Male Elf Fixer (Face/Decker)
Anika 'Secretary' Kowalska wrote: Shooting once is a Simple Action, and I can do two of those in a turn, right? Yes, I copy and pasted that information for you in your spoiler. All the attack actions also have some variant of this sentence "cannot be combined with any other attacking Simple Action in the same Action Phase" There are a lot of things you can do with an attack action, here are some examples. Activate Focus Quick Draw
If not sure if something is an attack or not, ask yourself "would it be an attack if done to my character?"
Male Elf Fixer (Face/Decker)
Initiative Pass 2 Bull 13
Sweeper 11 Sweeper tumbles past the pod and other roots, and gives chase to Hanes forgetting the device he had noticed him drop. Sweeper is given the advance notice of a blinking light as he trips the motion sensor on the explosive. You can spend 5 initiative to try and move away from the explosion using Gymnastics vs Threshold of 3
Blacksap 8+
Beta-Axe 4 Due to the heightened security alert, the elevator is shut down. You will have to override it. Secretary 3 Secretary:
How are you getting 2 attacks? If its multiple attack action then you need to divide the pool up evenlyin a single Action Phase and can choose to attack more
than once in a single Action Phase by using the Multiple Attacks Free Action. This action represents both attacking multiple times from a single melee weapon and attacking with two different weapons (firearms or melee). The attacker’s dice pool is calculated with all modifiers (Wound, Environmental, Situational, and the full recoil of all attacks if it’s a ranged attack) and then split as evenly as possible between all attacks, and each attack is handled separately. (Keep in mind as the dice pool gets smaller the chances of a glitch rise.) Dice gained by spending Edge applies before the pool is split, while dice from both pools can be re-rolled with a single use of Edge. The total number of attacks you can make in a single Action Phase is limited to one-half the attacker’s Combat Skill. Cav 3 Waiting for a call for fire. Patrol 9 Hanes 0 Cammy 0 Deacon 0
Male Elf Fixer (Face/Decker)
Initiative
Sweeper:
You see a man fitting Hanes' description hiding behind a tank a few rows from Cammy observing you. Blacksap 18+ Maneuvers after Beta-Axe avoiding being seen I believe your limit is 6 hits Eyes 18 Sting 17 Stealthly moving Beta-Axe 14 Searches the guard and finds a com, an Ares Light Pistol and a magnetic coded ID card. Secretary 13 Reaction/Intuition: 7d6 ⇒ (3, 1, 5, 5, 5, 6, 1) = 26 Body: 3d6 ⇒ (6, 2, 1) = 9 Secretary drops one guard below her Perception: 9d6 ⇒ (5, 6, 5, 5, 6, 3, 6, 6, 6) = 48 The remaining guards take cover and aim at the roof Cav 13 The guards are under a tree, taking cover from attacks from the perceived threat from above granting them +2 dice for their defense from above(secretary) Patrol 2 left 19 ??8 ?7 *I will use that attack on your next pass on initiative Secretary
Male Elf Fixer (Face/Decker)
GM Rolls:
Patrol 1: 4 + 1d6 ⇒ 4 + (5) = 9 ?: 6 + 1d6 ⇒ 6 + (1) = 7 ??: 6 + 1d6 ⇒ 6 + (2) = 8 Initiative
Go ahead and post actions
Male Elf Fixer (Face/Decker)
Deacon: Deacon drops the guard and alarms begin to go off in the compound.
Guard Ini: 6 + 1d6 ⇒ 6 + (6) = 12 Your Ini: 5 + 1d6 ⇒ 5 + (1) = 6 You run toward the guard shack with your weapon at the ready. The guard fires a shot from behind the shack. Light Pistol: 6d6 ⇒ (1, 1, 3, 3, 2, 3) = 13 and the bullets zoom past you. Reaction/Intuition defense: 5d6 ⇒ (3, 2, 6, 3, 1) = 15 The guard is hit with multiple shock rounds and hits the ground shaking. Let's get into initiative nowDeacon you can roll a new one Beta-Axe: I think your limit is 6 unless your deck has a really high rating. You are able to locate the guard's com and mark it before people start shooting up the place.
