Kitsune

Seth Dresari's page

325 posts. Organized Play character for Lycanphoenix.


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Liberty's Edge

I must say, I really like some of those ideas.

I am bad at inventing new adversaries, but maybe in the first "season" of the adventure, I could pull up an existing race that gets negligible screentime as it is; the Aschen.

Alternately, I could bring out the classic Replicators. Annoying little bastards. Chances are though that the Replicators would be impossible for players to kill that early in the adventure, regardless of how they came back into being.

If anyone else has ideas for adversaries, I am eager to hear them. I think we have established it will take place after the shows, but thousands of years is definitely too big of a leap for my tastes.

And possibly, by the power of transgalactic bridges constructed by the Tau'ri, exactly which galaxy will likely become irrelevant (it might take place anywhere from a few months after Stargate Universe, to a few decades after SG-1, but no more than a century)

- - - - -

I can't help but imagine the latest SG team being an Oracle, an Alchemist, a Bard and a Paladin/Gunslinger.

Oh, and one piece of technology that I will not allow? Zat guns, or at least not the 1-shot-stuns, 2-shots-kills variety... And DEFINITELY NOT the 3-shots-disintegrates variety.

Liberty's Edge

You give up too much.

Liberty's Edge

I wonder how I could introduce players of other settings to the Golarion setting, or vice versa. For instance, somebody who came from Dragonlance, or somebody who wants to try out Forgotten Realms.

Liberty's Edge

Ah, Stargate and Star Wars, I was actually thinking about something like that not too long ago; a Stargate being discovered during the Clone Wars, and an SG team comes through via wormhole accidental time travel, thereby disintegrating a Clone Trooper in the opening wormhole... Complete with a Wilhelm scream and a Jedi staring at the Stargate in complete shock.

Back on topic; The problem I have with not having Stargates in a Pathfinder/Stargate adventure is exactly what it says on the tin. It has called Stargate for a reason :/
That is not to say that your own idea doesn't have merit, though.

- - - - - -

The example opening scenario that I came up (before starting this thread)with would have Dungeon Crawl Classics-style level zero player characters, helping uncover an artifact in Numeria... And before they can even figure out how it works, it starts dialing suddenly, and the Pathfinders are attacked; the only way to survive the engagement would be to escape, and any surviving Level 0 player characters later meet up with the actual, properly built Level 1-5 player characters... The reason these "elite" Pathfinders are called in is because the technological nature of the Stargate raises a red flag within the Pathfinder Society's ranks.

The first idea that I had was that it would actually take place before Stargate (1994), with the Earth Stargate not even getting unburied, and any attempt to dial certain addresses (like Earth, Abydos, or Atlantis/Destiny) would either result in "Chevron 7 will not lock", or in the case of Atlantis, the entire party dying as the city floods.

Also, another ambitious mechanic I wanted to try is that for any planet that the players dialed, if maps and encounters weren't already planned then the whole planet would come off a random encounter table. Also, the more stuff you did out there in the universe, then the greater the risk of the planet being attacked... Once it climbed high enough, eventually Golarion will be attacked by ship, at which point it's completely screwed if they don't get any help.

The reason that I initially planned for a Pre-SG1 Golarion was actually so it would mesh better with the alternate timeline/multiverse that I came up with. Of course, it is also the most limiting option, hence why I put the other options up for debate. So I will consider your ideas, Scud.

Liberty's Edge

Uh, yeah, basically I am trying to do what you said. I just worded it very poorly.

Thing is, I still don't know how to actually create a workable "adventure path" without having written even a basic plot outline to follow, and even less how to do something like that without aggressively railroading the players due to the fact there are just so many different planets to theoretically visit.

