Sir Torlgrith

Shakros's page

98 posts. Alias of Edgar Lamoureux.


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Reflex: 1d20 + 9 ⇒ (17) + 9 = 26

129/134HP

Being unable to see, Shakros uses a move action to draw his wand, a standard to use a charge on his Wand of Enlarge person to cast it on himself, and a swift action to give his Weapon a total of +5 keen shocking frost.


SHakros Dispels the darkness. 1d20 + 13 ⇒ (2) + 13 = 15


No, I had no intention of telling the others; why on earth would I do that?

:P Yes, I would've told the others.


Spellcasting from a scroll is still spellcasting, and can still be identified by spellcraft.

Spellcraft: 1d20 + 21 ⇒ (15) + 21 = 36

Spellcraft: 1d20 + 21 ⇒ (13) + 21 = 34

Kn:Arcana: 1d20 + 21 ⇒ (16) + 21 = 37

Shakros casts Displacement, granting him 50% concealment.

Shakros uses a swift action to use 3 Arcane Pool Points to prepare Dispel Magic in its place. Not being able to see, that's all I can do.


Init: 1d20 + 1 ⇒ (16) + 1 = 17

Kn:Religion: 1d20 + 18 ⇒ (7) + 18 = 25

kn:Planes: 1d20 + 21 ⇒ (11) + 21 = 32

kn:Planes: 1d20 + 21 ⇒ (19) + 21 = 40

kn:Planes: 1d20 + 21 ⇒ (8) + 21 = 29

kn:Nature: 1d20 + 18 ⇒ (5) + 18 = 23

Holy crap, those monster initiatives. Also, map link for ease of access.


Shakros bladed dashes to the creature, then takes his full attack, using a round of haste, and BoF for +2 to AC, Reflex, and Attacks.

Bladed Dash: 1d20 + 27 ⇒ (6) + 27 = 33

1d6 + 12 ⇒ (4) + 12 = 16

Haste: 1d20 + 22 ⇒ (7) + 22 = 29

1d6 + 12 ⇒ (2) + 12 = 14

Attack: 1d20 + 22 ⇒ (13) + 22 = 35

1d6 + 12 ⇒ (3) + 12 = 15

2nd Attack: 1d20 + 17 ⇒ (7) + 17 = 24

1d6 + 12 ⇒ (5) + 12 = 17

Reflex Saves:

1d20 + 11 ⇒ (16) + 11 = 27
1d20 + 11 ⇒ (20) + 11 = 31
1d20 + 11 ⇒ (18) + 11 = 29
1d20 + 11 ⇒ (20) + 11 = 31

Bah. Where have you 15-20s been? I certainly didn't need you necessarily on the reflex saves.


Hooray! The GC is still alive!


It's alright, it's almost over anyway.


No provoke from the Cyclops, he rolled, and he does nothign for the roud. As far as I can tell, that means no AoOs either. Waidda second, now that I think about it, why did I put concentratino up, then? Oh well.


The Tarry's attack threatens a critical on a 12, and 16, but not a 14?

Shakros uses a free action to give his blade +4 on damage, uses a swift to give +5 to attacks, takes a hold of Huuurk momentarily, transporting him to his next enemy with a dimension door (Moving to K16, Dropping huuurk off at L17), takes a five foot step, and takes his full attack, using a round of haste, and BoF for +2 to hit, AC, and reflex.

Haste: 1d20 + 27 ⇒ (4) + 27 = 31

1d6 + 16 + 1d6 + 1d6 ⇒ (4) + 16 + (3) + (4) = 27

1st: 1d20 + 27 ⇒ (5) + 27 = 32

1d6 + 16 + 1d6 + 1d6 ⇒ (6) + 16 + (2) + (4) = 28

2nd: 1d20 + 22 ⇒ (2) + 22 = 24

1d6 + 16 + 1d6 + 1d6 ⇒ (1) + 16 + (5) + (1) = 23

Shakros gives up Greater Bladed Dash, a fifth level spell, for a Quickened Intensified Shocking Grasp.

