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RPG Superstar 2010 Top 32. Goblin Squad Member. Organized Play Member. 194 posts (304 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 2 aliases.



Sczarni RPG Superstar 2010 Top 32

Crysalis
Description: A crysalis is a lithe, segmented creature composed of layers of interwoven shards of living transparent crystal. Each serrated segment of radiant gems and minerals is supported by a pair of gleaming, razor-sharp legs.
Crysalises twist through the earth with the faint sound of breaking glass, following veins of precious minerals and lashing out at intruders. Devouring minerals, crysalises grow larger over the ages, adding new segments, until they are giant writhing creatures of flashing light and jagged edges.
After ages of growth, a crysalis ceases its wandering, and spins a golden cocoon of crystalline gossamer deep within the earth. When it emerges, it is transformed into an intricate sphere, an unstable nucleus of energy surrounded by a cloud of spinning woven crystal, alive only for days before shattering into nothing.
Powers and Abilities: A crysalis is fierce and vicious. It spirals up from the ground to blind, slash with legs, tail and mandibles, and spin back into the earth to dodge attacks. It can sense movement on the ground above and will strike anything it perceives invading its territory. In a cavern or on the surface, it will curl up into a sphere of barbed edges, hurling itself at its enemies, running down and crushing any in its path. By vibrating its body, a crysalis can shake loose thousands of crystals embedded in its shell, discharging a hail of needles in a flash of brilliant light.
At the end of its life, the crysalis metamorphoses into a sphere of jagged crystal shards, shining with a fierce light as it spins through the earth, searching for another of its kind. It will slice into anything in its way until it finds its mate and shatters apart, depositing its gemstone eggs into the earth.

Sczarni RPG Superstar 2010 Top 32

I have a rules question about the round 2 monster.

If there is a greater or lesser version of a monster, can that be included in the monster's description and powers and abilities?

For example, a greater monster may have abilities a common monster doesn't have, or may be look different or be a different size.

Would it be ok to include what the creature is like in its more/less powerful stage? Or would that be considered designing two monsters?

I look forward to hearing any comments. This design phase of the Superstar RPG is really exciting!

Sczarni RPG Superstar 2010 Top 32

Vessel of the Deep
Aura strong transmutation; CL 13th
Slot -; Price 40,000 gp; Weight 1 lb.
Description
This vial contains black, inky fluid. When poured into at least a 20 foot cube of water, and the command word is spoken, the fluid transforms into a black crystalline vessel resembling a giant squid. The vessel is identical to a giant squid in size, hit points and defense. If reduced to 0 hit points, the vessel of the deep reverts to a cloud of fluid and cannot be used again for 24 hours.

The vessel of the deep has a 5-foot hatch at the top and can hold up to 6 medium or small creatures, with a capacity of 1500 lbs. The hull of the vessel appears opaque, but is transparent to those within; however, there is no line of effect through the hull. The vessel of the deep can be commanded from within to move along the surface or underwater through liquid at a swim speed of 60 feet, traveling 2 miles per hour, or 48 miles per day.

Once per day, the vessel of the deep can be commanded to do one of the following as a standard action:
Grab. The vessel of the deep can make a single tentacle attack, as a giant squid. If it hits, it can use the grab and constrict abilities as if it were a giant squid.
Ink cloud. The vessel of the deep can emit a 20-foot radius ink cloud in a square adjacent to the vessel. The ink cloud grants concealment and persists for 5 rounds.
Jet. The vessel of the deep can move at a speed of 260 feet for one round.
Construction
Requirements Craft Wondrous Item, summon monster VII, animate object; Cost 20,000 gp