Male Elf Fixer (Face/Decker)
Sweeper:
Perception: 7d6 ⇒ (4, 1, 3, 2, 4, 5, 5) = 24 The guard does have a comm. The elevator has no noticeable controls, the guard used a badge which opened the door and began the lowering mechanism. The elevator lands and the door opens. It didn't seem to go low enough for you to be in the underground facility. You see a large warehouse of sorts and roots of the trees from above are connecting to tanks filled with humans. A guard is approaching you. "Another bum eh? Let me see if we have an open tank for him." The guard looks at a tablet and doesn't really look at you closely. Audio sensors -4 for silencer: 8d6 ⇒ (2, 4, 4, 2, 3, 6, 6, 4) = 31 No alarms go off, but there is increase in activity in the compound. Cav:
I had asked for a perception roll for your drone before The nearest patrol is a team of 3 guards running in the courtyard under Secretary's position on the roof . Deacon:
Deacon's Astral Perception: 9d6 ⇒ (3, 2, 5, 6, 1, 4, 6, 1, 4) = 32 You assense the aura of an awakened tree. It seems to be passively perceiving the area, like a magical alarm system. Blacksap: You will get your aim bonus. Sentry Perception: 10d6 ⇒ (1, 5, 5, 4, 6, 5, 1, 3, 6, 3) = 39 The sentry is speaking on his comms after secretary fires her weapon, then seems to become more active. He goes to the guard shack/elevator where Sweeper is currently on the bottom of and seems to be waiting for the elevator to rise again.
Male Elf Fixer (Face/Decker)
Sweeper:
If you plan on wearing the uniform make a disguise test. You need to change quickly so use disguise skill and agility for this test with a threshold of 2 to complete the task. Others will judge your hastily worn costume vs your hits as threshold. Beta-Axe:
You attempt to hide from the patrol. Intuition and Data Processing: 8d6 ⇒ (1, 2, 2, 5, 5, 3, 2, 1) = 21 And successfully do so, but the IC is still looking for you and you know that if you attempt to mark the shack there is significant chance it will spot you. You instead reboot your deck. GM Rolls:
Gm Roll: 12d6 ⇒ (1, 1, 5, 1, 3, 4, 6, 3, 2, 4, 1, 5) = 36
GM Roll: 7d6 ⇒ (3, 6, 6, 2, 2, 4, 5) = 28 Blacksap:
Knowledge Knight Errant: 7d6 ⇒ (6, 2, 4, 2, 1, 6, 5) = 26 You get a tingling feeling and from your knowledge of Knight Errant protocols, you know this is an indication that astral surveillance is going on around you. Deacon: You get a tingling feeling that you know all too well. Someone is assensing you from astral space.
Male Elf Fixer (Face/Decker)
Beta-Axe:
You can get that information off one of their fake S.I.Ns. This will take a data processing test. Spoof resist: 12d6 ⇒ (3, 3, 6, 2, 5, 6, 6, 1, 5, 2, 2, 4) = 45 You fail to adjust the camera settingsOverwatch: 2d6 ⇒ (2, 1) = 3 Resist Hack: 9d6 ⇒ (5, 2, 3, 4, 6, 4, 2, 5, 1) = 32 You mark the file Resist Hack: 9d6 ⇒ (2, 4, 2, 5, 6, 1, 1, 6, 5) = 32 You are unable to edit the file. Overwatch: 2d6 ⇒ (2, 1) = 3 Baby Monitor<GOD 20> Matrix Perception: 15d6 ⇒ (6, 3, 1, 5, 6, 6, 3, 6, 4, 6, 3, 6, 1, 4, 4) = 64 A piece of Patrol IC has spotted you due to your failed hack attempts. Sweeper:
Reaction/Intuition -2 to defend: 6d6 ⇒ (5, 6, 1, 5, 2, 2) = 21 1 net hit getting added to stun damage You knock out the guard cold. Whatever substance he was on has not helped his fortitude. The elevator continues to descend. Secretary/Cav:
Perception(Sensor): 8d6 ⇒ (1, 4, 2, 3, 4, 3, 2, 1) = 20 Secretary is able to position herself with surprising ease and nothing seems to react to you. Blacksap/Deacon: A street cleaning drone is cleaning the side of the road you are parked on. Other than that there is no activity near you.
