Sacred Killer

Sicsivicus's page

625 posts. Alias of Stiehl9s.


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Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

hey guys, sorry for being absent lately. Work has been the biggest headache. Trying to catch up. Do we have a map of what we can see?


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Sic crouched in the shadows and kept a staying hand on Ellenora's shoulder as he spoke.

"Softly now, whispers carry farther than people think when it's quiet. Its the hissing I guess. Now, patience is key when working in the dark and when you're out for blood. Sometimes you have to sit still for hours or days til the mark shows a weakness. But when it's time to move; we move with purpose with no time for second guessing. Now we watch and most importantly we listen. Five gold if you can spot Nulmanen."

The half orc kept fell silent then and took his own advice.

Perception +14


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Have a good trip Tony


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Elated at the girl's poise and ability to take direction, Sic patted her on the shoulder as she talked to Tony. The half orc moved to the table and collected the coins, pesh and booze from the cabinets.

"Ready to go now. It will take some time to get to the Murdoch's.":


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Sic shot a Nulmanen a grin at his handy work and a raised eyebrow at he huge bug but waved off taking the blade from the girl.

He spoke softly to settle her nerves.

"Not bad. Not bad. First time huh? Always stab up and under the ribs. Stab. twist, pull; savvy? Now, make sure it's done luv. Many men have survived worse than that. Across the throat or into that soft spot between the skull and neck. Then wipe the blade clean on ole Tolm's shirt and keep the steel."

With non typical gentleness, Sic led Ellanora over to Tolm and pointed out the two kill spots.

"Vaek there can give you some real pointers to the body's weaknesses. Be sure to speak to him later when we have the time."


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Shucks! Didn't think she'd go so fast for it. Planned on casting Daze before hand but now will work too.

Surprise widened his eyes and Sic's twisted soul sang when the girl seemed to leap at the chance to kill Tolm...she's a rooky with the blade but an eager spirit none the less...and she's taken the first steps...

They couldn't let Tolm escape so Sic spat a spell to slow him down.

Daze Will DC 14 negates


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Nodding to Vaek's logic, a low throaty chuckle rumbled from Sic as the confirmation he wanted came through. He stalked around Tolm and towards the girl drawing a dagger as he went. The half orc gave the lass one last appraising look and handed her the blade hilt first.

"Its all in your hands now Ellanora. Blood in, blood out as they say. Make your choice."

Bluff/Diplomacy +23


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

"The girl is a natural and has a real beef against the traitorous rat... an old painful beef..."she will do nicely Father..." she goes with us I say. Tolm is a chump and likely to rat at the first opportunity and frankly too much effort to be anything else but a meat sack at this point.", Sic grumbled in their guild tongue as he stood unmoving behind Tolm.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Anything on the Detect Lies? Has Delg been accounted for?

Sic's tusky grin split his ugly mug and he knew he had hit the mark as far as the girl was concerned. He laid a meaty mitt on Tolm's shoulder and gave his last warning to the doomed man.

"I tried to tell you. Time to cough up something useful."


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Sic watched as Alexia left to scout and promised himself to grill Tony about the new blood later but ...nows not the time...

A grin split his mug att he girl's remark and he rethought his stance on the child...perhaps that one can be molded for you Father...plant the seed and reap what you sow... He dangled a carrot for the two potential informants.

Bluff/Intimidate + 23

"Hear that bub? Better start yapping or the youngun is going to sell you lot up the river. And if she's got the goods then its all over for you. We'll even let her do the deed...nice and slow like, eh luv?"

He punctuated the last with a sly wink to the girl.

Discern Lies at will / 5 rds.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Telepathic Bond would be our best bet. Not sure when you all get lvl 5 spells though. Sic wont have them until lvl 13 Inquisitor.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Sic entertained Tony's offer of taking the girl but those base desires were squashed by a stronger desire for revenge. The brute had waited for Nulmanen's head nod and then opened the door for the sniper. He followed the arrow's inside with sword drawn and a spell prepared to daze anyone still standing.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Sic clapped Nulmanen on the shoulder on the ace shot and followed the man into the tenament with murder on his mind.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Sic waited by Nulmanen and prepared a spell in case his pal didn't take out the sentry with his first shot...which aint likely...

Will cast Daze Will DC 14 if the sentry doesn't go down


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Seing Nulmanen meld into the shadows, Sic decided to provide back up and shuffled the way beggars do down the same alley.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Gm Ascension:
Scratching at the rough cloth of his disguise, Sic sneared as he held out his tin cup playing the part of one of the numerous beggars this road was named for... we're wanted men and they set a meet for the middle of the day in the middle of the road?... rooky move...

