Anevia Tirablade

Shechera's page

99 posts. Organized Play character for Evan Whitefield.


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The Exchange

Yup, I forgot that the trait PDF is legal as well.

The Exchange

@ DoubleGold,
Unfortunately Core does not let you relay as often as possible. You can play a normal scenarios once in PFS and once in core, that's it.

There are some exceptions though:
Since this is a replayable (or "Evergreen") scenario you can play this one as many times as you want with different first level characters. You can also play it once in PFS and once in core with 2nd level characters. This is due to the way the scenarios was written and developed and has nothing to do with whether it is run as PFS or Core.

Replayable scenarios are for tiers 1-2 (though you can only replay them with multiple 1st level characters). They are also listed as "Evergreen" in the product dicription.
see HERE

Core is a different version of PFS where players can only use the Core rule book and Guide to organized play. Since it is a different version you start off with a blank slate of scenarios you can play, but (just like in PFS) the same replay rules still apply.

Hope that makes sense.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Definitely a great game. Thanks for running!

The Exchange

Highly recommend this! Just finished this scenario with this GM and had a great game.

If you are still looking for players tomorrow count me in.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shechera cleans her blades and then slowly takes a set with her back against the wall. Gods be damned that hurt. She says holding the massive bruise that is forming from where the barbarian hit her. I could use a bit of healing if anyone has some to spare a second. Plus we should go back and see Dreng. He is a daft old bat but it wouldn't be nice to leave him out in the rain with a bottle and our story.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Sorry, I'm posting from my iPad so I can't update the map. I'm moving 30ft and using my shortsword.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shechera rushes up to the half elf, No more spells for you, b*$@#!
Attack: 1d20 + 8 + 2 + 1 ⇒ (11) + 8 + 2 + 1 = 22
Damage: 1d6 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

I was confused too. I moved my icon

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

That half-elf bi$@# is mine. Shechera curses as she moves into the room, ducking behind a pillar next to Amenhote.
Studied target, move 30ft

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shoot! I should have waited until after Taliesin!
@Taliesin,
The Banner is always active though so I still get +1 to hit +1 to damage right? Also I don't have a move since I full attacked, I could 5ft step but Colt is in the way. And since a 5ft step is not an actual action I can't ready it.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Easier said that done! Shechera snarls as lashes out at the barbarian with both swords. I could use some healing up hear! One more hit like that and I'd done!
Attack 1: 1d20 + 6 ⇒ (13) + 6 = 19
Damage 1: 1d6 + 4 ⇒ (3) + 4 = 7
Attack 2: 1d20 + 6 ⇒ (8) + 6 = 14
Damage 2: 1d6 + 4 ⇒ (6) + 4 = 10

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shercher leads the way out, swords in hand. She moves slowly ahead of the rest, with out a light source to see if she can tell who is out there.
Stealth: 1d20 + 7 ⇒ (6) + 7 = 13
Perception: 1d20 + 5 ⇒ (5) + 5 = 10

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

I think we found our prize friends. Though its about this time that the floor usually falls out from underneath your feet. Shechera will quickly, but carefully start collecting all the documents and storing them in her pack, probably using a book or two off the shelves to make sure they don't wrinkle.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shechera moves slowly into the room keeping en eye out for danger.
Perception: 1d20 + 5 ⇒ (9) + 5 = 14
She starts looking through the desk.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

... OK, I guess that is kind of interesting. Shechera mutters as the door opens up. With both blades drawn she moves down the tunnel into the secret library.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

You guys seem to be playing it fast and loose with the meaning of 'Interesting'. I'd hardly call a missing crew and a bit of chalk interesting. Shechera says dryly

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Oggo, it is then. It looks like this is her shrine. Shechera whispers as she moves over to one of the shrines.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Lets try and avoid being noticed this time. I'd prefer to not have to knock the faith out of another cleric. Shechera whispers as she moves slowly down the stairs.
Stealth: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 5 ⇒ (16) + 5 = 21

I can't mover her on the map, I think its locked.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Can we just duck under it?

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Yeah, it makes sense now. The guy wouldn't have guessed that we would have already figured out the name was for one of the fallen.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Note said "you’ll want to investigate at the Wall of Names at the Society Grand Lodge" so I figured we were heading back to the wall.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Yup, back to the wall. Shechera says as she pulls her hood back up and head out into the rain again.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Round and round we go, were we stop nobody knows.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shechera will move over and open the double doors to the left, keeping one sword in hand.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shechera, caught by suppries by the sudded apperance of the bugs finally figure out what is going on and rushes towards the bug with the reddish carapaces, drawing her swords as she moves. coming up to the monster she stoops down and brings one of her blades up in and an arching uppercut.
Attack: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Damage: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shechera moves towards the double doors to the right and listens at them for signs of movement on the other side.
Perception: 1d20 + 5 ⇒ (6) + 5 = 11

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shechera will take a look around before knocking on the door.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shechera remains silent, as she thoughts are still on the poor cleric who has lost her path.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Poor Girl. I was in pretty much the same place a year ago. Shechera shakes her head and goes to join up with the others. So what did we find? Anything good?

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Onyeka! Please, why don't you com with us? We're Pathfinders and we're investigating a mystery we came across in a secret room in the basement of an inn! A good mystery and a little excitement would be good for you. The Pathfinders are always looking for adventurers and its a great way to see the world and a great way to find yourself.
Diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21

If she still days no:

I know you probably feel overwhelmed but trust me its going to get better. If you need time to think things over, you can go to the Wounded Wisp. We'll make our way back there eventually and we'll talk some more OK?

