Elan

Sir Draconion's page

Organized Play Member. 20 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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just bought the starfinder beginner set at my one of my local game stores and it did not include the dice set, i was hoping you could remedy this.


Jiggy wrote:
Just the base weapon dice. No bonuses. Note that the feat says "and other damage bonuses", meaning the restriction goes beyond what's explicitly listed.

what book you looking at? mine says nothing like that


the feat states no str, precision and weapon abilities. what about feat and fighter bonuses? like power att, weapon spec.


so what can be added? power attack? fighter bonuses? feats?
12th lvl fighter 27 str focused on great axe. w focus, greater weapon focus, w spec, greater w. spec, power att, vital strike , improved vital strike, devistating strike, belt thundrous charge, armor of rhino, +1 keen great axe.
help math is driving me crazy.


so i have been working on a rpg d20 classless, energy, DR, rank and points system
i feel that it has a lot of potential who should i talk to to get started on this for help
i think the mechanics might be new to the gaming community and i need a team to help flesh it out

where to start?


how about a class like tarazan or the beast
not quite like the monk remove the ki add rage, claws, bite, like a druid minus the spells but add a minor shape change with the rage im prove nat.armor, keep the monk wisdom/ac bonus, improved movement, remove the animal companion, most spells maybe keep the enhancing ones or give access to abilities like the rage bonuses or ki strikes

i made a feral 1/2 ogre in 3.5 and im having a blast with my feral warrior/druid with some of the changes up top useing the options from unearth arcana and ph2 but i feel you guys could do a much better job


Chef's Slaad wrote:

The spell isn't very clear on what type of traps you can see, but reading the description, I'd say it's a pretty broad scope. Im'guessing you could at least detect pressure plates, tripwires and trapped locks/doors, as well as most magical traps.

As for the shortest path to the tree of shackled souls: I'd say it's C1, C2, C4b, through the secret doors, past C6, to C13, C15, theough the secret door to C19.
after that, it's C20, through the secret door, C24a and C27 or
C23, C26a, C27. The first route seems shorter, but I'm not sure.

so would the party know about the illusion in c19

does it tell them to fly or where to step or does it just point the way down the tunnel


ok
i dont have much experiance with this spell
can anyone explane to me just what traps would it bypass and how plus what would be the most direct way of gatting to the tree of s.souls


ok just found an artical in dragon 302 pg 25
i remembered after i wrote this
but an updated one would be cool since that was Dec 2002


i dont know if you all ready hade one of these but
a short artical showing all the wotc/paizo monsters that can be summoned i.e. expanded monster list


are there any pretige classes for wee jas
im haveing a very hard time trying to find some


could you please tell me why it takes 6-8 weeks for delivery
and could you break it down in time frames


i know an evil campain module where they are foreced to work together (geas)"smart evil not phycotic" but have a chance to fight good creatures, raid the temple or ruins of pelor (undead protecting it, i think not) destroy good artifacts, plan ambushes
sorta like Midnight but flipped


how about some support for the new ideas they have published
like incarnum,tome of magic and the psi books
or even a book of compiled feats (like spell compendium)

new rules for grappling(i think there fine but a lot of people have there quirks)

how about laws per alingment per city (a list of crimes and punishments)i know i could do this my self but going in to greyhawk and what you can get away with compared to homlet
chances of being caught or seen buy the size of the city and whether they would report it

rules for cost of feats or even special abilities(rhino)added to magic items


i would like to save some cash on shipping and full price by getting it at my work could you give me the isbn # on the back
to make it easier for me


Blix wrote:
A couple of my PCs are interested in aquiring a place of their own. Specifically, Ghelves Locks. Poor Ghelve has mysteriously vanished.Anyways, they've ben informed that this will require scheduling a meeting with the minister of deeds, none other than Lord Vhalantru. The question is how much of their hard earned gold will this cost them?

what i did, was not allow a young group adventures own the only way to and from the underdark in town.

insted i let them but the run down property next to the pavilion
and use the run down shack out of dragon #333 for age of worms
but because of limeted space the cost for land would be 1000gp
plus they would have to fix it as per the artical


Brian Goff wrote:
i would just like to see when it will show or where it might be.
Vic wrote:
If you'd like an estimate, you can go to http://wwwapps.ups.com/calTimeCost?loc=en_US and enter 98055 as the "ship from" postal code and Wednesday, July 27, 2005 as the Shipment Date.

thanx with the info i should be getting it today


is there anyway of tracking the ups shipment
w/out the ups tracking code?
i would just like to see when it will show or where it might be.


what i would like to see would be a list of laws for each alingment type town stating the act and punishment for each town
what gets over looked, what kills you on the spot
maybe some sample towns like Cauldron and Diamond Lake


anyone out there know just what a NG town have for a list of laws and punishments for them?
i know that there is laws and punishments in DM2, but its not specific.
i know the basics murder, theft & kidnaping, but are there degrees of such in a magic world and what other laws are there?