Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
At the hospital. Baby is finally here! Everything is fine, but expect my posts to be non-existent on the following days until everything is settled.
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Sim moves to inspect the lever, trying to discern what it will do. As he hears the sounds of combat, he turns. "I should be on the other side!" Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Sim accepts Shiv's help and once he is on the other side he tries to peruse it quickly before yelling for Kahli to follow. Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Sim thinks, trying to decide if it wise for him to move through the opened space. "This doesn't make sense... the door is moving down, while the water is moving up. When the door fully opens, the water will reach the other room as well!"
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Sim follows Kahli back to the main room close to the others. Sim looks as the door slowly opens and wonders if the opening is already wide enough for him to slip through. "Do you think it is possible to have a switch on the other side that would speed this up? I could squeeze through and try to find it."
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Perception: 1d20 + 5 ⇒ (8) + 5 = 13 Sim keeps looking around, but finds nothing so far. What a series o awesome rolls!
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Sim points to where the men run. "You heard that? Someone is in pain. Perhaps they have brought harm to themselves and are more inclined to listen now..." With his shield raised, he moves towards the southern passage. Moving to AA7.
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Sorry for the absence. For some reason Paizo logged me out and I did not realize... was seeing no warning for the posts!
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
When the men flee, Sim turns to the glue holding him in position and hacks to free himself. Damage: 3d4 + 3 + 6 ⇒ (2, 1, 2) + 3 + 6 = 14 Rolled the combined damage for the 3 rounds.
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Moving to P16. With his shield high, Sim moves around, trying to find said enemies. Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
At the mention of the enemies being really nearly, Sim raises his shield and moves a bit ahead, trying to take a look on said enemies.
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
While not versed in the arts of healing, Sim does his best to help Marcos as he instructs. When not needed, Sim keeps his watch, ready for more dangers. Aid Another (heal): 1d20 + 1 ⇒ (20) + 1 = 21
I only lost 1hp, so I'm fine.
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Seeing the danger Khali is in, Sim jumps over the pit and rushes to her side. Move Action: Move to Z13 (jumping)
Acrobatics: 1d20 + 1 ⇒ (12) + 1 = 13 I believe it is a DC 10 to jump 5ft without a 10ft running distance.
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Sim moves towards the pit and away from Lash's path so she can shoot. He then slashes with his gladius. Move Action: Move to Z17
Attack (gladius), IC, PA: 1d20 + 8 + 1 - 1 ⇒ (3) + 8 + 1 - 1 = 11
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
The fall isn't as painful as he had expect, but the idea of remaining inside the creature was so disgusting that Sim tries to leave as fast as possible. He sheathes his gladius and puts his shield on his back, freeing his hands so he can climb free. Climb: 1d20 + 2 ⇒ (17) + 2 = 19
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Reflex: 1d20 + 4 ⇒ (8) + 4 = 12 As the ooze comes for him, Sim tries to jump away from it, but he is too slow... Hope I'm not dead.
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
With the new threat revealed, Sim lowers his defenses just a bit in order to bring the offensive to the remaining zombie. Standard Actio: Attack defensively (slashing)
On the slim chance of this attack finishing the zombie, Sim will move to Z17.
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
As a player, I agree with the order Shiv posted. As a character, I'm happy with an order from the most common information to the most obscure... Like a troll's regeneration or a medusa's petrifying gaze.
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Figuring his companions had the situation mostly under control, Sim focuses on attacking the creature, not thinking it is too much of a threat. Move Action: Move to AB17
Attack (gladius), IC, PA: 1d20 + 8 + 1 - 1 ⇒ (1) + 8 + 1 - 1 = 9
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Sim readies his shield and draws his gladius, and waits for the others to signal they are ready before kicking the door open.
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Posting this on all my games! I'll be travelling from today until December 28th due to the holidays. Please bot me as needed! Thanks and good holydays!
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Sim readies his shield to protect the others. Total Defense AC: 29 (21 Tch, 19 Fl) | CMD: 21; adjacent allies get +3 luck to AC and CMD
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Presented with this new challenge, Sim secures his shield on his back. "I'll go first, but just to be sure, give me the rope." Sim then wraps the rope around his waist before coming close to the water and then crossing it with care. Reflex: 1d20 + 4 ⇒ (15) + 4 = 19
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Sim shakes his head at Marcos remark. "Things are getting stranger and stranger." Thought that with DR 5/slashing Lash's damage would not affect it.