He had been dubious that the message actually came from the Mistress despite it being in their cypher. A part of him had wanted to cut tail and run as soon as he woke on in the mausoleum. He owed Javokun big and cut and run he should...but there was that icy grip on his soul that demanded retribution in blood and he'd be damned if he didn't seek to collect...literally damned bub...

So he shook his can and the few coppers in it while he watched as Tony met with some half elf looking broad...ole limpy is probably sweet talking her about now...

Perception +14


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Been a rough week so apologies for the delay in posting. working on hopping back in now.

GM question - do I need to adjust any of Sic's gear to account for dying?


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Whats the Usturn?


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

^ word!


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Im not that familiar with them either. Actually just became aware of them a week or so ago.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Welcome Bishop!

Sounds like you got a good handle on things. Both where we're at as a group and how to optimize. I'll yield to Tony on such discussions as Sic wouldn't be as effective as he without his guidance.

Looking forward to gaming with you.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

I haven't seen this other guy but I have seen some synthesis builds that are off the charts, guess that's what youre saying. That's the one class I never question why its banned.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

wait...what? Krast is out? you gonna retire as that pimp with a limp?


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Looks like we're down to 2 recruits for the 2 spots. Both have great concepts and decent posting history.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Good to see Nulmanen and to hear that Vaek will be back too

getting late here so I'll take a look at the applicants in the AM


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Thanks, looking forward to it


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

too cool, I just found my way back the boards this week and this game popped up.

I'm game for hopping back in you guys will have me


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Hey guys, forgive me for being absent. RL has gotten out of hand lately and Im afraid Im going to have to call it quits from the Paizo board for a time. Sorry to bail on you guys but theres no way I have the time to devote properly to this game. Wish you all well and hopefully when things settle down I can return to gaming here.
Stay cool and good gaming guys.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

GM Ascension:

The whispering voice seemed to crawl up Sic's spine and his intial startlement quickly evaporated when he realized that any real threat would have cut him deep before daring to utter such a bold threat. He grinned in the dark and whispered back knowing that Drovic and their new guy were somewhere near him if the warning had any validity.

Hahaha...I am never truly alone...and you are as dumb a broad as the last one that dared to come against me and mine. You want to end up defiled and in little pieces too? Then shut your whore mouth and come meet your end.

His brashness didnt over ride the caution of scanning his surroundings... just in case, that is...

Perception +14


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Damn, my condolences, take all the time you need GM Ascension.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Sic had been reluctant to enter what he figured could ...only be a trap of some sort... so he stayed outside and kept an eye on the streets and paid close attention to those coming and going from the Silver Spirits. His magic had him guised as a shorter, plumper orc that was down on his luck.

Disguise self, Perception +14


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

good call. I'll swap a rank from Spellcraft to Climb.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Sic already has an Amulet and a wand of CLW

I took the Acro to negate the AC penalties in case he needs to jump roof to roof again. Don't think its worth it?


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Back to splitting loot too

Vaek - hat of disguise
Vaek - +1 chain shirt
Vaek - Cloak of Resistance +100gp
Vaek - Ring of protection +100gp

Anthony - lesser rod of extend metamagic

Sic - +1 full plate with armor spikes
Sic - lesser rod of focused metamagic
Sic - Scroll of desecrate - w 150 gp
scroll of create food and water - w 375 gp
scroll of protection from energy - w 375 gp
antitoxin x1 - w 50 gp/each

Drovic - should take the Headband of vast Intellect +2 (fly) - w 4000 gp

Monkeygod - Efficient quiver - w 1800 gp

still need to split

Amulet of NA - w 2000 gp
+1 light xbow - w 2335 gp
bag of holding type 1 - w 2500 gp
Wand of CLW (50 charges) - w 750 gp
handy haversack - w 2000 gp
absinthe - w 3-30 gp ??
antitoxin x2 - w 50 gp/each
mwk manacles - 50 gp
+1 Agile Breastplate - w 1550 gp
full plate - w 1500 gp
Compositve Longbow (Str +4) - w 500 gp
+1 bardiche - w 2313 gp
mwk scimitar - w 315 gp
dagger - w 2 gp

A crescent moon pendant with a faint transmutation aura of unknown purpose

Cash - 12459.5gp split 4 ways = 3114.75 gp


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Level 6 Inquisitor

Revised and completed level up

Inquisitor Level 6

+1 BAB
+1 all Saves
HP: 60 + 1d8 + 2 ⇒ 60 + (6) + 2 = 68

+1 use of Determination (gonna be all over using this ability from now on!)

