Male Fetchling Divine Archivist Bardic Sage 1
Hey. Just wanted to give a heads up. Been a busy few days, and lots of jkids activities on the weekend. Been able to keep up on the campaign activities through my blkbry but not able to concentrate enough to post some relevant actions...I am around and keeping up, just wanted to let you know I hjave not disappeared. I'll post asap.
Male Fetchling Divine Archivist Bardic Sage 1
Seeing that the 1/2 orc is not listening Sholloch decides to work on the other mindless creature. Whistles Hey boy. Whistles Sholloch extends his hand in a friendly gesture and moves to try and block out the 1/2 orc. Calm down. We mean no harm. We are lost and are trying to get out. Relax. Diplomacy: 1d20 + 3 ⇒ (1) + 3 = 4
Male Fetchling Divine Archivist Bardic Sage 1
Something about this feels wrong to Sholloch. Know (religion):1d20 + 9 ⇒ (19) + 9 = 28 This is not a normal undead creature. he tells the group. It is protecting his master's body, even into the afterlife and I find it hard to want to destroy this creature. We should leave. He back up to the door he entered through and waits for mroe of the group to do the same.
Male Fetchling Divine Archivist Bardic Sage 1
Sholloch looks at the woman applying her "wares" on the 1/2 orc...and he just shakes his head "Tramp...but sexy...." is his thought. He voices his opinion: Ummm....maybe we can go through that door? and he points tot he other door leading from the courtroom, since no one replied to his query on where people were executed.
Male Fetchling Divine Archivist Bardic Sage 1
Solloch looks at the beefy hand presented before him for a brief second before placing his own with in it. Worried that the handshake will crush his knuckles he clamps his mouth tight in a prepared grimace. Welcome is all Sholloch replies. After which he looks at the others and says: If a convicted murder is back from the dead and wants to exact revenge I assume that the place of his final moments might be a place to head. Does anyone know how to get to where he would have been terminated? Though I must admit, I am confused as to why I am here. I had nothing to do with either the murders, the trial or the execution.
Male Fetchling Divine Archivist Bardic Sage 1
Most of my belongings are missing also. I had a crossbow and a backpack with my personal effects. Strange that I was left with candles and flint. quietly says Sholloch from the back of the group. He then meanders to where the Justice would sit during trials, and studies the room. Perception:1d20 + 4 ⇒ (12) + 4 = 16
Male Fetchling Divine Archivist Bardic Sage 1
Goblins Eighty-Five wrote: Guys, I really want to show you a map, but I can't under the OGL, and I don't want to piss on Paizo. I can reproduce it, but I'm not sure how to do so online. Suggestions? create an ASII map? for example:
they are a bit of work...but it is what I have used on the WotC PbP games I have played and run...there was a code to through them between to keep it all aligned, can't remember it or know if it works on this forum BtW: Feeling a bit under the weather, I have a cold coming on, so I may be sporadic in posting...but I am reading as much as possible to keep up.
Male Fetchling Divine Archivist Bardic Sage 1
Sholloch finds as safe a place as possible to watch the unliving crow swarm and search his memory on tactics to try and defeat them. Know(Religion):1d20 + 9 ⇒ (14) + 9 = 23 He preceded to inform the group on what he knows. Naturalist (Ex): An archivist who has identified a creature with a Knowledge check appropriate to its type can use performance to share strategies for defeating it with allies in combat. The archivist and any allies within 30 feet gain a +1 insight bonus to AC and on attack rolls and saving throws against exceptional, supernatural, and spell-like abilities used by creatures of that specific kind of monster (
Male Fetchling Divine Archivist Bardic Sage 1
Everything has happened so quickly Sholloch has barely had time to have it register...hee follows the group in a daze...and grows sickened at teh sight...carnage and eyes everywhere... Initiative:1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24
Male Fetchling Divine Archivist Bardic Sage 1
Goblins Eighty-Five wrote:
Meh. Past the point of worrying about that kinda stuff...plus retro is always in.... ;)
Male Fetchling Divine Archivist Bardic Sage 1
Demaiv Neikar wrote:
Lololol...ah...I will take your word for it...but no, never seen the series which is kinda surprising, I have 3 daughters all less then 9.
