Seoni

Seoni - The Chu's page

253 posts. Alias of The Chu.


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Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

Off-turn encounter
Auto-fail BYA

Lose Mythic Charges: 1d4 + 1 ⇒ (3) + 1 = 4
Bury Tons of Cards: 1d4 + 1 ⇒ (1) + 1 = 2

1 Mythic Charge remaining
Burying Chaos Stone, Talisman of Good from Discards
Burying Chevalier, Good Omen from Hand
Burying Vampiric Touch, The All-Seeing Eye from Top of Deck

Seoni wrote:

Hand: Chalice of Ozem, Nocticula, Count Jeggare,

Displayed: Third Eye, Magic Leather Armor (Core),
Deck: 7 Discard: 12 Buried: 6
Current Location: Canyon
Hero Points: 9
Mythic Charges: 1
NOTES:
Available Support: Saving for myself - None
* Chalice of Ozem - Display next to local character to give that character 1d6 to all checks, recharged at EoT
* Nocticula - Add 2d20 to any check to defeat a Villain (if check is failed, I banish my hand, deck, and discard)
* Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
Movement: Move me to the Paradise Hill or Gate of the Worldwound if necessary.
Other: I am Seoni. The elements call me to cleanse this place!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Acadamae Scholar (Hanneman), Wand of Enervation (Core), Poison Blast (Core), Disintegrate (Core), Toff Ornelos
Recharged: Lightning Bolt (Core), Meteor Swarm (Core),
Discard Pile: Blessing of Pharasma, Gem of Mental Acuity (Core), Acadamae Student (Peri), Nightspear (Thorn), Spiny Shield, Rune of Jandelay, Death's Touch (Core), Blessing of Abadar 2, Blessing of Abraxas, Blessing of Sivanah, The Foreign Trader, Blessing of Abadar,
Buried Pile: Chaos Stone, Talisman of Good, Chevalier, Good Omen (Core), Vampiric Touch, The All-Seeing Eye,

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
- Perception: Wisdom+2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Arcane: Charisma+2

Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Arcane
POWERS:
- For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
☐ Acid ☑ Cold ☑ Electricity ☑ Fire
☑ You may add 1 mastered trait to your check.
- Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
- On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
- When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
- ☑ Add 4 to your check that has a mastered trait.
- Reduce damage of a mastered type you suffer by 2 (□ 4).
- Mythic Archmage:
Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
- Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Command: Charisma
Righteous Medal of Clarity: Intelligence
Righteous Medal of Spirit: Wisdom
- Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence +5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma +5


Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

========================
Seoni starts her turn.
Hour: Blessing of Ascension
Hour Power:No effect.
Location: Paradise Hill
Location Power: At the start of your turn, if you have fewer than 2 mythic charges, gain a mythic charge.
Scenario Powers: To play this scenario, characters must have gained the reward from the Season of the Righteous Adventure Path.
The servitor demon is the henchman Favored of Deskari.
Banes treat the scenario’s adventure deck number as 10; treat it as 7 for all other purposes.
Build the blessings deck with only 15 cards. When you would acquire a blessing, put it on the bottom of the blessings deck instead. If you cannot advance the blessings deck, you do not fail the scenario; instead, bury a card from your discard pile, your hand, and your deck.
Add the Mythic trait to banes that have the Veteran trait; the difficulty of checks against them is increased by 1d20.
At the end of a turn, if Gate of the Worldwound is temporarily closed, summon and build the location Eagle Rock and shuffle the villain Deskari (proxy for Pazuzu) into its deck.
To win the scenario, defeat and corner Pazuzu.

Seoni moves to the Canyon and explores.

Abyssal Shortcut:
WotR
Barrier 4
Traits:
Temptation
Abyssal
To Defeat:
None 0
Display this barrier next to a location; the barrier is defeated.
While displayed, immediately after any encounter, you may roll 1d6. On an even result, you may move. On an odd result, discard that many cards from the blessings deck.

Display Abyssal Shortcut next to Gate of the Worldwound (though we won't need/use it)
Discarding Chaos Stone and Talisman of Good during hand reset

Seoni wrote:

Hand: Good Omen (Core), Chalice of Ozem, Nocticula, Chevalier, Count Jeggare,

Displayed: Third Eye, Magic Leather Armor (Core),
Deck: 9 Discard: 14 Buried: 0
Current Location: Canyon
Hero Points: 9
Mythic Charges: 5
NOTES:
Available Support: Saving for myself - None
* Chalice of Ozem - Display next to local character to give that character 1d6 to all checks, recharged at EoT
* Nocticula - Add 2d20 to any check to defeat a Villain (if check is failed, I banish my hand, deck, and discard)
* Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
Movement: Move me to the Paradise Hill or Gate of the Worldwound if necessary.
Other: I am Seoni. The elements call me to cleanse this place!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Poison Blast (Core), Vampiric Touch, Disintegrate (Core), Wand of Enervation (Core), Acadamae Scholar (Hanneman), The All-Seeing Eye, Toff Ornelos
Recharged: Lightning Bolt (Core), Meteor Swarm (Core),
Discard Pile: Blessing of Pharasma, Gem of Mental Acuity (Core), Acadamae Student (Peri), Nightspear (Thorn), Spiny Shield, Rune of Jandelay, Death's Touch (Core), Blessing of Abadar 2, Blessing of Abraxas, Blessing of Sivanah, The Foreign Trader, Blessing of Abadar, Chaos Stone, Talisman of Good,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
- Knowledge: Intelligence+2
Wisdom d6 ☐ +1 ☐ +2
- Perception: Wisdom+2
Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Arcane: Charisma+2

Favored Card: Spell
Hand Size: 6 ☐ 7
Proficiencies:
Arcane
POWERS:
- For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
☐ Acid ☑ Cold ☑ Electricity ☑ Fire
☑ You may add 1 mastered trait to your check.
- Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
- On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
- When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
- ☑ Add 4 to your check that has a mastered trait.
- Reduce damage of a mastered type you suffer by 2 (□ 4).
- Mythic Archmage:
Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
- Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
Righteous Medal of Command: Charisma
Righteous Medal of Clarity: Intelligence
Righteous Medal of Spirit: Wisdom
- Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
Mythic Medal of Agility: Ranged: Dexterity + 5
Mythic Medal of Vigor: Fortitude: Constitution + 5
Mythic Medal of Clarity: Knowledge: Intelligence +5
Mythic Medal of Spirit: Divine: Wisdom + 5
Mythic Medal of Command: Arcane: Charisma +5

End of Turn Summary:
- Moved to Canyon
- Defeated Card 1 of Canyon (Abyssal Demon)
- Discarded Chaos Stone, Talisman of Good
- Displayed Magic Leather Armor

Board Status
Most Recent BR Refresh
Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Celestial Beacon CLOSED
    Gate of the Worldwound 2-9 remain // (Worldwound is on non-Abyssal side) | 2=Insane Bythos | Abyssal Shortcut is displayed here
    Cognsap - Watchtower CLOSED
    Paradise Hill CLOSED
    Seoni - Canyon 2-5 remain // 2=Corrupted Soldier;
    Kess, Shardra - Eagle Rock 3-10 remain // Summon Hellhounds displayed here


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of Iomedae
    Hour Power:No effect.
    Location: Paradise Hill
    Location Power: At the start of your turn, if you have fewer than 2 mythic charges, gain a mythic charge.
    Scenario Powers: To play this scenario, characters must have gained the reward from the Season of the Righteous Adventure Path.
    The servitor demon is the henchman Favored of Deskari.
    Banes treat the scenario’s adventure deck number as 10; treat it as 7 for all other purposes.
    Build the blessings deck with only 15 cards. When you would acquire a blessing, put it on the bottom of the blessings deck instead. If you cannot advance the blessings deck, you do not fail the scenario; instead, bury a card from your discard pile, your hand, and your deck.
    Add the Mythic trait to banes that have the Veteran trait; the difficulty of checks against them is increased by 1d20.
    At the end of a turn, if Gate of the Worldwound is temporarily closed, summon and build the location Eagle Rock and shuffle the villain Deskari (proxy for Pazuzu) into its deck.
    To win the scenario, defeat and corner Pazuzu.

    Seoni explores the Paradise Hill.

    Chevalier:
    WotR
    Ally 6
    Traits:
    Halfling
    Aristocrat
    To Acquire:
    Charisma
    Diplomacy 9
    Recharge this card to add 2d4 to your Melee combat check.
    Bury this card to reduce damage dealt to you to 0.

    Auto-success, discarding Blessing of Abadar to explore again

    Blessing of Abraxas:
    WotR
    Blessing B
    Traits:
    Divine
    Abraxas
    Corrupted
    To Acquire:
    Arcane 7
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any Arcane or Divine check.
    Discard this card to explore your location.
    After you play this card, if the top card of the blessings discard pile has the Corrupted trait, discard a card.

    Auto-success, discarding Blessing of Abraxas to explore again

    Talisman of Good:
    WotR
    Item 3
    Traits:
    Accessory
    Magic
    Divine
    Mythic
    To Acquire:
    Divine 11
    Before you attempt a Divine check against a monster, bury this card to get a mythic charge.
    After playing this card, you may succeed at a Divine 16 check to recharge this card instead of burying it.

    Divine 11: 1d4 + 4 + 5 ⇒ (2) + 4 + 5 = 11

    Roll Details:

    Divine: 1d4
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Spirit: Divine: 5

    Discarding Blessing of Sivanah to explore again

    Chaos Stone:
    WotR
    Item 5
    Traits:
    Object
    Magic
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 10
    Discard this card to roll 1d4, 1d6, 1d8, and 1d10; choose 2 of the die values and add 1 of them to your combat check; you are dealt the other value you chose as an amount of Force damage that may not be reduced.

    Auto-success, discarding The Foreign Trader to explore again

    Betrayal Demon:
    WotR
    Monster 2
    Traits:
    Outsider
    Demon
    To Defeat:
    Combat 16
    The Betrayal Demon is immune to the Electricity and Poison traits.
    During this encounter, you may not play allies; other characters at your location may not play cards or use powers.
    After the encounter, succeed at a Wisdom 9 check or another random character at your location is dealt 1d6 Combat damage.

    Combat 16: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 - 2 + 2d6 + 2d10 ⇒ (2) + 4 + 2 + 6 + (1) + 4 + 5 - 2 + (3, 6) + (3, 1) = 35

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2
    Meteor Swarm (Core): 2d6+2d10

    Discarding Blessing of Abadar 2 to explore again

    Wand of Paralyze:
    WotR
    Item B
    Traits:
    Wand
    Attack
    Magic
    Arcane
    Divine
    Mental
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 10
    Bury this card to evade a non-villain monster you encounter; put it on the top of its location deck.
    After playing this card, you may succeed at an Arcane or Divine 12 check to recharge this card instead of burying it.

    Auto-succeed, expend a mythic charge to close the empty location (5 remaining).
    Paradise Hill is closed.
    WPC: Drawing Random Ally 1: Nocticula (nice!)

    Seoni wrote:

    Hand: Good Omen (Core), Talisman of Good, Chaos Stone, Nocticula, Chevalier, Count Jeggare,

    Displayed: Third Eye,
    Deck: 11 Discard: 12 Buried: 0
    Current Location: Paradise Hill
    Hero Points: 9
    Mythic Charges: 5
    NOTES:
    Available Support: Saving for myself - None
    * Nocticula - Add 2d20 to any check to defeat a Villain (if check is failed, I banish my hand, deck, and discard)
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Paradise Hill or Gate of the Worldwound if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Vampiric Touch, Poison Blast (Core), Magic Leather Armor (Core), Chalice of Ozem, Toff Ornelos, Disintegrate (Core), Acadamae Scholar (Hanneman), The All-Seeing Eye, Wand of Enervation (Core)
    Recharged: Lightning Bolt (Core), Meteor Swarm (Core),
    Discard Pile: Blessing of Pharasma, Gem of Mental Acuity (Core), Acadamae Student (Peri), Nightspear (Thorn), Spiny Shield, Rune of Jandelay, Death's Touch (Core), Blessing of Abadar 2, Blessing of Abraxas, Blessing of Sivanah, The Foreign Trader, Blessing of Abadar,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Agility: Ranged: Dexterity + 5
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Spirit: Divine: Wisdom + 5
    Mythic Medal of Command: Arcane: Charisma +5

    End of Turn Summary:
    - Acquired Cards 1-4, 6 of Paradise Hill (Chevalier, Blessing of Abraxas, Talisman of Good, Chaos Stone, Wand of Paralyze)
    - Defeated Card 5 (Betrayal Demon)
    - Acquired Random Ally 1 (Nocticula)
    - Used Mythic Charge (5 Remaining)
    - Closed Paradise Hill
    - Discarded Blessing of Abadar, Blessing of Abraxas, Blessing of Sivanah, The Foreign Trader, Blessing of Abadar 2
    - Recharged Meteor Swarm

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Celestial Beacon CLOSED
    Shardra - Gate of the Worldwound 2-9 remain // (Worldwound is on non-Abyssal side) | 2=Insane Bythos
    Cognsap - Watchtower 1-3 remain
    Seoni - Paradise Hill CLOSED
    Kess - Canyon 1-5 remain // 1=Abyssal Shortcut; 2=Corrupted Soldier;
    Eagle Rock 1-10 remain


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Off-turn encounter

    Arcane 25: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 - 2 ⇒ (9) + 4 + 2 + 6 + (2) + 4 + 5 - 2 = 30

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of Baphomet
    Hour Power:No effect.
    Location: Paradise Hill
    Location Power: At the start of your turn, if you have fewer than 2 mythic charges, gain a mythic charge.
    Scenario Powers: To play this scenario, characters must have gained the reward from the Season of the Righteous Adventure Path.
    The servitor demon is the henchman Favored of Deskari.
    Banes treat the scenario’s adventure deck number as 10; treat it as 7 for all other purposes.
    Build the blessings deck with only 15 cards. When you would acquire a blessing, put it on the bottom of the blessings deck instead. If you cannot advance the blessings deck, you do not fail the scenario; instead, bury a card from your discard pile, your hand, and your deck.
    Add the Mythic trait to banes that have the Veteran trait; the difficulty of checks against them is increased by 1d20.
    At the end of a turn, if Gate of the Worldwound is temporarily closed, summon and build the location Eagle Rock and shuffle the villain Deskari (proxy for Pazuzu) into its deck.
    To win the scenario, defeat and corner Pazuzu.

