Danse Macabre

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lucky7 wrote:
147: The very heavy lockpicks

Gold has been won!


Given the definition of Class Skills and the reference in the Animal Companion skills blurb I'd venture that yes they do get it.

Quote:

This lists the animal's total skill ranks. Animal companions can assign skill ranks to any skill listed under Animal Skills. If an animal companion increases its Intelligence to 10 or higher, it gains bonus skill ranks as normal. Animal companions with an Intelligence of 3 or higher can purchase ranks in any skill. An animal companion cannot have more ranks in a skill than it has Hit Dice.

Animal companions can have ranks in any of the following skills:

Acrobatics* (Dex), Climb* (Str), Escape Artist (Dex), Fly* (Dex), Intimidate (Cha), Perception* (Wis), Stealth* (Dex), Survival (Wis), and Swim* (Str).

All of the skills marked with an (*) are class skills for animal companions. Animal companions with an Intelligence of 3 or higher can put ranks into any skill.

Class Skills

In addition, each class has a number of favored skills, called class skills. It is easier for your character to become more proficient in these skills, as they represent part of his professional training and constant practice. You gain a +3 bonus on all class skills that you put ranks into. If you have more than one class and both grant you a class skill bonus, these bonuses do not stack.


Count Coltello wrote:

I could help you spend it :) I won't steal it

[dice=bluff] 1d20 + 15

I lol'ed.

I'm only really sold on:

Headband of Vast INT
Belt of DEX and CON
Lesser Quicken Rod

Any thoughts?


Starting a 13th level Bonded Witch, I have 140,000 gp and I only have a few ideas. Focused on Debuffing with the Time Patron.

Any advise would be welcome.


Kelsey MacAilbert wrote:

The problem is that she is supposed to lack common sense and be oblivious. Is there a way I can boost Will while keeping Wis negative?

Actually, if I go pally, can I dump Wisdom?

You can dump wisdom if you really wanted to either way. Just make sure you have every bit of + Will Save that you can muster as you go along.


Chevette wrote:
I've got it on my profile. I'd like to make sure I didn't make any poor choices with gear and feats. Build is 25 PB, 33000 gold.

I'll agree with Dabbler here. Wisdom is not the best dump choice.

Your will saves will suffer too much and mechanically speaking as a fighter that's a true weakness. Hold Person will not be your friend!

I would also dump UMD, that cloak, and the wand. Pickup a cloak of resistance and some potions.

IMO base stats would look like this:

STR: 17 DEX: 12 CON: 14 INT: 9 WIS: 13 CHA: 13

+2 STR from Human
4th Level - +1 Str
8th Level - +1 Con
12th Level - +1 Con
16th Level - +1 Wis
20th Level - +1 Cha

Final Stats without any Magic Items would be

STR: 20 DEX: 12 CON: 16 INT: 9 WIS: 14 CHA: 14

Skills: Knowledge Dungeoneering (It's Nice), Perception, Diplomacy or Intimidate, Dump a point into climb and swim for take 10's.


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Zombieneighbours wrote:
I was wondering if there was a feat or archetype that allows bardic performance to affect mindless undead.

Don't tell me you were thinking Thriller :)


Witch, Witch, Witch! With Bard a close second.

The flavor is endless and I really prefer support roles. Solid variety of abilities and skills and many options for fluff.


Fomsie wrote:
Sinja wrote:

So, I've run across two spells and I think there's some potential to combine the two, however I have some concern on if they work together due to the wording on Age Resistance in regards to Age Catagory. Can anyone shed some clarity on this?

THREEFOLD ASPECT

Threefold aspect allows you to shift your appearance between your natural age and three idealized age categories: young adult (youth/maiden), adulthood (father/mother), or elderly (elder/crone). In each case, your appearance is your own at the appropriate age, rather than that of a new individual.

You may change between these three aspects or your actual age as a standard action. As the young adult, you gain a +2 enhancement bonus to Dexterity and Constitution, but suffer a –2 penalty to Wisdom. In the adult aspect, you gain a +2 enhancement bonus to Wisdom and Intelligence, but take a –2 penalty to Dexterity. As the elderly aspect, you gain a +4 enhancement bonus to Wisdom and Intelligence, but take a –2 penalty to Strength and Dexterity. As enhancement bonuses, these stack with any bonuses or penalties you may have from your actual age (which are untyped bonuses)—the bonuses granted by this spell represent your idealized form in this threefold aspect rather than simply duplicating your ability scores at any one particular age.