Male Fetchling Divine Archivist Bardic Sage 1
Sholloch watches are the Ulfen strides to the axe...he reaches out his hand and is about to call out for the northerner to stop...too late. His arms fly up to block his face from shrapnel, but he sees the axe fly across and strike the Varisian youth. ..... Sholloch casts a spell that will help him Anticipate Peril 2 minute duration and follows the rest of the group into the hallway. As the grandfather clock goes wild Sholloch calls out....BY THE HORNS OF CELESTIA!!! Will Save
As the din subsides Sholloch face redden in embarrassment to his calling out...
Male Fetchling Divine Archivist Bardic Sage 1
Sholloch is confused. He tries to piece together what happened, closing his eyes to the scene before him, closing his eyes to the conversation between the short thin woman and the tall and beefy man, he reaches into his mind. Know(local):1d20 + 10 ⇒ (12) + 10 = 22
but finds no more information forthcoming. Opening his eyes and ear again, Sholloch focuses on the room. Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Male Fetchling Divine Archivist Bardic Sage 1
Goblins Eighty-Five wrote: @Zelladania: By the gods, your alias layout is sexy. Zella, you are golden! Your PC's headache musta cleared up pretty quickly as well. Character Approved! That IS a nice layout...consider it stolen :) or at least the more basic ideas of it cause I am too lazy to completely redo mine
Male Fetchling Divine Archivist Bardic Sage 1
Goblins Eighty-Five wrote:
Just posted my most updated version....though I do need another language, I fixed the wis mod in will save...I can get to more personality...Ah but this is a special blend, Sholloch is a bit of a coffee snob...i think the bard knowledge is fixed...I will make the changes tomorrow...
Male Fetchling Divine Archivist Bardic Sage 1
Goblins Eighty-Five wrote: @Sholloch Dobban: Oh, let's call them a 'special trait bonus' instead of a 'trait bonus'. I plum forgot that most bonuses don't stack. Actually I went ahead and moved stuff around, I removed Historian and replaced it with Scholar of Ruins. I replaced the Pharasma Spirit trait with Mathematical Prodigy...add those with your Bibliophile trait and I have 6 knowledge skills with trait bonus'...and I ahve a trait yet to pick...I may take Teacher's Pet to gain a +2 to know local...
Male Fetchling Divine Archivist Bardic Sage 1
Goblins Eighty-Five wrote: 1.The spells you listed are added to the spell list, but not spells known. As a bardic sage, you DO add one more spell known at each spell level, but that additional spell must be a divination spell pulled from the bard's spell list. If you already understood that, and I read this post wrong, I apologize. Yup got that...I blame my wall of text. "I gain spells per level from Divine Bard and Bardic Sage to my spell list."
Goblins Eighty-Five wrote: 2. You KEEP you simple weapon proficiency and armor proficiency, and you LOSE your shield proficiency and longsword, rapier, sap, short sword, shortbow, and whip proficiencies. Ah. Coo' i mixed up shield and armour... Ok. I gotta get started....but... looking at the trait you made...and I dont wanna complain, cause I appreciate it, but... it gives me a bonus to history and religion...skills i already have trait bonus' in. Can I trade the history bonus in for a local bonus?
