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![]() So I've gotten my hands on Absalom: City of Lost Omens, and my Abomination Vaults party is going to be taking a trip to the big city for a couple days. I've not cracked through the whole book yet, but what are some of your favorite locations specifically through the lens of "entertaining things to do"? Definitely I'll be excited to talk about some of the shops in Grand Bazaar, and most of the party seems excited to go to the various churches. ![]()
![]() What are some good changes to make for running for a party of 5? Some things will be obvious, like adding a mitflit or a morlock here and there, but what about some of the more complicated encounters, like the corpselights in the church (already Severe) or solo encounters like Borbo or the gross embalming worm? ![]()
![]() So I don't particularly like books 5 or 6. Any guidance on ending with the climax of clearing out the Temple of Asmodeus? I already plan to introduce the Kintargo Contract during book 2 (gonna replace the Lucky Bones with the devil law firm visit + some Nidalese stuff) so I don't particularly need any guidance on that, at least. ![]()
![]() Quote: Furthermore, Paizo will donate a portion of proceeds from all volumes of the Agents of Edgewatch Adventure Path sold through the end of 2021 to the NAACP Legal Defense Fund. Lastly, next month, we’ll announce another major fundraising effort focused squarely on Paizo’s products, with charity proceeds to benefit Black-oriented charities. Good. ![]()
![]() Spoilers for Strange Aeons book 4, A Whisper Out of Time, follow. So my party is wrapping up the Lodge currently (seems they may figure out the Stairs before they even start the vilkacis attacks) and I've got to start thinking ahead to Illmarsh. While the latter third of Whisper isn't exactly good or thematic, I think that replacing the skum tunnels with the Mysterium (reflavoring it to be part of a weird collaboration between the Dagon cultists and some Abraxas and Shavaska cultists to smuggle demony things under Lake Encarthan; there'll be much more to the complex they won't have access to) will be fun. Essentially, I want to drop the actual skum angle and make Illmarsh's dark secret much more up-and-front Dagon related. I know very well my players will *not* like the skum stuff, so I want to tweak it while trying to tie things together a bit more with the plot as I've developed it - the Way collaborating with other cults to secure an artifact but then aliens attack, as they do. Has anyone here got any experience mixing AP books together? Are there any things I should avoid? I also plan to put the Colour in the "Mysterium" as well, because who doesn't want to fight that thing. |