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Sergeant Schultz's page
99 posts. Alias of Richard J.
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Male Human Barbarian / 1
Majik armour !! Just what Guumpah said I needed. . .
Male Human Barbarian / 1
She no longer needs to fear her, for Kressel is dead.
Male Human Barbarian / 1
Good ! Oleg and Sveltlana deserve a decent chance to make it !
Male Human Barbarian / 1
We seem to have made a new, yet shy, friend. Tell our new friend that we will continue to do this every night, for as long as we have the extra rations.
Male Human Barbarian / 1
'Alright, Little One ! Come out, and show yourself. Tell us what you want; we shall not hurt you !'
Male Human Barbarian / 1
Ouch
HP: 31/33 Surges: 10 Surge Value: 8
Male Human Barbarian / 1
Laughs heartily
No worries Ram ! Better safe than ambushed !
Male Human Barbarian / 1
perception
1d20 + 4 ⇒ (2) + 4 = 6
Male Human Barbarian / 1
looking again !!
Perception
1d20 + 4 ⇒ (14) + 4 = 18
Male Human Barbarian / 1
perc
1d20 + 4 ⇒ (12) + 4 = 16
Male Human Barbarian / 1
Let us leave this place. I am ready to move on.
Male Human Barbarian / 1
Back to the outpost, to deliver the prisoner.
Male Human Barbarian / 1
3 surges
HP: 33/33 Surges: 10(8) Surge Value: 8
Have we finished surveying this area ?
Male Human Barbarian / 1
11/33 here. can i get a healing word ?
Male Human Barbarian / 1
Nay, I say. Back to the Outpost with her, and let the Kings men decide what to do with her.
Male Human Barbarian / 1
recuperating strike
You must be wielding a melee weapon in two hands. +7 vs AC. 1d12+4 damage & gain temporary HP = to CON mod (+2). If raging gain 5 + CON mod (+2) HP
vs HB2
1d20 + 7 ⇒ (15) + 7 = 22 vs AC
1d12 + 4 ⇒ (3) + 4 = 7 damage
Male Human Barbarian / 1
VS HB1
Recuperating Strike
You must be wielding a melee weapon in two hands. +7 vs AC. 1d12+4 damage & gain temporary HP = to CON mod (+2). If raging gain 5 + CON mod (+2) HP
1d20 + 7 ⇒ (3) + 7 = 10 vs AC
1d12 + 4 ⇒ (11) + 4 = 15 damage and gain +2 HP on a hit
HP: 22/33 Surges: 10 Surge Value: 8
Male Human Barbarian / 1
HP: 22/33 Surges: 10 Surge Value: 8
Male Human Barbarian / 1
shift to Y20
+7 vs AC 2d12+4 damage. If the target is bloodied, the attack deal extra damage= CON mod (+2
1d20 + 7 ⇒ (2) + 7 = 9 vs AC
2d12 + 4 ⇒ (4, 9) + 4 = 17 damage (+2)
Male Human Barbarian / 1
Howl of Fury
+7 vs AC. 1d12+4 damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes thunder damage equal to your CON mod (+2). If you are raging, the thunder damage= 3 + CON mod (+2)
VS HB2
1d20 + 7 ⇒ (15) + 7 = 22 vs AC
1d12 + 4 ⇒ (1) + 4 = 5 damage
Male Human Barbarian / 1
Howl of fury
+7 vs AC. 1d12+4 damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes thunder damage equal to your CON mod (+2). If you are raging, the thunder damage= 3 + CON mod (+2)
vs B3
1d20 + 7 ⇒ (10) + 7 = 17 vs AC
1d12 + 4 ⇒ (6) + 4 = 10 damage
the Howl should hit HB1, B1, HB2 for 2 damage
With a blood-curdling scream, Sarge slices his foe, and causes his enemies ears to bleed !
Male Human Barbarian / 1
Male Human Barbarian / 1
My error !! Sorry !
I am electing to hit
A2, B1, HB2
Male Human Barbarian / 1
attacking B3
Howl of Fury
+7 vs AC. 1d12+4 damage. You then howl in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes thunder damage equal to your CON mod (+2). If you are raging, the thunder damage= 3 + CON mod (+2)
1d20 + 7 ⇒ (16) + 7 = 23 vs AC (B3)
1d12 + 4 ⇒ (10) + 4 = 14
The blast should hit all enemies except Kressle for 2 damage.
