Please advise on the suitability of running "Temple of Empyreal Enlightenment" for a 10 year old, in a typically adult group.
This Saturday, I have a guy bringing his 10 year old (neither of whom I've ever met and who have never before played Pathfinder, much less any other RPG) to the first campaign I will have ever GM'd.
After reading about the suicide haunt, the demon, and the finger-destroying trap, I feel nothing but repulsion at the idea of allowing this guy to show up unprepared for this module and as a mother of two grown kids, I don't know how in good conscience I can allow this. I really can't reveal the details to the father without tipping him off to the whole adventure, thereby ruining the module for him in the process (especially as a newbie). And even if I do, I can't take the risk of saying anything to him, because chances are like most parents, he'll pitch a fit and claim his child is special and 'very mature for 10' and 'sees this stuff all the time', and he knows all that already but wants to play anyway, how I just hate children if I don't let him attend.
I already committed to my group organizer to be the GM, I spent the last three weeks studying & planning, I have four other regulars signed up, and I just have no idea how on god's green earth I could edit this without gutting the whole module, and quite frankly, I don't think it's fair to the rest of us. I never would have thought I'd have to run a game for a 10 year old; we have never had kids attend before. This was supposed to be fun & productive, and now I just feel trapped in a no-win situation. What the heck do I do?