    At end of move phase, examining the top card of location deck for possible explore: no Magic trait

    Seoni explores the Paradise Hill.

    Salamander:
    WotR
    Monster 2
    Traits:
    Outsider
    To Defeat:
    Combat 15
    All damage dealt by the Salamander is Fire damage.
    If the check to defeat has the Cold trait, add 1d10.
    If defeated, you may draw a random armor from the box.
    Spines of crackling flame dance along the salamander's blackened, fiery-red scales_

    Combat 15: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 - 2 + 1d10 + 3d6 ⇒ (3) + 4 + 2 + 6 + (3) + 4 + 5 - 2 + (3) + (3, 6, 1) = 38

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait (Cold): 4
    Mythic Medal of Command: Arcane: 5-2
    Miscellaneous: Monster Power (Cold): 1d10
    Lightning Bolt: 3d6

    Draw Random Armor 1: Spiny Shield
    Discarding Nightspear to explore again, able to shuffle first used blessing instead of discard

    Drake Rider:
    WotR
    Monster 3
    Traits:
    Outsider
    Demon
    Fighter
    AND
    Dragon
    To Defeat:
    (Dragon)
    Combat 21
    THEN (Rider)
    Combat 23
    The Drake Rider is immune to the Electricity and Poison traits. If you succeed at an Intelligence or Knowledge 12 check, or if your check has the Force or Ranged traits, add 5 to your checks to defeat it.
    If you fail a check to defeat the Drake Rider, you may reroll the dice; take the new result. If you do, the Drake Rider deals 1d4 Combat damage to you, then deals 1d4 Electricity damage to you.

    Auto-succeed the Knowledge 12 check
    Using Seoni's Discard power (Spiny Shield) to draw (Death's Touch) from discard or recovery pile

    Combat 21: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 - 2 + 5 + 3d6 + 3 ⇒ (12) + 4 + 2 + 6 + (4) + 4 + 5 - 2 + 5 + (2, 4, 2) + 3 = 51

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2
    Miscellaneous: Monster Power: 5
    Death's Touch (Core): 3d6+3

    Using Seoni's Discard power (Rune of Jandelay) to draw (Death's Touch) from discard or recovery pile

    Combat 23: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 - 2 + 5 + 3d6 + 3 ⇒ (12) + 4 + 2 + 6 + (5) + 4 + 5 - 2 + 5 + (2, 6, 4) + 3 = 56

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2
    Miscellaneous: Monster Power: 5
    Death's Touch (Core): 3d6+3

    Seoni wrote:

    Hand: Meteor Swarm (Core), Blessing of Sivanah, Blessing of Abadar, The Foreign Trader, Blessing of Abadar 2, Count Jeggare,

    Displayed: Third Eye,
    Deck: 11 Discard: 7 Buried: 0
    Current Location: Paradise Hill
    Hero Points: 9
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * The Foreign Trader - Add 1 die to local non-Combat check and also add 1d8
    * Blessing of Abadar - Add 1 die to any check, add 2 dice to any check to defeat a Barrier, recharges if Blessing of Abadar is current hour
    * Blessing of Sivanah - Add 1 die to any check, add 2 dice to any non-combat Intelligence or Charisma check, recharges if Blessing of Sivanah is current hour
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Paradise Hill or Gate of the Worldwound if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Good Omen (Core), Magic Leather Armor (Core), Toff Ornelos, Wand of Enervation (Core), The All-Seeing Eye, Chalice of Ozem, Disintegrate (Core), Acadamae Scholar (Hanneman), Poison Blast (Core), Vampiric Touch
    Recharged: Lightning Bolt (Core),
    Discard Pile: Blessing of Pharasma, Gem of Mental Acuity (Core), Acadamae Student (Peri), Nightspear (Thorn), Spiny Shield, Rune of Jandelay, Death's Touch (Core),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Agility: Ranged: Dexterity + 5
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Spirit: Divine: Wisdom + 5
    Mythic Medal of Command: Arcane: Charisma +5

    End of Turn Summary:
    - Defeated Cards 1, 2 of Paradise Hill (Salamander, Drake Rider)
    - Acquired Random Armor 1 (Spiny Shield)
    - Discarded Nightspear, Spiny Shield, Rune of Jandelay, Death's Touch
    - Recharged Lightning Bolt

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Celestial Beacon CLOSED
    Gate of the Worldwound 1-10 remain // (Worldwound is on Abyssal side) | 1=Telekinesis Trap
    Cognsap, Shardra - Watchtower 2-7 remain
    Seoni - Paradise Hill 3-8 remain
    Kess - Canyon 4-10 remain


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Off-turn: Discarding Death's Touch for the Force damage on Shardra's turn.

    ========================
    Seoni starts her turn.
    Hour: Blessing of Torag
    Hour Power:No effect.
    Location: Celestial Beacon
    Location Power: Add 1d8 to your checks against a monster that has the Demon trait.
    Scenario Powers: To play this scenario, characters must have gained the reward from the Season of the Righteous Adventure Path.
    The servitor demon is the henchman Favored of Deskari.
    Banes treat the scenario’s adventure deck number as 10; treat it as 7 for all other purposes.
    Build the blessings deck with only 15 cards. When you would acquire a blessing, put it on the bottom of the blessings deck instead. If you cannot advance the blessings deck, you do not fail the scenario; instead, bury a card from your discard pile, your hand, and your deck.
    Add the Mythic trait to banes that have the Veteran trait; the difficulty of checks against them is increased by 1d20.
    At the end of a turn, if Gate of the Worldwound is temporarily closed, summon and build the location Eagle Rock and shuffle the villain Deskari (proxy for Pazuzu) into its deck.
    To win the scenario, defeat and corner Pazuzu.

    Seoni moves to Paradise Hill and explores.

    Ulkreth:
    WotR
    Henchman B
    Type: Monster
    Traits:
    Outsider
    Demon
    To Defeat:
    Combat 16
    OR Acrobatics 12
    The Ulkreth may not be evaded; it is immune to the Electricity and Poison traits. If you succeed at a Knowledge 8 check, or if your check has the Acid, Cold, or Fire trait, add 5 to your check to defeat.
    If you fail the check to defeat, when you would be dealt damage, each character at your location is instead dealt Combat damage equal to the scenario’s adventure deck number plus the number of cards in your location deck.

    Auto-succeed the Knowledge 8 check for a +5

    Using Seoni's Discard power (Gem of Mental Acuity) to draw (Death's Touch) from discard or recovery pile

    Combat 16: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 - 2 + 5 + 3d6 + 3 ⇒ (9) + 4 + 2 + 6 + (2) + 4 + 5 - 2 + 5 + (6, 6, 5) + 3 = 55

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2
    Miscellaneous: Monster Power: 5
    Death's Touch (Core): 3d6+3

    Since it's a non-closing henchman, discarding Academae Student to explore again with a bonus to first Arcane check

    Rune of Jandelay:
    WotR
    Spell 5
    Traits:
    Magic
    Arcane
    Veteran
    To Acquire:
    Intelligence
    Arcane 14
    Display this card next to a location; if you play this card during a check, you may play another spell on the check. While displayed, when any character at that location encounters a bane that has the Demon trait, add the scenario's adventure deck number to any check against that bane; characters at that location ignore the bane's immunities.
    At the end of your turn, if you do not have have Arcane skill, banish this card; otherwise, you may attempt an Arcane 16 check. If you succeed, recharge this card; if you fail, discard it.

    Arcane 14: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 - 2 + 1d4 ⇒ (4) + 4 + 2 + 6 + (4) + 4 + 5 - 2 + (2) = 29

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2
    Academae Student (Peri): 1d4

    Display Third Eye

    Seoni wrote:

    Hand: Rune of Jandelay, Lightning Bolt (Core), Nightspear (Thorn), The Foreign Trader, Blessing of Abadar 2, Count Jeggare,

    Displayed: Third Eye,
    Deck: 13 Discard: 4 Buried: 0
    Current Location: Paradise Hill
    Hero Points: 9
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Rune of Jandelay - Add adventure deck number (7) to checks against banes with the Demon trait and ignore the bane's immunities
    * Nightspear - At the end of a local character's turn, discard to heal that character 1d4+1 allies and blessings.
    * The Foreign Trader - Add 1 die to local non-Combat check and also add 1d8
    * Blessing of Pharasma - Add 1 die to any check, add 2 dice to any check where a spell was cast
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Paradise Hill or Gate of the Worldwound if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Acadamae Scholar (Hanneman), Magic Leather Armor (Core), Vampiric Touch, Poison Blast (Core), Chalice of Ozem, Blessing of Sivanah, Good Omen (Core), Meteor Swarm (Core), Blessing of Abadar, Toff Ornelos, The All-Seeing Eye, Wand of Enervation (Core), Disintegrate (Core)
    Recharged:
    Discard Pile: Blessing of Pharasma, Death's Touch (Core), Gem of Mental Acuity (Core), Acadamae Student (Peri),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Agility: Ranged: Dexterity + 5
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Spirit: Divine: Wisdom + 5
    Mythic Medal of Command: Arcane: Charisma +5

    End of Turn Summary:
    - Moved to Paradise Hill
    - Defeated Card 1 of Paradise Hill (Ulkreth)
    - Acquired Card 2 (Rune of Jandelay)
    - Discarded Gem of Mental Acuity, Academae Student
    - Displayed Third Eye

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Celestial Beacon CLOSED
    Gate of the Worldwound 1-10 remain // (Worldwound is on Abyssal side) | 1=Telekinesis Trap
    Cognsap, Shardra - Watchtower 1-10 remain // (Summon Hellhounds displayed here) | 1=Filth Demon
    Seoni - Paradise Hill 3-10 remain
    Kess - Canyon 1-10 remain // 1=Mendevian Crusader, 2=Elder Fire Demon


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Seoni starts at the Celestial Beacon.

    Seoni wrote:

    Hand: Death's Touch (Core), Gem of Mental Acuity (Core), Third Eye, Acadamae Student (Peri), Blessing of Pharasma, Blessing of Abadar 2, Count Jeggare,

    Displayed:
    Deck: 16 Discard: 0 Buried: 0
    Current Location: Celestial Beacon
    Hero Points: 9
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Academae Student - Add 1d4 to a local Arcane check or local check against an Outsider bane
    * Blessing of Abadar - Add 1 die to any check, add 2 dice to any check to defeat a Barrier, recharges if Blessing of Abadar is current hour
    * Blessing of Pharasma - Add 1 die to any check, add 2 dice to any check where a spell was cast
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Paradise Hill or Gate of the Worldwound if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Foreign Trader, The All-Seeing Eye, Chalice of Ozem, Nightspear (Thorn), Wand of Enervation (Core), Acadamae Scholar (Hanneman), Meteor Swarm (Core), Blessing of Abadar, Poison Blast (Core), Disintegrate (Core), Blessing of Sivanah, Vampiric Touch, Lightning Bolt (Core), Magic Leather Armor (Core), Toff Ornelos, Good Omen (Core)
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Agility: Ranged: Dexterity + 5
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Spirit: Divine: Wisdom + 5
    Mythic Medal of Command: Arcane: Charisma +5


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Scenario Reward:
    Gain 1 Skill Feat (Converts to Hero Point - 7 Remaining)
    Gain 1 Power Feat (Converts to Hero Point - 8 Remaining)
    Gain 1 Card Feat - Blessing (Blessing of Abadar 2)

    Champions of Mendev:
    Mythic Medal of Agility: Ranged: Dexterity + 5

    Hero Point:
    Saved - 9 Remaining

    Upgrade Preference Order:
    None

    Adventure Reward:
    N/A


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of the Inheritor
    Hour Power:No effect.
    Location: The Rasping Rifts
    Location Power: Henchmen gain the Mythic trait and may not be evaded. When you defeat a henchman, do not attempt to close this location.
    Scenario Powers: Defeating a henchman does not allow you to attempt to close a location.
    After building the location Rasping Rifts, for each character, draw the henchmen Cultist of Deskari and Brimorak (proxy for Rift Demon,) and a monster, barrier, armor, weapon, and spell from the box, and shuffle all of those cards into that location deck. After building the location Gate to the Worldwound, shuffle the henchmen Vagorg (proxy for God Caller Opon) and Wenduag (proxy for Wivver Noclan) into that location deck.
    After building the blessings deck, deal 18 of its blessings into a stack and display the villain Deskari next to them. At the end of a character’s move step, that character may summon and encounter Deskari. If any check to defeat Deskari is successful, Deskari is defeated and the encounter immediately ends; shuffle 6 of the blessings from the stack into the blessings deck.
    On your turn, you may bury a boon to explore your location. To win the scenario, the Gate of the Worldwound and the Rasping Rifts must collectively contain a number of cards less than or equal to the number of characters.

