Falconer

Lissa Meadowlark's page

98 posts. Organized Play character for KingOfAnything.


Full Name

Lissa Meadowlark

Race

| HP: 55/76| AC: 27(Tch 14, Fl 26) | CMB: +7, CMD: 24 | F: +13, R: +10, W: +11 | Init: +2 | Perc: +4 (Trill: +10), SM: +4 (Trill: +2)

Classes/Levels

| Speed 20ft | Lay On Hands: 6/11 | Adaptable Luck: 3/3 | Smite Evil 1/3 | Active conditions: smite evil

Gender

Female LG Halfling Paladin(Chosen One) 9

Size

Small

Alignment

LG

Deity

Shelyn

About Lissa Meadowlark

Lissa Meadowlark
Female halfling paladin (chosen one) 9 (Pathfinder Player Companion: Familiar Folio 6, Ultimate Wilderness 210)
LG Small humanoid (halfling)
Init +2; Senses Perception +4
Aura courage (10 ft.), resolve (10 ft.)
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Defense
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AC 27, touch 14, flat-footed 26 (+12 armor, +2 deflection, +1 Dex, +1 natural, +1 size)
hp 76 (9d10+18)
Fort +13, Ref +10, Will +11; +2 vs. fear
Defensive Abilities share will; Immune charm, disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 glaive +10/+5 (1d8+13/×3) or
. . heavy pick +9/+4 (1d4+8/×4) or
. . mwk silver warhammer +10/+5 (1d6+8/×3) or
. . sap +9/+4 (1d4+8 nonlethal)
Ranged mwk longbow +13/+8 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 glaive)
Special Attacks channel positive energy 5/day (DC 19, 5d6), smite evil 3/day (+5 attack and AC, +9 damage)
Paladin Spell-Like Abilities (CL 9th; concentration +14)
. . At will—detect evil
Paladin (Chosen One) Spells Prepared (CL 6th; concentration +11)
. . 2nd—paladin's sacrifice[APG] (DC 17), shield other
. . 1st—divine favor, grace[APG], hero's defiance[APG], lesser restoration
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Statistics
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Str 14, Dex 14, Con 14, Int 10, Wis 10, Cha 21
Base Atk +9; CMB +7; CMD 24
Feats Combat Reflexes, Greater Mercy[UM], Phalanx Formation, Power Attack, Ultimate Mercy[UM]
Traits fate's favored, intense artist
Skills Acrobatics -2 (-6 to jump), Diplomacy +15, Perception +4, Perform (oratory) +16, Perform (sing) +6, Profession (gardener) +4, Sense Motive +4; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ adaptable luck[ARG], lay on hands 11/day (6d6+4), lay on paws, mercies (fatigued, nauseated, sickened)
Combat Gear buffering cap[UE], potion of touch of the sea, wand of daylight (8 charges), wand of lesser restoration (6 charges), wand of protection from evil (18 charges), acid (2), durable arrow (20); Other Gear +3 full plate, +1 glaive, heavy pick, mwk longbow, mwk silver warhammer, sap, amulet of natural armor +1, belt of giant strength +2, bracers of the merciful knight[UE], handy haversack, headband of alluring charisma +2, ring of protection +2, wayfinder[ISWG], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text[UE], masterwork tool, mess kit[UE], pot, soap, torch, trail rations (5), waterskin, wooden holy symbol, gem of continual flame (worth 750 gp), platinum rings (worth 50 gp) (2), 2,067 gp
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Special Abilities
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Adaptable Luck +3/+2 (3/day) +2 to one ability check, attack, save, or skill check, +1 after the roll.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Greater Mercy Lay on hands heals extra hit points if the target doesn't need a mercy
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (6d6+4 hit points, 11/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Lay on Paws (Su) Familiar can use lay on hands ability, including mercies for 2 lay on hands uses.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Nauseated) (Su) When you use your lay on hands ability, it also removes the nauseated condition.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 5d6 (5/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Phalanx Formation Allies don't provide soft cover to opponents when wielding a reach weapon.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Share Will (Su) When your or familiar fails a save vs. mind-affecting effect, the other can roll in their place, but failure affects both.
Smite Evil (3/day) (Su) +5 to hit, +9 to damage, +5 deflection bonus to AC when used.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Ultimate Mercy Expend 10 uses of lay on hands to bring a dead creature back to life.