Dwarf Fighter

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Silver Crusade

I've spent the last week trying to put together a last minute submission for this. I've had 4 or 5 nice ideas so far but they've all blown out well beyond the one page limit. I'm envious of those who can manage it, because I'm really having problems with it. It takes skill.

Silver Crusade

SlimGauge wrote:
Knight Magenta wrote:
I envision many pigeons crashing into trees :
Great, now *I'm* envisioning horribly mangled flying pigeons attempting take-offs and landings with broken limbs.

Mmm... Anyone else hungry?

I'm thinking Chicken... :P

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Fire Mountain Games wrote:

John,

When in doubt, set it on fire. Sounds prudent. :)

Heh, wise words to live by.

My favourite flame related incident stemmed from our requirement for a light for our party... Simply take one summoned Fiendish Eagle, douse in oil and set alight. Result!

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Oh, and Grumblejack survived. Our Barbarian wants to make him a ccohort :)

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2 people marked this as a favorite.

Tasmania says hi :)

We had a lucky break when it came to Sir Balin...

Spoiler:
The Draugr killed him for us :P We're working on getting a blog together, so we'll give it a proper write up soon.
We were about 300xp short of lvl-2 when we entered the lessons and our GM resolves XP at the end of a dungeon like that. So we were lvl-1 for the whole thing. We took quite a beating from the mould, losing my Eidolon and having our Barbarian taking far too much Con damage piled with non/lethal. He spent the rest of the session circling the drain. So we had to play it smarter than we had.
Luckily we made it past the Shrieker and snuck through the room with the Draugr until some tool tripped and they started to wake. Rather than stick around to see what happened, we kept running and tried to bar the final door from the other side. Balin hadn't yet identified us as Evil with a capital 'E' yet, so he charged the undead. A flank later and it was over very quickly. It wasn't till after the session that our GM let us know how dangerous he would have been had we tried to fight him straight up.

So a little unorthodox all in all, but surely we should get extra evil points? :P

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Fire Mountain Games wrote:
But, I would say that living in Australia is its own reward. I visited there in '99 and absolutely fell in love with the country. I went to the WorldCon in Melbourne, scuba dived the Great Barrier Reef and spent almost two weeks in Tasmania.

Heh, I always enjoy seeing my little state featured in strange places. I'm part of a group in Tasmania who've just started your first book and absolutely loving it.

It was a bit of a jump for me as the character I've played for the last 18 months has been a Hound Archon Ranger campaigning to bring down the fallen hero he failed many years ago... So from Greatsword wielding Holy Avenger to the evil girl next door Kali, and her pet Eidolon... Fluffy :)
Can't wait to get deeper in, we've just finished the 9 trials. Book 2 can't come arond quick enough for us, I LOVED Dungeon Keeper.

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Deadmanwalking wrote:
Gregg Helmberger wrote:
Darn it, I'm overthinking this, aren't I? :-)
Maybe, but as the one-time author of a level demographics thread for Golarion (the conclusions of which I still utilize), I'm hardly in a position to throw stones from my glass house.

Sorry for venturing off the beaten path... But link? That sounds fascinating.

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Nope... Gunslinger with the Armoured Tank archetype. You know you want to ;)

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This was my first introduction to Pathfinder... I am so going to be on this thing.

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I would be on that like a fat kid on a cupcake.

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We have just finished running Serpents Skull and I can't wait for these characters to go on for their next adventure. We've all stabilised on lvl 17 and have been permitted a slight rebuild, then it's off to Mythic land!
We were bloody powerful by the end of it, but we still had moments where we all very nearly got ganked...
The only really cumbersome thing I found about high level adventures is when there's a dozen or so summoned creatures running around doing their thing. That and keeping track of the health of the 56 degenerate serpentfolk that the Hound Archon ranger just took on single handedly*

*My proudest moment yet :)

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After all that our GM turned around when we turned up and announced he'd rethought the whole thing and wanted to roll... I've ended up with a 17 pt build :/
Now back to the drawing board.

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Dwarven Fighter - STR: 18 Dex: 14 CON: 20 INT:10 WIS: 12 CHA: 5
Thinking I'm going to have some fun as a brick that can hit back... The CHA dump doesn't bother me too much funnily enough :P

Doing it on paper is the strangest bit for me, I've become almost completely reliant on Herolab.

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Aww... But I love my Gunslinger in PFS. Haven Quickdraw, fastest gun hand in Galarion. 3 foot something of Halfling bravado...
I'm having real problems building any character at the moment, I've been playing a lvl 17 Hound Archon Ranger, Tunguska. I'm kinda attached to the furry blighter, not really in the mood for building anything else atm /headdesk

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"grab a really MAD class like a TWF paladin or a monk."

Wow... The Monk really doesn't get any love these days, does she?
Briefly entertained the idea of a Dwarven Cleric of Angradd with the Crusader Archtype. Greataxe and flames, how can you go wrong?
Also very tempted to rip out Treantmonk's guide to Wizards and just cheese the hell out of it. Prove just how OP I can be, but if they're finding 25 pt builds weak I suspect they're not going to be the best at building characters...

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Axl wrote:

When a player complains that "25 is way too weak", beware.

Yeah... That was my concern. Luckily I'm only playing, not GMing...

I'm looking at running a Summoner me thinks, with a 7 in strength I can smash a 20 CHA and still have enough points left for a decent DEX and CON.
Although because we do have such a high build I'm tempted to try and get my Dwarven Runesmith back in the game. Come on Paizo, bring back the Runesmith!