FYI I've already called dibs on "Onyeka" as my next PFS character.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

When fate slams a door it opens a window. Shechrea offers helpfully, though she can't believes she's actually used such a corny line.
You want to got get a drink? I find a good beer helps you sort out your head better than just about anything else.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Sorry about the knock on the head. Shechera says reassuringly as she helps the woman up. What's you name? I'm Shechera. We all have times when we loose faith, times when life knocks us on our a$$ and we don't know how we're going to get by. Luckily, it gets better. No matter what happens you can always pick yourself back up and try again.
Diplomacy aid: 1d20 + 6 ⇒ (10) + 6 = 16

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

I'm not going to! I"m just going to knock her out so we can take her to the authorities. I could use a hand though!
@Taliesin
is that your full turn?
Looks like we're waiting on actions from Lu and Pan right?

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Seeing that combat is unavoidable Shechers curses under breath and charges. Drawing both of her swords and she runs she launches herself at the cleric, bringing the pommel down hard onto the woman's helmet.
Mwk Shortsword w/ Studied, charge, and non-lethal
Attack: 1d20 + 8 + 1 + 2 - 4 ⇒ (10) + 8 + 1 + 2 - 4 = 17
Damage: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11 non-leathal

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Please! Calm down! Shechera pleads. If you attack us we will have to take you to the authorities and you will have to explain your actions to your superiors at the temple!

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Lu, lower your weapon. We are visitors to this sacred place there is no need for violence or rash actions. Shechera says as she motions to Lu to lower her bow.
Looking back to the cleric she looks the woman in the eye and speak in a calm soothing tone. Peace Friend. Please, let us all take a deep breath and calm down. All of us are just trying to do our jobs. My friends and I are here to solve a mystery and you are here to protect these crypts from desecration. There is no reason we can not both accomplish our tasks and part as friends.
Diplomacy: 1d20 + 6 ⇒ (2) + 6 = 8
Move action to study the cleric
Sense Motives: 1d20 + 1 ⇒ (1) + 1 = 2
Really don't want to have to fight this woman so shirt reroll:
Diplomacy: 1d20 + 6 + 3 ⇒ (7) + 6 + 3 = 16
COME ON!

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Lu! What is going on? What happened?!?! We really mean no harm! Please, hear us out! Shecher calls in to the fog as she moves forward towards the cleric hands still out to show she has not weapons out.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

My Friend speaks true! We are here on a quest for information and nothing more. We mean you and this site no harm and will leave things exactly as we found them. Shechera says as she holds her hands open and out the side to show she has no weapons out.
Diplomacy Aid: 1d20 + 6 ⇒ (7) + 6 = 13

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

She's the goddess of redemption isn't she! You'll be fine. Shechera says as she heads of swiftly with Taliesin towards the sourse of the noise.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Well, we're doomed. Shechera mutters under her breath. Taking command of the situation he pulls everyone in and quietly goes of her her plan. Pan, Amenhotep get in there and look around. Try and find our clues. Colt you stay with them, keep and eye of for them. Looks like Lu's going to try and lure who ever it is away. Taliesin you're with me. Lets try and head off who ever is coming and lead them towards Lu.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Heave!
Str: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

After this can we go back to the Whisp? I could really use another ale. Lu, any chance yo want to let me use that hunk of steal on your back to try and pry this open? Shechera asks pointing to Lu's bastard sword

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

[ooc]Can't get to map atm.[ooc]
Shechera will look around a the nearby tomb for any of the three names from the wall.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shechera will inspect the plates as well.
Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Well, they are each a year apart... Two of them have numbers in them... Clamp. Thorne. Cask. Mail...The first letter of each line is F.T.B.F.S.S... Shechera quietly ponders for a moment. Yeah, I've got nothing. We should at least jot all this down. Maybe the'll match up with something at the cemetery.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Shechera will go fetch Amenhotep's backpack and bring it across. I don't care either way really but I'm not too sure we'll be allowed to go digging up any stonemasons. I say we go let Dreng know what we've found before anything. He might be able to gives us a info. For all we know the old bat knew Aldophus and/or Eylesia.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Disgusting, thats what. Shechera says as she tries to clean herself off.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

I forgot to add +2 to my attack and damage rolls. So that's 25 to hit for 12 damage.

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Gross! I'm starting to thin he museum was better that this place! Shechera exclaims as she moves on to the next monster. Reversing her grip on the sword in her right hand she slices upwards in an upercut type motions trying to catch the creature in the throat.
Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d6 + 4 ⇒ (6) + 4 = 10

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Snarling at the beast Shechera dodges to the side, making two quick slices with her swords as she moves.
5 ft step, Full attack with TWF
Attack 1: 1d20 + 6 ⇒ (20) + 6 = 26 Possible Crit!
Damage 1: 1d6 + 4 ⇒ (6) + 4 = 10
Attack 2: 1d20 + 6 ⇒ (3) + 6 = 9
Damage 2: 1d6 + 4 ⇒ (5) + 4 = 9
Confirm:
Attack 1: 1d20 + 6 ⇒ (4) + 6 = 10 Oh well :(
Damage 1: 1d6 + 4 ⇒ (1) + 4 = 5

The Exchange

Slayer 2
Defense:
AC 16 Tch 12, FF 14, CMD 18, hp 12 /20, Fort +6, Ref +6, Will +1
Offense:
Init: +2; Spd 30; CMB: +6; 2 Shortswords +6 (1d6 +4/ 19-20); 1 Shortsword +8 (1d6+4/ 19-20); Studied Target: +1 on attack and damage; Move Action
Skills:
Bluff +5; Climb +8; Diplomacy +6; Intimidate +5; Perception +5; Stealth +7; Survival +5; Swim+8

Id rather not pretend to be in "some misty museum". The last one I was in was a little too real for my taste. I'm good with taking the front like with you, Lu. Ha! Rhyme! Chuckles Shechera as she draws both her short swords and move forward slowly. Lets see what little critters Pan has stirred up.