Spellcasting from a scroll is still spellcasting, and can still be identified by spellcraft. Spellcraft: 1d20 + 21 ⇒ (15) + 21 = 36 Spellcraft: 1d20 + 21 ⇒ (13) + 21 = 34 Kn:Arcana: 1d20 + 21 ⇒ (16) + 21 = 37 Shakros casts Displacement, granting him 50% concealment. Shakros uses a swift action to use 3 Arcane Pool Points to prepare Dispel Magic in its place. Not being able to see, that's all I can do.
Init: 1d20 + 1 ⇒ (16) + 1 = 17 Kn:Religion: 1d20 + 18 ⇒ (7) + 18 = 25 kn:Planes: 1d20 + 21 ⇒ (11) + 21 = 32 kn:Planes: 1d20 + 21 ⇒ (19) + 21 = 40 kn:Planes: 1d20 + 21 ⇒ (8) + 21 = 29 kn:Nature: 1d20 + 18 ⇒ (5) + 18 = 23 Holy crap, those monster initiatives. Also, map link for ease of access.
Shakros bladed dashes to the creature, then takes his full attack, using a round of haste, and BoF for +2 to AC, Reflex, and Attacks. Bladed Dash: 1d20 + 27 ⇒ (6) + 27 = 33 1d6 + 12 ⇒ (4) + 12 = 16 Haste: 1d20 + 22 ⇒ (7) + 22 = 29 1d6 + 12 ⇒ (2) + 12 = 14 Attack: 1d20 + 22 ⇒ (13) + 22 = 35 1d6 + 12 ⇒ (3) + 12 = 15 2nd Attack: 1d20 + 17 ⇒ (7) + 17 = 24 1d6 + 12 ⇒ (5) + 12 = 17 Reflex Saves: 1d20 + 11 ⇒ (16) + 11 = 27
Bah. Where have you 15-20s been? I certainly didn't need you necessarily on the reflex saves.
The Tarry's attack threatens a critical on a 12, and 16, but not a 14? Shakros uses a free action to give his blade +4 on damage, uses a swift to give +5 to attacks, takes a hold of Huuurk momentarily, transporting him to his next enemy with a dimension door (Moving to K16, Dropping huuurk off at L17), takes a five foot step, and takes his full attack, using a round of haste, and BoF for +2 to hit, AC, and reflex. Haste: 1d20 + 27 ⇒ (4) + 27 = 31 1d6 + 16 + 1d6 + 1d6 ⇒ (4) + 16 + (3) + (4) = 27 1st: 1d20 + 27 ⇒ (5) + 27 = 32 1d6 + 16 + 1d6 + 1d6 ⇒ (6) + 16 + (2) + (4) = 28 2nd: 1d20 + 22 ⇒ (2) + 22 = 24 1d6 + 16 + 1d6 + 1d6 ⇒ (1) + 16 + (5) + (1) = 23 Shakros gives up Greater Bladed Dash, a fifth level spell, for a Quickened Intensified Shocking Grasp. Concentration: 1d20 + 18 ⇒ (12) + 18 = 30 Attack: 1d20 + 27 ⇒ (18) + 27 = 45 1d6 + 16 + 1d6 + 1d6 + 10d6 ⇒ (3) + 16 + (2) + (1) + (5, 5, 2, 5, 1, 6, 6, 6, 1, 1) = 60 Confirmation: 1d20 + 27 ⇒ (10) + 27 = 37 Crit Damage: 1d6 + 16 + 10d6 ⇒ (5) + 16 + (6, 6, 6, 2, 2, 6, 5, 6, 5, 5) = 70 If it's a standard greater cyclops, that's dropped it right there, whether it has full HP or not, if I'm not mistaken. Edit:Never Mind, my second iterative just missed. I'll leave him with like, 10hp
Kn:Arcane: 1d20 + 21 ⇒ (16) + 21 = 37 Shakros will use 1 arcane pool point for Arcane Accuracy, giving me a +5 to hit on all attacks this round. Shakros will try to grab hold of or at least tough huuurk, casting dimension door if he is able. I'll go without him if I cannot do so. We'll teleport to R15 for me, S14 for him. I'll then five-foot step, taking my full attack with haste, and a +2 to hit, AC, and reflex from BOF. I won't bother putting acid or cold damage down, but I do bypass his DR. Haste: 1d20 + 29 ⇒ (2) + 29 = 31 Damage: 1d6 + 12 ⇒ (4) + 12 = 16 1st: 1d20 + 29 ⇒ (11) + 29 = 40 Damage: 1d6 + 12 ⇒ (4) + 12 = 16 2nd: 1d20 + 24 ⇒ (14) + 24 = 38 Damage: 1d6 + 12 ⇒ (2) + 12 = 14
Shakros will swift-action Enhance his weapon to +5 keen Acid Frost, Spell Combat DDoor to P26, Dropping Huuurk off at Q27, and Caarl, if he so chooses, at O25. Shakros will then full-attack the SG, using BoF for +2 to hit, AC, and Reflex, and a round of haste. 1d20 + 22 ⇒ (2) + 22 = 24 1d6 + 12 + 1d6 + 1d6 ⇒ (1) + 12 + (4) + (2) = 19 1d20 + 22 ⇒ (5) + 22 = 27 1d6 + 12 + 1d6 + 1d6 ⇒ (6) + 12 + (4) + (5) = 27 1d20 + 17 ⇒ (8) + 17 = 25 1d6 + 12 + 1d6 + 1d6 ⇒ (4) + 12 + (1) + (6) = 23 Whiff, Whiff, Whiff. Unless, of course, it's flat-footed, in which I hit with my second attack. That is, if it's a standard one.
