Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Barry watches the two halflings do amazing work on the.... construct? While very surprised when the thing stops moving without actually being damaged, he doesn't really understand it or it's importance. "Great! Not sure what that thing does, but we were searching for records. Maybe somebody kept a log here, people hurt, sicknesses, anything strange? They couldn't have recorded a major attack that killed everyone, but that would've less traces that we've not found. And if something just walked in here and charmed everyone at once, well, they'll be back and we'll join the colonists. But I'm betting that whatever happened it took time and somebody must have recorded a clue!" With that Barry starts searching the desks, shelves, etc. for any sort of records. Mostly a rant since he's feeling a bit useless. Way to go Merrian! Does she know that it might have recorded data? Or does that take another roll? Perception for searching: 1d20 + 10 ⇒ (15) + 10 = 25
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
How about just shutting it off for now? Merrian has DD+10 with masterwork tools and Shannon has DD+7 with regular thieves tools. (Roll to aid?) "Is there some way to shut that thing off without destroying it? It might have useful information in it somehow. It might be tied to whatever happened to the people here!"
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
When applicable if Sea Ranger has it.... Barry runs up, slinging his pack off of his shoulders. He grabs the coil of rope and tries to help Sea Ranger secure the.... thing. "I've got some rope here."
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Barry hears the words from Shannon and rushes up the stairs. "Grab it Ranger! I'm going to try to give it a tumble!" Calling on his spirit Barry calls a blast of water to try and tumble the creature. Casting Hydraulic Push to try and tip the thing off of its feet. I know it will be hard since the thing has extra feet, but size also affects it, right? Bull Rush: 1d20 + 1 + 3 ⇒ (4) + 1 + 3 = 8 And it soaks it, if that matters.... Well, it got wet! :-P
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Looks like it. At least for now.
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Know-Arcana: 1d20 + 6 ⇒ (6) + 6 = 12 Even if I could see it, since I'm still down stairs, I doubt thaqt'd give me a clue what it is! "What was that!?! Merrian! It's going out the (whichever side of the building, left/right/back) window. Stay clear of it, but if you spot what direction it runs? Weird looking thing!
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
He's bluffing himself into thinking that he's stealthy! Now you should make a perception check to see yourself....
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Since Barry is over at the door and not moving toward the stairs I'll pass on the roll, and I'll get Shannon to post, hopefully this evening. She and Sea Ranger were heading toward the stairs.
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
When Barry notices the movement above he quickly scans for an exit. Is there a window? He turns away from, whatever it might be, and notices Merrian at the doorway. He steps toward her and whispers, "Something watching us above. Can you go back outside and watch. Something may run and it might be important to see where it goes. Stay safe though...."
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Barry walks in to the large building again, looking around a little bit surprised at the detail. A lot of effort had been put in to building this when there were still homes needing to be built. If there had still been people living in the tents.... "There should be some records of who lived in each of the buildings, and whatever they were working on. And maybe they kept a log of events, sickness, injury and the like." Taking time to search carefully. Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Seeing only animal tracks finally convinces Barry that the village is abandoned. Now they need to see if there is any explanation before they head to the alternate landing point to meet with the ship and report. "Let's do a deeper search of the Government building, then look for any food and supplies. I doubt there's anything of interest in the tents or personal quarters, but we probably should glance in each before we leave." Anything that looks like a food storage building, forge, barracks, etc? Rather than just a house....
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Barry glances at the document, obviously confused. "Why would the charter be stowed there? At least now we have their names, even if we don't know where they are!" Is the Government House the big building that we were just at? Moving back outside he glances around. "Before we open up more buildings should we circle the perimeter of the village looking for tracks? I can't see why they might've walked off into the woods, but if they did there should be some sign.... ?? And if not, well, we might find sign of animals or something that might be moving into and out of the village area."
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Barry nods as Sea Ranger calls his bird in and directs it up to the paper. "Good thinking! You've got that one trained well."
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Perception: 1d20 + 10 ⇒ (10) + 10 = 20
Correct. While I think there might be useful information there, I'm really looking for any reason that makes sense for why there are no bodies or any obvious notes explaining where the people went.... "I agree. There should be something to indicate what happened. A deserted village with nothing.... It's spooky!" Moving in to the house and looking around for anything of interest. Any update on posting a map? If you have a picture maybe send it to Steve and he could post it on Google drive and post a link to it?
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Barry agrees with Sea Ranger, "Right! Looks deserted and so far not even any bodies. Hopefully they'll have left some record of where, and why they moved. We need to be sure things are safe before we bring anyone else ashore." Agree. I'll open the door, but if there's no apparent danger we can all move in to search.
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Int Check: 1d20 + 1 ⇒ (10) + 1 = 11 'CROATOAN' ?? 200+ years later and we still don't know what happened there....
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Only slightly surprised that the well is fine Barry pauses at the door of the "Arkley" house. "Maybe we should have asked for the colony manifest? Better to know whose home we're intruding on. Ready weapons but stay back. We still haven't ruled out disease.... or anything I guess." Once the group is ready he tries to open the door.
