| ShadowGanon |
I was having a discussion with my group the other day, and one of our players mentioned he hates saving throws. I'm not saying I agree, or even knew what to say to him, but his argument was this:
1) Two of the three saving throws are redundant skills. Reflex is the same as Acrobatics, and Fort is the same as Endurance. (Willpower is the obvious exception.)
2) Saving throws take the "roll" away from casters. His opinion is that part of the fun of playing melee is rolling to see if you hit. Spells, on the other hand, shift the roll to the defender. While that can be fun too, it makes being a caster fundamentally less active in play. He would rather have a static value to roll spell hit against.
What do you guys think?
Sounds like your guys wants to play 4e, because that is exactly how it works in that game