Obviously, in order to prevent conflicts with the established Stargate canon, certain gate addresses would be entirely off-limits (no Earth or Atlantis for instance), but that would also prevent the players from ever encountering certain races like the Replicators (hope to Desna that your party doesn't have adamantine weapons and mithral armor)

Liberty's Edge

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I am currently looking to start a homebrew campaign for Pathfinder that involves integrating story, technology, and fluff from the Stargate franchise into the Golarion setting that we know and love, and I plan on using the existing Stargate RPG (which already runs on D20) as a basis. Problem is, I have no idea how to actually write such a setting, much less get players interested. Could somebody help me out?

So far, I only have a few possible templates to build off of;
- Milky Way Galaxy, pre-Tau'ri (before the 1st Stargate movie even takes place)
- Milky Way Galaxy, post-Ori (following the events of Stargate SG-1, season 10)
- Alternate Universe/Timeline (nobody from Earth, period)
- Pegasus Galaxy (post Lantean-Wraith War)
- Pegasus Galaxy (mid-war)
- Stargate Universe (a random galaxy that Destiny had passed through at some point)

Thoughts?

Liberty's Edge

What items would somebody need to hunt or fight different types of oozes, such as grey oozes?

Liberty's Edge

I actually try to play off most of my characters as being polyromantic/asexual and moderately genderfluid, even outside of Pathfinder.

Liberty's Edge

CorvusMask wrote:
Seth Dresari wrote:

Technically, through the use of magic, nanites and/or luck... you can even have a half-android! (The Numerian androids still have humanoid anatomy)

*Jots down notes for a Half-Kitsune, Half-Android Bard-slinger.*

...Wouldn't that just be a cyborg?

Not quite. Androids in Pathfinder are still organic and they still have souls, they are just artificially grown and are filled with nanites. Also, because of the nanites, their bodies don't deteriorate with age, so when they die, another soul will later inhabit their body.

So a kitsune/android hybrid would still be a full android, they would just be based off a kitsune template as opposed to a human template.

Liberty's Edge

@Not-Mudfoot Uh... That was an old thing. But ignore it.

@Mudfoot I probably should have taken that into account, but ignore that one.

Liberty's Edge

I added this thread to my Fan-Projects list.

Liberty's Edge

I added this thread to my Fan-Projects list.

Liberty's Edge

I added this thread to my Fan-Projects list.

Liberty's Edge

Technically, through the use of magic, nanites and/or luck... you can even have a half-android! (The Numerian androids still have humanoid anatomy)

*Jots down notes for a Half-Kitsune, Half-Android Bard-slinger.*

Liberty's Edge

Hmm, those are some pretty cool twists, I didn't expect a comatose deal or some kind of vision about an alliance when I thought about Rise of the Runelords in the past.

Liberty's Edge

Well, nobody knows the Technic League's true motives (they don't announce that they want to control Absalom, or that they want the Starstone, but the Society might want to run undercover investigations anyway), because almost nobody in Absalom knows who they actually are except for a select few.

The different sub-factions of the PFS would all compete for their own reasons, most likely... And even the Aspis Consortium might want a piece of the technological pie that is Anti-Gravity (they could create low-altitude attack aircraft to fight the Pathfinder Society)! Obviously though, the Aspis Consortium would have to use an alias "organization" to compete.

While a majority of the teams' vehicles might be primarily magic/alchemy powered and/or pseudo-steampunk, they would have to be retrofitted with small samples of tech provided by the Technic League, such as the Anti-Gravity systems, computer/weapon systems, shields, life support, etc... The Technic League ships would be much less patchwork/frankenbuilt though, being almost entirely technology-based.

Here is my primary inspiration;
http://youtu.be/7e4mDhaxj_M

Obviously, this whole project is a "parody" of WipEout (not really a parody because it isn't supposed to be funny, but rather very dark in general)

I imagine the Grand Lodge playing a similar roll to Mirage, Dark Archive being AG Systems, The Exchange being Qirex, and so on... Maybe not in terms of gameplay or appearance, but definitely in terms of personality. But since everyone here has more experience than I do with the Pathfinder/Golarion setting, you might be able to come up with better fits.

