Reiko

Shadowlightbringer's page

110 posts. Alias of Anderlorn.


Full Name

Shadowlightbringer, The One with Many Names

Classes/Levels

Skills:
NA

Gender

**INACTIVE(CHANGE)** Elven Female Adult

Size

Medium

Age

121

Alignment

Lawful Neutral

Occupation

Spy\Assassin

About Shadowlightbringer

Redo into strait Stalker:

Unnamed Hero
Female human stalker 20 (Path of War 4)
CG Medium humanoid (human)
Hero Points 1-3 (+ if DM, like some do, permit it)
Init +21; Senses Blindsight 30' (Need Magic Item to see in Dark before Combat Insight); Perception +36
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Defense
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AC 38, Touch 30, Flat-footed 23 (+8 armor, +5 deflection, +10 Dex, +5 dodge)
hp 244 (20d8+160)
Fort +20, Ref +32, Will +28
Defensive Abilities Dodge Bonus, Evasion, Fortification 75%, Uncanny Dodge
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Offense
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Speed 40 ft., swim 30 ft.
Melee Improved Unarmed Strike +30/+25/+20 (1d3+15/19-20) or
. . Ninja-AP(Armor Piercing)-To +30/+25/+20 (1d8+15/14-20) or
. . Ninja-Ghost(Ghost Touch)-To +30/+25/+20 (1d8+15/14-20)
. .
. .
Ranged +5 adaptive distance endless ammunition living steel composite longbow +30/+25/+20 (1d8+10/19-20/×3)
. .
Special Attacks 1 leaping spirit dance, 1 pugilist stance, 1 stance of piercing rays, 5 stance of the ether gate, 6 ether wave, 6 finishing kick, 6 singing steel strike, 6 solar meteor blow, 7 adamantine knuckle, 7 dispersal strike, 7 fade through, 7 flashing ether touch, 7 phantom sunstorm, 7 shards of adamantine strike, 7 spinning flurry rush, 7 stunning solar flare, 7 triple solar reflection, 8 anchoring spirit, 8 aurora break, 8 eclipsing moon, 8 lunar penumbra, 8 solar hailstorm stance, 8 solar wind tsunami, 8 spinning adamantine strike, 8 unbreakable stride stance, 9 banish to the beyond, 9 solar wind nova, 9 storm of iron fists strike, deadly strike +5d6
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Statistics
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Str 20, Dex 30, Con 25, Int 24, Wis 28, Cha 20
Base Atk +15; CMB +20; CMD 50
Feats Extra Stalker Art, Extra Stalker Art, Variable Wind, Daisho Expertise, Deadly Agility, Dimensional Agility[UC], Dimensional Assault[UC], Dimensional Dervish[UC], Dimensional Savant[UC], Exotic Weapon Proficiency (wakizashi), Extra Stalker Art, Improved Unarmed Strike, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Finesse
Traits fate's favored, trap finder
Skills Acrobatics +40 (+44 to jump), Appraise +9, Bluff +7, Climb +15, Diplomacy +27, Disable Device +34, Disguise +7, Escape Artist +35, Fly +25, Heal +11, Intimidate +7, Knowledge (local) +20, Knowledge (martial) +32, Knowledge (nature) +20, Knowledge (religion) +20, Perception +36, Ride +25, Sense Motive +36, Stealth +52, Survival +11, Swim +20
Languages Common, Elven, Undercommon
SQ blending, camouflage (forested areas), combat insight, combat insight (blindsight), combat insight (critical focus), combat insight (critical recovery), dual strike, hero points, improved blending, ki pool, ki pool (fort save), ki pool (perception), ki pool (ref save), ki pool (sense motive), ki pool (will save), retributive ki, rogue talent (fast stealth), stalker arts (critical edge, deadly ambush, deadly recovery, evasion, ki vampirism, monastic weapon training, rogue talent), stalker maneuver recovery
Other Gear ninja armor[UC], +5 adaptive distance endless ammunition living steel composite longbow, ninja-ap[UC], ninja-ghost[UC], amulet of mighty fists +5, belt of physical perfection +6, boots of the elven spirit, bracers of armor +8, cloak of the elven spirit, headband of mental superiority +6, helm of underwater action, ring of protection +5, ring of resistance +5, stone of good luck (luckstone), 56,565 gp
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Special Abilities
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1 Leaping Spirit Dance (Ex) +2 to AC and Ref saves, bonus increases with level