Concentration: 1d20 + 18 ⇒ (12) + 18 = 30

Attack: 1d20 + 27 ⇒ (18) + 27 = 45

1d6 + 16 + 1d6 + 1d6 + 10d6 ⇒ (3) + 16 + (2) + (1) + (5, 5, 2, 5, 1, 6, 6, 6, 1, 1) = 60

Confirmation: 1d20 + 27 ⇒ (10) + 27 = 37

Crit Damage: 1d6 + 16 + 10d6 ⇒ (5) + 16 + (6, 6, 6, 2, 2, 6, 5, 6, 5, 5) = 70

If it's a standard greater cyclops, that's dropped it right there, whether it has full HP or not, if I'm not mistaken.

Edit:Never Mind, my second iterative just missed. I'll leave him with like, 10hp


Kn:Arcane: 1d20 + 21 ⇒ (16) + 21 = 37

Shakros will use 1 arcane pool point for Arcane Accuracy, giving me a +5 to hit on all attacks this round.

Shakros will try to grab hold of or at least tough huuurk, casting dimension door if he is able. I'll go without him if I cannot do so.

We'll teleport to R15 for me, S14 for him.

I'll then five-foot step, taking my full attack with haste, and a +2 to hit, AC, and reflex from BOF. I won't bother putting acid or cold damage down, but I do bypass his DR.

Haste: 1d20 + 29 ⇒ (2) + 29 = 31

Damage: 1d6 + 12 ⇒ (4) + 12 = 16

1st: 1d20 + 29 ⇒ (11) + 29 = 40

Damage: 1d6 + 12 ⇒ (4) + 12 = 16

2nd: 1d20 + 24 ⇒ (14) + 24 = 38

Damage: 1d6 + 12 ⇒ (2) + 12 = 14


Am I the only one who pays attentino to you, Caarl? :P


You're forgetting Caarl. He's on a 12.


Huuurk's'll be good, though.


Shakros will swift-action Enhance his weapon to +5 keen Acid Frost, Spell Combat DDoor to P26, Dropping Huuurk off at Q27, and Caarl, if he so chooses, at O25. Shakros will then full-attack the SG, using BoF for +2 to hit, AC, and Reflex, and a round of haste.

1d20 + 22 ⇒ (2) + 22 = 24

1d6 + 12 + 1d6 + 1d6 ⇒ (1) + 12 + (4) + (2) = 19

1d20 + 22 ⇒ (5) + 22 = 27

1d6 + 12 + 1d6 + 1d6 ⇒ (6) + 12 + (4) + (5) = 27

1d20 + 17 ⇒ (8) + 17 = 25

1d6 + 12 + 1d6 + 1d6 ⇒ (4) + 12 + (1) + (6) = 23

Whiff, Whiff, Whiff. Unless, of course, it's flat-footed, in which I hit with my second attack. That is, if it's a standard one.


Kn: Planes
1d20 + 21 ⇒ (18) + 21 = 39
1d20 + 21 ⇒ (17) + 21 = 38
1d20 + 21 ⇒ (7) + 21 = 28
Kn: Nature
1d20 + 18 ⇒ (16) + 18 = 34
1d20 + 18 ⇒ (17) + 18 = 35

Init: 1d20 + 1 ⇒ (20) + 1 = 21

SHouldn't this be battle 5?


They have DR X/ good or silver, and it only takes a +3 weapon to bypass silver.


Reflex: 1d20 + 9 ⇒ (9) + 9 = 18

Dammit. I had my huge post up, and then you posted, Caarl, and I've got to write another one now because you killed Le1.

Shakros Bladed Dashes to Le2, taking his attack with Spell combat, using another round of haste.

Bladed Dash attack: 1d20 + 23 ⇒ (18) + 23 = 41

damage: 1d6 + 9 ⇒ (1) + 9 = 10

Crit Confirm: 1d20 + 23 ⇒ (12) + 23 = 35

Crit Damage: 1d6 + 9 ⇒ (1) + 9 = 10

And then his full attack:

Haste: 1d20 + 18 ⇒ (12) + 18 = 30

Damage: 1d6 + 9 ⇒ (6) + 9 = 15

1st.: 1d20 + 18 ⇒ (11) + 18 = 29

Damage: 1d6 + 9 ⇒ (6) + 9 = 15

2nd: 1d20 + 13 ⇒ (11) + 13 = 24

Damage: 1d6 + 9 ⇒ (2) + 9 = 11

All damage dealt bypasses their DR.