Here is the rough, hopefully relatively accurate synopsis of each PFS faction;

Faction Synopses:
Silver Crusade: The Lawful Good counterpart to Andoran/Liberty's Edge. They're practically all Paladins and Cavaliers.

Andoran (now known as Liberty's Edge) -- Stereotypical colonial/civil war era Americans. Kill the slavers. Chaotic Good as frak, and practically all Rogues, Gunslingers and Swashbucklers.

Osirion (now known as Scarab Sages) -- Lostek Arifacts, lostek artifacts everywhere. Knowledge of the past will prepare us for the future.

Grand Lodge: The founding fathers of the Pathfinder Society, and essentially the "Starfleet Academy" / "Wolves Dragoons" of the whole operation.

Shadow Lodge (now known as the Dark Archive) -- "The Pathfinder Society means well but is being selfish in their methods, and they should be made into a force for good. Maybe we can work under the radar, using unorthodox tactics, and pretend we're the Pathfidner Society. Also, we must preserve and catalogue all information, and we must run experiments to make the world a better place."
Picture The Society from Battletech, except they're good guys instead of bad guys.

Qadira, aka The Exchange: Overtel/Qirex/Comstar, but slightly less evil and slightly less powerful.

Sovereign Court: A covert version of the European Union/Soviet Union/United Nations/NATO/United Federation of Planets/Republic of the Sphere/Federated Commonwealth/U.N. Spacy. Need their help? You don't call them, they'll call you.

Sczarni: Old school mercenaries.

Cheliax: The Lawful Evil arch nemises of both Taldor and Liberty's Edge. They're slave-trafficing tailholes, but they play by the rules.

Taldor: They started out powerful, then lost their power. Now they work through turning their enemies against eachother, and they get along well with Liberty's Edge.

Lantern Lodge: The Ninja/Samurai/Clanners; full of Kitsune, Tengu, Nagaji and sympathetic demihumans.

- - - - - Unlockable Teams - - - - -

Aspis Consortium: Among the bad guys, though not quite as bad as you'd at first expect. They like snakes, and they hate Pathfinders. To avoid unwanted attention, they use enter the competition under a different name.

Technic League: They horde technology, partly because they're selfish and partly because they think that everybody else are idiotic barbarians who will just screw themselves over if they got their hands on lasers and computers. They're also bad guys.

Liberty's Edge

The Beardinator wrote:
Love it! One question. Why no Lupinal Celestials?

An awesome 3.x creature that was copyrighted by Wizards of the Coast. That's why.

Liberty's Edge

Hi. I am currently working on a multitude of different fan projects, you may or may not be familiar with my attempt to create a D20 Tron roleplaying game, or my attempt to do a Pathfinder conversion of Shadowrun.

Currently, I am working on something else altogether, and I wanted some help doing some world building for my non-canon, non-profit project; it takes place in the Golarion setting, but is actually a "parody" of a series of videogames that I enjoy very much. Here is the overall plot that I came up with:

The Premise:
The Technic League, the big bads from Numeria (and PFS Season 6) want to establish a foothold in Absalom. However, they don't want to do this through brute force and warfare, but instead through subterfuge and pulling strings, building trust, that sort of thing. Their plan? Introduce technology to the people of the Inner Sea Region in a way where they could still control it's distribution and have lots of power, but gain lots of attention and support; to accomplish this feat, they decided to invent an entirely new sport that takes advantage of their combined technological and thaumaturgical prowess.

By combining technology and magic to create high-speed vehicles and massive-but-intricate construction projects, they have just introduced the Early-Industrial societies of the Inner Sea region to Anti-Gravity racing, and everyone wants a piece of the action.

Before I can flesh out my idea any further though, I wanted to know as much as possible about the politics, lore and factions of the Inner Sea region, like why each participating faction of the Pathfinder Society would want to establish a team to compete, or how it would affect the overall development of society within the Inner Sea Region, particularly in Absalom. (And also, why the Technic League wants to gain control of Absalom in the first place.)