They should have no bearing on each other, the bonuses and penalties given by Threefold Aspect are NOT the same as the penalties and bonuses incurred by age. It is an idealized transformation of yourself. Age resistance should have as much of an impact on the bonuses and penalties of this spell as it does on Beast Shape or form of the Dragon.

That's the kind of answer I was looking for. Thanks!


Super obvious railroading typically irks me something fierce. If the GM isn't flexible enough to let the players go off the tracks every now and again then they shouldn't run.

Rules arguments, device distractions, mostly just stuff that takes away from the fun of sitting down with friends and telling a story together.

Really restrictive GM's also fly the flag of red foreshadowing doom. There has to be room for some freedom. I'm a huge fan of Flavor > Rules


That's kinda what I was thinking, honestly I can see a case for both sides. It consumes two spell slots of a reasonable level to pull off. That's kind of the downside.


So, I've run across two spells and I think there's some potential to combine the two, however I have some concern on if they work together due to the wording on Age Resistance in regards to Age Catagory. Can anyone shed some clarity on this?

THREEFOLD ASPECT
School transmutation; Level druid 5, witch 4
Casting Time 1 standard action
Components S, F (silver crescent worth 5 gp)
Range personal
Target you
Duration 24 hours (D)
Threefold aspect allows you to shift your appearance between your natural age and three idealized age categories: young adult (youth/maiden), adulthood (father/mother), or elderly (elder/crone). In each case, your appearance is your own at the appropriate age, rather than that of a new individual.

You may change between these three aspects or your actual age as a standard action. As the young adult, you gain a +2 enhancement bonus to Dexterity and Constitution, but suffer a –2 penalty to Wisdom. In the adult aspect, you gain a +2 enhancement bonus to Wisdom and Intelligence, but take a –2 penalty to Dexterity. As the elderly aspect, you gain a +4 enhancement bonus to Wisdom and Intelligence, but take a –2 penalty to Strength and Dexterity. As enhancement bonuses, these stack with any bonuses or penalties you may have from your actual age (which are untyped bonuses)—the bonuses granted by this spell represent your idealized form in this threefold aspect rather than simply duplicating your ability scores at any one particular age.

True seeing reveals your natural appearance overlaid with that your aspect, recognizing both as part of your true self. Individuals who study you closely and have interacted with you at another apparent age recognize a resemblance (as though family) with a successful DC 20 Perception check.

Threefold aspect does not alter your clothing or equipment, and does not heal any deformity or injury unrelated to age.

AGE RESISTANCE
School transmutation; Level alchemist 4, druid 6, sorcerer/wizard 6, witch 6
Components V, S
This spell functions as lesser age resistance, except you ignore the Strength, Dexterity, and Constitution penalties gained at middle age and old age.

AGE RESISTANCE, GREATER
School transmutation; Level alchemist 5, druid 7, sorcerer/wizard 7, witch 7
Components V, S
This spell functions as lesser age resistance, except you ignore all Strength, Dexterity, and Constitution penalties gained from middle age, old age, and venerable age.

AGE RESISTANCE, LESSER
School transmutation; Level alchemist 3, druid 4, sorcerer/wizard 4, witch 4
Components V, S
Casting Time 1 standard action
Range personal
Target you
Duration 24 hours
You ignore the physical detriments of being middle-aged. This spell does not cause you to look younger, nor does it prevent you from dying of old age, but as long as the spell is in effect, you ignore the –1 penalties to Strength, Dexterity, and Constitution that accrue once you become middle-aged. You retain the age-related bonuses to Intelligence, Wisdom, and Charisma while under the effects of this spell. Additional penalties that you accrue upon becoming old or venerable apply in full.

So the concern is that all of the Age Resistance spells reference negating penalty's from middle age, old age, and venerable age. Threefold Aspect has it's own age groups, what do you guys think?