+1 ~ 2nd level Spells Known ~ TBD
+1 ~ 2nd level Spalls cast per day

+1d6 Channel Energy ~ 4d6

+7 Skill pts (6 class + 1 Favored) Shucks, Acrobatics isnt a Class skill for Sic

+2 Acrobatics ~ 0
+1 Bluff ~ 23
+1 Perception ~ 14
+1 Stealth ~ 8
+2 Spellcraft ~ 8

+1 Feat ~ Additional traits
~ Combat ~ Reckless - +1 Acrobatics & always class skill
~ Race ~ Legacy of Sand - +1 Will saves

2nd level spell - Spiritual Weapon


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

going to finish up Sic's level up this evening.

Sent a PM to Drovic too since he's been MIA for a while now


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

'Til then Mistress.' Sic tipped his head in Diguri's direction.

The half orc drained his mug and grumbled, 'Right then, time for some shut eye so we're fresh for tonight. We stop and see this Rosuc on the way to snuff Maklo and then out to the Murdoch's. We're gonna need some time to gear up proper once these tasks are done. See you in a bit fellas.'

Sic stalked off towards his bunk space and made short work of removing his plate armor and falling asleep fully intending to commit murder later that night.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Seems like Tony and Sic were trying to let the others chime in. We've got some MIA people right now. I'll give them another day but it doesnt look good for our longevity right now.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Haha...hohoho...

Sic's throaty chuckle was genuine and he nodded his head towards the mistress at her jest.

Aye, it aint like me at all but it is what it is. He'll be waiting for a 'Crito' at the Barren Mermaid for the next few days. Blond, nice threads...Im sure he'll stick out like a sore thumb down at the Mermaid.

The half orc walked over and helped himself to the wine and waited to hear the others chime in.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Some dandy in fine clothes, packing five foot of steel but no armor that we met near the safe house. Said he was looking for a crew to pull a B and E on the Library to help him find some books of all things. Creepy thing was...

Sic paused as he wasn't prone to admitting any shortcomings on his part but this information could be pertinent.

...I couldn't get a read on him Mistress. As far as I could tell he had no discernable moral compass. Its like he was blank. Sketchy I said.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Sic leaned casually against a wooden column and crossed his arms over his armored chest and shook his head.

"I says we forget all about Dether. I aint going near the Seven's turf. Too sketchy and we got enough on our plate. Aint no way we can trust that fancy dork to put a hit on a guild stoolie either."

Turning towards their Mistress he continued.

"Is Maklo on the lam or is he still on the wrong side of the bars? We snuff Maklo's candle then head out to see Firyin at the Murdoch's. That puts us out of the city for a bit and out from under the Tower's eye. You can bet they're gonna be coming for us. Cant that debacle go unchecked. They'll lose too much face."


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Drovic has a good point if you want to read our last combat to see how we worked. Starts on Page 38 of Gameplay.

Otherwise Tony is our resident party maximizer and will have good input on the overlap.

a blaster would be handy.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Glad you made it!

we're level 7 now Monkeygod

build specs are as follows with new level in consideration

Build:

Your posted stat block for your character should use this format or something very similar to it. Feel free to copy and paste this into your profile then change it up to match your own character.

Characters will be created using a 20 point buy.

Characters will start at 5th level. You may choose no more than 2 classes (or 3 if the 3rd is a prestige class) to create your character. This also applies when leveling up.

Each character starts with 10,000gp, of which no more than 50% may be spent on a single item. During character creation all items within the given 5000gp or less per item are available.

As you accumulate wealth you can assume anything costing 4000gp or less (assuming it is not an illegal item) are readily available. Anything costing more than 4000gp will require crafting time to have made for you, though anything up to 15000gp can be obtained. Anything above that price may or may not be available. Characters may not start with custom made magic items. You may request to have a custom magic item made – though I'm likely to add a flat cost on top of whatever costs might normally be associated with said items – or may just flat out disallow it.

Slotless magic items that mimic the ability of an existing magic item that normally requires a equipment slot are not allowed.

Magic items that provide +x enhancement bonuses such as cloaks of resistance, rings of protection, belts of physical stats, headbands of mental stats, etc can always be upgraded to a higher level for the cost difference. Also, these items may always be combined with another effect that uses that item slot for the price of the additional magical enhancement + 50%. For example a cloak of resistance +1, cost 1000gp, could be combined with a catching cape, normal cost of 200gp (plus 50% for a cost of 300gp), for a total of 1300gp. Or a ring of protection +1, cost 2000gp, combined with a ring of counterspells, normally 4000gp (plus 50% for a cost of 6000gp), for a total of 8000gp.

