Anyone assuming multiple years of play will use the $150/yr payment, not $15/mo, so $2000 implies 13.33yrs of subscription, which is insane. That said, even assuming 5 years ($750 @ $150/yr) is quite silly, as there's a very large risk associated with the assumption that a game will still be fun after 5 years of consecutive play *and* it outright ignores PLEX. In fact, I'd argue that anyone playing the game for more than 2 years will probably have set themselves up to trivially afford the PLEX-equivalent to pay for an extra set of monthly fees via in game money. The most appropriate way to evaluate the value of DT is probably by looking at the average subscription length of EVE Online players who aren't yet capable of paying for their sub with PLEX but have played for at least half a year, which is roughly 10.1 months average (according to studies of published EVE china financial data). Thus, for someone who's in for the long haul, a DT account is worth approx $151 (10.1mo * $15/mo), and at most $90 for someone who ends up not playing after less than 6mo. Note: this doesn't factor any extra free months the DT account might have, which many do. The fact that any backdated accounts will be locked into an already chosen Name/Race should further reduce the valuation slightly for most people. The fact that you can't simultaneously login to a character and your DT is a drastic decrease in value for some people.
Quijenoth wrote:
Honestly, I don't think the crafters need to do anything. Once more people are gathering and the auction houses become more usable, prices will naturally come down from free market competition. Another issue is trust in the currency. Once people start making more goods and services available for gold, people will be more willing to sell their materials for gold. Right now, uncertainty of the usefulness of money (and the fear of hyper inflation) makes people weary of using it, thus they want more than the raw material is really worth in order to justify the risk.
So it's easy to call foul when someone plays their 5 INT character too smart, but how about when someone plays their 30 INT wizard too dumb? I find the indignant "role not roll" players to be especially guilty of this hypocrisy, but even the most zealous min-maxing power gamers are literally incapable of properly roleplaying such a character. Unless you're going to force both ends of the spectrum to roleplay according to their stats (which is probably impossible), it seems more fair to leave INT as just a stat that affects spellcasting/knowledge checks/feat requirements and leave things like combat tactics and social acumen up to the player. If not, make this super clear to your players ahead of time and get ready to punish low INT characters for basically everything (eg. your 18 charisma is great but good luck making a diplomacy check when your vocabulary is less than a small child's).
If I have a chronicle sheet with Fullplate +2, does that in any way help me obtain Mithril Fullplate +2? Ie, 1) Can I buy the Fullplate +2 from the sheet and upgrade it later to Mithril Fullplate +2? 2) If I buy Mithril Fullplate +1 (always available) does the sheet let me upgrade it to +2 without waiting til I have 31 fame? |