    SoT: Revealing Academae Scholar to heal Academae Student
    Seoni explores the The Rasping Rifts.

    Spellcaster's Shield:
    WotR
    Armor 1
    Traits:
    Shield
    Offhand
    Magic
    To Acquire:
    Constitution
    Fortitude
    Arcane
    Divine 6
    If you played a weapon that has the 2-Handed trait on this check, you may not play this card.
    Reveal this card to reduce Combat damage dealt to you by 2, or by 4 if you played a spell that has the Attack trait on your combat check. If proficient with light armors, you may play another armor on this check.
    If proficient with light armors, you may recharge this card when you reset your hand.

    Auto-acquire that, bury it to explore again

    Rift Demon:
    None
    Henchman 6
    Type: Monster
    Traits:
    Demon
    Mythic
    Outsider
    To Defeat:
    Combat 30
    The Rift Demon may not be evaded and is immune to the Electricity and Poison traits.
    Before you act, a random character summons and encounters this adventure’s servitor demon.
    If the check to defeat does not have the Attack or Ranged trait, its difficulty is increased by 30.
    While you act, characters at other locations cannot play cards; when a character at your location plays a card, he recharges a card

    Who encounters Favored of Deskari?: 1d4 ⇒ 2 = Cogsnap

    Combat 30: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 - 2 + 1d8 + 3d6 + 3 ⇒ (8) + 4 + 2 + 6 + (6) + 4 + 5 - 2 + (4) + (2, 3, 4) + 3 = 49

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2
    Miscellaneous: Fire Shield: 1d8
    Death's Touch (Core): 3d6+3

    Recharging Toff Ornelos for Rift Demon's card use power.
    Gaining 1 Mythic Charge, 7 remaining (until resetting to 6 at end of turn)
    Discarding Academae Scholar to explore, adding 1d4 to Arcane/Outsider checks

    Black Dragonhide Breastplate:
    WotR
    Armor 4
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 9
    Reveal this card to reduce Acid or Combat damage dealt to you by 2, or damage dealt to you by a bane that has the Dragon trait by 4.
    Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead.
    If proficient with heavy armors, you may recharge this card when you reset your hand.

    Fortitude 9: 1d4 + 5 + 4 ⇒ (4) + 5 + 4 = 13

    Roll Details:

    Fortitude: 1d4
    Mythic Medal of Vigor: Fortitude: 5
    Adding/Existing Elemental Mastery Trait: 4

    Burying that to explore again

    Filth Demon:
    WotR
    Monster 4
    Traits:
    Demon
    Curse
    To Defeat:
    Combat 22
    The Filth Demon is immune to the Acid, Electricity, and Poison traits. If you succeed at an Intelligence or Knowledge 14 check, or if the check to defeat has the Fire or Force trait, add 5 to the check to defeat.
    Before you act, succeed at a Dexterity or Acrobatics 14 check or the Filth Demon deals 1d4 Acid damage to you.
    If undefeated, display this card next to your deck. While displayed, at the start of your turn, succeed at a Constitution or Fortitude 12 check or banish the Filth Demon; otherwise, bury the top card of your deck.

    Auto-failing the BYA Dex/Acro 14 check

    BYA Acid Damage: 1d4 ⇒ 2

    Burying Magic Leather Armor to reduce that to 0

    Using Seoni's Discard power (The Foreign Trader) to draw (Death's Touch) from discard or recovery pile

    Combat 22: 1d12 + 4 + 2 + 7 + 1d6 + 4 + 5 - 2 + 1d8 + 3d6 + 3 ⇒ (4) + 4 + 2 + 7 + (1) + 4 + 5 - 2 + (1) + (5, 6, 1) + 3 = 41

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 7
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2
    Miscellaneous: Fire Shield (plus Fire): 1d8+5
    Death's Touch (Core): 3d6+3

    Seoni wrote:

    Hand: Vampiric Touch, Poison Blast (Core), Wand of Enervation (Core), Acadamae Student (Peri), The All-Seeing Eye, Count Jeggare,

    Displayed:
    Deck: 13 Discard: 3 Buried: 4
    Current Location: The Rasping Rifts
    Hero Points: 6
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Poison Blast (Core) - Add 2d8 and the Attack, Magic, and Poison traits to local Combat check
    * Wand of Enervation - On any combat check, decrease difficulty by 2d4
    * The All-Seeing Eye - Add 1 die to any check, freely on Intelligence or Wisdom checks
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Gate of the Worldwound if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Sivanah, Disintegrate (Core), Nightspear (Thorn), Meteor Swarm (Core), Blessing of Abadar, Gem of Mental Acuity (Core), Chalice of Ozem, Animal Tamer, Lightning Bolt (Core), Good Omen (Core), Third Eye, Blessing of Pharasma
    Recharged: Toff Ornelos,
    Discard Pile: Acadamae Scholar (Hanneman), The Foreign Trader, Death's Touch (Core),
    Buried Pile: Shocking Lance +1, Spellcaster's Shield, Black Dragonhide Breastplate, Magic Leather Armor (Core),

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Spirit: Divine: Wisdom + 5
    Mythic Medal of Command: Arcane: Charisma +5

    End of Turn Summary:
    - Acquired Cards 1, 3 of The Rasping Rifts (Spellcaster's Shield, Black Dragonhide Breastplate)
    - Defeated Cards 2, 4 (Rift Demon, Filth Demon)
    - Healed Academae Student
    - Discarded Academae Scholar, The Foreign Trader, Death's Touch
    - Recharged Toff Ornelos
    - Buried Spellcaster's Shield, Black Dragonhide Breastplate, Magic Leather Armor

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5
    Fire Shield is displayed by Shardra
    Glimmer of Hope:

    While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.
    is displayed next to the scenario

    Notes for Cogsnap: Cogsnap gets yet another Favored of Deskari :P

    Gate of the Worldwound 1-4 remain // 1=Mist Horror; 2=Boar Demon; (Worldwound is on non-Abyssal side)
    Seoni, Kess, Cognsap, Shardra - The Rasping Rifts 8-13 remain


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of Baphomet
    Hour Power:No effect.
    Location: The Rasping Rifts
    Location Power: Henchmen gain the Mythic trait and may not be evaded. When you defeat a henchman, do not attempt to close this location.
    Scenario Powers: Defeating a henchman does not allow you to attempt to close a location.
    After building the location Rasping Rifts, for each character, draw the henchmen Cultist of Deskari and Brimorak (proxy for Rift Demon,) and a monster, barrier, armor, weapon, and spell from the box, and shuffle all of those cards into that location deck. After building the location Gate to the Worldwound, shuffle the henchmen Vagorg (proxy for God Caller Opon) and Wenduag (proxy for Wivver Noclan) into that location deck.
    After building the blessings deck, deal 18 of its blessings into a stack and display the villain Deskari next to them. At the end of a character’s move step, that character may summon and encounter Deskari. If any check to defeat Deskari is successful, Deskari is defeated and the encounter immediately ends; shuffle 6 of the blessings from the stack into the blessings deck.
    On your turn, you may bury a boon to explore your location. To win the scenario, the Gate of the Worldwound and the Rasping Rifts must collectively contain a number of cards less than or equal to the number of characters.

    Seoni explores the The Rasping Rifts.

    Stalker's Crossbow:
    WotR
    Weapon 4
    Traits:
    Bow
    Ranged
    Piercing
    Magic
    Corrupted
    To Acquire:
    Dexterity
    Ranged 11
    If this card has the Corrupted trait, discard the top card of your deck or you may not play this card.
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+4. If you fail this check, you may discard this card to reroll the dice, adding another 1d8; take the new result.
    If proficient with weapons, discard this card to add 1d4+2 to a combat check by a character at another location.

    Ugh, I'd rather save any help for more explores since acquiring this is the same return anyway. Auto-failing.

    Discarding Academae Student to explore again.

    Miracle:
    WotR
    Spell 6
    Traits:
    Magic
    Divine
    Mythic
    To Acquire:
    Wisdom
    Divine 18
    Bury this card and expend a mythic charge to summon and play a spell from the box.
    After playing this card, if you do not have the Divine skill, banish it.

    Bleah, I can't get this easily either. Auto-failing this.

    Discarding Blessing of Sivanah to explore again

    Mercenary:
    WotR
    Monster B
    Traits:
    Human
    Warrior
    Veteran
    To Defeat:
    Combat 10
    The difficult fo the check to defeat is increased by the scenario's adventure deck number.
    Armed to the teeth, a mercenary has survived both wars and reckless adventurers_

    Combat 16 (10+6): 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 - 2 + 4d6 ⇒ (3) + 4 + 2 + 6 + (4) + 4 + 5 - 2 + (6, 5, 1, 6) = 44

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2
    Disintegrate: 4d6

    Seoni wrote:

    Hand: Death's Touch (Core), Toff Ornelos, Acadamae Scholar (Hanneman), Blessing of Abadar, The Foreign Trader, Count Jeggare,

    Displayed: Magic Leather Armor (Core),
    Deck: 11 Discard: 5 Buried: 1
    Current Location: The Rasping Rifts
    Hero Points: 6
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Toff Ornelos - Add 1d8 to a local check with the Magic trait
    * Blessing of Abadar - Add 1 die to any check, add 2 dice to any check to defeat a Barrier, recharges if Blessing of Abadar is current hour
    * The Foreign Trader - Add 1 die to local non-Combat check and also add 1d8
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Gate of the Worldwound if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Nightspear (Thorn), Poison Blast (Core), Wand of Enervation (Core), Lightning Bolt (Core), Gem of Mental Acuity (Core), Third Eye, The All-Seeing Eye, Blessing of Pharasma, Good Omen (Core)
    Recharged: Vampiric Touch, Disintegrate (Core),
    Discard Pile: Animal Tamer, Meteor Swarm (Core), Chalice of Ozem, Acadamae Student (Peri), Blessing of Sivanah,
    Buried Pile: Shocking Lance +1,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Spirit: Divine: Wisdom + 5
    Mythic Medal of Command: Arcane: Charisma +5

    End of Turn Summary:
    - Failed to acquire Cards 1, 2 of The Rasping Rifts (Stalker's Crossbow, Miracle)
    - Defeated Card 3 (Mercenary)
    - Discarded Academae Student, Blessing of Sivanah
    - Recharged Disintegrate

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Glimmer of Hope:

    While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.
    is displayed next to the scenario
    Shardra - Gate of the Worldwound 1-4 remain // (Worldwound is on non-Abyssal side)
    Seoni, Kess, Cognsap - The Rasping Rifts 4-19 remain


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of Ascension
    Hour Power:No effect.
    Location: The Rasping Rifts
    Location Power: Henchmen gain the Mythic trait and may not be evaded. When you defeat a henchman, do not attempt to close this location.
    Scenario Powers: Defeating a henchman does not allow you to attempt to close a location.
    After building the location Rasping Rifts, for each character, draw the henchmen Cultist of Deskari and Brimorak (proxy for Rift Demon,) and a monster, barrier, armor, weapon, and spell from the box, and shuffle all of those cards into that location deck. After building the location Gate to the Worldwound, shuffle the henchmen Vagorg (proxy for God Caller Opon) and Wenduag (proxy for Wivver Noclan) into that location deck.
    After building the blessings deck, deal 18 of its blessings into a stack and display the villain Deskari next to them. At the end of a character’s move step, that character may summon and encounter Deskari. If any check to defeat Deskari is successful, Deskari is defeated and the encounter immediately ends; shuffle 6 of the blessings from the stack into the blessings deck.
    On your turn, you may bury a boon to explore your location. To win the scenario, the Gate of the Worldwound and the Rasping Rifts must collectively contain a number of cards less than or equal to the number of characters.

    Seoni explores the The Rasping Rifts.

    Shocking Lance +1:
    WotR
    Weapon 3
    Traits:
    Polearm
    Melee
    Piercing
    2-Handed
    Magic
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 2d6 and the Electricity trait. If not proficient with weapons, the difficulty of this check is increased by 4. On this check, you may reveal a card that has the Mount trait to ignore the 2-Handed trait on this card; if you do, and this is your first combat check of the turn, add another 1d8+1.