Talk about close, it's 2v2. :P


Between the two of us, (mostly you) I think we got this this round.


Shakros FHCs the one in OP67, and full attacks it. His weapon bypasses their DR, as it's DR X/Good or silver, and I bypass silver with my weapon, as it's +3 or higher. Also activating boots of speed.

FHC: 1d20 + 16 ⇒ (8) + 16 = 24

13 damage.

Haste: 1d20 + 19 ⇒ (17) + 19 = 36

1d6 + 11 ⇒ (6) + 11 = 17

Crit Confirm: 1d20 + 19 ⇒ (3) + 19 = 22

1d6 + 11 ⇒ (4) + 11 = 15

1st: 1d20 + 19 ⇒ (14) + 19 = 33

1d6 + 11 ⇒ (3) + 11 = 14

2nd: 1d20 + 14 ⇒ (16) + 14 = 30

1d6 + 11 ⇒ (6) + 11 = 17

Crit Confirm: 1d20 + 14 ⇒ (10) + 14 = 24

1d6 + 11 ⇒ (2) + 11 = 13


Jesus. Harm?. That's pretty intense.


I move out to L3, and cast fly on Caarl.


Shakros, once re-awakened, casts fly on himself, spending 1 arcane pool point to return it to his mind via Improved spell recall.


I was actually going to buff a little in here, and by buff, I mean cast fly. While attacks can't be done into/out of the safe house, I don't remember it prohibiting spellcasting.


Likely not going to work though. Fly has a save. :/


Aye. That be the plan.


It's gonna be just you and me, Caarl.

Since my last prepared 3rd level spell was fly, instead of the FHC that was there before, which do you want to be in the spell slot?


inb4 Dice God Favor:

1d20 + 15 ⇒ (3) + 15 = 18

Nailed it. -6hp.


Shakros attacks the shadow in front of him, until it is no more. He then Force hook charges the Banshee, ready to tear it a new one in the next round.

Haste Attack: 1d20 + 19 ⇒ (2) + 19 = 21

1d6 + 12 + 1d6 + 1d6 ⇒ (5) + 12 + (5) + (4) = 26

1st iterative: 1d20 + 19 ⇒ (18) + 19 = 37

1d6 + 12 + 1d6 + 1d6 ⇒ (2) + 12 + (4) + (3) = 21

That should be enough to destroy it, I think

Force Hook Charge: 1d20 + 18 ⇒ (19) + 18 = 37

13 damage on the FHC


Before I take my turn, Watcher, could you roll for my images? I've got 6 images left, so it's a d7.


Cold Ice Strike, however, is not a quickened spell. It already has a swift action cast time.


But he's not in the form. He gets the option to take the form, 1/day for 13 rounds.


It's not incorporeal

Incorporeal Form (Sp) wrote:

Once per day, an eidolon can become incorporeal for 1 round per summoner level. While in this form, the eidolon gains the incorporeal subtype and incorporeal quality. It only takes half damage from corporeal sources as long as they are magic (it takes no damage from nonmagical weapons and objects). Likewise, its spells or spell-like abilities deal only half damage to corporeal creatures. Spells and other effects that do not deal damage function normally. The summoner must be at least 15th level before selecting this evolution.


Shakros, not ready to join the fray quite yet, simply casts fly this round. He uses another 3 points fro Improved spell recall, replacing the empty slot the fly was in with a Force Punch spell. 4/11 points remaining.


Eidolon is flying thanks to greater evolution surge, and charged.


Down to 6 images, as well, not 7.


Darrt? I think I'm the only one with a Mirror Image up. And the second roll should be a 1d8, not 1d9.


When did GS 3 die? Was it after my attacks, or with the AoO? It's important.


Watcher Uatu wrote:
Shakros wrote:

Effectively an 18 Str now. Also, I realized I've been doing my Black Blade stuff a little wrong. i thought I only had a +3 weapon, with +3 Arcane pool, but I've got a +4 with +4. If you don't mind, I'd like to add Frost and Shock on the blade. They should technically already be on there, but I'm just making sure you're fine with it.

Anyway, Spell Combat, full attack first, Casting Extended Mirror Image for 1d4+4 images.