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Barry steps into the building to get a good look around, then steps back out to speak to Sea Ranger. "Seems to be an office, perhaps for the leader of the expedition, or any administrative help. I'm sure we'll want to search here carefully, but I don't see anything important for now. We need to find sign of the original colonists." He glances around at the other buildings, "Let's check that well, be sure the water's not contaminated.... then go building by building. There's gotta be something." He motions for the little ladies to come closer. Is there a bucket at the well? If there is we'll get a bucket of water from it to see if it appears OK. Then on to the next closest buildings.
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Barry glances over at the tents, but continues toward the first actual building. "The tents were probably used when they first got here. They should have moved into the regular buildings now but kept them up for when new arrivals get here. Let's stay together and check." "Keep back a safe distance. If plague or such killed them we don't all want to face it." Moving up to the closest building straight in from the docks. Machete in hand.
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Barry stops when they reach the area close to the dock. Perhaps they could've just rowed to the dock and tied off there, but they were being cautious.... Noticing Merrian moving toward the village he strides after her. "Wait! There should be a village full of people here. Since there aren't even bodies we have to be cautious. As the least stealthy of us perhaps I should lead. Sea Ranger and his bird can follow about 20 feet back with each of you ladies to his sides. If I spot something I'll hold up a hand to call a halt." "That way, if I stumble across a plague infected body, or something dangerous like that, it won't wipe out the whole party...." Unless someone disagrees? Moving straight in to the first building, looking for, anything! Perception: 1d20 + 10 ⇒ (13) + 10 = 23
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
As the group moves toward the town Barry considers what he sees, what what he does not. The village looks abandoned.... "Let's stay along the beach, and toward the dock. We can approach the buildings directly from the dock area if we haven't seen anything by then." "Does anyone have training in tracking? Watch for any footprints and maybe we can get an estimate of time!?! If they hauled stuff out to the dock there should be deep tracks or maybe drag marks from heavy stuff like crates!" Barry still keeps his crossbow ready, just in case something drove the colonists away and has taken over the village.... If grass has grown since whatever happened, it isn't likely that any actual footprints would still show. But if they dragged anything heavy onto the dock there might still be marks. ?? I have Perception +10 and Survival +8 if any of those help. ??
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Barry readies his crossbow as the group moves toward the village.
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
No problem then. For now we use the theater of the mind! :) Thanks!
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Once they get the boat to the shore Barry jumps out and grabs the rail on his side. "Pull it up the beach a ways. Wouldn't want a swell to roll in, lift the boat and take it out. Later we can move it over to the dock." He glances up at Sea Ranger's bird. "I take it your bird doesn't see anything hostile? So let's spread out and move toward the village. If anybody spots a body, or anything else weird, we go slow and careful. They could all be in the buildings dead of some plague. We wouldn't want to be exposed to anything like that!" Any way you could post a map somewhere so we could see it? Or, if you could email it to Steve or me? Actually, Steve has used Google in a couple of his games and set it up so the players were able to move their own markers. What's the word on my spirit animal? Tardigarde OK? Or do I need to change it? I don't really want the octopus. The +3 to swim will only be useful for a couple of levels as I plan to take Deep Heart https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Shaman%20Deep%20Shaman at level 3.... Maybe the Sea Krait would work instead? https://aonprd.com/WizardFamiliars.aspx . I'd keep the Fort save and have a little vipar instead of a bug. :)
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Azal,
I'd lose the +2 to my Fort save but would gain +3 to my swim skill.
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Note: If Herolabs won't allow the Tardigrade, let me know what I can use. Per the Deep Shaman archetype it has to be aquatic. But it modifies it to be amphibious so I don't have to carry a jug of water around.... :)
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Odd. In real life they are an almost microscopic sea creature. The rules list it as "Giant", which is where I got the ~6" and weighing a few ounces. They are on the Archives of Nethys site under the list for familiars. For Waves (or Deep Shaman) spirit I have to have an aquatic spirit creature. (It says this in the Deep Spirit description for Deep Shaman.
It actually doesn't do much for me. Alertness if it's near me and +2 to my Fort save.... It's too slow to use it as a scout and too small and weak to use it for much of anything else.... Pepi wanted me to mention that she wants to post a follow-up in the game thread, but she wasn't feeling well yesterday. We'll try to get something done tonight, and call Karen too.
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Seeing Sea Ranger stand and finish the last creature Barry scans the area before stowing his machete. He reaches for his oar and looks again toward the beach. "Let's get ashore before more of them come along. As poorly as I did in that fight I'd prefer to not face a school of them!" Once Sea Ranger is ready, continue rowing for the shore. Targeting the south end of the beach. ??
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
After almost throwing his machete into the water while trying to attack the creature, Barry accepts that he isn't a nimble pirate and keeps in his seat. If the creature comes within range he slashes at it again, but does so poorly again as he seems more focused on staying in the boat and not dropping his weapon overboard.... Attack: 1d20 + 1 - 2 ⇒ (10) + 1 - 2 = 9 Not even going to try and stand!