Male Elf Fixer (Face/Decker)
Beta-Axe:
Current Overwatch Score via Baby Monitor: 2d6 + 6 ⇒ (6, 2) + 6 = 14 Resist Hack: 9d6 ⇒ (1, 2, 6, 3, 6, 1, 1, 2, 4) = 26 You patch into the camera feed monitoring Sweeper. It takes you a little while, but eventually you fine an entry point from the Greek wing of the old museum. Interior Map Apparently there is a secret switch behind a statue of Hades. You see that it is a finger print and eye scan identifier. You will have to hack both to match someone on your team to get it open. Judge Intentions -2 due to substance abuse: 5d6 ⇒ (1, 1, 3, 4, 2) = 11 Go ahead Sweeper and roll your surprise assault on the guard in the elevator
Secretary:
You sneak about the grove. You hear a grounds keeper approach and blend into the shadows. Perception: 5d6 ⇒ (6, 5, 3, 4, 2) = 20 the grounds keeper is unaware of your presence and walks right past watering and examining the awakened maples and making idle conversation. "You're looking fine today Esmeralda. Would you like some water? I bet you would. There you go my dear." Cav If your Fly spy has enhanced optics roll perception for the drone
Male Elf Fixer (Face/Decker)
Sweeper:
Combat Senses perception: 9d6 ⇒ (3, 3, 6, 2, 4, 5, 2, 6, 4) = 35 Sweeper heads into what he believes is the guard shack following the guard. The shack begins to descend, but Sweeper felt something was amiss and is posed to jump out. The guard doesn't react aggressively just says. "This is the way to change friend." Correct Anika, you are now in the grove of awakened plantlife.
Secretary:
When you see the grove, you notice maple trees. With your knowledge of Evo corp you recall a program to create a more potent version of the awakened drug "Hectate's Blessing" being recently introduced.Opposing Perception: 12d6 ⇒ (2, 1, 6, 3, 4, 5, 6, 6, 3, 5, 3, 2) = 46 So far nothing has reacted to your presence. It looks like Sweeper goes inside the guard shack. The other sentry is reviewing the credentials of a driver of a Saeder-Krupp Bentley Concordat that just drove up to the gate. The vehicle has obvious modifications, including up armor.
Male Elf Fixer (Face/Decker)
Imagine a 30' wall surrounding that building with one gate allowing access. There is 50 yards between that building and the wall of the old building consisting of a park of sorts (those of you who are awakened will identify it as a grove of awakened plantlife) There are 2 sentries at the gate "Change, yes change is exactly what you need. Come with me and receive your change friend." The sentry approaches Sweeper to escort him inside. Deacon summons an earth elemental, but is hit with some stun damage. Looks like you have 2 net hits one service per hit Resisting Hack: 9d6 ⇒ (1, 3, 1, 2, 3, 5, 2, 4, 5) = 26
*Friendly GM Reminder*GOD is watching
Male Elf Fixer (Face/Decker)
Yes, this is theater of the mind. I wish I was better at using map software to provide tactical maps. In my home/store games I have models and battle mats and all kinds of fun stuff. The sentry turns to Sweeper and motions him to come closer."Sure friend, you are welcome here. Where is your little girl? We can feed her too. Judge Intentions 3 hits:
Although this is an unexpected response, you sense no malice or hidden agenda. Medicine/Drug Knowledge 2 hits: The sentry has the demeanor of someone influenced by a strong substance.
Male Elf Fixer (Face/Decker)
Beta-Axe:
Patrol IC: 12d6 ⇒ (6, 1, 4, 3, 6, 6, 4, 1, 5, 1, 2, 4) = 43 A patrol IC passes you by without stopping as you mark the host. You notice patrols around the host have increased since your last visit. Sweeper:
GM Roll: 10d6 ⇒ (3, 4, 1, 4, 4, 5, 5, 5, 4, 6) = 41 As you creep along, you notice Cameras at the gate and he corners of the wall. One of the gate sentries looks in your direction. He has some obvious augmentation of his eyes. Blacksap:
You notice some of the same cameras Sweeper does, at the gate and corners of the building. The wall seems to be shielding much of the thermos of the area inside. The traffic around the facility is still lite, though you expect it to increase once the local game lets out. The gate sentries seem diligent in their duties.
