Hello all,
I am about to start a campaign with 3 players and so far none of them want to play a healer.
The plan is to have the players at level 1 as none of us played Pathfinder before so I want to start from scratch.
Considering the low level of the players, I don't think I should have healing potions flying around like its beer on St-Patrick's day.
Any suggestions?
Because HPs are described as a sum of wounds, fatigue and will to fight, I was considering something in the line of:
- After each fight, followed by a short break (eating, drinking)
- Each player roll, for each of his level [Career HD - Con mod]
- The remaining is the instant damage healed. This represents the fatigue and will to fight that are recovered.
So a level 7 fighter with a constitution of 16 (+3) would roll: 7d10-21
Would that make sense?
Is it overpowered?
Anyone has something to propose?