at night. If they already slumber it should help us avoid rousing them. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Perhaps some of us should get some rest, head to bed early so we can explore that passage during the night. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() "Forgive my intrusion but my employer mention you had been working here for some time. I'm called Jack Miller. I'd like to join you for a time and of course buy a round of drinks as compensation." ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Right I'm currently in the process of moving so go nuts on botting. Compounding that paizo wont let me log in on my phone so I can't even do quick posts when out and about currently. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() I suspect I could make a good impression over several rounds of drinks. Jack heads over to group of dwarves to discuss drinks... Diplomacy: 1d20 + 11 ⇒ (5) + 11 = 16
Is Hel's suggestion meant to be Jack going drinking with the dwarves? Otherwise I can't find where it's burried. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() "It's quiet, not much in the surrounding areas but there is some game and no doubt opportunities for a canny businessman if they can be found." ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Jack shurgs. "An empty house in the middle of the woods filled with junk... I'm not sure why I expected anything interesting. Lets keep going." ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Jack nods at Torbin before moving towards the other door. He advances slowly, keeping an eye out for traps and hidden compartments. Survival: 1d20 ⇒ 3
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Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Jack stays largely silent in the ride, staying alert but enjoying the less complicated activity for the day. Perception: 1d20 + 11 ⇒ (3) + 11 = 14
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Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Reasonable, I can add to my maps... I'll make sure to include notations for good sites for a store or business etc in case someone stumbles across them... which shouldn't happen anyway but best to limit risks. I'm bending things to IC concerns... our devil woman has been waiting quite a while OOC ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() It has some merit but we should make sure to source the writing paper and rope from her home. It would also potentially reveal any particularly potent priests they have in town. However finding this so called devil woman might provide information for us to use. I believe we should go down this tunnel and explore the area. Torbin might be the only one of us who isn't as well suited for such infiltration. Jack tried to make sure to use the names of their false aliases even in this secure means of communication so as not to slip up so easily later. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Jack settles down to eat his breakfast. I would be interested in exploring the passage. Wesh and I should wear our leather armour for that particular venture if either of us is attending. Still there are other matters to attend to. The prisoner will be indebted to us. We know from their crimes they are observant, bold and now they have an axe to grind with the locals. If we can temper them they could prove very useful. Perhaps one of us could approach the local alchemist and claim constipation... seeing where they store the medicine to relieve that symptom could be of use. If we had to steal a large quantity it would certainly attract less attention than a more lethal poison. Other options will be available but the right one for the job. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Gallen listens before responding. I'm not certain, in a tunnel it will be hard to go unnoticed in a tunnel when he returns. It might be worth considering not following him now but investigating the secret passage later tonight. If we find out the nature of the tunnel and his business their the better to manipulate him. That said I should start donning my leather armour, better for this kind of operation, if we decide to go now it's better suited, if we wait til later there is no harm. I am open to alternatives. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() It's not long before 'Miller' moves to the door without making much noise. "How can I help you?" Hidden behind the door he has a dagger drawn and ready in case not all is as it seems. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Noting Wesh's approach 'Jack' sings an old soldiers song, he's not saying anything against newer soldiers but hopes getting the greybeard in good form might keep his tongue loose. Diplomacy: 1d20 + 11 ⇒ (2) + 11 = 13
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Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Jack has a stern look on his face. "They are healthy but without trainning will be easily spooked. I can likely do it but I'd need an appropriate space and time... even if things go well it would take several days per animal.I doubt my duties will let me get around to that for some time." "They do for most activities still but if they catch the scent of a wolf... I'd not want to be on the recieving end of the Mistresses temper." ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() "What Torbin meant to say was if there are any stables in the settlement of good standing or farmers who might have horses to spare?"
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Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Sure, if he has spare time Gadren might work on a basic map... and make sure to add in a few annotations for spots that might be good to set up a trading post in case someone ends up finding it later. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Agreed, I have acquired some rope and a instruments for making a basic map. I've been trying to get my head around the lay out. There are a few good alleyways that you can duck through unseen." ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Jack sits back in the inn with the others apparently daydreaming but is recalling the layout of the roads an alleys of the settlement and how to commit them to paper before long. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() While wandering around town Jack will keep his eyes peeled for a things useful to documenting and some amateur cartography. Mapmakers kit is 10gp if he can find the bits for them. I'm ready to retire for the night/compare notes. Just trying to burn time on something mildly useful while others do their bit. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Staying alert Gallen continues about his business before picking up some rope at the general store. Perception: 1d20 + 11 ⇒ (7) + 11 = 18
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Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() "I'll see you again." Gadren bids the guards farewell. As they head out he makes note of their equipment and if they carry any keys on them here while off duty. After a while Jack goes for a walk trying to get a feel for the place, good spots to move unseen. He also tries to see if he can find somewhere to pick up leather armour. ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() "What about this merchant guard with devil blood? Was she here for long before she started to stir up trouble?" ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() Could be a good way of taking him out just before the invasion begins. "I'll have to keep that in mind so. Any events coming up over the next while, festivals or anything planned?" ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() "Any good game to hunt? I've not had to before this far north but it might be an interesting diversion. Is there anyone around who'd be a good guide? Knows the wilds and wildlife around here well?" ![]()
Male Human 'Jack Miller', HP:39/39, AC:17, Touch:12, FF:15,Fort+10,Ref:+8,Will:+9,CMB:+6,CMD:18,Initiative+7,Perception+11.Touch of Corruption3/5 Day.TimeonHP:10/10,AC:20,Touch11,FF19,F+2,R+2,W+1
![]() "You'd wonder if they keep the latrines primitive enough just for the opportunity to help enforce discipline." Jack takes a swig of his drink. "So aside from this establishment is there anywhere to relax?"
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