| Sicktabou |
However; I'm starting to get more and more dissatisfied about the level of prep work that goes into running the game. It's considerably higher than in the other games I've been running or playing lately, and I'm starting to dread more and more the prospect of running the system. I'll be wrapping up my current campaign in the next 3 weeks or so, and I am thinking about avoiding GMing pathfinder for a good long while afterward.
I hear you. I am still undecided between using Pathfinder or Fantasy Craft for my upcoming fantasy campaign (after several years of break due to wife, kids, and other such life changing events). And prep time is now a big issue.
Pathfinder is a familiar and well supported system, but one big advantage of Fantasy Craft is the ease to prep the game, especially when it comes to NPC creation. With the system, its amazignly easy to create an NPC and then, all you need to do is adjust it to the level of your group.
This web site makes things even easier: http://www.meadicus.plus.com/craftygames/npc-builder/NPCBuilder.html
I wonder if there would be an easy way to use the Fantasy Craft NPC creation system and translate it to Pathfinder.
For example, a Pathfinder Bugbear is:
Bugbear CR 2
XP 600
CE Medium humanoid (goblinoid)
Init +1; Senses darkvision 60 ft., scent; Perception +8
Defense
AC 17, touch 11, flat-footed 16 (+2 armor, +1 Dex, +3
natural, +1 shield)
hp 16 (3d8+3)
Fort +2, Ref +4, Will +1
Offense
Speed 30 ft.
Melee morningstar +5 (1d8+3)
Ranged javelin +3 (1d6+3)
Statistics
Str 16, Dex 13, Con 13, Int 10, Wis 10, Cha 9
Base Atk +2; CMB +5; CMD 16
Feats Intimidating Prowess, Skill Focus (Perception)
Skills Intimidate +8, Perception +8, Stealth +10; Racial
Modifiers +4 Intimidate, +4 Stealth
SQ stalker
Languages Common, Goblin
A comparative Fantasy Craft Bugbear would be (for a "CR 2" encounter):
Bugbear (Medium Folk Walker — 40 XP): TL: 2
Str: 14/+2; Dex: 10/+0; Con: 12/+1; Int: 10/+0; Wis: 10/+0; Cha: 9/-1;
Init: +1=1+0(dex) Melee: +4=2+2(str) Fort: +3=2+1(con)
Health: +3=2+1(con) ~ 40/12 Ranged: +2=2+0(dex) Ref: +2=2+0(dex)
Def: 11=10+1+0(dex) Comp: +1 Will: +2=2+0(wis)
Size: Medium (1×1); Reach: 1; Speed: 30 ft. ground;
Skills: Athletics III (Str) +7 = 5+2; Notice III (Wis) +5 = 5+0; Survival III (Wis) +5 = 5+0
Qualities: damage reduction I, darkvision I, feat, improved sense (hearing), swarm, veteran I.
Attacks: Mace (dmg 1d8+2 lethal; threat 20; qualities: AP 4), hide shield (dmg 1d3+2 subdual; threat 20; qualities: guard +2), Net (dmg —; threat —; range 10 ft. × 3; qualities: cord, trip)
Gear: Partial leather armor with light fittings (DR 2; Resist Fire 3; DP –1; ACP –1; Spd —; Disguise –4)
Treasure: 1A, 1G
Obviously the Xp value/reward would have to be adapted but other then that it looks quite balanced. And in addition, it would allow easy access to the "mook" option of Fantasy Craft that are using damage saves instead of HPs.
What do you think?