For all of that, I need help from the Paizo community. I am an avid player of Pathfinder Society, but I am not too experienced when it comes to the actual Golarion fluff.

Liberty's Edge

I concur with Cyrad. I also believe that Escape Artist, Sleight of Hand and Disable Device should all be Class Skills, due to the class's nature of being able to change shape providing an edge in flexibility, and Handle Animal should also be a class skill; similarly, as the character levels up, they should be able to use skills like Handle Animal and Sleight of Hand without skill ranks (though not disable device)

Liberty's Edge

My Golarion actually exists in the same "universe" as more "traditional" D&D settings, like Dragonlance, Greyhawk and Forgotten Realms (the inclusion of FR is why I put "universe" in quotes), but the spells that had to be renamed due to copyright were just given more generic names since the events on Golarion happen such a long time after the events of the other campaigns, and as a result the mages who originally invented those spells or magic items have long ago died and been forgotten. Similarly, Golarion has different deities (like Desna) and races (no Yuan-Ti, Marrash or Lupinal Celestials, but the Oriental races have greater abundance) because it is in a different part of the "universe."

Golarion was accidentally seeded with races from other worlds who blended in with the indigenous races as part of colonial expeditions, but then they were cut-off after a multitude of interstellar wars, and regressed significantly in science and technology as a result; losing even more of their progress with the arrival of the Star Stone, and only started being exposed to technology again in small "pockets" in recent history with the Rain of Stars.

Reign of Winter is explained away in a similar fashion; Earth as we know it was Terraformed with just humans and minimal magic to be a sort of "back-up", should humanity approach extinction should they lose their side of the war. This tactic was in place before Golarion got seeded, which is why by the time the Pathfinder Society was established, people on Earth were already experiencing things like the American Revolutionary/Civil Wars, and later World Wars I and II by the time the events of Reign of Winter rolled around.

Liberty's Edge

A smaller fix I came up with was introducing something similar to a Proficiency Bonus for Class Skills;

Under this system, rolling a check in a Class Skill would be handled like this;
1d20 + Ranks + Ability Modifier + Misc Bonuses + Proficiency

Proficiency would be calculated as so;
[Total Class Levels] / 2 - [Total Caster Level, from Classes Only]; minimum bonus being +2

So if you were a Level 1 character or a Level 4 character, your Proficiency Bonus would he the same. Once you are level 6 though, it would increase to +3, unless you have Caster Levels, then it would be +2. If you are a Level 10 Fighter, your Proficiency Bonus would be +5 on Class Skills, and if you were a Level 10 Wizard, you would be stuck at +2. If you were a Level 9 Fighter (Proficiency = +4) and a Level 1 Wizard, your total hit dice would be 10, so your Proficiency would be +5... Until you factored in your single Caster Level, then your total would be +4.

Okay, so it isn't perfect as of yet, but it is being worked on.

Liberty's Edge

In light of this very disparity, I once jokingly suggested adding an extremely OP melee weapon to the game that would deal less damage the more total caster levels that you had. My reverse-scaling lightsaber was poorly received.

In more serious terms, I'd suggest replacing Attacks of Opportunity with class-specific Actions of Opportunity; Fighters can do combat maneuvers, Barbarians can do extra attacks, Rogues can do dirty tricks, casters can do counter-spelling, etc.

Liberty's Edge

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110. The Devs Think of Everything:
Starting from level 7, every time that you successfully identify an enemy with a knowledge check, you may roll a second knowledge check. If the second check succeeds, then you mysteriously happen to possess an item to deal with them, such as a bottle of defoliant when dealing with a plant-based enemy.

Liberty's Edge

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106. Adventurer's Rule: (Rule #999; rule'); DROP TABLE adventurerRules;--
Picking up this Adventurer's Rule will remove all of the other ones that you have learned
Don't pick this one.