[dice=Haste Attack]1d20+19
1d6+12+1d6+1d6

[dice=Iterative #1]1d20+19
1d6+12+1d6+1d6

[dice=Iterative #2]1d20+14
1d6+12+1d6+1d6

Any attacks after I (Maybe) kill GS4 go to GS3. 2 last d6s in each damage are the elements as described above.

[dice=Concentration Check, DC 17]1d20+18

If you don't mind, when it comes up, I'd like to be 7 on the 1d9, 3 on a d8, 6 on a d7, 4 on a d5, and 2 on a d4. not sure if I'll need more than that.

That's all I can think of to do.

What I normally do with mirror image is make the caster the highest number availible. As an example there are 8 images plus 1 caster for 9 targets.

If I roll a 9 I hit you. If I roll less than a 9 I pop an image, assuming I roll high enough that is. I think it is easier to track that way.

Surely, it's easier, but is it more fun? Nah, you're fine doing it however you want to.


Effectively an 18 Str now. Also, I realized I've been doing my Black Blade stuff a little wrong. i thought I only had a +3 weapon, with +3 Arcane pool, but I've got a +4 with +4. If you don't mind, I'd like to add Frost and Shock on the blade. They should technically already be on there, but I'm just making sure you're fine with it.

Anyway, Spell Combat, full attack first, Casting Extended Mirror Image for 1d4 + 4 ⇒ (4) + 4 = 8 images.

Haste Attack: 1d20 + 19 ⇒ (6) + 19 = 25
1d6 + 12 + 1d6 + 1d6 ⇒ (6) + 12 + (3) + (3) = 24

Iterative #1: 1d20 + 19 ⇒ (2) + 19 = 21
1d6 + 12 + 1d6 + 1d6 ⇒ (6) + 12 + (1) + (4) = 23

Iterative #2: 1d20 + 14 ⇒ (10) + 14 = 24
1d6 + 12 + 1d6 + 1d6 ⇒ (1) + 12 + (1) + (6) = 20

Any attacks after I (Maybe) kill GS4 go to GS3. 2 last d6s in each damage are the elements as described above.

Concentration Check, DC 17: 1d20 + 18 ⇒ (5) + 18 = 23

If you don't mind, when it comes up, I'd like to be 7 on the 1d9, 3 on a d8, 6 on a d7, 4 on a d5, and 2 on a d4. not sure if I'll need more than that.

That's all I can think of to do.


The Eidolon does have magic attacks, so that needs to be rolled.


Alrighty then. That works too. Gratias tibi ago.


I thought Darrt went after us in the initiative, meaning we wouldn't have gotten hit with it? Either way, Haste is achieved.


Just realized I forgot my FHC ranged touch attack.

1d20 + 18 ⇒ (8) + 18 = 26

Damage: 13 = 13


Spell Combat with Force Hook Charge, targeting Greater Shadow 4. Turn my blade into Force Damage with 2 Black Blade Arcane pool points (2/4) as a free action, turning on boots of Haste as a free action, using BoF for +2 to hit, AC, and Reflex. Swift Action - Improved Spell Recall to Prepare Fly in place of the FHC I just used. (7/11 points remaining)

Attacks:

Haste Attack: 1d20 + 23 ⇒ (15) + 23 = 38

Damage: 1d6 + 13 ⇒ (3) + 13 = 16

1st iterative: 1d20 + 23 ⇒ (13) + 23 = 36

DAmage, 1st iter.: 1d6 + 13 ⇒ (3) + 13 = 16

Second Iterative: 1d20 + 18 ⇒ (11) + 18 = 29

DAmage, 2nd iter.: 1d6 + 13 ⇒ (6) + 13 = 19

Haste Attack Crit Confirm: 1d20 + 23 ⇒ (3) + 23 = 26

Haste Attack Crit Damage: 1d6 + 13 ⇒ (5) + 13 = 18


How far apart are the two Leukodaemons from eachother?


I was leaving it open for an attack of my own, but have since realized that it'll work even if you're there.


Here goes nothing.

Dimension Door, bringing along Huuurk and Carrl. I go to S16, Huuurk goes to S17, and Carrl goes to either T16 or T17, depending on which one he wants. Haven't gotten word back from him on that. Immediate 5-foot step to R16, move to draw the scimitar, and my swift action to bring my weapon up to +5 Keen.


Just noticed the related Rules question on that board. Checking it out now for multiple opinions out of curiosity.

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