Reflex: 1d20 + 9 ⇒ (9) + 9 = 18 Dammit. I had my huge post up, and then you posted, Caarl, and I've got to write another one now because you killed Le1. Shakros Bladed Dashes to Le2, taking his attack with Spell combat, using another round of haste. Bladed Dash attack: 1d20 + 23 ⇒ (18) + 23 = 41 damage: 1d6 + 9 ⇒ (1) + 9 = 10 Crit Confirm: 1d20 + 23 ⇒ (12) + 23 = 35 Crit Damage: 1d6 + 9 ⇒ (1) + 9 = 10 And then his full attack: Haste: 1d20 + 18 ⇒ (12) + 18 = 30 Damage: 1d6 + 9 ⇒ (6) + 9 = 15 1st.: 1d20 + 18 ⇒ (11) + 18 = 29 Damage: 1d6 + 9 ⇒ (6) + 9 = 15 2nd: 1d20 + 13 ⇒ (11) + 13 = 24 Damage: 1d6 + 9 ⇒ (2) + 9 = 11 All damage dealt bypasses their DR.
Shakros FHCs the one in OP67, and full attacks it. His weapon bypasses their DR, as it's DR X/Good or silver, and I bypass silver with my weapon, as it's +3 or higher. Also activating boots of speed. FHC: 1d20 + 16 ⇒ (8) + 16 = 24 13 damage. Haste: 1d20 + 19 ⇒ (17) + 19 = 36 1d6 + 11 ⇒ (6) + 11 = 17 Crit Confirm: 1d20 + 19 ⇒ (3) + 19 = 22 1d6 + 11 ⇒ (4) + 11 = 15 1st: 1d20 + 19 ⇒ (14) + 19 = 33 1d6 + 11 ⇒ (3) + 11 = 14 2nd: 1d20 + 14 ⇒ (16) + 14 = 30 1d6 + 11 ⇒ (6) + 11 = 17 Crit Confirm: 1d20 + 14 ⇒ (10) + 14 = 24 1d6 + 11 ⇒ (2) + 11 = 13
Shakros attacks the shadow in front of him, until it is no more. He then Force hook charges the Banshee, ready to tear it a new one in the next round. Haste Attack: 1d20 + 19 ⇒ (2) + 19 = 21 1d6 + 12 + 1d6 + 1d6 ⇒ (5) + 12 + (5) + (4) = 26 1st iterative: 1d20 + 19 ⇒ (18) + 19 = 37 1d6 + 12 + 1d6 + 1d6 ⇒ (2) + 12 + (4) + (3) = 21 That should be enough to destroy it, I think Force Hook Charge: 1d20 + 18 ⇒ (19) + 18 = 37 13 damage on the FHC
It's not incorporeal Incorporeal Form (Sp) wrote:
Watcher Uatu wrote:
Surely, it's easier, but is it more fun? Nah, you're fine doing it however you want to.
Effectively an 18 Str now. Also, I realized I've been doing my Black Blade stuff a little wrong. i thought I only had a +3 weapon, with +3 Arcane pool, but I've got a +4 with +4. If you don't mind, I'd like to add Frost and Shock on the blade. They should technically already be on there, but I'm just making sure you're fine with it. Anyway, Spell Combat, full attack first, Casting Extended Mirror Image for 1d4 + 4 ⇒ (4) + 4 = 8 images. Haste Attack: 1d20 + 19 ⇒ (6) + 19 = 25
Iterative #1: 1d20 + 19 ⇒ (2) + 19 = 21
Iterative #2: 1d20 + 14 ⇒ (10) + 14 = 24
Any attacks after I (Maybe) kill GS4 go to GS3. 2 last d6s in each damage are the elements as described above. Concentration Check, DC 17: 1d20 + 18 ⇒ (5) + 18 = 23 If you don't mind, when it comes up, I'd like to be 7 on the 1d9, 3 on a d8, 6 on a d7, 4 on a d5, and 2 on a d4. not sure if I'll need more than that. That's all I can think of to do.
Spell Combat with Force Hook Charge, targeting Greater Shadow 4. Turn my blade into Force Damage with 2 Black Blade Arcane pool points (2/4) as a free action, turning on boots of Haste as a free action, using BoF for +2 to hit, AC, and Reflex. Swift Action - Improved Spell Recall to Prepare Fly in place of the FHC I just used. (7/11 points remaining) Attacks: Haste Attack: 1d20 + 23 ⇒ (15) + 23 = 38 Damage: 1d6 + 13 ⇒ (3) + 13 = 16 1st iterative: 1d20 + 23 ⇒ (13) + 23 = 36 DAmage, 1st iter.: 1d6 + 13 ⇒ (3) + 13 = 16 Second Iterative: 1d20 + 18 ⇒ (11) + 18 = 29 DAmage, 2nd iter.: 1d6 + 13 ⇒ (6) + 13 = 19 Haste Attack Crit Confirm: 1d20 + 23 ⇒ (3) + 23 = 26 Haste Attack Crit Damage: 1d6 + 13 ⇒ (5) + 13 = 18
Here goes nothing. Dimension Door, bringing along Huuurk and Carrl. I go to S16, Huuurk goes to S17, and Carrl goes to either T16 or T17, depending on which one he wants. Haven't gotten word back from him on that. Immediate 5-foot step to R16, move to draw the scimitar, and my swift action to bring my weapon up to +5 Keen.
|