Silas and his Companion, Aello, don't remember much of their past. They escaped a strange cult of humans that were experimenting on them, and in doing so revealed Silas' and Aello's mysterious powers. Now, in order to protect themselves from those that would separate and harm the two of them, they have turned to the Pathfinder Society to offer their services. In doing so, they can train to be better combatants and fend off the strange cult that is still after them.
From levels 1-6, Silas is a typical bloodrager. Though his emotion focus from the Id Rager archetype, he is able to power attack his way through most of his problems. Despite the bonus to Strength when raging, he will be lagging behind just slightly in damage output due to his racial penalty to strength. At level 7, his aura ability kicks in. With an effective +4 to hit as a swift action each round, he is able to afford the penalty of fighting defensively and can gain a +6 dodge bonus to AC thanks to ranks in Acrobatics and the Cautious Fighter feat. Fully buffed, he's able to reach upwards of 31-34 AC by this level while raging. While his damage output still lags slightly behind that of a typical bloodrager, he is still able to draw aggression from the BBEG with significant damage output. At level 9, his assumed standard buffs afford him the ability to sacrifice some AC in order to utilize Risky Striker, placing him back up with standard bloodragers of his level in terms of damage output. Level 8 takes us to the Brawler level, for Martial Flexibility, 9 gives us a Dual-Cursed Oracle with the Misfortune revelation and the Lame curse for rage cycling and the Possessed curse for rolling twice on possession and domination effects. Level 10 and 11 will be more brawler levels since there's not much else for me to look for in this build