Faxon

Shar-Lyn the wanderer's page

59 posts. Organized Play character for Shalin.


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Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

come friends, let us end the troubles these Apsis' have caused us!

If the rest of the party is crowded around the doorway then shar-lyn will start his bardic performance. If they are holding back then he'll cast grease over the entry squares dc 14.

In either case he'll also have his whip ready.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

no worries, hope the expedition went well...

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

sorril aid diplomacy: 1d20 ⇒ 14
diplomacy: 1d20 + 11 ⇒ (7) + 11 = 18
using inner light +4 to dip test applicable after roll. Giving me 24 before additional aid's

Seeing the moment to avoid bloodshed, Shar-Lyn calls out to the Kobold leader.

Let us cease this violence and find a peaceful way to end this!

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

sorry for missing a load folks - looks like all has been in hand.

Friends, this is the moment of glory! Open your hearts and minds so that we may shine the light of the society over this dark place!

Shar-Lyn breaks into song, inspiring and supporting his comrades. as he steps forward he readies his longsword for the coming bloodshed.

everyone's inspired as well as flagged. +2 hit/dam if within 30' of me.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Hey peribras, thanks for the suggestion. Would go well with my buffing focus.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

dip sorril aid : 1d20 + 3 ⇒ (13) + 3 = 16
dip re apsis: 1d20 + 11 ⇒ (2) + 11 = 13

dip sorril aid : 1d20 + 3 ⇒ (11) + 3 = 14
dip re kobolds: 1d20 + 11 ⇒ (4) + 11 = 15

Shar-lyn seems a little down cast that Nemesis knows a lot more about what's going on than him...

it would be good if we can pacify the Kobolds, rather than simply slaughtering them... With this golden guardian, we must focus on finding the weapon - I'm sure it's out there and with that, we will prevail!

otherwise good to go.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Shar-Lyn keeps his song going meanwhile he moves closer to the thug on the ground and slings a javelin at him.
assuming i can stand under the tree house and therefore have clear LOS

javelin: 1d20 + 5 ⇒ (19) + 5 = 24
dam: 1d6 + 5 ⇒ (4) + 5 = 9
flag and song included. 2 rounds of bardic music used

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

hi folks, i'm away camping. Not sure what signal will be like and unlikely to be able to edit maps. back to normal sunday evening.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Shar-Lyn's with eyes aflame at the sight of the senseless devastation caused strides onto the field, readying a javelin. Meanwhile he breaks into song to inspire and support his comrades.

move to behind tree (maybe granting cover?), starting bardic performance. all those within 30' now on +2/+2

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Phew, well done guys. we made it!

Shar-Lyn slowly unwinds on their way back to the village, only to go back on alert at the sight of the devestation. Sword in hand he goes to investigate.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

great, thanks Beckett...

swim: 1d20 + 2 ⇒ (1) + 2 = 3 figuring other folk have good acrobatics scores...
ranged: 1d20 + 4 ⇒ (13) + 4 = 17
round 6 can cast grease on someone to give +10 on escape artist - Tholand think you're the only one with it?
attack: 1d20 + 6 ⇒ (6) + 6 = 12
str: 1d20 + 3 ⇒ (10) + 3 = 13

remember to include +1 from flag bearer for the attack rolls
well that is a collection of un-helpful rolls :-( hopefully i can help tholand with escape artist if he wants to do that...

Shar-Lyn crashes through the jungle, ducking when he should jump, climbing when he should swim and generally being totally useless...

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

slight confusion. I thought we'd established that it was only worth doing 1 interference thing per round. I thought i therefore did not cast grease in the first 'round'. In the second round, having established the above, I then didn't read peribas' post clearly enough and cast grease on top of the tree. My mistake.

Seeing the success that the spells are having at slowing the aspis' down,and not being able to out do his companions, Shar-lyn summons another pool of apsis marinade to prepare them for supper. grease dc14

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

whose action are we waiting for?

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

I can't do survival so might as well cast grease dc 14 we can save the tree's for later....

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Make haste friends, thats a lot of teeth in there!

acrobatics: 1d20 + 5 ⇒ (3) + 5 = 8

is there any advantage in us casting two lots of grease in one 'round'? if yes then Shar-Lyn casts it on the aspis too dc14. if not then he waits til next segement...