1 Pugilist Stance (Ex) Discipline weapons deal +1d6 damage, extra 1d6 per 8 initiator levels
1 Stance of Piercing Rays (Su) Stance - While in this stance fired ranged weapons / thrown weapons gain an additional 1d6 points of fire damage, +1d6/ eight initiator levels.
5 Stance of the Ether Gate (Ex) Teleport at will, can take Dimensional Agility
6 Ether Wave (Readied, 1/Encounter) 12d6 force damage in a 40-ft cone
6 Finishing Kick (Readied, 1/Encounter) (Ex) After a full attack, make an extra unarmed attack with +6d6 damage
6 Singing Steel Strike (Readied, 1/Encounter) (Ex) Attack deals 8d6 points of damage, target is deaf/mute for 1d4 rounds.
6 Solar Meteor Blow (Readied, 1/Encounter) (Ex) Strike: High fired shot that when it lands on target inflicting +4d6 points of damage and creates a massive gust of wind capable of knocking surrounding foes down.
7 Adamantine Knuckle (Readied, 1/Encounter) (Ex) Unarmed and discipline weapon strikes deal +6d6 damage, ignore DR and hardness
7 Dispersal Strike (Readied, 1/Encounter) (Ex) Attack deals 12d6 force damage, target becomes incorporeal for 1d4 rounds and may lose held items
7 Fade Through (Readied, 1/Encounter) Teleport up to twice your move speed as a swift action
7 Flashing Ether Touch (Readied, 1/Encounter) Melee touch attack, target makes Will save or is teleported up to 60 ft, takes 10d6 damage and falls prone
7 Phantom Sunstorm (Readied, 1/Encounter) (Ex) Boost: Creates a hail of quasi-real weapons that strike with the real one, causing maximum damage on a single attack.
7 Shards of Adamantine Strike (Readied, 1/Encounter) (Ex) Attack deals +12d6 damage, ignores DR, nauseates target
7 Spinning Flurry Rush (Readied, 1/Encounter) (Ex) Two attacks at full BAB on each opponent, each dealing +4d6 damage
7 Stunning Solar Flare (Readied, 1/Encounter) (Ex) Strike: Make a ranged attack against a foe, if successful the target takes an additional +8d6 points of damage and has a chance of being stunned.
7 Triple Solar Reflection (Readied, 1/Encounter) (Ex) Strike: Shot strikes four targets with one attack roll. First target takes +6d6 damage, second takes +4d6 damage, third takes +2d6 damage, and the fourth attack takes normal damage. No two targets can be more than 20ft apart
8 Anchoring Spirit (Ex) You become incorporeal and can block [Teleportation] effects within 30 ft
8 Aurora Break (Readied, 1/Encounter) (Ex) Boost: All ranged attacks gain +5d6 points of fire damage for the round.
8 Eclipsing Moon (Readied, 1/Encounter) Teleport between targets, attacking with +2 to hit and bonus force damage
8 Lunar Penumbra (Readied, 1/Encounter) Switch positions with your attacker, causing him to strike himself
8 Solar Hailstorm Stance (Su) Stance - Gain 2 extra attacks on any full round attack with a ranged weapon and add initiator attribute modifier to damage rolls.
8 Solar Wind Tsunami (Readied, 1/Encounter) (Ex) Strike: With a single arrow or thrown weapon, generate a phantom wave of arrows in a 60ft cone, inflicts 15d6 + IL (+20 max) points of damage to all in the area of effect.
8 Spinning Adamantine Strike (Readied, 1/Encounter) (Ex) Unarmed attack on each foe, deals +10d6 damage, ignores DR and knocks enemies prone
8 Unbreakable Stride Stance (Ex) No AoO from movement, gain Freedom of Movement
9 Banish to the Beyond (Readied, 1/Encounter) (Ex) Melee touch attack sends target to the Astral Plane
9 Solar Wind Nova (Readied, 1/Encounter) (Ex) Strike: Fire a phantom volley of burning arrows into a 20ft burst hitting all targets within its area, inflicting 10d6 damage and 10d6 fire damage and may leave targets knocked prone.
9 Storm of Iron Fists Strike (Readied, 1/Encounter) (Ex) Full attack strikes deal +4d6 damage and ignore DR, target must save or be reduced to -1 HP
Blending (Su) , pass without trace
Camouflage (forested areas) (Ex) Can use the Stealth skill in favored terrain, even without cover/concealment.
Combat Insight (+9 to Init/Ref save) (Su) +9 to Initiative & Ref Saves.
Combat Insight (Blindsight) (Su) Gain blindsight 30 ft
Combat Insight (Critical Focus) (Su) +9 competence bonus to confirm critical hits.
