Darl Quethos

Silas Zan's page

53 posts. Alias of Veshly.


Full Name

Silas (Slim) Zan

Race

Half Elf (Cavern Elf) Taldan Human

Classes/Levels

Cleric/1

Gender

Male

Size

Medium

Age

19

Special Abilities

Darkvision

Alignment

Chaotic Good

Deity

Cayden Cailean

Location

Absalom

Languages

Common Elvish TBD.

Occupation

Mercenary

Strength 16
Dexterity 10
Constitution 10
Intelligence 12
Wisdom 16
Charisma 14

About Silas Zan

Silas "Slim" Zan

Ancestry and Heritage: Human Half-Elf

Background: Warrior

Class Cleric with Doctrine of Warpriest.

Size: Medium

Alignment: Chaotic Good

Traits: Human elf Humanoid

Deity: Cayden Cailean

Level 1

Hero Points 1

Perception: +6 Trained +3 and Wis mod +3.
Darkvision.

Speed 25 Movement: Normal.

Ability Scores Modifier Source of Boosts
STR 16 +3 A B 1 of 4 Free.
DEX 10 0
CON 10 0
INT 12 +1 2 of 4 Free.
WIS 16 +3 A C 3 of 4 Free.
CHR 14 +2 B 4 of 4 Free.

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Combat Stats:

HP: 16
Resistances and Immunities: None

Armor Class: 17 = 10 + DEX of 0 + Prof Trained of 3 + Item of 4.

Trained AC Prof.
Unarmed, Light, Medium
Untrained
Heavy

Shield +2 Hardness: 5 Max hp: 20/10 HP 16

Saving Throws.

Fort: +5 = CON of 0 + Prof Expert of 5 + Item of 0

Ref: +3 = DEX of 0 + Prof Trained of 3 + Item of 0

Will: +8 = WIS of 3 + Prof Expert of 5 + Item of 0

End Combat Stats

Weapons:

Proficiencies
Unarmed Trained
Simple Trained
Rapier Trained from Deities favorite weapon.

Melee

Unarmed +6 = STR of 3 + Prof of 3 + Item of 0
Damage
Type B
Dice: 1d4+3
STR of 3
Special:
Other: Brawling
Traits: Agile, Finesse, Non-lethal, unarmed

Dagger +6 = STR of 3 + Prof of 3 + Item of 0
Damage
Type P,S
Dice: 1d4+3
STR of 3
Special:
Other: Knife
Traits: Agile, Finesse, Thrown 10 ft., Versatile S

Gauntlet
Gauntlet +6 = STR of 3 + Prof of 3 + Item of 0
Damage
Type B
Dice: 1d4+3
STR of 3
Special:
Other: Brawling
Traits: Agile, Free-Hand

Rapier
Rapier +6 = STR of 3 + Prof of 3 + Item of 0
Damage
Type P
Dice: 1d6+3
STR of 3
Special:
Other: Sword
Traits: Deadly, Disarm, Finesse

Ranged
None

End Weapons

Languages and Skills:

Languages

Common
Elvish
TBD

Skills

Skill Total Mod Prof Item Armor
Trained
Athletics...... +6....+3...+3...0
Deception...... +5....+2...+3...0
Diplomacy...... +5....+2...+3...0
Intimidation... +5....+2...+3...0
Warfare Lore... +4....+1...+3...0
Medicine....... +6....+3...+3...0
Religion....... +6....+3...+3...0

Expert
None

Master
None

Legendary
None
Skill Total Mod Prof Item Armor
Untrained
Acrobatics..... +0....+0...+0...0
Arcana......... +1....+1...+0...0
Crafting....... +1....+1...+0...0
Nature......... +3....+3...+0...0
Occultism...... +1....+1...+0...0
Performance.... +2....+2...+0...0
Society........ +1....+1...+0...0
Stealth........ +0....+0...+0...0
Survival....... +3....+3...+0...0
Thievery....... +0....+0...+0...0

Feats:

Heritage Half-Elf and Elf Atavism: Looks mostly like an elf except for his humanish eyes. Still he has Darkvision from his Cavern Elf mother.

Background: Warrior, Intimidating Glare
May demoralized with glance, no need to talk or have a language in common.

Class: Shield Block from Warpriest
Reaction General
Used when shield raised and you take damage from physical attack. Shield snaps up and reduces damage by
Hardness, you and Shield get remaining damage.

Skill
None
General
None

End Feats

Class Features:

Warpriest Doctrine
Light and Medium Armor Profiencies.
Shield Block feat
Divine Spells
Divine Font Heal 3x Heal spells at highest usable spell level.

Spell Attack
6 = Wis of 3 + Prof of 3 Trained
Spell DC
16 = 10 + Wis of 3 + Prof of 3 Trained

Divine Spells that are prepared each day.
Access all common spells and 3 additional at different levels for dedication to Cayden Cailean.
1st level bonus spell Fleet Step.

