Shove hands a bucket to the really odd looking new arrival that looks closer to the different looking 'kobald' than normal kobolds. "Shove think help best by bringing excess dirt and rock to the farm. Is down path and to right." He doesn't even consider mentioning the bajillion traps along the way, as any kobold worth their scales knows about them.
Shove pulls out a pick and hands it to the Huntbald. "Shove suggest digging side of cave there until tired, wait to catch breath, then start digging again. Shove be working here, too, will help out with pointers if needed. Welcome to digging!" Shove no judge of how weird kobold look, only care if work hard to help team.
NobodysHome wrote:
"Shove would totally work with party like that!"
About Terisa NightrangerAC 24 (9 armor, 2 Dex, 1 Deflection, 1 Nat Armor, 1 Dodge), FF 21, T 14
Racial abilities: bonus feat, fey thoughts/vision/magic (lowlight vision, bonus class skills, druid spells as SLA in forest: create water, know direction, read magic, shillelagh 1/day) ABP: weapon attunement +1/+1 (longswords), armor attunement +1/+1 (elven chain), resistance +2, toughening +1, deflection +1, physical enhancement +2 (Str), mental enhancement +2 (Wis) Traits: Child of the Temple, Courageous Skills: Climb +19, Know (nature) +12, Know (religion) +13, Perception +15, Swim +19, Survival +15 (+ 1/2 lvl tracking), Stealth +13//Know (geography) +12, Profession (herbalist) +15 Ranger feats: Endurance, Two-Weapon Fighting, Greater Two-Weapon Fighting
Fighter class abilities: bravery +3, weapon training +1 (heavy blades), armor training 2, advanced armor training (armor specialization: chain mail)
Spells per Day: 2/2
Magical gear: elven chain, mithril longsword, efficient quiver, masterwork mighty composite longbow +4, sash of the war champion, handy haversack Normal gear: traveler's outfit, whetstone, two waterskins, spell component pouch, masterwork backpack, bedroll, belt pouch (2), flint and steel, tent, sewing needle and thread, 50' of silk rope, wooden holy symbol, explorer's outfit Weapons: longsword, 60 arrows, quarterstaff, 4 daggers World of Origin: Waterdeep and the Savage Frontier, Faerun (Forgotten Realms) Appearance: Terisa has a sweet heart-shaped face, an extremely pale complexion, and green eyes that seem to see everything. Her long dark hair falls over her shoulders freely, left to fall where it may. The warrior is built like a champion of the gods, her frame muscular and toned. Did I mention she's six and a half feet tall? Terisa dresses in greens and browns, the leathers of a typical ranger complete with an elven-make cloak and comfortable vest. A quiver hangs over her shoulders though no bow is visible; a longsword sits on each hip in a well-loved scabbard. Depending on her mood, she can seem whimsical, earthy, or older than her years, weighed down with the experiences of her life. Background: Terisa was born an orphan, her father dead before her birth, her mother passing away in childbirth. She grew up in the Shrines of Nature in Waterdeep, learning the ways of nature as she grew. Eventually temple life made her restless and she ran away with a merchant caravan headed eastward. This turned into a bad move as Blue Bear barbarians sacked the caravan and captured her. What happened next she never talks about, other than to say that the goddess Mielikki saved her in the High Forest. Terisa returned to Waterdeep with the spoils of the barbarians and a skill in the sword never seen in her before. The ranger spent the passing years adventuring alone or with others, even working for the City Watch for a bit. Into this came tragedy however. Her family had enemies, who managed to find her years later. A vampire assassin attacked her one night as she came home from an adventure in the uppermost level of Undermountain. She killed her attacker but was bitten in the process, turning her into some strange vampire of an unknown type. This horrified the wilderness warrior, who left for parts far away from people across the Savage Frontier and the Western Heartlands. She settled into a life in the wild and exploring old ruins, causing problems for various power groups as she went such as the Zhentarim. One night, the lonely undead warrior spotted a strange meteor shower off-season. Several days later she found a strange woman wandering the High Moors. The well-dressed blonde woman ordered her to help find a portal in an old set of elven ruins dating to the Crown Wars. Terisa took this poorly. Terisa's last memories include her blades slicing across too-perfect flesh on her opponent's face, a look of amazement and outrage on the blonde woman's face, and then a series of flaming meteors bursting around the ranger's body. The fires burned her to a crisp, ending her battle to remain human at long last as the world descended into a Time of Troubles.... And now she's woken up. As an undead monster for three years, she had different needs than she does now. Now she has to remember or relearn to eat, drink, and sleep again. It's going to be a hassle.... |
