Eric Hindley wrote:
Once you have the basic idea for the monster, you’re ready for step 2. Every monster gets one unique rule. This is its defining feature. This is why mimics are sticky. Why harpies have an enchanting song. What makes a monster iconic is its one unique rule. Every cool monster (and every Superstar monster) should have a single thing that is unique to it. A skill bonus doesn’t cut it. A higher damage ffie on claws doesn’t cut it. You need something better.
Have a look at the Clockwork Stalker. What stands out? Sneak attack? A Stealth bonus? Nope! High Gear, the new rule. It won the contest, all by itself.
Find a niche for your monster, and nail it.
Thanks for the great advice!
Obviously not every monster can be extremely unique, but a superstar monster can and that is what makes the difference. My main focus is to make something that is unique but not burdensome. The more complicated the "Shtick" is the less people will want to use it.