Male Elf Fixer (Face/Decker)
The underground facility used to be part of the ancient Fine Arts Museum, Boston. Exterior Imagine a 30' wall surrounding that building with one gate allowing access. There is 50 yards between that building and the wall of the old building consisting of a park of sorts (those of you who are awakened will identify it as a grove of awakened plantlife)
There is a map of Boston in campaign info
Male Elf Fixer (Face/Decker)
Beta-Axe:
Yes, 10 years ago when Hanes was a college student At first you find little on the New Revolution. You find one news headline that talks about a failed coup in 2064 where they tried to reestablish the original United States back to its former glory. After 30 mins though you happen upon a strange message on an obscure forum titled "Neuworld Revolutionaries" When you access the icon you hear this song Neuworld The last post is by someone calling themselves Disciple of Ismenios. This catches your eye because one of the BTLs you were testing for Hanes was called the Eyes of Ismenios. The thread simply reads- Assemble Create Truth Signal @2813. This doesn't look like any kind of 'L33tspeak you have seen. GM Roll: 10d6 ⇒ (3, 1, 4, 4, 6, 1, 2, 3, 6, 1) = 31 GM Roll: 6d6 ⇒ (3, 4, 1, 3, 2, 4) = 17
Male Elf Fixer (Face/Decker)
Deacon:
Astral Detection: 12d6 ⇒ (4, 3, 4, 3, 5, 4, 2, 1, 6, 6, 2, 3) = 43The fire spirit confirms a mana barrier in the area and it has greatly reduced his assensing. He can confirm Cammy is beyond the barrier, but can not gain any further information. He also informs you that as he peered through the barrier he was detected and a group of water spirits were summoned to chase him off. He can sense that the summoner was assensing his aura with the intent of tracking. Beta-Axe:
That is an appropriate test for your addiction You find a bounty notice from Neonet for one Hanes Van Volkman. 20,000 nuyen dead. There is no further information listed, but has a comm number attached for a Neonet official named Juliana Yong. You also find a Knight's Errant arrest record for one Hanes Volkman for inciting violence at the MIT@T campus. <Hanes Volkman 1/15/65 Processed to New Cambridge detention facility for the following- Failure to comply with officers, Inciting violence during anti-meta human protest, trespassing, destruction of public property. Self identified as a member of the New Revolution, a recognized anti-metahuman hate group...> It is now late evening, 11pm. Though there is no deadline for this job, there are things going on in the background that are time sensitive.
Male Elf Fixer (Face/Decker)
Cav, Feel free to post now. I have posted a spoiler for you. I intend to introduce you to the group in the current scene. Your fixer has hooked you up with Emmet who wants you to work with Secretary and her team to track down his God-Daughter, Cammy who also happens to be Beta-Axe's ex-fiancé.
Male Elf Fixer (Face/Decker)
Beta-Axe: The Roxx are low level enforcers for the Boston Mafia, though they see their role as probably more equal than it really is and Conor O'Rilley allows them this delusion so long as they do his bidding. Jamal "Two Time" Dred is the leader of the Roxx and believes and acts like a mafia made man, but this is just his delusion.
Male Elf Fixer (Face/Decker)
Beta-Axe's isn't successful on his search. In his frustration he almost misses a call from his contact on his comm- Conex. Deacon: You are able to scout out the upperlevel of the EVO facility without too much interference, infact it seems almost inviting. A wealth of life is inside the upperfloor. However when you attempt to perceive a lower level there is a significant barrier.
Male Elf Fixer (Face/Decker)
Once Sweeper backs off Najla rolls up her window. As the party pulls away with Blacksap at the helm they can see her in the review mirror cursing and pulling the RFID tag off her vehicle. She stares at the party's SUV drive off with a look of pure anger. The group makes it to Beta-Axe's safe house without further incident.