5 cantrips
2 1st level

Prepared Spells

Cantrips
Detect Magic
Forbidding Ward
Light
Prestidigitation
Stabilize

1st Level

Fleet Step
Mending

Equipment:

Mundane
Item.............Cost(in GP)..Bulk...Hands
Backpack ......... 0.10 ...... 0.1... 1 Note Bulk - if worn.
containing
Bedroll .......... 0.01 ...... 0.1...
Caltrops X2 ...... 0.6 ....... 0.2... 1
Chalk x10 ........ 0.1 ....... - ... 1
Flint and Steel .. 0.05 ...... - ... 2
Rope 50' ......... 0.5 ....... 0.1... 2
Rations 2 weeks .. 0.8 ....... 0.2... 1
Soap ............. 0.02 ...... - ... 1
Torches X5 ....... 0.05 ...... 0.5... 1
Waterskin ........ 0.05 ...... 0.1... 1
Bulk of Contents of backpack 1.3

Worn items out of backpack.
Bandolier......... 0.1.......... - .... - Obsolete
Belt pouches X2 .. .08......... - .... - Obsolete
Sheaths X2 ....... .02......... - .... - Obsolete
Religious Symbol.. 0.1.......... - .... -
Explorers Clothes. 0.1.......... .01 .. -
Bulk of worn items out of backpack. 0.1

Armor and Weapons

Breastplate....... 8.00 ........ 2 .... -
Shield............ 1.00 ........ 1 .... 1

Dagger
Dagger............. .20 ........ .1 .... 1
Gauntlets X2 ...... .40 ........ .2 .... 1
Rapier ........... 2.00 ....... 1.0 .... 1
Bulk of Armor and Weapons 4.3

Cost 13.28 of 15.00 leaving 1.72 GP. about 1.79 GP will double check soon.

Total Bulk is 5.7 of 8 allowed for no encumbrance 13 is max.

Character Information:

Ethnicity
Taldan/Cavern Elf
Nationality
Absalom
Birthplace
Absalom - Docks
Age 19
Gender Male
Ht 6 feet
Wt 120 lbs.

Appearance

Silas Zan's portrait

Deep brown human eyes give lie to his indisputable elvish looks. Very dark blue hair falls loose to his shoulders, framing a fair face. A white sailor's shirt is covered by a brown leather tunic, over which is strapped a battered breastplate. Black pants and wading boots complete his clothes. Gauntleted hands grip a rapier and a wooden shield. A cheap wooden tankard on a chain hangs from his neck. He looks like a cheap dockside brawler with a silly obsession with Caydan Cailean with a rapier he likely can't use. Appearances can be deceiving...

Silas (Slim) Zan Background:

Screams rend the air as Toutuas Zan, gives birth. The nervous girls attending her, wrap the baby up with it's large ears visible; the now quieting mother, says prayers to Calistria, her patron and source of power providing her with divine healing. The girls, trembling give the child to the new mother, nearly dropping it as she screams in anger even louder than before.

The shaking armsman at the door outside looks ready to bolt as his name is shouted out at him. Too terrified to flee, he enters looking as though he walks to hell. She hurls invectives at him, noting the the child is a boy and even worse looks elvish except for the all too human eyes that match the hapless man, laying prostrate at his lover's feet as she whips him near senseless.

After recovering from his thrashing, Caldan names his son Silas after his own father. He raises him at the Sailor's Best Beds, not really an Inn, that caters to dockside trash, that the cruel owner Toutuas Zan uses to get cash more than converts. Still the staff dutifully worships the The Lady in the Room as required. She took care of her son in the early years as well, seeming interested in the delights of motherhood. But she grew bored of him as he grew up leaving him to his father.

Caldan trains his son in some armsman's arts as time permitted. Silas did whatever he could, not wanting to draw his mother's attention or wrath. (The same thing really.) The day came when the slaves were to be freed in Absalom, to accept this could not be done by Toutuas, priestess of Calistria. In the night she dragged her slaves to the edge of the docks where a small stealthy ship awaited to whisk her and her property away. A struggle broke out between her and some followers of the Drunken God who stumbled upon her actions. Caldan turned on his mistress that day, helping the liberators but they all payed the price. With her divine power she repelled the interlopers and with an expert stroke wrapped her whip about her former lover's neck and broke it. Silas jumped to his father's side and in his fury took his dad's rapier and confronted his cruel mother. She was furious but with the guard approaching quickly, she wisely fled without her slaves. Silas aided the severely wounded liberators. They welcomed him among their followers.

Silas works as a low paid mercenary along the docks. He attends the services when he can of Marlyn Murst, brewer and priest of the Drunken God. Many hours have passed as he taught of a different faith and the deeper meaning behind it.

But one day he finds Marlyn lying in a pool of blood, an assassin's blade being pulled free from his back. Silas fights the assassin but cannot prevent the miscreant fleeing. He checks on his friend but life is swiftly fading beyond his limited skill to heal. He grasps the dying priest's silver tankard and prays. To his astonishment, a golden glow flows from it healing the bloody wounds. Marlyn, though also surprised, welcomes Silas to the clergy of Cayden Cailean.

To better his lot he applies to the Pathfinder Society but is disappointed at first.

Not knowing what to do he receives a curious offer...