    Strength 13: 1d6 + 4 + 1d6 + 6 ⇒ (3) + 4 + (5) + 6 = 18

    Roll Details:

    Strength: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Good Omen: 1d6+6

    Burying Shocking Lance +1 to explore again (Scenario Power)

    Cultist of Deskari:
    WotR
    Henchman 1
    Type: Monster
    Traits:
    Human
    Cleric
    Cultist
    Veteran
    To Defeat:
    Combat 10
    The difficult of checks to defeat the Cultist of Deskari is increased by twice the scenario's adventure deck number.
    If undefeated, shuffle a number of cards from the blessings deck equal to the scenario's adventure deck number into your location deck.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Using Seoni's Discard power (Chalice of Ozem) to draw (Vampiric Touch) from discard or recovery pile

    Combat 22 (10+6+6): 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 - 2 + 2d6 ⇒ (10) + 4 + 2 + 6 + (3) + 4 + 5 - 2 + (6, 6) = 44

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2
    Vampiric Touch: 2d6

    Random heal from Vampiric Touch: Gem of Mental Acuity

    End of Turn Summary:
    - Acquired Card 1 of The Rasping Rifts (Shocking Lance +1)
    - Defeated Card 2 (Cultist of Deskari)
    - Discarded Chalice of Ozem
    - Randomly healed Gem of Mental Acuity
    - Recharged Vampiric Touch
    - Buried Shocking Lance +1

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Compelling Offer is displayed next to the scenario
    Shardra - Gate of the Worldwound 1-8 remain // 1=Charm Monster; 2=Ebon Thorn (Worldwound is now on non-Abyssal side)
    Seoni, Kess, Cognsap - The Rasping Rifts 3-27 remain


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Off-turn encounter

    Correcting BYA and AYA Ranged Combat from last post
    BYA: Recharge Magic Leather Armor
    AYA: Discard Gem of Mental Acuity

    Locust Demon BYA: Wisdom 9: 1d6 + 4 ⇒ (2) + 4 = 6

    Roll Details:

    Wisdom: 1d6
    Adding/Existing Elemental Mastery Trait: 4

    Discard Vampiric Touch from top of deck
    Random Monster 3 is Corruption Demon

    Corruption Demon:
    WotR
    Monster 5
    Traits:
    Outsider
    Demon
    To Defeat:
    Combat 25
    The Corruption Demon is immune to the Electricity, Mental, and Poison traits.
    Before you act, succeed at an Intelligence or Knowledge 14 check or summon and build the location Middle of Nowhere and move there.
    If undefeated, display this card next to your deck. While displayed, your Intelligence, Wisdom, and Charisma dice are each d4. At the start of your turn, you may bury 1d4 cards to banish this card.

    BYA Knowledge 14: 1d8 + 3 + 2 + 6 + 4 + 5 - 2 ⇒ (6) + 3 + 2 + 6 + 4 + 5 - 2 = 24

    Roll Details:

    Knowledge: 1d8+3+2
    Miscellaneous: Mythic Charges: 6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Clarity: Knowledge: 5-2

    Using Seoni's Discard power (Animal Tamer) to draw (Meteor Swarm) from discard or recovery pile

    Combat 25: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 - 2 + 2d6 + 2d6 ⇒ (2) + 4 + 2 + 6 + (5) + 4 + 5 - 2 + (6, 3) + (6, 5) = 46

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2
    Miscellaneous: Summon Hellhounds: 2d6
    Meteor Swarm (Core, No Fire): 2d6

    That's another 2 6s for Shardra. :(

    Seoni wrote:

    Hand: Good Omen (Core), Chalice of Ozem, Blessing of Sivanah, Count Jeggare,

    Displayed:
    Deck: 16 Discard: 4 Buried: 0
    Current Location: The Rasping Rifts
    Hero Points: 6
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Good Omen - Add 1d6+# to any check to acquire, close, or guard
    * Chalice of Ozem - Display next to local character to give that character 1d6 to all checks, recharged at EoT
    * Blessing of Sivanah - Add 1 die to any check, add 2 dice to any non-combat Intelligence or Charisma check, recharges if Blessing of Sivanah is current hour
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Gate of the Worldwound if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Pharasma, Disintegrate (Core), Blessing of Abadar, Third Eye, Poison Blast (Core), Nightspear (Thorn), Toff Ornelos, Lightning Bolt (Core), The Foreign Trader, Acadamae Scholar (Hanneman), Wand of Enervation (Core), Death's Touch (Core), The All-Seeing Eye, Acadamae Student (Peri)
    Recharged: Magic Leather Armor (Core),
    Discard Pile: Gem of Mental Acuity (Core), Animal Tamer, Meteor Swarm (Core), Vampiric Touch,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Spirit: Divine: Wisdom + 5
    Mythic Medal of Command: Arcane: Charisma +5


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Off turn encounters

    Fiendish Tree:
    WOTR-B henchman (monster)
    Plant
    Demon
    Veteran
    Check to defeat
    Combat
    13
    Powers
    The difficulty to defeat is increased by twice the scenario's adventure deck number. The Fiendish Tree is immune to the Mental and Poison traits. If the check to defeat has the Fire trait, add 1d8.
    Before you act, the Fiendish Tree deals 1 Ranged Combat damage to you.
    After you act, the Fiendish Tree deals 1 Ranged Combat damage to you.

    Trying to minimize die rolls if I can since Shardra would need to discard for rolled 6s

    Combat 25 (13+6+6): 1d12 + 4 + 2 + 2d6 + 2d6 + 1d8 + 6 + 4 + 5 - 2 ⇒ (3) + 4 + 2 + (2, 1) + (4, 6) + (1) + 6 + 4 + 5 - 2 = 36

    Roll Details:

    Arcane: 1d12+4+2
    Meteor Swarm (Core), no fire: 2d6
    Miscellaneous: Summon Hellhounds/Fire: 2d6+1d8
    Miscellaneous: Mythic Charges: 6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2

    Success, Rolled 6s for encounter: 1

    Rallying Cry encounter

    Animal Tamer:
    WotR
    Ally B
    Traits:
    Human
    Ranger
    To Acquire:
    Wisdom
    Survival
    Charisma
    Diplomacy 9
    Reveal this card to add 1d6 to your check against a card that has the Animal trait.
    Discard this card to explore your location.

    Charisma 9: 1d12 + 4 + 6 + 4 ⇒ (4) + 4 + 6 + 4 = 18

    Roll Details:

    Charisma: 1d12+4
    Miscellaneous: Mythic Charges: 6
    Adding/Existing Elemental Mastery Trait: 4

    Success!

    Seoni wrote:

    Hand: Good Omen (Core), Chalice of Ozem, Gem of Mental Acuity (Core), Animal Tamer, Blessing of Sivanah, Count Jeggare,

    Displayed: Magic Leather Armor (Core),
    Deck: 15 Discard: 1 Buried: 0
    Current Location: The Rasping Rifts
    Hero Points: 6
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Good Omen - Add 1d6+# to any check to acquire, close, or guard
    * Chalice of Ozem - Display next to local character to give that character 1d6 to all checks, recharged at EoT
    * Blessing of Sivanah - Add 1 die to any check, add 2 dice to any non-combat Intelligence or Charisma check, recharges if Blessing of Sivanah is current hour
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Gate of the Worldwound if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Lightning Bolt (Core), Acadamae Scholar (Hanneman), Disintegrate (Core), Blessing of Abadar, The Foreign Trader, Poison Blast (Core), Acadamae Student (Peri), Vampiric Touch, The All-Seeing Eye, Wand of Enervation (Core), Nightspear (Thorn), Blessing of Pharasma, Third Eye, Toff Ornelos, Death's Touch (Core)
    Recharged:
    Discard Pile: Meteor Swarm (Core),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Spirit: Divine: Wisdom + 5
    Mythic Medal of Command: Arcane: Charisma +5


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Seoni starts at the The Rasping Rifts.

    Seoni wrote:

    Hand: Meteor Swarm (Core), Good Omen (Core), Chalice of Ozem, Gem of Mental Acuity (Core), Blessing of Sivanah, Count Jeggare,

    Displayed: Magic Leather Armor (Core),
    Deck: 15 Discard: 0 Buried: 0
    Current Location: The Rasping Rifts
    Hero Points: 6
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Good Omen - Add 1d6+# to any check to acquire, close, or guard
    * Chalice of Ozem - Display next to local character to give that character 1d6 to all checks, recharged at EoT
    * Blessing of Sivanah - Add 1 die to any check, add 2 dice to any non-combat Intelligence or Charisma check, recharges if Blessing of Sivanah is current hour
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Gate of the Worldwound if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The All-Seeing Eye, Poison Blast (Core), Lightning Bolt (Core), Nightspear (Thorn), Wand of Enervation (Core), Toff Ornelos, Disintegrate (Core), Death's Touch (Core), Vampiric Touch, The Foreign Trader, Acadamae Student (Peri), Third Eye, Acadamae Scholar (Hanneman), Blessing of Pharasma, Blessing of Abadar
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Spirit: Divine: Wisdom + 5
    Mythic Medal of Command: Arcane: Charisma +5


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Scenario Reward:
    Draw an Item

    Champions of Mendev:
    Mythic Medal of Spirit: Divine: Wisdom + 5

    Hero Point:
    Saved - 6 Remaining

    Redemption:
    Amulet of the Abyss

    Upgrade Preference Order:
    Item 6 (if available): 1d1000 ⇒ 533 - Third Eye


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of the Inheritor
    Hour Power:No effect.
    Location: Locust Shrine
    Location Power: When you encounter a barrier, before you act, summon and encounter the henchman Derakni, subtract 2 from each die in any checks against it.
    Scenario Powers: When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.
    When you encounter a boon, before you act, you may summon and encounter the henchman Shadow Demon. If you do not summon and defeat the Shadow Demon, the difficulty of your checks to acquire the boon is increased by 5.

    Seoni moves to the Abattoir and explores.

    Areelu Vorlesh:
    WotR
    Villain 6
    Type: Monster
    Traits:
    Outsider
    Demon
    Witch
    Mythic
    To Defeat:
    Combat 45
    THEN Combat 50
    Areelu Vorlesh may not be evaded and is immune to the Electricity and Poison traits. If you succeed at a Divine or Knowledge 16 check, add 10 to your checks against her.
    Before you act, a random other character summons and encounters the henchman Devastator.
    If undefeated, a random character at your location summons and builds the location Middle of Nowhere and moves to it.

    Guard check for Kess is that everyone must take 1 unavoidable Mental damage. Discarding Nightspear for my damage.

    Random Character to Encounter Devastator: 1d3 ⇒ 2 = Cogsnap

    Since Devastator encounter doesn't affect whether villain is defeated, I'll continue

    Ivory Templar:
    Henchman
    Type: Monster
    Traits: Human Paladin
    To Defeat: Combat 20
    If the top card of the blessings discard pile has the Corrupted trait, blessings may not be played on checks against the Ivory Templar. If undefeated, before taking damage, recharge your hand and reset it. If defeated, you may immediately attempt to close the location this henchman came from.

    Ivory Templar Combat 20: 1d12 + 4 + 6 + 4 + 5 - 2 + 1d6 + 4d6 + 4 ⇒ (10) + 4 + 6 + 4 + 5 - 2 + (4) + (1, 2, 5, 6) + 4 = 49

    Roll Details:

    Charisma: 1d12+4
    Miscellaneous: Mythic Charges: 6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2
    Chalice of Ozem: 1d6
    Form of the Dragon: 4d6+4

    Areelu Knowledge 16: 1d8 + 3 + 2 + 6 + 1d6 + 4 + 5 - 2 + 1d6 ⇒ (7) + 3 + 2 + 6 + (4) + 4 + 5 - 2 + (4) = 33

    Roll Details:

    Knowledge: 1d8+3+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Clarity: Knowledge: 5-2
    Chalice of Ozem: 1d6

    Areelu Combat 49 (45+4): 1d12 + 4 + 6 + 4 + 5 - 2 + 1d6 + 4d6 + 4 + 10 ⇒ (3) + 4 + 6 + 4 + 5 - 2 + (5) + (2, 6, 6, 5) + 4 + 10 = 58

    Roll Details:

    Charisma: 1d12+4
    Miscellaneous: Mythic Charges: 6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2
    Chalice of Ozem: 1d6
    Form of the Dragon: 4d6+4
    Miscellaneous: Monster Power: 10

    Areelu Combat 54 (50+4): 1d20 + 4 + 6 + 4 + 5 - 2 + 1d6 + 4d6 + 4 + 10 ⇒ (20) + 4 + 6 + 4 + 5 - 2 + (3) + (5, 1, 3, 5) + 4 + 10 = 68

    Roll Details:

    Charisma, Mythic Charge: 1d20+4
    Miscellaneous: Mythic Charges: 6, 5 remaining after check
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2
    Chalice of Ozem: 1d6
    Form of the Dragon: 4d6+4
    Miscellaneous: Monster Power: 10

    Even if Cogsnap hand-wipes, we win!