Combat Insight (Critical Recovery) (Su) Recover a maneuver on critical hit
Daisho Expertise Use Dex instead of Str on attack rolls with katanas and wakizashi, and increase their damage dice.
Deadly Agility Use Dex for damage with light and finesse weapons
Deadly Ambush (Ex) Use Deadly Strike when foe denied DEX to AC
Deadly Insight (Su) The stalker may use his deadly strikes in conjunction with his combat insight to “read” his opponent’s defenses and effortlessly attack beyond his foe’s guard. The stalker spends one point of ki as a swift action to read his target opponent, and may apply his deadly strike to all of his attacks for a number of rounds equal to his stalker Wisdom modifier (9) against this target. If the stalker scores a successful critical hit against the target while his deadly strike ability is active, the duration of this ability is extended by one round (no more than one extension can be made per round).
Deadly Recovery Gain Combat Reflexes (10 AoO) and use Deadly Strike while recovering maneuvers
Deadly Strike +5d6 (Ex) Attacks deal +5d6 damage for 10 rounds after successful crit
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Dimensional Assault May use dimension door or abundant step as part of a charge action
Dimensional Dervish During full-attack action, you may cast dimension door or use abundant step as a swift action
Dimensional Savant Provide flanking from all squares you attack from when using Dimensional Dervish
Dodge Bonus +5 (Ex) +5 dodge bonus to your AC.
Dual Strike (3/day) (Ex) Use two martial strikes as a full-round action
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Extra Stalker Art Learn a new Stalker Art
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Fortification 75% You have a chance to negate critical hits on attacks.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Improved Blending (Su) Permanent Pass Without Trace effect
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (Fort Save) (Su) +4 insight to one saving throw
Ki Pool (Perception) (Su) +4 insight to one Perception check
Ki Pool (Ref Save) (Su) +4 insight to one saving throw
Ki Pool (Sense Motive) (Su) +4 insight to one Sense Motive check
Ki Pool (Su) You have a ki pool equal to 1/2 your stalker level + your WIS modifier (19).
Ki Pool (Will Save) (Su) +4 insight to one saving throw
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Retributive Ki Retaliate with a martial strike, even at range
Rogue Talent Gain a rogue talent
Stalker Maneuver Recovery Stalkers may recover their maneuvers in one of two ways. The stalker may either center his awareness of the combat momentarily as a standard action and recover a single expended maneuver of his choice.

Alternately, he may recover his Wisdom modifi
Swim (30 feet) You have a Swim speed.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
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Killer’s implements (Ex): The stalker chooses a melee weapon he is proficient with, and gains the benefits of the Weapon Finesse and Deadly feats when using that weapon, even if that weapon could not normally be used with those feats. At 6th level and every five levels thereafter, the stalker chooses an additional melee weapon to gain the benefits of this ability with. The stalker can change one of these weapon choices by practicing with a new weapon for ten minutes. This stalker art counts as both Weapon Finesse and Deadly Agility for the purposes of meeting prerequisites.

Sniper’s Tools (Ex): The stalker chooses a ranged weapon he is proficient with, and gains the benefits of the Point Blank Shot and Precise Shot feats when using that weapon. At 6th level and every five levels thereafter, the stalker chooses an additional ranged weapon to gain the benefits of this ability with. The stalker can change one of these weapon choices by practicing with a new weapon for ten minutes. This stalker art counts as both Point Blank Shot and Precise Shot for the purposes of meeting prerequisites.

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