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Watching the water for whatever is approaching, Barry attacks if one comes close enough. "Good point Merrian. Some times we humans forget little details like that. I'll try to do better in the future!" If the boat has oars, in oar locks I would have drawn my machete. If it just has paddles, I'll probably just be hitting with that. Should be like a club so no difference in damage.... I will be staying seated for now To Hit: 1d20 + 1 ⇒ (1) + 1 = 2 Pretty sure that's a miss....
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Barry scans in the indicated direction while maintaining his rowing. He follows Sea Ranger's lead about possibly turning the boat to avoid whatever is coming. "I'm an OK swimmer. Be ready for something coming over the side. The water here shouldn't be very deep, but you can drown in one foot if something holds your head under...." Are we using oars or paddles? Oars would be fitted to oar locks and could be handled with one hand while having a drawn weapon. Paddles would take both hands, but could be used like a long club.
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Barry chuckles at Merrian's response. "Not getting killed is pretty important. But we also need to search for any clues about what happened. We aren't seeing bodies lying around on the beach, so that's a good thing... But the buildings are still in place, so what happened to the people? Maybe they left notes. But we need to search for anything, anything that will explain what happened or where they are." "If they moved to the Northern location, the ship will be there way before us. But if they are somewhere else, we need to know where before we head north."
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
I put links on my CS for my spirit animal. Keep in mind that it is"giant size" compared to normal creatures of the species, meaning that it is about 6 inches long and would weigh a few ounces. So it would be a snack for Sea Ranger's bird....
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Once they get started Barry quietly suggests to Sea Ranger that they take it slow to maintain the watch. Besides, he sees no need to "rush" their approach to the beach. "Slow and easy. Keep watch please ladies. Hey Sea Ranger, Will your bird make a sound or something to alert you if it spots anything? It seems pretty well trained. Or is it like my little bug? A familiar type animal?" Perception: 1d20 + 10 ⇒ (9) + 10 = 19 and minus.... ?? Was there a place on the boat where packs could be tied down so they don't have to be worn? I wouldn't want to go overboard wearing my pack and all of my weapons.... I think I'd keep my machete on my belt though.
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Barry gathers his full gear with the others and heads toward the boat. Thinking ahead he stops again by Ramona, "I've three days rations in my pack. Assuming something happened to the previous group there might not be any supplies ashore. Do you know how far the second landing is? If we have to hunt for food we could be slowed making it there." Once he gets to the boat he takes a position at the oars. Assuming Sea Ranger and I will need to row? Unless they have halfling sized oars? Once we are under way, setting course to land on the south end of the beach.
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Barry glances around at the others. They had obviously been hired along for their non-colonist skills, to help the colony if any strange issues were encountered. And there seemed to be at least one. "Sea Ranger, Merrian, and Shannon. Good, let's gather our gear and get to the boat." "Miss Avanth, Will the Peregrine be staying here? If it stays we'll just go with weapons and such to search the town and the immediate area, and report back. If not we'll need to take all of our gear to cover a few days ashore." "Merrian, That's an interesting thought and a good precaution. Let's row to the left end of the beach area and beach the boat there. A short walk is better than facing a hail of arrows while we're all stuck in the boat."
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
How big is the "smaller boat"? Can the four of us handle it? Or will there be some crew to help row? (Keeping in mind that two of us are "little people"!)
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Pardon the typo....that we weren't "lucky" enough to be on
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
A little at least, in the players guide. We've joined an expedition to colonize Azlant. Page 9 mentions the previous group, that we we're "lucky" enough to be on. Since they appear to be missing, maybe they weren't lucky! Actually, there's a lot in the guide that our characters wouldn't know.... Class and level of NPC's on the ship, etc. :)
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Barry accepts the spyglass and glances through it at the shoreline. He hadn't been expecting a ceremony from the previous group of settlers, but they should have spotted the ships by now. And certainly some of them would be glad to have new faces joining them. Frontier life was hard work and extra hands were always welcome! He passes the spyglass on to the next person wanting it. "Maybe they had trouble here and moved to another location? We'll have to go ashore and see if they left word. No reason to assume disaster until we know more. Should just be a minimal team though. Don't want to risk non-combatants when swords may be needed." Standing aside to let the others speak, Barry mentally calls his spirit animal from cleaning barnacles from the hull. If they were going ashore he wouldn't want to leave it behind. He moves over to the side of the ship and waits for it to crawl up the hull to his hand, then places it in his belt pouch, safe for now.
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
Do you want us to post a signature line for the characters? Kind of a "quick reference" for things like AC, Saves, etc.? If so, please post what you would want in it and order. Kind of
Human Deep Shaman 1 | Init: +8, MAB: +1, RAB: +2 | Fort: +3, Reflex: +2, Will: +5 | HP: 9 (of 9) | AC: 15, FF: 13, T: 12 | Diplomacy: +5, Knowledge: Arcana+6, Nature+5, Perception: +10, Sense Motive: +5, Survival: +8, Swim: +5, UMD: +6 | Machette: d6+1, Light Crossbow: d8 80' 20 bolts
First!
|