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

what do we think of growing a full size oak tree right in rex's path. That's gotta be some sort of obstacle, right?

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Shar-lyn can't speak draconic, so there was never a diplomatic option... Don't forget the flag bearer bonus guys +1/1 hit and damage.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16
Van Potter wrote:
"So, we gonna burn these ants or what?" The gnome asks, making his choice of action obvious.

description is of a corpse, so yeah lets burn them. Also from a metagame perspective not the recorded number of delays at the top of the page...

Yes, my friend i think we need to keep moving. Afterall we must remember this is a race against the aspis, one in which they already have a head start!

Shar-Lyn rummages around in his pack and readies an acid flask in case the party firestarters are not enough.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

can we do something with knotted ropes which makes it easier? That said happy to go long way if others want...

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

but he sure is good at hitting things! ;-)

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

who amongst us knows their way through these foreign lands? Whom ever takes the lead pleas use this map from the Grippli people, I'm sure it will help.

survival aid another : 1d20 - 1 ⇒ (15) - 1 = 14

map adds +2 to whoever thinks they've got the best chance of making the roll...

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

yeah, sorry to cause confusion. Just seeing if a roll would reveal more info.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

fine. Seems in keeping story wise. Also forgot to post a dip roll to see if I can get them to spill some beans. Here's a roll.

sorril aid another diplomacy : 1d20 ⇒ 19
diplomacy: 1d20 + 11 ⇒ (2) + 11 = 13

with sorril aiding and using my trait for +4 applicable after roll. That takes me to 19, might need a few more aids to get them to spill the beans....

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Shar-lyn nods, and tries to follow the societal signals for openness and appreciation. At the mention of a map.

thank you wise ones, I am sure that this map and the wisdom it shows will be of help to us.

pays 50gp for the map.

we would wish to form bonds of friendship, that we may aid you, and be honoured with the tales of struggle - forming bonds of kinship amongst our people's. Can you tell us how we may be able to aid you?

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

greetings wise ones, we are travellers from afar. Dedicated to peace and justice. The Pathfinder Society we represent. My name is Shar-lynx and honoured am I to walk with these companions.

I am sure we can complete your task, and I am also sure that we of the society would make better trade companions than the Aspis' who you have already met.

Could you give us a map, tell us more about the lands we must travel through, and as my friend Van Porter asks what dangers we might face?

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

it's true, there were a lot of kobolds. But Tholand is right, we must focus on th good we and the society has achieved. We did well rescuing the miners and leading peopl to see the dark that is within aspis. I'm sure we'll have another chance today todo some good. These people seen friendly I'm sure we can improve ties between the society and them to everyone's benefit...

Shar-Lyns mood, sunny as ever is open and expansive today. In his spare time he sings and harmonises w sorril (and anyone else who wants to)

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Yep. Defeated aspis member for me too please.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

I thought it went ok. TBH I've only played half a dozen PFS scenarios (all low level) and they all seem quite easy.

Just finished one where I don't think we took a single point of damage in the whole scenario - and we weren't a super over powered party! So actually the kobold fight at the end was not too bad...

Otherwise you, Beckett, kept things moving, we interacted with the environment and each other a bit. Definitely good enough. Thanks for the time and energy required to run these things...

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

good going gang!

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Not levelling

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Seeing nemesis safe from harm, Shar-lyn turns his attention once more to the enemy. Dodging around the sacrificial table he joins his companions surrounding the Kobold.

come, friends, let us finish this!

sword: 1d20 + 6 ⇒ (8) + 6 = 14
dam: 1d8 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

@ Beckett, re: HP thanks that's what i figured, but wanted to check. re: hands, that's what tails are for... Shar-Lyn keeps hold of his sword in his tail for the moment it takes to wave his wand.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

wow! epic rolling!

Shar-Lyn hears and almost feels Nemesis' scream as she is engulfed in the Kobolds flames. Nemesis! Hold on...

He sprints across the room, with a deft flick of his wrist his healing wand is in hand and he knells beside the fiery priestess.

Come back, don't let go into the flames just yet...

