Given the definition of Class Skills and the reference in the Animal Companion skills blurb I'd venture that yes they do get it. Quote:
Kelsey MacAilbert wrote:
You can dump wisdom if you really wanted to either way. Just make sure you have every bit of + Will Save that you can muster as you go along.
Chevette wrote: I've got it on my profile. I'd like to make sure I didn't make any poor choices with gear and feats. Build is 25 PB, 33000 gold. I'll agree with Dabbler here. Wisdom is not the best dump choice. Your will saves will suffer too much and mechanically speaking as a fighter that's a true weakness. Hold Person will not be your friend! I would also dump UMD, that cloak, and the wand. Pickup a cloak of resistance and some potions. IMO base stats would look like this: STR: 17 DEX: 12 CON: 14 INT: 9 WIS: 13 CHA: 13 +2 STR from Human
Final Stats without any Magic Items would be STR: 20 DEX: 12 CON: 16 INT: 9 WIS: 14 CHA: 14 Skills: Knowledge Dungeoneering (It's Nice), Perception, Diplomacy or Intimidate, Dump a point into climb and swim for take 10's.
Fomsie wrote:
That's the kind of answer I was looking for. Thanks!
Super obvious railroading typically irks me something fierce. If the GM isn't flexible enough to let the players go off the tracks every now and again then they shouldn't run. Rules arguments, device distractions, mostly just stuff that takes away from the fun of sitting down with friends and telling a story together. Really restrictive GM's also fly the flag of red foreshadowing doom. There has to be room for some freedom. I'm a huge fan of Flavor > Rules
So, I've run across two spells and I think there's some potential to combine the two, however I have some concern on if they work together due to the wording on Age Resistance in regards to Age Catagory. Can anyone shed some clarity on this? THREEFOLD ASPECT
You may change between these three aspects or your actual age as a standard action. As the young adult, you gain a +2 enhancement bonus to Dexterity and Constitution, but suffer a –2 penalty to Wisdom. In the adult aspect, you gain a +2 enhancement bonus to Wisdom and Intelligence, but take a –2 penalty to Dexterity. As the elderly aspect, you gain a +4 enhancement bonus to Wisdom and Intelligence, but take a –2 penalty to Strength and Dexterity. As enhancement bonuses, these stack with any bonuses or penalties you may have from your actual age (which are untyped bonuses)—the bonuses granted by this spell represent your idealized form in this threefold aspect rather than simply duplicating your ability scores at any one particular age. True seeing reveals your natural appearance overlaid with that your aspect, recognizing both as part of your true self. Individuals who study you closely and have interacted with you at another apparent age recognize a resemblance (as though family) with a successful DC 20 Perception check. Threefold aspect does not alter your clothing or equipment, and does not heal any deformity or injury unrelated to age. AGE RESISTANCE
AGE RESISTANCE, GREATER
AGE RESISTANCE, LESSER
So the concern is that all of the Age Resistance spells reference negating penalty's from middle age, old age, and venerable age. Threefold Aspect has it's own age groups, what do you guys think? |