Liberty's Edge

Aralicia's idea sounds better, but what's to stop players from just level-dipping their Parkour Oracles into Fighter or Rogue?

Liberty's Edge

Thanks! I also had an idea for a BAB Scaling Feat to replace the existing system for AoO.

Because Attacks of Opportunity disrupt the flow of the game, but seem to be a necessary evil when you think about Rogues zipping between the Wizard and the Paladin, and because Martials are still a little bit weaker than Casters at higher levels, I decided to take the Combat Reflexes feat and change it to the ability to perform Attacks of Opportunity period;

Combat Reflexes:
- Enables you to perform Attacks of Opportunity
- Granted as a Bonus Feat to the Barbarian and Fighter at Level 5, the Ranger and Rogue at Level 10, and to the Paladin and Monk at Level 15.
- Max AoO's per round scales with Base Attack Bonus; at BAB 4+, you can perform two. BAB 7+, you can perform 3. Four at BAB 10+, and so on.

Spellcasters can still use AoO, but they now need to spend a feat slot to do it. Also, Monks and Paladins get it last because Monks are generally OP compared to other Martials and Paladins are part Divine Caster.

Liberty's Edge

Does Pathfinder Society use rules for Encumbrance and Armor Check Penalty? I am asking because these rules tend to cripple a lot of options for potential builds, but based on my experience with organized play, few GMs seem to acknowledge them, which makes me wonder if they are even necessary.

Thanks in advance!

Liberty's Edge

Also, another good one:
- Martial characters, such as Fighters, that are high-enough in level can still do Nonlethal damage with weapons if they meet a target's Touch AC but fail to meet their Full AC.

Liberty's Edge

No?

I guess TV Tropes isn't a good source <.<

Liberty's Edge

The first Pratchett books I've read:
- Going Postal
- Thud
- Men At Arms
- The Last Continent
- The Color of Magic/The Light Fantastic

I'd suggest starting with The Color of Magic and Men At Arms.

Liberty's Edge

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Getting a Natural 20 on a Skill Check will give you a +10 "Critical Bonus"

Liberty's Edge

Dotting for interest.

Liberty's Edge

Dotting for interest.

Liberty's Edge

105. Frothy Mugs of Water: By pretending it is another drink, am Adventure can consume as much alcohol as she wishes without suffering the effects of intoxication or a hangover, gaining a +15 Insight Bonus on related Fortitude Saves.

Liberty's Edge

We should check out TV Tropes for more ideas, things like "Ascended Fanboy / Ascended Extra" and "I wish it were real."

Liberty's Edge

When a 15 Fighter confirms a critical hit or makes a kill, every Ally will get a moral bonus to all saves and attack rolls.

Level 10 Fighters will get to roll twice and take the better result to confirm critical hits.

Liberty's Edge

One of my house rules regarding Armor and Damage Resistance is to ignore types of bonuses when Spells and Magic Items are involved; +8 Bracers of Armor and Mage Armor for instance would still stack with normal armor.

Now if you cast Mage Armor on yourself while *wearing* BoA, you would only get half the benefit of the weaker bonus because the spell and item operate the exact same way.

Liberty's Edge

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Dotting for interest

Liberty's Edge

When rolling to confirm a critical hit, you roll twice and take the better result. Critical fails also have to be confirmed.

Liberty's Edge

Dotting for interest.

Liberty's Edge

Simplified Metamagic
Instead of a multitude of feats for different Metamagic effects, now you just have three feats to keep track of; Basic Metamagic, Intermediate Metamagic and Advanced Metamagic. This keeps things simple.

Metamagic On-Demand
[i]Instead of preparing spells as higher level, you have a daily number of Metamagic slots that you can use on demand. The number of slots needed increases in proportion to the level of the spell and the class of Metamagic in use (Basic, Intermediate or Advanced).