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Redoing Army BYA to not use Knowledge

    Auto-failing the BYA Dexterity 12

    Acid Damage: 1d4 + 2 ⇒ (2) + 2 = 4

    Discarding Good Omen, Fireball Beads, 2 cards from top of deck (Academae Scholar, Disintegrate)


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Off-turn encounters

    Derakni BYA Wisdom 5: 1d6 - 2 + 4 ⇒ (3) - 2 + 4 = 5

    Roll Details:

    Wisdom: 1d6
    Miscellaneous: -2 for Each Die: -2
    Adding/Existing Elemental Mastery Trait: 4

    Army BYA Acrobatics(Knowledge) 12: 1d8 + 3 + 2 + 4 + 5 - 2 ⇒ (5) + 3 + 2 + 4 + 5 - 2 = 17

    Roll Details:

    Knowledge: 1d8+3+2
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Clarity: Knowledge: 5-2

    Arcane 20: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 - 2 ⇒ (2) + 4 + 2 + 6 + (1) + 4 + 5 - 2 = 22

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2

    Everyone has succeeded their Army check


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Off-turn encounter

    Abyssal Army:
    WotR
    Henchman 6
    Type: Barrier
    Traits:
    Army
    Skirmish
    Demon
    Undead
    Mythic
    To Defeat:
    Combat
    Combat 40
    OR Arcane
    Knowledge
    Divine
    Acrobatics 23
    The Abyssal Army is immune to the Electricity, Mental, and Poison traits.
    Each character chooses a different check to defeat. If any character fails a check, the barrier is undefeated.
    If undefeated, each character expends 1d4 mythic charges, then search this henchman's location deck for boons and exchange them with random monsters from the box. Shuffle this henchman into a random open location.
    If defeated, you may immediately close thie location this henchman came from.

    Knowledge 23: 1d8 + 3 + 2 + 6 + 1d6 + 4 + 5 - 2 ⇒ (8) + 3 + 2 + 6 + (1) + 4 + 5 - 2 = 27

    Roll Details:

    Knowledge: 1d8+3+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Clarity: Knowledge: 5-2

    Seoni wrote:

    Hand: Good Omen (Core), Wand of Enervation (Core), Chalice of Ozem, Fireball Beads, Nightspear (Thorn), Count Jeggare,

    Displayed: Form of the Dragon,
    Deck: 14 Discard: 4 Buried: 0
    Current Location: Locust Shrine
    Hero Points: 5
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Good Omen - Add 1d6+# to any check to acquire, close, or guard
    * Chalice of Ozem - Display next to local character to give that character 1d6 to all checks, recharged at EoT
    * Wand of Enervation - On any combat check, decrease difficulty by 2d4
    * Nightspear - At the end of a local character's turn, discard to heal that character 1d4+1 allies and blessings.
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Prison Vault or Torture Chamber if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Meteor Swarm (Core), Magic Leather Armor (Core), Poison Blast (Core), Blessing of Pharasma, The All-Seeing Eye, Acadamae Scholar (Hanneman), Gem of Mental Acuity (Core), Lightning Bolt (Core), Disintegrate (Core), Acadamae Student (Peri), Vampiric Touch, Toff Ornelos
    Recharged: Abyssal Traveler's Kit, Death's Touch (Core),
    Discard Pile: Blessing of Sivanah, The Foreign Trader, Blessing of Abadar, Lend Mythic Path,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Command: Arcane: Charisma +5


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of Ascension
    Hour Power:No effect.
    Location: Locust Shrine
    Location Power: When you encounter a barrier, before you act, summon and encounter the henchman Derakni, subtract 2 from each die in any checks against it.
    Scenario Powers: When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.
    When you encounter a boon, before you act, you may summon and encounter the henchman Shadow Demon. If you do not summon and defeat the Shadow Demon, the difficulty of your checks to acquire the boon is increased by 5.

    Seoni explores the Locust Shrine.

    Mercenary:
    WotR
    Monster B
    Traits:
    Human
    Warrior
    Veteran
    To Defeat:
    Combat 10
    The difficult fo the check to defeat is increased by the scenario's adventure deck number.
    Armed to the teeth, a mercenary has survived both wars and reckless adventurers_

    Elect not to encounter Ivory Templar

    Combat 26 (10+6+10): 1d12 + 4 + 6 + 4 + 4d6 + 4 ⇒ (3) + 4 + 6 + 4 + (1, 1, 5, 3) + 4 = 31

    Roll Details:

    Charisma: 1d12+4
    Miscellaneous: Mythic Charges: 6
    Adding/Existing Elemental Mastery Trait: 4
    Form of the Dragon: 4d6+4

    Auto-succeed Form of the Dragon's Arcane check, keep it displayed

    Seoni wrote:

    Hand: Good Omen (Core), Wand of Enervation (Core), Chalice of Ozem, Fireball Beads, Nightspear (Thorn), Count Jeggare,

    Displayed: Form of the Dragon,
    Deck: 14 Discard: 4 Buried: 0
    Current Location: Locust Shrine
    Hero Points: 5
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Good Omen - Add 1d6+# to any check to acquire, close, or guard
    * Chalice of Ozem - Display next to local character to give that character 1d6 to all checks, recharged at EoT
    * Wand of Enervation - On any combat check, decrease difficulty by 2d4
    * Nightspear - At the end of a local character's turn, discard to heal that character 1d4+1 allies and blessings.
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Prison Vault or Torture Chamber if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Vampiric Touch, Disintegrate (Core), Magic Leather Armor (Core), Acadamae Student (Peri), Acadamae Scholar (Hanneman), Meteor Swarm (Core), Lightning Bolt (Core), Blessing of Pharasma, Gem of Mental Acuity (Core), The All-Seeing Eye, Toff Ornelos, Poison Blast (Core)
    Recharged: Abyssal Traveler's Kit, Death's Touch (Core),
    Discard Pile: Blessing of Sivanah, The Foreign Trader, Blessing of Abadar, Lend Mythic Path,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Command: Arcane: Charisma +5

    End of Turn Summary:
    - Defeated Card 1 of Locust Shrine (Mercenary)
    - Displayed Form of the Dragon

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Seoni - Locust Shrine 2-5 remain
    Prison Vault CLOSED
    Kess - Torture Chamber 3-9 remain
    Cogsnap - Cathedral of Chaos CLOSED
    Abattoir 1-6 remain // 1=Areelu Vorlesh (villain!)
    Shardra - Occult Library 4-7 remain


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of Shax
    Hour Power:No effect.
    Location: Occult Library
    Location Power: When you play a card that has the Book trait, banish it.
    Scenario Powers: When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.
    When you encounter a boon, before you act, you may summon and encounter the henchman Shadow Demon. If you do not summon and defeat the Shadow Demon, the difficulty of your checks to acquire the boon is increased by 5.

    Seoni moves to the Locust Shrine and explores.

    Form of the Dragon:
    WotR
    Spell 6
    Traits:
    Magic
    Arcane
    Attack
    To Acquire:
    Intelligence
    Arcane 15
    Display this card and choose Acid, Cold, Electricity, Fire, or Poison. While displayed, reduce damage of the chosen type dealt to you to 0, and for your combat check, you may discard a card and use your Constitution or Charisma skill + 4d6+4 and the chosen trait.
    At the end of your turn, if you do not have the Arcane skill, banish this card; otherwise, you may attempt an Arcane 17 check. If you succeed, display or recharge this card; if you fail, discard it.

    Elect to not encounter a Shadow Demon

    Arcane 20 (15+5): 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 - 2 ⇒ (9) + 4 + 2 + 6 + (3) + 4 + 5 - 2 = 31

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2

    Discarding Blessing of Abadar to explore again

    Groaning Gate:
    WotR
    Barrier 5
    Traits:
    Obstacle
    Magic
    Mythic
    To Defeat:
    Knowledge
    Arcane
    Divine 19
    OR Disable 16
    If defeated, you may examine the top card of your location; if it is your turn, you may explore your location.
    If undefeated, each character at this and 1 other random occupied location is dealt 2d4+1 Mental damage which may not be reduced.

    Location BYA: Derakni:
    WotR
    Henchman (Monster) B
    Traits:
    Outsider
    Demon
    To Defeat:
    Combat 13
    The Derakni is immune to the Electricity and Poison traits. Add 5 to your checks against this henchman if you succeed at an Intelligence or Knowledge 9 check, or if the check has the Force trait.
    Before you act, each character at your location attempts a Wisdom 5 check. For each character that fails, a random character at her location is dealt 2 Combat damage.
    If defeated, you may immediately attempt to close the location this henchman came from.

    BYA Wisdom 5: 1d6 + 4 - 2 ⇒ (3) + 4 - 2 = 5

    Roll Details:

    Wisdom: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Miscellaneous: -2 for Each Die: -2

    BYA Knowledge 9: 1d8 + 3 + 2 + 6 + 1d6 + 4 + 5 - 2 - 4 ⇒ (3) + 3 + 2 + 6 + (2) + 4 + 5 - 2 - 4 = 19

    Roll Details:

    Knowledge: 1d8+3+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Clarity: Knowledge: 5-2
    Miscellaneous: -2 for Each Die: -4

    Derakni Combat 13: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 - 2 + 3d6 + 3 - 10 ⇒ (11) + 4 + 2 + 6 + (6) + 4 + 5 - 2 + (6, 2, 2) + 3 - 10 = 39

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2
    Death's Touch (Core): 3d6+3
    Miscellaneous: -2 for Each Die: -10

    Groaning Gate Arcane 19: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 - 2 ⇒ (10) + 4 + 2 + 6 + (1) + 4 + 5 - 2 = 30

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2

    Examining top card of location: Salamander
    Go ahead and explore that (Groaning Gate power)

    Salamander:
    WotR
    Monster 2
    Traits:
    Outsider
    To Defeat:
    Combat 15
    All damage dealt by the Salamander is Fire damage.
    If the check to defeat has the Cold trait, add 1d10.
    If defeated, you may draw a random armor from the box.
    Spines of crackling flame dance along the salamander's blackened, fiery-red scales_

    Elect to not encounter an Ivory Templar
    Using Seoni's Discard power (Lend Mythic Path) to draw (Death's Touch) from discard or recovery pile

    Combat 25 (15+10): 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 - 2 + 3d6 + 3 + 1d10 ⇒ (12) + 4 + 2 + 6 + (5) + 4 + 5 - 2 + (2, 2, 1) + 3 + (3) = 47

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2
    Death's Touch (Core): 3d6+3
    Miscellaneous: Monster Power: 1d10

    Seoni wrote:

    Hand: Good Omen (Core), Form of the Dragon, Wand of Enervation (Core), Chalice of Ozem, Fireball Beads, Count Jeggare,

    Displayed:
    Deck: 15 Discard: 4 Buried: 0
    Current Location: Locust Shrine
    Hero Points: 5
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Good Omen - Add 1d6+# to any check to acquire, close, or guard
    * Chalice of Ozem - Display next to local character to give that character 1d6 to all checks, recharged at EoT
    * Wand of Enervation - On any combat check, decrease difficulty by 2d4
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Prison Vault or Torture Chamber if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Magic Leather Armor (Core), Lightning Bolt (Core), Blessing of Pharasma, Acadamae Student (Peri), Disintegrate (Core), Gem of Mental Acuity (Core), The All-Seeing Eye, Nightspear (Thorn), Poison Blast (Core), Meteor Swarm (Core), Vampiric Touch, Toff Ornelos, Acadamae Scholar (Hanneman)
    Recharged: Abyssal Traveler's Kit, Death's Touch (Core),
    Discard Pile: Blessing of Sivanah, The Foreign Trader, Blessing of Abadar, Lend Mythic Path,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Command: Arcane: Charisma +5

    End of Turn Summary:
    - Moved to Locust Shrine
    - Acquire Card 3 of Locust Shrine (Form of the Dragon)
    - Defeated Cards 4,5 (Groaning Gate, Salamander)
    - Discarded Blessing of Abadar, Lend Mythic Path
    - Recharged Death's Touch

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Notes for Kess: Used Blessing of Gorum
    Notes for Cogsnap: Used The Carnival

    Seoni - Locust Shrine 6-10 remain
    Prison Vault CLOSED
    Kess - Torture Chamber 2-10 remain // 2=Wolf
    Cathedral of Chaos 1-10 remain // 1=Gift of Nocticula; 2=Apprentice
    Cogsnap, Shardra - Abattoir 3-8 remain // 3=Areelu Vorlesh (villain!)
    Occult Library 1-7 remain // 1=Horned Demon


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of Sifkesh
    Hour Power:No effect.
    Location: Occult Library
    Location Power: When you play a card that has the Book trait, banish it.
    Scenario Powers: When you encounter a bane that is not summoned, before you act, you may summon and encounter the henchman Ivory Templar. If you do not summon and defeat the Ivory Templar, the difficulty of your checks to defeat the bane is increased by 10.
    When you encounter a boon, before you act, you may summon and encounter the henchman Shadow Demon. If you do not summon and defeat the Shadow Demon, the difficulty of your checks to acquire the boon is increased by 5.

    Seoni explores the Occult Library.

    Wolverine:
    WotR
    Ally 1
    Traits:
    Animal
    Veteran
    To Acquire:
    Wisdom
    Survival 8
    If you would fail a combat check by the scenario's adventure deck number or less, you may bury this card to reroll the dice; take the new result.
    Discard this card to explore your location. During this exploration, add 1d6 to your Stealth checks.

