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Do these stack? Eldritch Breach says "You are adept at breaching magical defenses and overcoming resistance to your magic. When attempting a caster level check to dispel an effect, overcome spell resistance, or otherwise determine whether your magic affects a target (such as with knock or neutralize poison), roll twice and take the higher result."
And Fey magic says "You may reroll any caster level check made to overcome spell resistance. You must decide to use this ability before the results are revealed by the GM. You must take the second result, even if it is worse. You can use this ability at will."

If I am interpreting this right then this would mean. When rolling to overcome spell resistance you get to roll twice and take the highest result from Eldritch breach. But if your not feeling your rolls are up to the challenge you can reroll again using Fey Magic and get to add Eldritch Breach effect again?


I am currently looking for an option that will give me the greatest chance of successfully binding a Erinyes.(I feel I am over cautious but i like to know all possible methods) My character is a

Kitsune Sorcerer 8(Fey Blooded)/ Mithic tear 1 (Just happened haven't deiced on a feat or anything yet for it) With all my Fav class points going into the +1/4 DC on Enchantments per level
CHA - 26+8 Spellcraft +12

Feats:
1st - Spell Focus: Enchantment
3rd - Greater Spell Focus: Enchantment
5th - Spell Penetration
7th - Greater spell Penetration
7th - Improved Initiative*

I Have two scrolls of planar binding and one of Dimensional Anchor and I know the magic circle against evil spell. Now what I had planed on doing was either casting bungle on her or charm monster and go from there im fairly certain she would fail her will save with bungle being a DC 26 and her having a +7 will. But is this truly the best that can be done?

As far as other spells go keep in mind I am the only caster in the party (Blessing be to the 3 other BDF all melee) but I do have a +20 to use magic device. Also I can only buy spells of up to lvl 6


Im about ready to play in a low magic campaign and would like some advice on a concept for it. This is a homebrewed setting and magical items are very rare and hard to come by (we can make them however) We start off as strangers on this island pulled from a different plane/world with nothing the people are extremely xenophobic of non-humans and using magic is a very taboo act that can lead to death if caught. On this island monsters are rare and most of the enemies will most likely be humans with a few creatures like ghosts, werewolves,& vampires.(Silver weapon is something I will be going after being a paladin would also be great but i dont do so well playing lawful characters.) We can use any Pathfinder Source material to make our characters all classes are accepted as are prestige classes but it has to make sense on how we attain lvls in other classes if we multi-class and to take a prestige class we have to spend time and money to simulate us actually making up this class from scratch in this world. Most Npc's are non-spell casting classes with a few arcane casters which are in hiding.
We were given a 15 point buy and I have a pet peeve about having any negatives to my stats right now im going with this as a concept. An Aasimar with the scion of humanity racial customization rule and im planning on going fighter 4 Sorc 1 then going into Dragon Disciple (yes I realize that a celestial blood line would make more sense but a little dragon blood could be in there as well)the stat block I went with is STR: 14 DEX: 13 CON: 14 INT: 10 WIS: 12 CHA: 14 putting all my AB points when I get them into Str as for feats at first lvl I have taken toughness and am a little torn between other feats but I do plan on taking arcane strike once I reach lvl 3 and get my second lvl of fighter. I also plan on getting fullplate and just dealing with the 35% spell failure chance for the rare time that I would actually cast a magic spell(2 Traits are allowed with the restriction on traits that give you any equipment or money)


Hello this is my first post on the message boards and I'm not familiar on how much information is needed for people to accurately help. But on to the topic at hand this is my first pathfinder game and I decided to go with a Catfolk Sorcerer. Our DM was very generous on stats everyone got an 18 and we rolled 3 stat blocks and picked the one we wanted to use I ended up with a 18,17,16,16,14,13 (Nothing has been finalized until first game)and in the end my stats on the character came to be Str:13 Dex:18 Con:16 Int:14 Wis:15 Cha:20 I also choose the Draconic bloodline(Bronze) My back story is largely made up with catpeople lore which I had to invent since all we know right now is they are cats that walk up right and can talk and seem to like roaming around but basically my character is a descendant of royalty whose kingdom was taken away from him 200 years prior to his birth by the overdone army of orcs giants and what not and that is why the catpeople are now wanderers. His goal is to basically reunite his people and take back their homeland. My problem is this I want to have good amount of RP fluff in the game but not so much that it leads me to be useless(compared to the other characters) I had thought about taking the cross blooded arch type and take the Stormborn blood line as I want him to be built around elect but I decided the drawback were to severe then I looked at the Eldritch Heritage feats for it and I don't know if I have the luxury to give up three feats another route I looked at was the dragon disciple as I thought maybe a melee sorc would be kinda fun but there again Im not so sure as i have no idea how to build one. as far as Feats go im undecided and the spells I have are detect magic,presiditation after that I dont know what to pick and for first lvl I have shocking grasp and had considered grease color spray and stumble gap for my other spell slot. I just want a character that fits my idea of a lighting blaster or lighting gish warrior im not looking for Pun-Pun power but still something that can be relied upon to do good damage