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Yes, I was talking about multiclass. But if you're sure that Fetchling's hit dice as caster level only apply to spell like habilities, I have nothing more to ask, thanks!


Hello all, reading the Fetchling Spell like habilities in the Advanced Race Guide, I notice that it explain "A fetchling's caster level is equal to his total hit dice". Usually, for spell like habilities, the sentence to explain the DC refer to the power (For exemple gnome magic : "The DC for these spells is equal to 10+spell level+gnome charisma modifier" or Dhampir : "The caster level for this hability equals the dhampir's class level"). Does this mean when you bi-class a war / mage the Fetchlings have their hit dice as caster level?


Paragon surge allows you to get lvl 9 spells and doesn't cost 1500 po like limited wish does. It's true that this spell cost 1 standart action to cast but if you compare it to limited wish, you can cast it as a free action with fast cast as a lvl 7 spell. And since it last lvl minutes, you can cast it before prepared combat. Once you used it, you can use the spell X time since it's in your spell list.
And we don't have to compare sorcerer to mage to see a problem : this spell makes half elves a lot better than any other sorcerers.
Thinking about an errata, I thought that making this spell improving all skill checks depending on your caster lvl would be a nice way to become "better" than human, forgeting this feat thing...


Wow, thanks for all your answers! But I really with Diego... Only 1 spell (I don't know why you're talking about taking a feat... You don't need the feat, that's the problem!) to get access to all the wizard / sorc spell list is awesome. Remember that if you take a spell one level lesser than your caster lvl, you get 2 spells... and as a sorcerer you can spam it if useful in combat. This really deserve an errata, I think.


Hello, the Advanced Race Guide is great but, as usual with race's book in rpg,it poses many problems.
The paragon surge spell allows half elves to get +2 dext/Int and to take any one feat chosen when you cast the spell. If the spellcaster is an Oracle, Sorcerer or bard, he can choose the Expanded Arcana feat, meaning that for lvl minutes he can access to any spell of his list.
That makes half elves whose spellcasting relies on a limited list of spells known the best spellcaster ever since they can face any situation with the right spell in there list. Is there an errata about this or... ?


Ok thanks for answering :) I play a mystic theurge and I try to gain access to a little bit more power since I feel really weak in my group, I must confess!


Hello :)
I have a little question! I wonder how the cleric domain evolve with the multiclassing. When I read the core rulebook, I clearly see that we choose both domains at level 1, so how does it works? Each granted power does not specify that you must have cleric level only to get them. Does it means : once you've got the domain, you will be granted all the power granted by them even if you are Cleric 1 / warrior 10?
And almost the same question : does mystic theurge keep the domain spell?

I mean... for the sorcerer it's well explain that you must be sorcer lvl X to gain the bloodlines powers, but it seems less clear for cleric domain powers. (I'm not sure to be well understood since i'm not a natural english speaker sorry :p)

Thanks for answering!


Paladins are the "historic" knight's paragon. Knight were trained for war and strategy, and... strategy is deception :) I don't think that high level paladins like Queen Galfrey or Ulthun II are poor strategist, or Mendev and Lastwall would be overhelm soon. If a paladin army can smash an undead army cause they outnumbered them, they won't discuss long knowing if the act is honnorable or not... If a tactic trick can make them win against all odds against an evil hord, they will use it. They are not dumb warriors sacrificing their lives! Paladins know one thing, if they fail in their mission, the civilisation will end.

We all think that Galaad was the best paladin's exemple... but even if many rules explain that Robin Hood is a "chaotic good" character, I think he's much more like a paladin! He's a noble knight, loyal to Richard and he doesn't accept the rules of the false prince. He helps poor people, robing from the rich, he is courageous, he keeps is word... Yes, he can lie sometime, he uses tricks and a bow... Even if he's a knight, he's not stupid enough to charge Prince John's castle juste because he has to fight with honor!


You may call me crazy but the major benefit of that trick was to get magical weapon with a "Thrower rogue", since it's said that all the weapons are considered magic after the swift action. The main problem of a rogue throwing knives is the damage reduction. But I'm pleased to see there's a debate cause the rule isn't really clear ;)


Ok :) Since the only prerequisite was Ability to cast arcane spells and the Minor Magic Talent explained that "A rogue with this talent gains the hability to cast 0 level spell from the sorcery / wizard spell list" I really though it was possible :) I won't be able to make my GM cry, then ^^ Thanks for the answer anyway!


Hello there, I just wonder if a rogue with Rogue Talent : Minor Magic can use the Arcane strike feat? If he can, would he be considering his rogue level as caster level?