    Elect to fail that and banish, discarding Blessing of Sivanah to explore again

    Abyssal Traveler's Kit:
    WotR
    Item B
    Traits:
    Tool
    To Acquire:
    Intelligence
    Knowledge 7
    Recharge this card to add 1d4 to any check by a character at a location that has the Abyssal trait.

    Elect not to summon Shadow Demon

    Knowledge 12 (7+5): 1d8 + 3 + 2 + 6 + 4 + 5 - 2 ⇒ (1) + 3 + 2 + 6 + 4 + 5 - 2 = 19

    Roll Details:

    Knowledge: 1d8+3+2
    Miscellaneous: Mythic Charges: 6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Clarity: Knowledge: 5-2

    Discarding The Foreign Trader to explore again

    Skirmishing Spear:
    WotR
    Weapon 3
    Traits:
    Spear
    Ranged
    Piercing
    Magic
    Mythic
    Veteran
    To Acquire:
    Dexterity
    Ranged 15
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8 plus the scenario's adventure deck number; you may additionally recharge this card to add another 1d6+2.
    If proficient with weapons, discard this card to add 1d4+2 to a combat check by a character at another location; then you may additionally expend a mythic charge to move to that location.

    Elect to fail that and banish

    Seoni wrote:

    Hand: Good Omen (Core), Death's Touch (Core), Chalice of Ozem, Abyssal Traveler's Kit, Blessing of Abadar, Count Jeggare,

    Displayed:
    Deck: 15 Discard: 2 Buried: 0
    Current Location: Occult Library
    Hero Points: 5
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Good Omen - Add 1d6+# to any check to acquire, close, or guard
    * Chalice of Ozem - Display next to local character to give that character 1d6 to all checks, recharged at EoT
    * Blessing of Abadar - Add 1 die to any check, add 2 dice to any check to defeat a Barrier, recharges if Blessing of Abadar is current hour
    * Abyssal Traveler's Kit - Add 1d4 to any check by a character at a location that has the Abyssal trait
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Prison Vault or Torture Chamber if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Disintegrate (Core), Nightspear (Thorn), Gem of Mental Acuity (Core), Magic Leather Armor (Core), Wand of Enervation (Core), Poison Blast (Core), Lightning Bolt (Core), Meteor Swarm (Core), Acadamae Scholar (Hanneman), Acadamae Student (Peri), Fireball Beads, Blessing of Pharasma, Toff Ornelos, Vampiric Touch, The All-Seeing Eye
    Recharged:
    Discard Pile: Blessing of Sivanah, The Foreign Trader,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Command: Arcane: Charisma +5

    End of Turn Summary:
    - Failed to acquire Cards 1, 3 of Occult Library (Wolverine, Skirmishing Spear)
    - Acquired Card 2 (Abyssal Traveler's Kit)
    - Discarded Blessing of Sivanah, The Foreign Trader

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Notes for Kess: must succeed at a Dexterity or Acrobatics 10 check or move to Prison Vault

    Locust Shrine 1-10 remain
    Cogsnap - Prison Vault CLOSED
    Kess - Torture Chamber 1-10 remain // 1=Expeditious Chain Mail; 2=Wolf
    Cathedral of Chaos 1-10 remain
    Abattoir 1-10 remain
    Seoni, Shardra - Occult Library 4-10 remain


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Seoni starts at the Occult Library.

    Seoni wrote:

    Hand: Good Omen (Core), Death's Touch (Core), Chalice of Ozem, Blessing of Abadar, The Foreign Trader, Blessing of Sivanah, Count Jeggare,

    Displayed:
    Deck: 15 Discard: 0 Buried: 0
    Current Location: Occult Library
    Hero Points: 5
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Good Omen - Add 1d6+# to any check to acquire, close, or guard
    * Chalice of Ozem - Display next to local character to give that character 1d6 to all checks, recharged at EoT
    * Blessing of Abadar - Add 1 die to any check, add 2 dice to any check to defeat a Barrier, recharges if Blessing of Abadar is current hour
    * The Foreign Trader - Add 1 die to local non-Combat check and also add 1d8
    * Blessing of Sivanah - Add 1 die to any check, add 2 dice to any non-combat Intelligence or Charisma check, recharges if Blessing of Sivanah is current hour
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Prison Vault or Torture Chamber if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Gem of Mental Acuity (Core), Poison Blast (Core), Lightning Bolt (Core), Fireball Beads, Disintegrate (Core), Blessing of Pharasma, Nightspear (Thorn), The All-Seeing Eye, Meteor Swarm (Core), Magic Leather Armor (Core), Wand of Enervation (Core), Acadamae Scholar (Hanneman), Vampiric Touch, Toff Ornelos, Acadamae Student (Peri)
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Command: Arcane: Charisma +5

    "


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Scenario Reward:
    Draw an Item

    Champions of Mendev:
    Mythic Medal of Vigor: Fortitude: Constitution + 5

    Hero Point:
    Card Feat - Blessing (none available, so taking a Blessing 3 or lower from the box)

    Upgrade Preference Order:
    Ally 6: 1d1000 ⇒ 427 - Toff Ornelos
    Item 6 (if available): 1d1000 ⇒ 633 - Third Eye

    Adventure Reward:
    N/A


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Off-turn encounter

    Combat 30: 1d12 + 4 + 2 + 3 + 4 + 5 - 2 + 4d6 ⇒ (12) + 4 + 2 + 3 + 4 + 5 - 2 + (1, 1, 1, 2) = 33

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 3
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5-2
    Disintegrate: 4d6


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Off-turn BYAs

    BYA Random Recharge: 1d6 ⇒ 4 = Chalice of Ozem
    BYA Random Recharge: 1d5 ⇒ 5 = Count Jeggare

    Auto-fail the Wisdom check

    BYA Expend Mythic Charges: 1d4 ⇒ 2 = 3 Remaining

    Seoni wrote:

    Hand: Disintegrate (Core), Vampiric Touch, Wand of Enervation (Core), Blessing of Pharasma,

    Displayed:
    Deck: 7 Discard: 9 Buried: 1
    Current Location: Occult Library
    Hero Points: 5
    Mythic Charges: 3
    NOTES:
    Available Support: Saving for myself - None
    * Disintegrate - Add 3d10 to a local check against a Lock or Obstacle barrier
    * Wand of Enervation - On any combat check, decrease difficulty by 2d4
    * Blessing of Pharasma - Add 1 die to any check, add 2 dice to any check where a spell was cast
    Movement: Move me to the Torture Chamber if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Meteor Swarm (Core), Toff Ornelos
    Recharged: Death's Touch (Core), Gem of Mental Acuity (Core), Lightning Bolt (Core), Chalice of Ozem, Count Jeggare,
    Discard Pile: The Foreign Trader, Nightspear (Thorn), Acadamae Scholar (Hanneman), Acadamae Student (Peri), Fireball Beads, Good Omen (Core), Blessing of Sivanah, Poison Blast (Core), Blessing of Abadar,
    Buried Pile: Magic Leather Armor (Core),

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Command: Arcane: Charisma +5


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of Shelyn
    Hour Power:No effect.
    Location: Occult Library
    Location Power: When you play a card that has the Book trait, banish it.
    Scenario Powers: After building locations, summon and build the location Middle of Nowhere, then arrange the locations in a circle. If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead.
    After closing 1 location, draw the cohort Aucinda Fermender from the box.
    When a villain is defeated and cannot escape, put it next to this card. To win the scenario, both villains must be next to this card.

    Simply resetting hand and getting ready to take villain next turn if needed

    Seoni wrote:

    Hand: Disintegrate (Core), Vampiric Touch, Wand of Enervation (Core), Chalice of Ozem, Blessing of Pharasma, Count Jeggare,

    Displayed:
    Deck: 5 Discard: 9 Buried: 1
    Current Location: Occult Library
    Hero Points: 5
    Mythic Charges: 5
    NOTES:
    Available Support: Saving for myself - None
    * Disintegrate - Add 3d10 to a local check against a Lock or Obstacle barrier
    * Wand of Enervation - On any combat check, decrease difficulty by 2d4
    * Chalice of Ozem - Display next to local character to give that character 1d6 to all checks, recharged at EoT
    * Blessing of Pharasma - Add 1 die to any check, add 2 dice to any check where a spell was cast
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Torture Chamber if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Toff Ornelos, Meteor Swarm (Core)
    Recharged: Death's Touch (Core), Gem of Mental Acuity (Core), Lightning Bolt (Core),
    Discard Pile: The Foreign Trader, Nightspear (Thorn), Acadamae Scholar (Hanneman), Acadamae Student (Peri), Fireball Beads, Good Omen (Core), Blessing of Sivanah, Poison Blast (Core), Blessing of Abadar,
    Buried Pile: Magic Leather Armor (Core),

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Command: Arcane: Charisma +5

    End of Turn Summary:
    - Just reset hand

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Cell CLOSED
    Harvester's Pit CLOSED
    Kess, Cogsnap - Soul Foundry CLOSED
    Seoni - Occult Library 1-6 remain // 1= Yracandra (villain!) 2=Spirit Blade
    Shardra - Torture Chamber 1-9 remain // 1=Glimmer of Hope; 2= Firadreal (villain!); Blasphemy Demon and Mist Horror are known
    Cavern CLOSED
    Middle of Nowhere


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Fix for off-turn encounter

    Treachery Demon:
    Henchman
    Type: Monster
    Traits: Outsider Demon Servitor
    To Defeat: Combat 24
    The Treachery Demon may not be evaded and is immune to the Electricity and Poison traits. Before the encounter, succeed at a Wisdom 12 check or a random character at this location is dealt an amount of Combat damage equal to the number of spells that have the Attack trait and weapons in your hand. If undefeated, discard 2 cards from the top of your deck. If defeated, draw 2 cards.

    Demon Brawl Difficulty Increase: 1d10 ⇒ 1

    BYA Wisdom 13 (12+1): 1d12 + 4 + 4 - 4 ⇒ (2) + 4 + 4 - 4 = 6

    Roll Details:

    Charisma: 1d12+4
    Adding/Existing Elemental Mastery Trait: 4
    Gem of Mental Acuity (Charisma): -4

    Combat Damage to (1=Seoni, 2=Cogsnap): 1d2 ⇒ 1 = Seoni

    Discarding Poison Blast and Blessing of Abadar for BYA Combat Damage
    Spending Mythic Charge to remove immunities from Treachery Demon, 5 remaining

    Combat 25 (24+1): 1d20 + 4 + 2 + 6 + 1d6 + 4 + 5 + 3d6 ⇒ (17) + 4 + 2 + 6 + (1) + 4 + 5 + (2, 1, 4) = 46

    Roll Details:

    Arcane: 1d20+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5
    Lightning Bolt: 3d6

    Seoni wrote:

    Hand: Disintegrate (Core), Wand of Enervation (Core), Blessing of Pharasma, Count Jeggare,

    Displayed:
    Deck: 7 Discard: 9 Buried: 1
    Current Location: Cavern
    Hero Points: 5
    Mythic Charges: 5
    NOTES:
    Available Support: Saving for myself - None
    * Disintegrate - Add 3d10 to a local check against a Lock or Obstacle barrier
    * Wand of Enervation - On any combat check, decrease difficulty by 2d4
    * Blessing of Pharasma - Add 1 die to any check, add 2 dice to any check where a spell was cast
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Torture Chamber if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Meteor Swarm (Core), Chalice of Ozem, Toff Ornelos, Vampiric Touch
    Recharged: Death's Touch (Core), Gem of Mental Acuity (Core), Lightning Bolt (Core),
    Discard Pile: The Foreign Trader, Nightspear (Thorn), Acadamae Scholar (Hanneman), Acadamae Student (Peri), Fireball Beads, Good Omen (Core), Blessing of Sivanah, Poison Blast (Core), Blessing of Abadar,
    Buried Pile: Magic Leather Armor (Core),

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Command: Arcane: Charisma +5


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Off-turn encounter

    Treachery Demon:
    Henchman
    Type: Monster
    Traits: Outsider Demon Servitor
    To Defeat: Combat 24
    The Treachery Demon may not be evaded and is immune to the Electricity and Poison traits. Before the encounter, succeed at a Wisdom 12 check or a random character at this location is dealt an amount of Combat damage equal to the number of spells that have the Attack trait and weapons in your hand. If undefeated, discard 2 cards from the top of your deck. If defeated, draw 2 cards.