CLW: 1d8 + 1 ⇒ (1) + 1 = 2

more epic rolling ;-) but at least it gets you back on your feet...

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

ref: 1d20 + 4 ⇒ (20) + 4 = 24

Shar-Lyn's heart pumps with pride as he see's his companions fight their way through the Kobold 'horde'.

The blast of flames brings a grunt and a grimace from him. My father blazed with fires brighter than you can ever imagine, you'll have to do more than that to stop me!

made save and fire resist 5, means 2-3 damage (do we round up or down?)

His pleasure is short lived however as he see's Nemesis burning. In an instant the tenor of his song changes and Nemesis feels a surge of hope. Incanto escapus

saving finale, re-roll that save nemesis (in another game someone just helped me, hope i can return the favour!)

Will hold actual action to see if Nemesis is ok or needs healing...

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Moved thoril and CA, hopefully to right place. don't forget to include the +2 hit/dam from flag and song...

Shar-Lyn's look of delight turns to grim determination as he moves in to engage one of the Kobolds.

Let's keep these people safe. For the society!

hit: 1d20 + 7 ⇒ (4) + 7 = 11
dam: 1d8 + 5 ⇒ (7) + 5 = 12

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Just to be clear, i was starting my bardic performance as well as simply walking into the room - that said i feel kind james bond just rocking up into the middle of a crowded room... ps any effect on the demoralised miners? Also i think the idea was Thoril was in position before i entered the room...

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Shar-Lyn nods at Perbras suggestion. although he waits for every one to be in position before walking into the chamber

Yes, i can go in the middle, and encourage both flanks and maybe even wake the prisoners up. A few Kobolds shouldn't be too much bother - although maybe whatever they're sacrificing too will appear and make things more interesting maybe a new addition to your slayer catalogue Thoril...

Shar-Lyn unfurls his flag, clears his throat and marches into the face of danger for the sake of innocents - living the dream! although they are only kobolds so it's not like he's facing mortal peril ;-)

singing Come, rise up - don't let shackles and dismay bind you. Come, rise up - the Society is here to find you! Come, rise up - fight for right, and life anew!!

Flag bearer and inspire courage. everyone within 30' gets +2 hit and damage. And let's see if the prisoners come to life, sing check if some kind of skill roll is required.

sing: 1d20 + 8 ⇒ (15) + 8 = 23

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

perception 1: 1d20 + 6 ⇒ (11) + 6 = 17
perception 1-sorril: 1d20 + 10 ⇒ (12) + 10 = 22
perception 2: 1d20 + 6 ⇒ (10) + 6 = 16
perception 2-sorril: 1d20 + 10 ⇒ (11) + 10 = 21
will: 1d20 + 1 ⇒ (5) + 1 = 6

Sorril reports that the temple is not much further on, we're nearly there my friends! once we take the leap that is...

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Shar-Lyn takes a bit of time to look over the magical armour take 20 to ID He asks if anyone wants the cure potions, offering them first to those who can't cast their own healing spells.

If no one else wants to he'll help the young woman and comfort her as much as he is able.

When they reach the bridge, he sends Sorril flying across to see what's on the other side.

sorril stealth: 1d20 + 18 ⇒ (20) + 18 = 38
sorril perception: 1d20 + 10 ⇒ (6) + 10 = 16

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Now, now, no need to be rude. Shar-Lyn chuckles Although fair point as i clearly wasn't listening!

The tiefling moves forward whilst his tail whips round to his pack pulling forth a javelin which he casts at the flying plant thing.

javelin: 1d20 + 4 ⇒ (15) + 4 = 19
dam: 1d6 + 4 ⇒ (3) + 4 = 7

don't forget to include the +1 to hit and dam if you're within 30' of me.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Good thing you're with us Peribras, I'd never have known what those plants were. Is there a way we can get around them?

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

here my friend, let me help you. Shar-Lyn invokes the healing energies within his wand and helps Ol' Shuck.

I know little of this region or these beasts, Nemesis sounds like she has the right of it, desperation drives life in strange directions... and probably it did not realise how dangerous we are. Any how's on we go, yes?

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

fellows, do any of you need healing? I can help....

Shar lyn offers his wand to any who need it.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

sorry, is that a joke?