Male Elf Fixer (Face/Decker)
Sounds good, its funny you mention that in fact because today I just picked up a good amount of the set from my local store. I now have in addition to the core- Run and Gun, Chrome Flesh, Street Grimoire, Data Trails, and Market Panic. I have also become a Catalyst Demo Agent for my local store and have started a Shadowrun Missions group. So I am getting there in terms of my knowledge of the system, but I appreciate the help! Thanks.
Male Elf Fixer (Face/Decker)
Thermographic:
Heat signatures of 2 ork sized metahumans inside. One driver, other passenger. Feint heat signature in the back probably powered tech of some sort. The clerk looks at Secretary with a bit of lustful awe "Yes, um sure you can use it. I can do you a favor, I'm Ralph..." The clerk continues to prattle on after Secretary is long gone.
Male Elf Fixer (Face/Decker)
The nearest stuffer shack is a few blocks east. Your group gives people a little bit of pause, but nothing too out of the ordinary for the neighborhood. You can easily find the hardware you are looking for. Perception or Memory 3 hits: You notice a Black SUV that was parked at "Knockers" is now parked across the street from the Stuffer Shack. The windows are tinted, and the vehicle is still running.
Male Elf Fixer (Face/Decker)
Thanks for addressing their questions. I will add also that your deck attributes are not constant and can be rearranged. Unless otherwise stated I will go with the standard array, but there will be times you may want to boost the firewall at the expense of other attributes. Pg 227 and 228 talk about deck configuration.
Male Elf Fixer (Face/Decker)
You are all fine, I am new to this system too so is good to look stuff up. I just thought I missed something. You all leave "Knockers" and the ork some of you noticed before near the door eyes you leave. It is early evening and the traffic is heavy. A local bloodsport is the hot ticket tonight in the south Rox. Thankfully that means traffic flowing north towards your target it lite, though leaving may be a bit more trouble...
Male Elf Fixer (Face/Decker)
Robert "Deacon" Paulson wrote: Correct, perception is separate from projection. Perception was to assense the party (excuse to learn their auras and scan them for hidden bits & pieces, as well as to gain some intel on their skills. Projection plan is for recon of the target location, while team physical intrusion scopes it out with their eyeballs. Ok understood, I must have missed where you did that?
Male Elf Fixer (Face/Decker)
EVOnet is the grid that EVO is on. Other grids in the area include Azgrid, Hub Grid, public grid, and NewRevThe physical location is across the main highway to the north about 10 blocks north of this location. Patrol Program matrix perception: 12d6 ⇒ (3, 2, 1, 6, 6, 5, 6, 2, 1, 3, 4, 5) = 44 Beta-Axe:
You are able to get some information. The host has a rating of 9, but its firewall is weaker than you expect at a 6. Their is a fire escape that is easily accessed from the back of the building, though there is a fenced in area. As you were collecting this information a patrol program spotted you and began to relay information to other programs. You were able to jack out before receiving any marks. Argyle, the dwarf bartender at knockers exclaims "Damn kids! No spirits inside the bar! You know the rules! I'll call your professors at MIT@T just see if I don't!"
Male Elf Fixer (Face/Decker)
"All needs can been seen too master Deacon I assure you. As to liquidating, that I would caution against. The items I offer are extremely rare and a sly gumshoe could trace them back to me." Shirow mentions his tone a bit more serious. He looks at secretary and nods "I look forward to hearing what you have found." Basically you will receive a special item after this first mission from Shirow's special stash of smuggled EVO's base on Mars. Nearly unique you will want to hold on them for a bit as it is unlikely you will find an improvement anytime soon.
"Security on the ground level is intense. Expect a few wagemages and armed patrols. I do not know what you'll find in the underground."
Male Elf Fixer (Face/Decker)
When asked about the quality of the gear, Shirow grabs a fork off the table and jams it into his hand. The fork bends. "Hel Skin. Combining some of the best features of Second Skin and a Hel suit for top EVO execs on mars. Bleeding edge. I have enough for one more application for the right person. Just one example of what I have to offer. "
|