    BYA Wisdom 12: 1d12 + 4 - 4 + 4 ⇒ (8) + 4 - 4 + 4 = 12

    Roll Details:

    Charisma: 1d12+4
    Gem of Mental Acuity (Charisma): -4
    Adding/Existing Elemental Mastery Trait: 4

    Using Seoni's Discard power (Lightning Bolt) to draw (Fireball Beads) from discard or recovery pile

    Combat 24: 4 + 3d6 + 12 ⇒ 4 + (2, 5, 4) + 12 = 27

    Roll Details:

    Adding/Existing Elemental Mastery Trait: 4
    Fireball Beads: 3d6+12

    Seoni wrote:

    Hand: Poison Blast (Core), Disintegrate (Core), Wand of Enervation (Core), Blessing of Pharasma, Blessing of Abadar, Count Jeggare,

    Displayed:
    Deck: 7 Discard: 7 Buried: 1
    Current Location: Cavern
    Hero Points: 5
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Poison Blast (Core) - Add 2d8 and the Attack, Magic, and Poison traits to local Combat check
    * Disintegrate - Add 3d10 to a local check against a Lock or Obstacle barrier
    * Wand of Enervation - On any combat check, decrease difficulty by 2d4
    * Blessing of Pharasma - Add 1 die to any check, add 2 dice to any check where a spell was cast
    * Blessing of Abadar - Add 1 die to any check, add 2 dice to any check to defeat a Barrier, recharges if Blessing of Abadar is current hour
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Torture Chamber if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Chalice of Ozem, Toff Ornelos, Vampiric Touch, Meteor Swarm (Core)
    Recharged: Death's Touch (Core), Gem of Mental Acuity (Core), Fireball Beads,
    Discard Pile: The Foreign Trader, Nightspear (Thorn), Acadamae Scholar (Hanneman), Acadamae Student (Peri), Good Omen (Core), Blessing of Sivanah, Lightning Bolt (Core),
    Buried Pile: Magic Leather Armor (Core),

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Command: Arcane: Charisma +5


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of Ascension
    Hour Power:No effect.
    Location: Torture Chamber
    Location Power: Combat or Fire damage dealt to you is increased by 1d4.
    Scenario Powers: After building locations, summon and build the location Middle of Nowhere, then arrange the locations in a circle. If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead.
    After closing 1 location, draw the cohort Aucinda Fermender from the box.
    When a villain is defeated and cannot escape, put it next to this card. To win the scenario, both villains must be next to this card.

    Seoni moves to the Cavern and explores.

    Demonic Fly:
    WotR
    Monster 1
    Traits:
    Vermin
    Demon
    To Defeat:
    Combat 13
    The Demonic Fly is immune to the Acid, Electricity, and Poison traits.
    If defeated, each character at your location is dealt 1 Acid damage.
    If undefeated, bury a random card from your discard pile and shuffle this card into a random open location.

    Using Seoni's Discard power (Good Omen) to draw (Death's Touch) from discard or recovery pile

    Combat 13: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 + 3d6 + 3 ⇒ (9) + 4 + 2 + 6 + (4) + 4 + 5 + (2, 2, 1) + 3 = 42

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5
    Death's Touch (Core): 3d6+3

    Burying Magic Leather Armor for AYA Acid damage
    Discarding Blessing of Sivanah to explore again

    Sawtooth Sabre +2:
    WotR
    Weapon 3
    Traits:
    Sword
    Melee
    Slashing
    Finesse
    Magic
    Veteran
    To Acquire:
    Strength
    Melee 11
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.

    Auto-fail

    Seoni wrote:

    Hand: Poison Blast (Core), Lightning Bolt (Core), Gem of Mental Acuity (Core), Wand of Enervation (Core), Blessing of Abadar, Count Jeggare,

    Displayed:
    Deck: 7 Discard: 7 Buried: 1
    Current Location: Cavern
    Hero Points: 5
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Poison Blast (Core) - Add 2d8 and the Attack, Magic, and Poison traits to local Combat check
    * Wand of Enervation - On any combat check, decrease difficulty by 2d4
    * Blessing of Abadar - Add 1 die to any check, add 2 dice to any check to defeat a Barrier, recharges if Blessing of Abadar is current hour
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Torture Chamber if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Pharasma, Disintegrate (Core), Meteor Swarm (Core), Chalice of Ozem, Toff Ornelos, Vampiric Touch
    Recharged: Death's Touch (Core),
    Discard Pile: The Foreign Trader, Nightspear (Thorn), Acadamae Scholar (Hanneman), Acadamae Student (Peri), Fireball Beads, Good Omen (Core), Blessing of Sivanah,
    Buried Pile: Magic Leather Armor (Core),

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Command: Arcane: Charisma +5

    End of Turn Summary:
    - Moved to Cavern
    - Defeated Card 1 of Cavern (Demonic Fly)
    - Failed to acquire Card 2 (Sawtooth Sabre +2)
    - Discarded Good Omen, Blessing of Sivanah
    - Recharged Death's Touch
    - Buried Magic Leather Armor

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Cell CLOSED
    Kess - Harvester's Pit CLOSED
    Shardra - Soul Foundry 2, 4-6 remain // 2=Swarmlord's Jar
    Cogsnap - Occult Library 1-6 remain // 1= Yracandra (villain!) 2=Spirit Blade
    Torture Chamber 1-9 remain // Firadreal (villain!), Blasphemy Demon, and Mist Horror are known
    Seoni - Cavern 3-9 remain
    Middle of Nowhere


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of the Starsong
    Hour Power:No effect.
    Location: Harvester's Pit
    Location Power: When you encounter a boon, before you act, succeed at a Strength 9 check or the boon is evaded.
    Scenario Powers: After building locations, summon and build the location Middle of Nowhere, then arrange the locations in a circle. If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead.
    After closing 1 location, draw the cohort Aucinda Fermender from the box.
    When a villain is defeated and cannot escape, put it next to this card. To win the scenario, both villains must be next to this card.

    Seoni moves to the Soul Foundry and explores.

    Master's Lash:
    WotR
    Weapon 6
    Traits:
    Whip
    Melee
    Slashing
    Finesse
    Swashbuckling
    Magic
    To Acquire:
    Strength
    Melee
    Dexterity 16
    For your combat check, reveal this card to use your Strength, Melee, or Dexterity skill + 1d6+5; you may additionally discard this card to add another 3d6+3 and the Poison trait; ignore the bane's immunities on this check.
    Reveal this card to add 1d4 to an Arcane or Divine check to defeat a monster by a character at your location.

    Don't need weapons, auto-fail that. Discarding Academae Student to explore again with bonus to first Arcane check

    Mist Horror:
    WotR
    Monster 3
    Traits:
    Outsider
    Elemental
    Incorporeal
    To Defeat:
    Combat 20
    The Mist Horror is immune to the Electricity and Ranged traits. If the check to defeat has the Cold trait, add 1d8, and reduce all damage dealt to you by this monster to 0.
    If the check to defeat does not have the Magic trait, the Mist Horror is undefeated.
    After you act, shuffle this card into a random open location, then move to a random location.

    Combat 20: 4 + 3d6 + 12 ⇒ 4 + (1, 5, 5) + 12 = 27

    Roll Details:

    Adding/Existing Elemental Mastery Trait: 4
    Fireball Beads: 3d6+12

    Mist Horror moves to:: 1d5 ⇒ 4 = Torture Chamber, location is shuffled
    Seoni moves to:: 1d7 ⇒ 1 = Cell

    Electing to fail the scenario move requirement to randomly move

    Seoni moves to:: 1d7 ⇒ 5 = Torture Chamber

    Seoni wrote:

    Hand: Good Omen (Core), Gem of Mental Acuity (Core), Wand of Enervation (Core), Blessing of Sivanah, Blessing of Abadar, Count Jeggare,

    Displayed: Magic Leather Armor (Core),
    Deck: 8 Discard: 6 Buried: 0
    Current Location: Torture Chamber
    Hero Points: 5
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Good Omen - Add 1d6+# to any check to acquire, close, or guard
    * Wand of Enervation - On any combat check, decrease difficulty by 2d4
    * Blessing of Sivanah - Add 1 die to any check, add 2 dice to any non-combat Intelligence or Charisma check, recharges if Blessing of Sivanah is current hour
    * Blessing of Abadar - Add 1 die to any check, add 2 dice to any check to defeat a Barrier, recharges if Blessing of Abadar is current hour
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Torture Chamber if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Lightning Bolt (Core), Poison Blast (Core), Disintegrate (Core), Toff Ornelos, Vampiric Touch, Meteor Swarm (Core), Blessing of Pharasma, Chalice of Ozem
    Recharged:
    Discard Pile: The Foreign Trader, Nightspear (Thorn), Acadamae Scholar (Hanneman), Death's Touch (Core), Acadamae Student (Peri), Fireball Beads,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Command: Arcane: Charisma +5

    End of Turn Summary:
    - Moved to Soul Foundry
    - Failed to acquire Card 1 of Soul Foundry (Master's Lash)
    - Defeated Card 2 (Mist Horror)
    - Mist Horror is shuffled into Torture Chamber
    - Moved to Torture Chamber
    - Discarded Academae Student, Fireball Beads

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Cell CLOSED
    Kess - Harvester's Pit 3-5 remain
    Shardra - Soul Foundry 6-11 remain
    Cogsnap - Occult Library 1-9 remain // 1=Black Flame Vrolikai
    Seoni - Torture Chamber 1-9 remain // Firadreal (villain!), Blasphemy Demon, and Mist Horror are known
    Cavern 1-9 remain
    Middle of Nowhere


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of Abraxas
    Hour Power:No effect.
    Location: Torture Chamber
    Location Power: Combat or Fire damage dealt to you is increased by 1d4.
    Scenario Powers: After building locations, summon and build the location Middle of Nowhere, then arrange the locations in a circle. If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead.
    After closing 1 location, draw the cohort Aucinda Fermender from the box.
    When a villain is defeated and cannot escape, put it next to this card. To win the scenario, both villains must be next to this card.

    SoT: Revealing Academae Scholar to heal Academae Student
    Seoni moves to the Cavern and explores.

    Mist Horror:
    WotR
    Monster 3
    Traits:
    Outsider
    Elemental
    Incorporeal
    To Defeat:
    Combat 20
    The Mist Horror is immune to the Electricity and Ranged traits. If the check to defeat has the Cold trait, add 1d8, and reduce all damage dealt to you by this monster to 0.
    If the check to defeat does not have the Magic trait, the Mist Horror is undefeated.
    After you act, shuffle this card into a random open location, then move to a random location.

    Combat 20: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 + 3d6 + 3 ⇒ (2) + 4 + 2 + 6 + (3) + 4 + 5 + (5, 2, 5) + 3 = 41

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5
    Death's Touch (Core): 3d6+3

    Mist Horror is shuffled into: 1d6 ⇒ 3 = Soul Foundry
    Seoni is randomly moved to: 1d6 ⇒ 2 = Harvester's Pit
    Auto-succeed at Knowledge check to not randomly select another destination :P

    Discarding Nightspear to explore again, with first blessing I use shuffled instead of discarded

    Insane Bythos:
    WotR
    Monster 6
    Traits:
    Outsider
    To Defeat:
    Combat 26
    The Insane Bythos is immune to the Cold and Poison traits.
    Before you act, shuffle all characters' role cards and deal 1 to each character, who places it checked side up over the Powers section of her character card and uses checked powers from the new role card instead of her normal powers. If defeated, or at the end of the scenario, return the role cards to their owners.
    If undefeated, advance the blessings deck.

    Kess's Role Card goes to: 1d4 ⇒ 1 = Kess
    Cogsnap's Role Card goes to: 1d3 ⇒ 1 = Cogsnap
    Seoni's Role Card goes to: 1d2 ⇒ 1 = Seoni
    Shardra's Role Card goes to: 1d1 ⇒ 1 = Shardra

    HAHAHAHA WHO'S INSANE NOW?

    Using Seoni's Discard power (Academae Scholar) to draw (Death's Touch) from discard or recovery pile

    Combat 26: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 + 3d6 + 3 ⇒ (7) + 4 + 2 + 6 + (3) + 4 + 5 + (3, 2, 4) + 3 = 43

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5
    Death's Touch (Core): 3d6+3

    Seoni wrote:

    Hand: Good Omen (Core), Fireball Beads, Wand of Enervation (Core), Acadamae Student (Peri), Blessing of Abadar, Count Jeggare,

    Displayed: Magic Leather Armor (Core),
    Deck: 10 Discard: 4 Buried: 0
    Current Location: Cavern
    Hero Points: 5
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Good Omen - Add 1d6+# to any check to acquire, close, or guard
    * Wand of Enervation - On any combat check, decrease difficulty by 2d4
    * Academae Student - Add 1d4 to a local Arcane check or local check against an Outsider bane
    * Blessing of Abadar - Add 1 die to any check, add 2 dice to any check to defeat a Barrier, recharges if Blessing of Abadar is current hour
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Torture Chamber if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Toff Ornelos, Poison Blast (Core), Meteor Swarm (Core), Gem of Mental Acuity (Core), Lightning Bolt (Core), Blessing of Sivanah, Blessing of Pharasma, Vampiric Touch, Disintegrate (Core), Chalice of Ozem
    Recharged:
    Discard Pile: The Foreign Trader, Nightspear (Thorn), Acadamae Scholar (Hanneman), Death's Touch (Core),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Command: Arcane: Charisma +5

    End of Turn Summary:
    - Moved to Cavern
    - Defeated Card 1 of Cavern (Mist Horror)
    - Mist Horror is shuffled into Soul Foundry
    - Moved to Harvester's Pit
    - Defeated Card 4 of Harvester's Pit (Insane Bythos)
    - Discarded Academae Scholar, Nightspear, Death's Touch
    - Healed Academae Student

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Cogsnap - Cell 1-8 remain
    Kess, Seoni - Harvester's Pit 5-9 remain
    Soul Foundry 1-11 remain // Mist Horror is added to Soul Foundry and deck is shuffled
    Occult Library 1-9 remain // 1=Black Flame Vrolikai
    Shardra - Torture Chamber 1-8 remain // 1=Firadreal (villain!); 2=Blasphemy Demon
    Cavern 2-10 remain
    Middle of Nowhere


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of the Inheritor
    Hour Power:No effect.
    Location: Occult Library
    Location Power: When you play a card that has the Book trait, banish it.
    Scenario Powers: After building locations, summon and build the location Middle of Nowhere, then arrange the locations in a circle. If you would move to a location other than the one immediately clockwise, you must succeed at an Intelligence, Knowledge, Wisdom, or Survival 14 check or move to a random location instead.
    After closing 1 location, draw the cohort Aucinda Fermender from the box.
    When a villain is defeated and cannot escape, put it next to this card. To win the scenario, both villains must be next to this card.