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I've been playing in the same Pathfinder group since we first discovered the Alpha playtest, I've even still got my hard copy of the Beta. With the exception of PFS we've almost entirely run 25 pt builds with 4 PCs for several of the PF adventure paths and been really happy with the system.
I'm about to join another PF group and have just been told to use a 35 pt build for my lvl 1 character. With 6 players I imagine we're going to be absolutely lethal. I argued the 25 pt buy for a little until one of the other PF 'veterans,' as he calls himself, complained that 25 was way too weak and that there had been plenty of online debate on this subject. None of which I can find...
Does anyone else out there run 35 pt games or is this just a sign of things to come with this group?

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I really don't have this problem normally... I generally work from a character concept be it an image I've found in my web surfing, or some other idea that springs to mind.
In the end I went with Haven Quickdraw, a roguish gunslinger out to make a name for himself... Mainly to prove that they can be fun and not horribly broken. We'll see how this goes.

We're just kicking off. The opening line;
'So we don't have a Rogue? Bugger.' - Bard
This is going to go well... - GM

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Well here I am, it's 0200 and we're gearing up for our first ever PFS game in 7 hours time. And I still can't seem to knock together even a simple character for the bloody thing.
From my favourite old standards of Dwarven Fighters and Cleric-healbots through to aggressive battle clerics, Dwarven wizards and that cute little cleric with negative everything bar CHA and WIS... But not a single one of these seems to click.
I'm placing the blame squarely at the feet of Tunguska, my level 6 Ranger who also happens to be a Hound Archon. We've been having so much fun in this home brew game built around a disgraced Archon trying to reclaim his place in the Heavens, it's a character that I built from the ground and have a real attachment to. Anything else I construct now seems hollow and empty.

Has anyone else ever had a problem like this?

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I've been looking at this and I just don't like how it fits in...

Half Elves get a bonus feat in the form of skill focus. I think a similar thing would be much more effective for the greed ability but restricting it to just appraise. That way all Dwarves get the +3 bonus thanks to Skill focus and it isn't ignored in Dwarven characters.

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Well...

Our party made it through the upper level of Thistletop without much effort bar a slight scuffle with Ripnugget that slowed us down a tad... And we then ventured downstairs to the lower levels...

Our party consists at this moment of:
Halfling Monk2/Sorcerer1(Fire)
Dwarven Wizard2/Fighter1
Human Cleric3 of Saranrae
Half Elven Ranger2/Sorcerer1(Arcane)
Half Elven Cleric2/Ranger1
Notice that now every character is a caster :p

When we ented the Chapel we encountered 2 Yeth Hounds... A 27 on Knowledge Planes informed my Wizard/Fighter that none of us had Cold Iron or Silver weapons (Again! Think we would have learnt after that quasit) And that we were in trouble. The Hounds howled sending the Human Cleric, Half Elven Ranger/Sorcerer and the Dwarven Wizard/Fighter screaming in different directions.
The Halfling and the remaining half-elf managed to hold off the yeth hounds thanks to the half-elf's Turn Outsider feat... One Yeth Hound ran downstairs to get ripped to shreds by something rolling alot of damage dice... And the other one was slowly destroyed by a combination of Elemental blasts and Turning...

But the interesting point of this story is the tale of the Dwarf... The Cleric ran north and into the safety of the Upper Levels, the Half Elf ran south but stopped before she went too far, while the Dwarf ran East. Right into the clutches of a big shambling pile of tentacle rape... My Dwarf rapidly lost Constitution and before to long he was on 4 Con after just being stung again... Meaning he had to take a d6 of Con damage next round... Thank christ the other players managed to take the thing out before he stung me again...
The DM rolled a 3 on my Con damage.

A long story short... Our DM is a prick :)

And as for that Harem? The writers should be ashamed... That was sooooo bad. We had our Ranger/Sorcerer trying to claw her eyes out after she walked in on them...

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Our group missed out on all the hilarity of the bridge sadly enough... Our DM asked for Knowledge Architecture and Engineering and one of our Rangers pulled through and told us that it would collapse if we overloaded it... So we completely avoided that problem and continued to beat the feck out of the Goblins inside...
But even if we had have made the bridge collalpse I can't see if it would have mattered too much considering that my Dwarven Wizard-Fighter and the Half-Elven Ranger went down the Bunyip hole earlier and took it out. Without much effort actually. Then we took great pleasure in searching the bunyip hole over and over and over... We still haven't searched without finding something which is a tad strange...

And as for the pickle incident? We barged into the tower, waking up the goblins in the process and killing one in the surprise round. The remaining Goblin's action was to throw a bag out the window. After we had dealt with that Goblin we decided that the bag must have had something of value so tied a rope around our Halfling Monk, and threw him off the tower. When he returned with a bag of Pickles we were all a tad confused. We ended up giving the Pickles to a certain horse who looked starved... Can anyone say situational modifier? :D

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I'm waiting for Cayden Cailean for my Dwarven Fighter-Wizard and Saranrae for my Human Cleric...

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The funny thing is we discussed grabbling the thing and seeing if we could drown her but we were already so frustrated by the fact she was tiny that we thought it'd be easier just to hit her till she stopped moving...

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Our group encountered the little rat when we were all still first level...
It was fracking hard.

Our party consisted of;
Half Elven Ranger
Half Elven Cleric
Dwarven Wizard
Human Cleric
Halfling monk

It got to the point where the monk was running around killing the Sinspawn while the rest of us surrounded the little beast and tried to beat her senseless. It was rare enough that we hit her and when we did we'd be lucky to get even one point past her DR...

After a time my wizard remembered he had a scroll of Fists of Stone which made it so much easier for him to hit her... Until the little monster turned invisible...
I thank the gods that the first round of her being invisible I critted and made the 50% chance... Splattered her with damn near 25 points of damage.

How in god's name was that a fight for even 2nd level characters?
The only reason we didn't all die really early is that we kept hitting her when she tried to cast a spell or she'd fail her concentration check...

And for some strange reason now we all have cold iron weapons...