Players should select 2 traits using the standard rules.

Depending on which faction you are a member of there are alignment and racial restrictions (see the individual faction recruitment threads for this information).

Because of the nature of this campaign there will be PvP between factions. Players should plan for escape mechanisms from a battle turned against them.

Inter-party PvP will be strongly discouraged. If you wish to engage in PvP with those who should be your allies you must talk to me about it first, and your reasons must be compelling in story character reasons (like your allies endangered your NPC dependent – not something petty or trivial).

All players will get one free true resurrection during the course of the campaign should they die (you may choose to use this to raise a fallen ally). Unless the player's gear can be recovered though, resurrected players will start with one-half their WBL based on their current level. For arcane casters you will get a new spell book with only those spells you would have for your current level, any additional spells will need to be purchased again. If your body can be recovered then normal uses of spells like raise dead are available.

Players get max HP at every level.

Players will level up when I say they do, but this will be roughly following the fast experience track.

I do enforce encumbrance rules, keep this in mind when equipping your character. In general I will not be keeping track of food or normal ammunition (things like arrows made out of special materials will be tracked). If you somehow get yourself trapped in an area though where you could not readily restock these items then these items will be tracked until you can escape the situation. You must still buy 1 quiver (or 2) full of arrows, bolts, sling stones, what have you. At such time as you may become trapped you will have the amount listed on your character and those items will be tracked at that time.

Rule books allowed are Core Rule Book, Advanced Players Guide, Ultimate Magic, Ultimate Combat, Ultimate Equipment, and some portions of the Advanced Race Guide (alternate racial features and archetypes are allowed, as are racial spells and feats, and see faction specific areas for races allowed). Other source books are not allowed.

I recommend all characters train the stealth and disguise skills, but this is not required.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Sic began piling loot back into Haversack's and Bag's of holding to be gone over better later.

Alright, the rope warehouse it is then. Milah, get word to the mistress yah? We need a sit down I'd say.

Knowledge/local to know the closest/best way to dispose of these bodies?


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

I sent Monkeygod a PM. He was in the original recruitment. If he's a no go then I'll hit up some other dependable posters.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Vaek & Drovic - you guys leveled up yet?

and theres still lots of loot to split and/or sell.

Gm Ascension - we going to recruit for a new member?


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Local: 1d20 + 8 ⇒ (10) + 8 = 18

Aye, know it well I do and Crito and the boys have played there before so if they aint there then they couldn't make it.

Sic let the man's little jab go without retort and waited until he was well out of sight before returning to their hideout and filling in the others on what happened. He was a bit disturbed at Sorad's absence and he vowed murder if the dwarf ever squealed... too much heat for the lad I reckon...

Alright lets get this loot split up and then we need a sit down with the Mistress. I say forget that pompous fool we just met. Its a dumb move for us to risk going that close to the Tower right now and we got more important things to handle. We need to move on Firyin soon and we have a debt to Dale.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

In an attempt to steer the conversation back to the deal, Sic cut in.

And neither are we bub. We're trying to stay as far away from that story as possible. Finding the back door to that specific training sight is risky business with the Eye being so close. We'll see about getting word to Crito to get home faster. How do we put them in touch with you if theyre able to play?


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

New Loot list.

Vaek - hat of disguise
Vaek - +1 chain shirt
Vaek - Cloak of Resistance +100gp
Vaek - Ring of protection +100gp

Anthony - lesser rod of extend metamagic

Sic - +1 full plate with armor spikes
Sic - lesser rod of focused metamagic

Drovic - ?????

Amulet of NA - w 2000 gp
+1 light xbow - w 2335 gp
bag of holding type 1 - w 2500 gp
Wand of CLW (50 charges) - w 750 gp
Scroll of desecrate - w 150 gp
scroll of create food and water - w 375 gp
scroll of protection from energy - w 375 gp
headband of vast intelligence +2 (fly) - w 4000 gp
handy haversack - w 2000 gp
absinthe - w 3-30 gp ??
antitoxin x3 - w 50 gp/each
mwk manacles - 50 gp
+1 Agile Breastplate - w 1550 gp
Efficient quiver - w 1800 gp
full plate - w 1500 gp
Compositve Longbow (Str +4) - w 500 gp
+1 bardiche - w 2313 gp
mwk scimitar - w 315 gp
dagger - w 2 gp

A crescent moon pendant with a faint transmutation aura of unknown purpose

Cash - 12459.5gp


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Understandable Sorad. Been good gaming with you. Stay cool.

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