Laurel

Amira El-Amin's page

881 posts. Organized Play character for mechaedd.


Full Name

Amira Zaahira El-Amin

Race

Kelish

Classes/Levels

Cloistered Cleric 12*

Gender

Stats:
  • 50/58 HP
  • AC: 15, FF: 15, T: 10
  • F: +7, R +3, W+10
  • Dip: +23, Per: +18, SM: +17
  • Init +0
  • 0/8 CEs used
  • Kn(R)+20, Kn(L)+22, Kn(A,E)+13, Kn(D,G,Na,No,H,Pl)+12
  • 40 ft land speed
  • Age

    19

    Special Abilities

    Travel Domain (Trade Subdomain)

    Alignment

    LN

    Deity

    Abadar

    Languages

    (Taldane, Kelish, Varisian, Hallit, Osiriani) (Ancient Osiriani, Thassilonian, Jistkan, Tien, Ancient Thassilonian, Skald, Infenral, Shoanti, Abyssal, Elven, Polygot)

    Occupation

    Healer of Abadar

    Homepage URL

    PFS Sheets for 22357-9

    Strength 7
    Dexterity 11
    Constitution 10
    Intelligence 16
    Wisdom 17
    Charisma 16

    About Amira El-Amin

    Expendature Log Book (Lingustics DC 28):
    75 gp for holy water

    Boons:

  • Snowmask Induction (Su): Endure Elements against cold
  • Evenhanded Investigator: +2 Circumstance Bonus on Diplomacy when dealing with Absalom officials or city guards
  • Nemesis of the Aspis: Once, I can force a reroll from an Aspis agent and force him to take the worse result
  • Greenheart's Blessing: +2 on Day Job checks
  • Averted Mauling: By saving the half-elf courtesan Markov Rutowski in Ardis, you gain a political favor you can trade in while in Ustalav. Within the Immortal Principality, you may trade this political favor for any non-magical item worth up to 400 gp, including but not limited to masterwork weapons and armor and courtier clothing and jewelry.
  • Master of Blades Saved: By saving the life of famed adventurer and former Master of Blades Vonran Vilk, you have earned a permanent place in the Pathfinder Chronicles. You gain a +4 circumstance bonus on Diplomacy and Intimidate checks when dealing with members of the Pathfinder Society of your level or lower when you mention this boon.
  • Respect of the Nail: You have earned the respect of the leadership of Varisia’s Hellknight order, the Order of the Nail. At a future date, should you encounter members of this order, they will remember you for standing up for the law, even if doing so meant opposing them.
  • Appearance:
    Amira is a thin, Kelish woman, standing at a middling 5'4". Her black hair is pulled back into a ponytail, matching colour with her glasses. She wears Abadarian clergy robes, clearly hiding some kind of light armour underneath them. On her belt is a booklet entitled "Abadar-Pathfinder Society Account #22357" that she enters all services warranted on a mission.

    Base Statistic-y Bits:

    Racial Traits: Heart of the Streets | Bonus Feat
    Traits: Eyes of the City, Eastern Mysteries (PFS Rules), Charming, Mathematical Prodigy (+1 bonus Kn(A) & Kn(E))
    Feats: Extra Channeling, Selective Channeling, Versatile Channeling, Spell Focus (Enchantment)*, Quick Channel, Skill Focus (Diplomacy), Reach Spell
    Class Abilities: Channel Energy, Breadth of Knowledge, Well-Read, Verbal Instruction (3 allies MAX)
    58 HP | Saves: Fort +7, Ref +3, Will +7 | +7/2 BAB
    Channel Energy: 6d6+2d6 positive or 5d6 Negative, 8/day

    Skills:

    • Appraise: 2+3+3=8
    • Diplomacy: 11+3+3+6=23
    • Heal: 11+3+3=17 (+2 more for infinite healers kit uses)
    • Knowledge (Arcana): 1+3+3+1+5=13
    • Knowledge (Dungeoneering): 1+3+3+5=12
    • Knowledge (Engineering): 1+3+3+1+5=13
    • Knowledge (Geography): 1+3+3+5=12
    • Knowledge (History): 1+3+3+5=12
    • Knowledge (Local): 11+3+3+5=22
    • Knowledge (Nature): 1+3+3+5=12
    • Knowledge (Nobility) 1+3+3+5=12
    • Knowledge (Planes): 1+3+3+5=12
    • Knowledge (Religion): 9+3+3+5=20
    • Linguistics: 11+3+3=17
    • Perception: 11+3+3+1=18
    • Sense Motive: 11+3+3=17
    • Spellcraft: 1+3+3=7
    • Use Magic Device: 1+3+3=7

    Gear and PA Expenditures:

    33396 GP
    Abacus (2 GP)
    Silver Holy Symbol (25 gp)
    Chronicler's Supplies (40 gp)
    Spring Loaded Wrist Sheathes X2 (2 gp each)
    Cold-Weather Clothing (8 gp)
    Light Crossbow (35 gp)
    100 Bolts (10 gp)
    Studded Leather (25 gp)
    Dagger (1 gp)
    CLW Wand 40/50 Charges (750 gp) {In Spring-loaded Wrist Sheathe}
    Metamagic Rod (Extend), Lesser
    Phylactery of Positive Channeling
    +1 Solid Gold Chain Shirt
    Decoy Ring
    Sleeves of Many Garmets
    Metamagic Rod (Reach), Lesser
    Autonomous Cartographer
    Infernal Healing Wand (44/50) 750 gp
    Vest of Surgery
    Channeler's Mace-Thing
    Metamagic Rod (Quicken), Lesser

    PRESTIGE SPENT:
    4 PA - Temple (Abadar)
    5 PA - Expert Entrepreneur
    2 PA - Contact (Magnimar)
    4 PA - Master of Trade
    5 PA - Porter (Toshi)

    Spells Prepared:

    Domain: 1st: floating disk 2nd: locate object 3rd: Fly 4th: Dimension Door 5th: Overland Flight 6th: find the path

    0th: Detect Magic, Read Magic, Guidance
    1st: Sanctuary, Command (DC 15), Comprehend Languages, Remove Fear
    2nd: Hold Person, Share Language, Pilfering Hand
    3rd: Dispel Magic, Dispel Magic, Magic Circle Against Chaos
    4th: Freedom of Movement, Restoration
    5th: Breath of Life
    6th: *None*

    misc notes:

    Trade Domain:
    Travel Domain

    Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

    Silver-Tongued Haggler (Su): Whenever you make a Bluff, Diplomacy, or Sense Motive check, you can, as a free action, grant yourself a bonus on the roll equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

    Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

    Domain Spells: 1st—floating disk, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—overland flight, 6th—find the path, 7th—greater teleport, 8th—phase door, 9th—gate