F Kitsune Sorcerer VII x Paladin II x Signifer I
LG medium humanoid (kitsune, shapechanger)
Init 0; Low-Light Vision | Art IxArt IIxArt III |
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Str 10 | Deх 10 | Con 14 (+2) | Int 14 (+2) | Wis 10 | Cha 27 (+8)
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Defense
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AC 25, touch 10, flat-footed 25 (+12 armor +3 shield)
hp 68 (7d6+2d10+1d8+20+1)
Fort +14 Ref +11 Will +19
+2 vs visual-based effects | +3 vs any spell (1/adv.) Special Talisman of Freedom (3 rounds)
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Offense
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Base Atk +5; CMB +5, CMD 15
Speed 20 ft.
Special
Aura of Law, Change Shape (standard), Blood Intensity (2/day), Psychic Strike (10/day; 1d6+3 & Shaken, DC20 W; 40 ft.)
Detect Chaos (move, 60ft.), Smite Chaos (swift; +8 to attack & deflection, +2 damage), Lay on Hands (8/day, swift; 1d6)
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Code of Conduct: Spread the order of law wherever you go, so long as the law is just; do not serve as a tool of tyranny. Fight vigilantly the servants of chaos.
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Spells:
- Spell-Like (2/day each; +1 to CL checks)
Concentration +18, SR +10
Use Magic Device +15 (+1 rank +3 class +8 cha +3 comp +2 boon 1/adv)
Bluff & Diplomacy +15 (+1x2 rank +3 class +8 cha +3 comp)
Handle Animal +15 (+1 rank +3 class +8 cha +3 comp)
Spellcraft +15 (+10 rank +3 class +2 int)
Knowledge (Arcane) +12 (+2 rank +3 class +2 int +2 on construct)
Knowledge (Planes) +10 (+5 rank +3 class +2 int)
Knowledge (Religion) +8 (+3 rank +3 class +2 int)
Sense Motive +6 (+1 rank +3 class +2 comp)
Ride 0 (+1 rank +3 class -4 armor)
Bloodline:
Psychic Strike (Su): At 1st level, you can overwhelm the minds of those nearby. You can target one creature within 30 feet that you can see; that creature must succeed at a Will saving throw (DC = 10 + 1/2 your sorcerer level + your Charisma modifier) or it takes 1d6 points of damage + 1 point for every 2 sorcerer levels you possess and becomes shaken for 1 round. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Blood Intensity: Whenever you cast a bloodrager or sorcerer spell that deals damage, you can increase its maximum number of damage dice by an amount equal to your Charisma modifier. This otherwise functions as—and does not stack with—the Intensified Spell feat. You can use this ability once per day at 3rd level and one additional time per day for every 4 caster levels you have beyond 3rd, up to five times per day at 19th level. This ability replaces the sorcerer’s 3rd-level bloodline power.
Squire (Godrik): This attendant assists you with handling your mount while you are indoors or otherwise unmounted, and provides assistance with donning and removing armor when not in battle. She may have ambitions of one day following in your footsteps, but currently receives satisfaction simply knowing that she aids you in your adventures. With a squire, you need not worry about purchasing or paying for a mount’s food or stabling and always count as being assisted when donning armor. (4 PP)
Favorite Class: Psychic Sorcerer (Nine-Tailed Heir) [6/6 to Magic Tail feat, +1 to HP]
Other Class: Paladin [Divine Hunter of Tanagaar; Oath against Chaos]
0 - 150 gp
1 - 500 GP / 2 PP / 1 XP (Through Maelstrom Rift, normal)
2 - 509 GP / 2 PP / 1 XP (Portent's Peril, GM, normal)
3 - 516 GP / 2 PP / 1 XP (Glass River Rescue, GM, normal)
4 - 3711 GP / 4 PP / 3 XP (The Wormwood Mutiny, GM, normal)
5 - 4800 GP / 4 PP / 3 XP (The Midnight Mirror, normal)
6 - 1282 GP / 2 PP / 1 XP (A Case of Missing Persons, normal)
7 - 2248 GP / 2 PP / 1 XP (The Wardtone Patrol, normal)
8 - 1963 GP / 2 PP / 1 XP (Call of Copper Gate, normal)
9 - 2528 GP / 2 PP / 1 XP (Golemworks Insident, GM, normal)
10 - 1871 GP / 2 PP / 1 XP (The Unseen Inclusion, normal)
11 - 3953 GP / 2 PP / 1 XP (Raid on the Cloudborne Keep, normal)
12 - 1681 / 2 PP / 1 XP (To Scale the Dragon, GM, normal)
12 - 6756 / 4 PP / 3 XP (Emerald Spire: Clockwork Maze, normal)
13 - 8712 / 4 PP / 3 XP (Emerald Spire: Shrine of the Awakener, normal)
14 - 11787 / 4 PP / 3 XP (Emerald Spire: The Circle of Vissk-Thar, normal)
15 - 5334 / 2 PP / 1 XP (Special: Blood Under Absalom, normal, GM)
16 - 5584 / 2 PP / 1 XP (Oath of the Overwatched, normal)
Total:
63885 GP / 44 PP / 27 XP
Boons:
[ ] Secrets of Serpent Magic: swift action before casting a spell or spell-like ability to gain a +5 insight bonus on your CL check made to overcome spell resistance OR immediate action before saving throw against a spell or spell-like ability to gain a +4 insight bonus on that save.
[ ] Sting of Serpent Magic: swift action before casting a spell or spell-like ability to gain +2 CL on it OR immediate action before saving throw against a spell or spell-like ability to gain evasion/stalwart.
Dark Archive:
[-][-] Recover a named text (typically listed in italics or quotes) found during the course of an adventure.
[-][-] Recruit a named NPC scholar, knowledgeable spellcaster, or similar gure to the Dark Archive. Recruitment requires a successful Diplomacy or Knowledge (arcana) check with a DC equal to 15 + your character level.
[x] Participate in a magical or occult ritual during the course of an adventure.
[-] Recover a named minor artifact or major artifact during the course of an adventure.
[x][-] Identify a potion or other magic item whose caster level equals or exceeds your character level.
[x] Have a number of ranks equal to your character level (minimum 4) in one of the following skills: Bluff, Knowledge (arcana), Profession (archivist, librarian, or scribe), Spellcraft, or Use Magic Device.
[х][x] Participate in an adventure that takes place in the Blakros Museum or that features a member of the Blakros family. Alternatively, participate in an adventure that takes place on a demiplane.
[x][x][x]/[x][x] Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.