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
"Am I in Heaven?" Sim asks drowsily as he opens his eyes and see Lash close to him, but then is brought back into action at the mention "carnivorous plants". Sim steps forward and slash at the vines. Free Action: Step to K18 (or move if it is difficult terrain)
Attack (gladius), defensively, IC, PA: 1d20 + 8 - 4 + 1 - 1 ⇒ (13) + 8 - 4 + 1 - 1 = 17
AC: 27 (19 Tch, 19 Fl) | CMD: 19; adjacent allies get +2 luck to AC and CMD
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Sim moves slowly inside room, looking around for any danger while trying to reach the central pillar with the torches. "Unless those torches are magical, someone had to light them up... we might not be alone here." Moving to H19 avoiding the greenish tiles, possibly K21>K20>J19>I19>H19.
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Sim follows along. "All these locked doors do not make much sense, do they? If those who trapped us in here want to see us fighting creatures and surviving traps, what will happen to their fun if we can't move past a door?"
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Sim continues to attack the statue, focused on the combat. Standard Action: Attack Attack (gladius), defensively, IC, PA: 1d20 + 8 - 4 + 1 - 1 ⇒ (20) + 8 - 4 + 1 - 1 = 24
AC: 27 (19 Tch, 19 Fl) | CMD: 19; adjacent allies get +2 luck to AC and CMD
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Sim continues to fight, more worried about protecting his allies. Free Action?: 5ft. step to K2? I believe Kahli has not specified to where she was moving to, if she moved into melee at all. If possible would like to move to K2 as then Sim would be able to keep protecting Shiv, Croc and even Kahli if she moves into melee.
Attak (gladius), defensively, IC, PA: 1d20 + 8 - 4 + 1 - 1 ⇒ (3) + 8 - 4 + 1 - 1 = 7
AC: 27 (19 Tch, 19 Fl) | CMD: 19; adjacent allies get +2 luck to AC and CMD
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Sim moves between Shiv and Croc in order to protect both with his shield before attacking like them. Move Action: Move to J2.
Attak (gladius), defensively, IC, PA: 1d20 + 8 - 4 + 1 - 1 ⇒ (4) + 8 - 4 + 1 - 1 = 8
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
"You have a point, Lady Kahli, but I believe now it is already too late... Shiv is already too close to the statue to safely retreat..." Sim points out as he runs forward. Double move to L3.
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Sim continues to combat the centipede. Standard Action: Attack 1 with fight defensively and power attack Attack (gladius), defensively, PA: 1d20 + 8 - 4 - 1 ⇒ (15) + 8 - 4 - 1 = 18
AC: 27 (19 Tch, 19 Fl) | CMD: 19; adjacent allies get +2 luck to AC and CMD
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
GM NameShortage wrote: I think this is our first round ever where everyone missed (we even had two AoOs that missed)! Woo! Congrats to us haha Not sure if it would matter, but Sim's AC only increases once he attacks, thus for the AOOs his AC would be 22.
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Sim moves past Shiv and turns around to attack the bugs, trying to avoid being hit Move Action: Move to I11 (Acrobatics to avoid AOO) Acrobatics: 1d20 + 1 ⇒ (2) + 1 = 3 Standard Action Attack 1 with fight defensively and power attack Attack (gladius), defensively, PA: 1d20 + 8 - 4 - 1 ⇒ (4) + 8 - 4 - 1 = 7
AC: 27 (19 Tch, 19 Fl) | CMD: 19; adjacent allies get +2 luck to AC and CMD
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
Kahli Salist wrote:
Sim went down to 8/22
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
After the combat, Sim moves towards Kahli. "Lady Kahli, could you perhaps have some healing to spare? I can feel a pain on my shoulder that could limit my abilities to properly fight."
Male NG halfling fighter 21 | HP: 235/235 | AC: 55 (25 Tch, 46 Fl) | CMB: +25, CMD: 50 | F: +25, R: +33, W: +24* | Init: +19 | Perc: +33, SM +3 | Speed 20ft | Active conditions: None.
"Hold on!" Sim voices his encouragement as he continues to fight. Standard Action: Attack with fighting defensively Attack (gladius), defensively: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
AC: 27 (19 Tch, 19 Fl) | CMD: 19; adjacent allies get +2 luck to AC and CMD |