Metamagic Spell Failure
Using Metamagic increases chance of Spell failure in proportion to spell level and the class of Metamagic in use (Basic, Intermediate or Advanced)

Alternatively, spells are only subject to spell failure when Metamagic is in use, but the failure chance doesn't increase except for Cantrips.

Arcane/Divine transparency
Divine magic can now use Metamagic, but is now subject to spell failure chance.

This house rule is a double-edged sword and should be used with caution.

Rechargeable Spells
By killing an opponent or scoring a critical hit with a spel, you will regain one spell slot. This does not work against helpless opponents.

Liberty's Edge

I came up with a house rule to balance Casters against Martials:

Scaling Spell Failure
Spell failure chance will increase by 10% per Spell Level, and decrease by 5% per Caster Level to a minimum of (Spell Level * 5)%.

At CL 1, a cantrip will only have a 15% spell failure chance, decreasing to 0% by CL 4. A Level 1 spell would decrease to a minimum of 5%, and a Level 2 spell to a minimum of 10%

This would lead to a new form of Metamagic;
Reliable Spell
Doubles a spell's casting time and makes it take up two spell slots (or a single slot of higher level), but eliminates failure chance altogether.

This new house rule might also open the gateway to Divine Failure Chance and Divine Metamagic, but nobody wants to open that can of worms just yet.

Liberty's Edge

Dot for multiclassing goodness

Liberty's Edge

Dotting for interest.

Liberty's Edge

I would suggest something like Lethal-to-Non-Lethal conversion instead when it comes to wearing armor, as opposed to complete damage reduction. It would make fighting armored NPCs less of a war of attrition for lower-level characters, because if you kept getting bad rolls then you could still knock the enemy out.

Liberty's Edge

The closest thing I would have to a ban on multiclassing would be a limit on how many different classes your character could be; you can only be one or two Spellcasting classes, and you can only be two or three martial classes. You can be a max of four classes total, such as three martial and one caster, or two caster and two martial.

Liberty's Edge

Crafting Ban?
Meh, I would just highly discourage crafting, but I wouldn't BAN it.

Everything else you just said?
*HISS*

Liberty's Edge

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Orthos wrote:
Frankly, I really don't care if it measures up to real-life or not. Dex already has plenty of things it effects (ranged combat, finesse melee, melee damage with the right feat[s], AC, reflex saves, a lot of useful skills, and probably one or two more things I'm not remembering at the moment) and Strength does not (really just melee combat, melee damage, carry capacity, and a much smaller array of skills, many of which are less useful except in niche situations [looking at you Swim]). I'm not interested in taking one from the latter and moving it to the overloaded former.

I would say "combine Strength and Constitution", but that has already been suggested to death, and if you kept the current Point-Buy mechanics would lead to some very overpowered characters. In addition, some races might become particularly unbalanced; like if they have a +2 to strength and a +0 to con, suddenly they have both, or if they have a -2 to strength they would also have a -2 to con. There is also the fact that some races might have a positive to strength and a negative to con, which would cancel out.

Anonymous Visitor 163 576 wrote:

A square is a square, diagonal or not. It's SO much faster and simpler, and who cares about Pythagoras? It's a game.

If 3-D is needed, I find it close enough to add the long side plus half the short side. You only have to get within the closest 5ft square anyway.

That's one of the reasons I am such an avid supporter of Hexagons, which mesh well with Combat Facing rules.

Liberty's Edge

I do not believe Heroes of the Streets or Dirty Tactics Toolbox are allowed for PFS yet, and I think they recently banned the creation of new Kitsune characters. Which sucks because I wanted to try out the Wrecking Mysticism curse.

Liberty's Edge

The Prestige classes all need to be updated to account for all of the new stuff that has been added to the game. In fact, why don't any Prestige classes have archetypes?

In my home games, I would definitely allow an Oracle-based Arcane Trickster build.

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