Thats my standard action, will wait for results to complete my turn.
Male Human Barbarian / 1
30/33 10 surges
Howling Strike
You must be wielding a melee weapon in two hands. +8 vs AC. 1d12+1d6+4 damage. When Charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge
Charge to X19, attacking A2
1d20 + 8 ⇒ (4) + 8 = 12 vs AC
1d12 + 1d6 + 4 ⇒ (9) + (4) + 4 = 17
Male Human Barbarian / 1
27/33 (hp) and 5/10 (surges) by the way
Male Human Barbarian / 1
Looking around for the archer(s)
Perception
1d20 + 4 ⇒ (16) + 4 = 20
Male Human Barbarian / 1
well crap. Now what ?
Sarge looks around
perception
1d20 + 4 ⇒ (3) + 4 = 7
Male Human Barbarian / 1
Double run to get as close to the archer as i can.
speed=6, i think run adds+2, so a double run would be 16, right ?
Moving to G13 (but also looking for others on the ground, if i run into one, change to a charge attack on that one).
Male Human Barbarian / 1
n8
Init
1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27
Male Human Barbarian / 1
Male Human Barbarian / 1
Crap
Nature
1d20 - 1 ⇒ (3) - 1 = 2
Hey, Rod, come look at this thing !!
Male Human Barbarian / 1
Go in peace, little one.
Sarge goes in and looks
SAVE
1d20 ⇒ 15
Male Human Barbarian / 1
. . Or how BIG the dragon is . . ?
Male Human Barbarian / 1
Whoop.[ooc] Move closer to the middle of the cave, to block an escape. Am i still blind ? Spending another healing surge.
SAVE
1d20 ⇒ 3[ooc]
Male Human Barbarian / 1
Sarge will spend another healing surge also.
Male Human Barbarian / 1
BOOM BABY !!
Execution Axe (E) - High Crit (max weapon damage +1d12) brutal2 (reroll all 1's and 2's when rolling damage)
ALSO !!
Rampage - Critical hit grants free melee basic attack; once per round, barbarian attack power only
Male Human Barbarian / 1
save
1d20 ⇒ 9
5/33 // 8/10
Male Human Barbarian / 1
Standard: second Wind (+2 to all defences till the start of my next turn.
MOVE:Stand up
AP STANDARD:Macetails Rage (daily)
+7 vs Reflex. 1d12+4 damage, and you knock the target prone. MISS:1/2 damage. Effect:You enter the rage of the macetail behemoth. Until the rage ends, whenever you hit, you gain temporary HP=STR mod (+4)
1d20 + 7 - 2 ⇒ (19) + 7 - 2 = 24 vs W3
1d12 + 4 ⇒ (6) + 4 = 10 damage and knock it prone
MISS: 1/2 damage
16/33 (HP) / 8/10 (surges)
Male Human Barbarian / 1
did i not make the save at the end of my turn earlier ?
Male Human Barbarian / 1
Sarge saves @ the end of his turn
1d20 ⇒ 13
(12/33) - bloodied . . .
HEY !! Look out for the other guy over here ! Ouch !!
Male Human Barbarian / 1
[ooc]Charge to C5
Howling Fury
You must be wielding a melee weapon in two hands. +8 vs AC. 1d12+1d6+4 damage. When Charging, you can use this power in place of a melee basic attack. If you are raging, you can move 2 extra squares as part of the charge.
Attacking W3
1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18 vs AC
1d12 + 1d6 + 4 ⇒ (4) + (3) + 4 = 11 damage
Male Human Barbarian / 1
init MOVE TO D11
1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
Male Human Barbarian / 1
Male Human Barbarian / 1
Bah, howling. Howling is an irritant. Now, BITING, mind you. . . that is a whole other story. . .
Male Human Barbarian / 1
but !! We shall set up 4 fires this night, to give us a perimiter. . .
Male Human Barbarian / 1
Jawol, comandante ! Ze full rest is desired !
Male Human Barbarian / 1
Wake us when it is our turn to share the burden . . .
Male Human Barbarian / 1
Sarge and Rod do just that. . .
Male Human Barbarian / 1
Circle the fire ! Rod in the middle !
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