Shar-lyn gasps w pain at the savage attack. Once combat is over he pulls out his wand and heals himself.

running w the 5.5 clw rule? In which case he uses 2 charges. Ps sorry to hear your still feeling rough Beckett.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

golden gods and organised kobolds! I wonder what mischief is afoot? Surely this organisation is the cause and reason for the aggression and kidnappings.

Shar-Lyn unfurls his flag and takes a swipe at the feline beastie.

sword: 1d20 + 6 ⇒ (1) + 6 = 7

dam: 1d8 + 4 ⇒ (7) + 4 = 11

avast no feasting on my friends!

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

breathern, our first combat together. Blades sung, bolts smashed, glory achieved, well done!

Immediately after the combat he sends Sorril into the air, to scout the immediate (1 mile) radius and check there are no other threats on the horizon.

Shar-Lyn shares the concern for the miners, but doensn't really know how to help. He smiles as he see's Nemesis tending to the wounded. I knew there would be care, concern even love inside that smoldering heart. Look at the way she tends to those in need... ahh.
He does however see an opening when Nemesis starts trying diplomacising.

Yes, she is right, we have come here to help you. And we will go and rescue your fellows too. What can you tell us of the kobolds and their raiding?

survival aid another: 1d20 - 1 ⇒ (11) - 1 = 10
aid sorril (familiar) perception: 1d20 + 6 ⇒ (8) + 6 = 14
sorril perception: 1d20 + 10 ⇒ (4) + 10 = 14
sorril (familiar) aid diplomacy: 1d20 ⇒ 1
diplomacy: 1d20 + 11 ⇒ (19) + 11 = 30

so that means successfully aided a survival check, a dc 16 total for perception w sorril and 30 for diplomacy.

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

dude, i'm rooting for you. i hope you've got more tricks than just punching people, have you seen the size of his axe? ;-)

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Sorry for delay folks, although I'm also happy to see how fast we're going. will make sure i check every day...

Shar-Lyn seems to be enjoying the heat - despite his tiredness.

You know, in a funny way this place reminds me of my child-hood. Heat, horror, violence. I pray we can do some good here, just as the Pathfinders brought peace, on the edge of a blade, to my home.

Upon coming to the mine site Shar-Lyn whispers to Sorril the tiny thrush that accompanies him.

what do you see Sorril?

perception: 1d20 + 4 ⇒ (3) + 4 = 7
perception sorril (familiar): 1d20 + 10 ⇒ (4) + 10 = 14

Neither Sorril or Shar-Lyn notice much, until the undead pull their attention. Shar-Lyn pulls a mace from his belt, unfurls his flag and attacks the Undead.

Thanks for the warning Nemesis, I wouldn't have known that. Comrades to battle!

light mace: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d6 + 4 ⇒ (6) + 4 = 10

Flagbearer feat all allies within 30' get +1 hit and damage - morale bonus

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

Shar-Lyn has been watching and listening to his new found friends. Heart thumping at moments of tension and elation at the displays of skill and strength.

He steps forward;

So, maybe you see it as my friend says, we have diverse skills and talents. We come here to find Sharrowsmith and rectify any damage done. Out in the Jungle we do need strength, but at times we may need to negotiate with locals too. I'm sure that our team can perform both roles.

It is clear that comrade Valacosti cares about these lands and wants the situation to improve. Mayhaps we can work together to improve things here. Either by sharing information or travelling into the Jungle together? He looks openly and candidly at Valacosti at this point, no sarcasm present in his hopeful smile.

Whilst Shar-Lyn speaks his Thrush sings a quiet song that communicates peace and understanding.

thrush aid another dip check: 1d20 ⇒ 8

oh well thrush didn't help. using inner beauty trait for +4 to roll

diplomacy: 1d20 + 14 ⇒ (17) + 14 = 31

huzzah! hope that helps our cause!!

Grand Lodge

Male Tiefling Bard 2 15/15 HP AC 17 FF15 T12 | F2 R4 W1 | Init +2 Per +6 Stealth +5 Longsword +6 D8+4 * CMB +4 CMD 16

great lets keep the momentum going.

also a couple of people mention faction journals, colour me new, but where do i find them?