@ DoubleGold,
There are some exceptions though:
Replayable scenarios are for tiers 1-2 (though you can only replay them with multiple 1st level characters). They are also listed as "Evergreen" in the product dicription.
Core is a different version of PFS where players can only use the Core rule book and Guide to organized play. Since it is a different version you start off with a blank slate of scenarios you can play, but (just like in PFS) the same replay rules still apply. Hope that makes sense.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Definitely a great game. Thanks for running!
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Shechera cleans her blades and then slowly takes a set with her back against the wall. Gods be damned that hurt. She says holding the massive bruise that is forming from where the barbarian hit her. I could use a bit of healing if anyone has some to spare a second. Plus we should go back and see Dreng. He is a daft old bat but it wouldn't be nice to leave him out in the rain with a bottle and our story.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Sorry, I'm posting from my iPad so I can't update the map. I'm moving 30ft and using my shortsword.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Shechera rushes up to the half elf, No more spells for you, b*$@#!
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 I was confused too. I moved my icon
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 That half-elf bi$@# is mine. Shechera curses as she moves into the room, ducking behind a pillar next to Amenhote.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Shoot! I should have waited until after Taliesin!
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Easier said that done! Shechera snarls as lashes out at the barbarian with both swords. I could use some healing up hear! One more hit like that and I'd done!
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Shercher leads the way out, swords in hand. She moves slowly ahead of the rest, with out a light source to see if she can tell who is out there.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 I think we found our prize friends. Though its about this time that the floor usually falls out from underneath your feet. Shechera will quickly, but carefully start collecting all the documents and storing them in her pack, probably using a book or two off the shelves to make sure they don't wrinkle.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Shechera moves slowly into the room keeping en eye out for danger.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 ... OK, I guess that is kind of interesting. Shechera mutters as the door opens up. With both blades drawn she moves down the tunnel into the secret library.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 You guys seem to be playing it fast and loose with the meaning of 'Interesting'. I'd hardly call a missing crew and a bit of chalk interesting. Shechera says dryly
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Oggo, it is then. It looks like this is her shrine. Shechera whispers as she moves over to one of the shrines.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Lets try and avoid being noticed this time. I'd prefer to not have to knock the faith out of another cleric. Shechera whispers as she moves slowly down the stairs.
I can't mover her on the map, I think its locked.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Can we just duck under it?
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Yeah, it makes sense now. The guy wouldn't have guessed that we would have already figured out the name was for one of the fallen.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Note said "you’ll want to investigate at the Wall of Names at the Society Grand Lodge" so I figured we were heading back to the wall.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Yup, back to the wall. Shechera says as she pulls her hood back up and head out into the rain again.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Round and round we go, were we stop nobody knows.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Shechera will move over and open the double doors to the left, keeping one sword in hand.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Shechera, caught by suppries by the sudded apperance of the bugs finally figure out what is going on and rushes towards the bug with the reddish carapaces, drawing her swords as she moves. coming up to the monster she stoops down and brings one of her blades up in and an arching uppercut.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Shechera moves towards the double doors to the right and listens at them for signs of movement on the other side.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Shechera will take a look around before knocking on the door.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Shechera remains silent, as she thoughts are still on the poor cleric who has lost her path.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Poor Girl. I was in pretty much the same place a year ago. Shechera shakes her head and goes to join up with the others. So what did we find? Anything good?
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Onyeka! Please, why don't you com with us? We're Pathfinders and we're investigating a mystery we came across in a secret room in the basement of an inn! A good mystery and a little excitement would be good for you. The Pathfinders are always looking for adventurers and its a great way to see the world and a great way to find yourself.
If she still days no:
I know you probably feel overwhelmed but trust me its going to get better. If you need time to think things over, you can go to the Wounded Wisp. We'll make our way back there eventually and we'll talk some more OK? FYI I've already called dibs on "Onyeka" as my next PFS character.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 When fate slams a door it opens a window. Shechrea offers helpfully, though she can't believes she's actually used such a corny line.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Sorry about the knock on the head. Shechera says reassuringly as she helps the woman up. What's you name? I'm Shechera. We all have times when we loose faith, times when life knocks us on our a$$ and we don't know how we're going to get by. Luckily, it gets better. No matter what happens you can always pick yourself back up and try again.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 I'm not going to! I"m just going to knock her out so we can take her to the authorities. I could use a hand though!
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Seeing that combat is unavoidable Shechers curses under breath and charges. Drawing both of her swords and she runs she launches herself at the cleric, bringing the pommel down hard onto the woman's helmet.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Please! Calm down! Shechera pleads. If you attack us we will have to take you to the authorities and you will have to explain your actions to your superiors at the temple!
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Lu, lower your weapon. We are visitors to this sacred place there is no need for violence or rash actions. Shechera says as she motions to Lu to lower her bow.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Lu! What is going on? What happened?!?! We really mean no harm! Please, hear us out! Shecher calls in to the fog as she moves forward towards the cleric hands still out to show she has not weapons out.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 My Friend speaks true! We are here on a quest for information and nothing more. We mean you and this site no harm and will leave things exactly as we found them. Shechera says as she holds her hands open and out the side to show she has no weapons out.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 She's the goddess of redemption isn't she! You'll be fine. Shechera says as she heads of swiftly with Taliesin towards the sourse of the noise.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Well, we're doomed. Shechera mutters under her breath. Taking command of the situation he pulls everyone in and quietly goes of her her plan. Pan, Amenhotep get in there and look around. Try and find our clues. Colt you stay with them, keep and eye of for them. Looks like Lu's going to try and lure who ever it is away. Taliesin you're with me. Lets try and head off who ever is coming and lead them towards Lu.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Heave!
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 After this can we go back to the Whisp? I could really use another ale. Lu, any chance yo want to let me use that hunk of steal on your back to try and pry this open? Shechera asks pointing to Lu's bastard sword
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 [ooc]Can't get to map atm.[ooc]
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Shechera will inspect the plates as well.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Shechera will go fetch Amenhotep's backpack and bring it across. I don't care either way really but I'm not too sure we'll be allowed to go digging up any stonemasons. I say we go let Dreng know what we've found before anything. He might be able to gives us a info. For all we know the old bat knew Aldophus and/or Eylesia.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Disgusting, thats what. Shechera says as she tries to clean herself off.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 I forgot to add +2 to my attack and damage rolls. So that's 25 to hit for 12 damage.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Gross! I'm starting to thin he museum was better that this place! Shechera exclaims as she moves on to the next monster. Reversing her grip on the sword in her right hand she slices upwards in an upercut type motions trying to catch the creature in the throat.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Snarling at the beast Shechera dodges to the side, making two quick slices with her swords as she moves.
Slayer 2
Defense: AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1 Offense: Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8 Id rather not pretend to be in "some misty museum". The last one I was in was a little too real for my taste. I'm good with taking the front like with you, Lu. Ha! Rhyme! Chuckles Shechera as she draws both her short swords and move forward slowly. Lets see what little critters Pan has stirred up. |
