| Shane H |
Haavard wrote:
"I think the general consensus on converting Classic D&D characters to 3.5 is that you divide all levels above 10th by 2, so a 36th level character in classic would become a 23rd level character in 3.5."
Though I lean toward "keep it simple" in Mystara 3e conversion discussions, I feel that "36 levels" is an icon of Mystara. I feel that, at least for official NPCS, that it is most fitting to for one 0e class level to equal one 3.5e character level. This would result in having to select a whole bunch of feats and spells to fill out the NPCs' stats, but this is also true of other worlds' NPCs that were converted, such as Elminster. Since the 3.5e DMG (unlike the 3.0 DMG) includes epic-level progressions it is part of the core rules.
Even though the "2.5e" Players/DMs Options series clearly laid out class progressions up to level 40, the 36-level progression of the 0e Mystara Reality was smooshed into 20 levels in the official 2e Mystara Reality (the one seen in the AD&D Mystara products such as the Karameikos and Glantri boxed sets and the later almanacs). Though the official 2e Reality is this way doesn't mean the 3e Mystara Reality must be. There would likely be other differences between the two realities, such as how 2e Mystara is a part of the Great Wheel and Spelljammer cosmology (some Immortals were mentioned in a 2e book about celestials...I forget the title...and the First Quest boxed set reportedly has a a Spelljammer tie-in for Karameikos), while in any official 3e Mystara Reality, it would likely have its own cosmology based on the Gold Box and WotI boxed sets (though any useful 2e Mystara bits could be merged in too).