Male Fetchling Divine Archivist Bardic Sage 1
That is a lot of info to absorb now so let me go over it all to hopefully make sure me and yoos is on th’ same page... I get a free houseruled trait: Biblophile :
Description: Raised by Pharasmian Clerics in an Absolom library they tended, Sholloch would spend many hours hiding himself from the more "normal" folk and reading the books he would find littering the musty shelves in the deepest corners of the basement. Benefit: You gain a +1 trait bonus on all Knowledge: History and all Knowledge: Religion checks. Additional, pick three spells on your spell list available to you at 1st level. You are particularly adept at casting these spells, so they function at +1 caster level when you cast them, and their save DCs (if any) gain a +1 bonus. Additionally, you know the following spells, and may cast one of them once a day as a Spell-like ability: Speed Read Divination Level: Bard 1, Cleric 1, Sor/Wiz 1 Components: V, S , F/DF Casting Time: Standard action Range: Touch Effect: See description Duration: 1 minute/level Saving Throw: None Spell Resistance: No You run your finger over anything containing written words or music. You experience the information as though you could hear it. For example, if reading sheet music, you hear the music in your head. If reading a book, it is as if the original author is reading to you. The amount of time required to experience the information fully is reduced to 1/20th the normal time. You can normally read 2 pages of documents in one minute. This spell acts as the read magic spell as well. While you can still use this spell on a document in a language you don't understand, it still gets read to you in that language, meaning you still don't understand it. Eraser Transmutation Level: Bard 0, Cleric 0, Sorc/Wiz 0 Components: V, S Casting Time: 1 action Range: Touch Effect: So description Duration: Instantaneous Saving Throw: None Spell Resistance: No By touching a scroll, book, or other type of parchment with written words. You erase all the words and images on that item. Decrypt Encrypt Also, when taking the Additional Traits feat, I can choose a trait from a trait style that I have used before. Hope I am on the right path....that was the easy part. Now Archivist...How can I say no to the offer of making the bonus a competence bonus, I will miss the bonus to damage I would have normally been passing out, but a bonus on saves and AC after making a Knowledge check to ID a creature is very, very nice also...I liked the suggestion ability but that is a spell I am able to take later so it is not really a large loss. Most of teh other abilities are really only slightly modded ( I will miss the take 10 on Know skills, but there are other forms of the same in the archetype)and moved around.
I think I can work with this...I was gonna buy a crossbow but I didn’t have the cash (I had to negate my buckler and longsword just to fit as it was, I really wanted my mw backpack.) I am gonna go back to the work table and mod my PC with this new information.
Male Fetchling Divine Archivist Bardic Sage 1
Goblins Eighty-Five wrote: @Sholloch Dobban: Why not just take rich parents, and say you got paid, or that when you left they gave you the money you'd need to survive? (I'd house rule that the extra trait feat allows you to take a second trait from a category you've already chosen) Also, have you considered the Archivist Archtype? It works so perfectly for your concept. Also, have you considered the Divine Bard? Again, not only does it work perfectly with your concept, but it would actually be BETTER than the normal bard, because it allows you to not only wear armor while casting, but it adds spells to your spell list, and doesn't take anything away from you. It was the limitation of Rich Parents being same table as Adopted that held me back from taking it... Archivist: Yes I looked at that, but it changes the bonus given to an insight bonus, which is the same bonus as the Knowledge Devotion feat, so they are not stackable. The feat bonus is also easier to boost. The normal Inspire courage (which is replaced by Archivist) is a competance bonus. Divine Bard: I am looking at it now. I did play Bards in 3.5 so I did not know about it. EDIT: Ok I have looked and the fact that Wis is a required stat for spell casting is a major turn off, I am a MAD enough PC as it is...though with Int filling the same roll for the Bardic Sage I think I will use that Variant/Archetype. I get 1 divination spell known/spell level a nd I add spells to sell list. Though I need a ruling on how the last two parts of teh variant will work... Bardic Knowledge
Bardic Music
Male Fetchling Divine Archivist Bardic Sage 1
Goblins Eighty-Five wrote:
Is there some re-fluff leeway? I am looking at On the Payroll but the fluff mentions Prof. Lorrimor. I have mentioned my PC working/living at a library in Absalom, can I use this to explain the backing of the library, and thus their partial financial backing? BtW: I am looking at changing my 1st feat to Additional Traits...So I can take 2 more traits. If On the payroll is no good Teacher's pet is a second choice.
Male Fetchling Divine Archivist Bardic Sage 1
1. No confirming critical hits...Sure why not 2. On non-combat related skill checks, rolling a 1 is considered to be a -5 instead, rolling a 20 is considered to be rolling a 25...Meh...Rather just stick to the norm 3.Contacts (This is the only non-vote. If you want contacts, you get them, if you don't, you don't, but that doesn't determine if your fellow do or don't. I choose who the contact is, but not what type.)...I'll take Contacts 4.Skills that I have in all my RL games: Common Sense (Wis), Endurance (Con), and Initiative (Dex). I can explain these, if you want....I get a decent amount of skill as is and I am not able to buy enough skills...no need to add more 5. HP at 1st level: You get maximum HP, and add your Constitution score & modifier to your HP...sounds good to me 6. When rolling HP at later levels: If you roll a 1, you treat it as a 2....ok...though I am also preferential to taking avg |