For your consideration, Yasdrol Ingothorn, a dwarf wizard.
Born into a family of devout and industrious blacksmiths, Yasdrol was always a little undersized and frail as a child, particularly for a dwarf. The Ingothorn’s were famous for their excellent metalworking for weapons and tools alike, crafting some of the finest armor, and naturally it was assumed that Yas would follow in the family’s footsteps and become a warrior or blacksmith. And although Yas tried, he found himself turning his attention to books and scrolls, preferring to spend his time reading of grand mages and the studies of the arcane. He discovered he was quite gifted, even if could not quite control his magic all the time. Eventually it got to the point that he was neglecting his apprenticeship and work. He gained a reputation as a bit of an absentminded forgetful, sometimes negligent individual, having burned down the family blacksmith shop, twice. Yas finally decided to abandon his career as a blacksmith and instead travel in hope of becoming a great wizard. And what better place to learn to and master magic than the great city of Absalom?
Upon reaching Absalom, however, things have not quite gone to plan. It turned out to be harder to gain admittance or even considered by any of the magic schools without proper credentials, and any attempts to study new scrolls or magic items seemingly ended in failure more often as not. As a last resort, Yas tried to become an initiate with the Pathfinder Society, figuring that at the very least he would absorb some learning from the many magic users in the society’s ranks, and possibly even gain access to powerful magic artifacts.
It seemed though, that Yasdrol’s forgetfulness and limited magic skill was more of a liability than an asset; after a few errant magic missiles left his first adventuring party stranded on an island up the Lost Coast, and another spell gone wrong resulting in an accidental cave in, Yasdrol Ingothorn found himself no longer welcome at the Pathfinder Lodge…