    Seoni moves to the Torture Chamber and explores.

    Tarry Fiend:
    WotR
    Monster 5
    Traits:
    Outsider
    Fiend
    To Defeat:
    Combat 21
    The Tarry Fiend is immune to the Acid and Poison traits. Before you act, succeed at an Arcane or Divine 15 check or you may not play spells that have the Attack trait.
    If you play a weapon that has the Melee trait against the Tarry Fiend, bury that weapon.
    Bred for battle, these swift, deadly fiends serve as grunts in demonic armies_

    Auto-succeed the BYA Arcane 15 check

    Combat 21: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 5 + 3d6 ⇒ (12) + 4 + 2 + 6 + (4) + 4 + 5 + (5, 4, 2) = 48

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Mythic Medal of Command: Arcane: 5
    Lightning Bolt: 3d6

    Discarding Academae Student to explore again

    Will-O'-Wisp:
    WotR
    Monster 3
    Traits:
    Aberration
    To Defeat:
    Combat 16
    OR Wisdom 14
    All damage dealt by the Will-o'-Wisp is Electricity damage. You may not play spells that have the Attack trait unless they also have the Force trait.
    Before you act, succeed at a Wisdom 10 check or recharge 1d4 cards from your hand.
    These maletic aberrations feed on the fear of terrified travelers_

    BYA Wisdom 10: 1d6 + 4 ⇒ (4) + 4 = 8

    Roll Details:

    Wisdom: 1d6
    Adding/Existing Elemental Mastery Trait: 4

    Recharge: 1d4 ⇒ 1 = recharging Good Omen

    Wisdom 14: 1d6 + 4 + 1d6 + 1d6 + 1d8 ⇒ (4) + 4 + (3) + (6) + (2) = 19

    Roll Details:

    Wisdom: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Chalice of Ozem: 1d6
    Bless: 1d6
    The Foreign Trader (Intelligence die): 1d8

    Seoni wrote:

    Hand: Death's Touch (Core), Nightspear (Thorn), Acadamae Scholar (Hanneman), Blessing of Abadar, Count Jeggare,

    Displayed: Magic Leather Armor (Core),
    Deck: 13 Discard: 2 Buried: 0
    Current Location: Torture Chamber
    Hero Points: 5
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Nightspear - At the end of a local character's turn, discard to heal that character 1d4+1 allies and blessings.
    * Blessing of Abadar - Add 1 die to any check, add 2 dice to any check to defeat a Barrier, recharges if Blessing of Abadar is current hour
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Torture Chamber if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Pharasma, Toff Ornelos, Gem of Mental Acuity (Core), Vampiric Touch, Meteor Swarm (Core), Disintegrate (Core), Blessing of Sivanah, Fireball Beads, Wand of Enervation (Core), Poison Blast (Core)
    Recharged: Lightning Bolt (Core), Good Omen (Core), Chalice of Ozem,
    Discard Pile: Acadamae Student (Peri), The Foreign Trader,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Command: Arcane: Charisma +5

    End of Turn Summary:
    - Moved to Torture Chamber
    - Defeated Cards 1,2 of Torture Chamber (Tarry Fiend, Will-O'-Wisp)
    - Discarded Academae Student, The Foreign Trader
    - Recharged Lightning Bolt, Good Omen, Chalice of Ozem

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Cogsnap - Cell 1-10 remain // 1=Blasphemy Demon
    Shardra - Harvester's Pit 1, 3-10 (all shuffled) remain // 1=Good Omen
    Soul Foundry 1-10 remain // 1=Demon Brawl (closing henchman); 2=Corruption Demon
    Kess - Occult Library 2-10 remain // 2=Black Flame Vrolikai
    Seoni - Torture Chamber 3-10 remain
    Cavern 1-10 remain
    Middle of Nowhere


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Seoni starts at the Occult Library.

    Seoni wrote:

    Hand: Good Omen (Core), Lightning Bolt (Core), Chalice of Ozem, Acadamae Student (Peri), Acadamae Scholar (Hanneman), The Foreign Trader,

    Displayed:
    Deck: 15 Discard: 0 Buried: 0
    Current Location: Occult Library
    Hero Points: 5
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Good Omen - Add 1d6+# to any check to acquire, close, or guard
    * Academae Student - Add 1d4 to a local Arcane check or local check against an Outsider bane
    * Chalice of Ozem - Display next to local character to give that character 1d6 to all checks, recharged at EoT
    * The Foreign Trader - Add 1 die to local non-Combat check and also add 1d8
    Movement: Move me to the Torture Chamber if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Wand of Enervation (Core), Death's Touch (Core), Blessing of Pharasma, Meteor Swarm (Core), Blessing of Sivanah, Fireball Beads, Nightspear (Thorn), Blessing of Abadar, Toff Ornelos, Poison Blast (Core), Gem of Mental Acuity (Core), Count Jeggare, Magic Leather Armor (Core), Vampiric Touch, Disintegrate (Core)
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☑ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Clarity: Knowledge: Intelligence +5
    Mythic Medal of Command: Arcane: Charisma +5


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Scenario Reward:
    Draw an Ally

    Champions of Mendev:
    Mythic Medal of Clarity: Knowledge: Intelligence +5

    Hero Point:
    Skill Feat - Intelligence +3

    Upgrade Preference Order:
    Only if there are 2 Ally 6s. Otherwise, I'll pass.
    Ally 6: 1d1000 ⇒ 51 - Toff Ornelos

    Adventure Reward:
    N/A


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Elect to recharge the Corruption Demon on Kess's turn
    That then leads to examining Sawtooth Sabre +2 (Weapon 3) and Unearthly Aim (Spell 2) on Shardra's turn.

    ========================
    Seoni starts her turn.
    Hour: Blessing of Shelyn
    Hour Power:No effect.
    Location: Sanctum
    Location Power: When you move, bury a card.
    Scenario Powers: When you encounter a card that has the Cultist or Demon trait, recharge your hand, then draw 1 fewer card than the number you recharged.
    If you fail to defeat a card that has the Cultist or Demon trait, shuffle the top card of the blessings deck into your location deck.

    Seoni explores the Sanctum.

    Sawtooth Sabre +2:
    WotR
    Weapon 3
    Traits:
    Sword
    Melee
    Slashing
    Finesse
    Magic
    Veteran
    To Acquire:
    Strength
    Melee 11
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6+2; you may additionally discard this card to add another 1d8 plus the scenario's adventure deck number. If not proficient with weapons, the difficulty of this check is increased by 4. If you succeed at your first check to defeat a bane that requires sequential checks to defeat, the difficulty of checks to defeat during this encounter is decreased by 5.

    Strength 11: 1d12 + 4 + 4 - 4 ⇒ (6) + 4 + 4 - 4 = 10

    Roll Details:

    Charisma: 1d12+4
    Adding/Existing Elemental Mastery Trait: 4
    Gem of Mental Acuity (Charisma): -4

    Using Time Stop (expend 1 Mythic Charge, 4 remaining) to draw Skinstitcher's Manual and The Foreign Trader.

    Seoni wrote:

    Hand: Poison Blast (Core), Skinstitcher's Manual, Wand of Enervation (Core), Fireball Beads, The Foreign Trader, Blessing of Pulura,

    Displayed:
    Deck: 11 Discard: 6 Buried: 1
    Current Location: Sanctum
    Hero Points: 5
    Mythic Charges: 4
    NOTES:
    Available Support: Saving for myself - None
    * Poison Blast (Core) - Add 2d8 and the Attack, Magic, and Poison traits to local Combat check
    * Wand of Enervation - On any combat check, decrease difficulty by 2d4
    * The Foreign Trader - Add 1 die to local non-Combat check and also add 1d8
    Movement: Move me to the Cavern or Great Hall if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Meteor Swarm (Core), Blessing of Pharasma, Count Jeggare, Elemental Bombardment, Blessing of Abadar, Magic Leather Armor (Core), Lightning Bolt (Core), Chalice of Ozem, Blessing of Sivanah, Death's Touch (Core)
    Recharged: Gem of Mental Acuity (Core),
    Discard Pile: Vampiric Touch, Acadamae Scholar (Hanneman), Acadamae Student (Peri), Korvosan House Drake (Lockheed), Nightspear (Thorn), Disintegrate (Core),
    Buried Pile: Time Stop,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Command: Arcane: Charisma +5

    End of Turn Summary:
    - Failed to acquire Card 2 of Sanctum (Sawtooth Sabre +2)
    - Drew Skinstitcher's Manual and The Foreign Trader from deck
    - Recharged Gem of Mental Acuity
    - Buried Time Stop
    - Used 1 Mythic Charge, 4 remaining

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Cavern CLOSED
    Cogsnap, Shardra - Corruption Forge CLOSED
    Great Hall 1-6 remain // 1=Yealek-Vor (villain!)
    Kess, Seoni - Sanctum 1, 3-5 remain // 1=Corruption Demon, but was recharged to bottom. 3=Unearthly Aim
    Abbatoir CLOSED
    Molten Pool CLOSED


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of Ascension
    Hour Power:No effect.
    Location: Great Hall
    Location Power: When you encounter a henchman or villain, before you act, summon and encounter this adventure's servitor demon.
    Scenario Powers: When you encounter a card that has the Cultist or Demon trait, recharge your hand, then draw 1 fewer card than the number you recharged.
    If you fail to defeat a card that has the Cultist or Demon trait, shuffle the top card of the blessings deck into your location deck.

    Seoni moves to the Sanctum and explores.

    Temptation of Sorcery:
    WotR
    Barrier 3
    Traits:
    Temptation
    To Defeat:
    None 0
    Draw 3 spells from the box; if the adventure deck number is 5 or higher, instead draw 3 non-Basic, non-Elite spells from the box. You may choose 1 and add it to your hand; banish any not chosen. If you added 1 to your hand, the barrier is undefeated; banish a card that has the Magic trait from your hand or discard pile. Otherwise, the barrier is defeated.
    After you act, banish this barrier.

    3 Drawn non-Basic, non-Elite spells are: Time Stop (Spell 6), Ice Strike (Spell 3), Consecrate (Spell 2). Taking Time Stop and banishing Good Omen from discard pile).
    Barrier is undefeated, but still banished

    Discarding Blessing of Pulura to explore again

    Toad Demon:
    WotR
    Monster 3
    Traits:
    Outsider
    Demon
    To Defeat:
    Combat 28
    The Toad Demon is immune to the Electricity and Poison traits. If you succeed at an Intelligence or Knowledge 12 check, or if your check to defeat has the Attack or Ranged trait, add 5 to your check to defeat it.
    Damage dealt by the Toad Demon is dealt to each character at your location. If undefeated, end your turn.

    Scenario Power: Recharging hand of 6 and drawing 5.

    Combat 28: 1d12 + 4 + 2 + 5 + 5 + 4 + 5 + 4d6 ⇒ (4) + 4 + 2 + 5 + 5 + 4 + 5 + (5, 4, 4, 5) = 47

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 5
    Miscellaneous: Mythic Medal of Command: 5
    Adding/Existing Elemental Mastery Trait: 4
    Miscellaneous: Monster Power: 5
    Disintegrate: 4d6

    Discarding Academae Student to explore again with bonus to first Arcane check.

    Duergar Cultists:
    None
    Henchman 6
    Type: Barrier
    Traits:
    Cultist
    Dwarf
    Skirmish
    To Defeat:
    Combat 30
    Before you act, each character at this location must succeed at an Acrobatics, Dexterity, Wisdom, or Perception 12 check. Characters who fail are dealt 2d4 Combat damage.
    You may recharge any number of allies or cohorts; for each card recharged, add 1d4 to your check to defeat. Each other character at this location may reveal a card that has the Attack trait or a weapon to add 1d6 to your check to defeat.
    If defeated, you may expend a mythic charge to immediately attempt to attempt to close the location this henchman came from.

    Scenario Power: Recharging hand of 3 and drawing 2.

    Kess needs to make an Acrobatics, Dexterity, Wisdom, or Perception 12 check or else take 2d4 Combat Damage

    Ask Cogsnap for his Blessing of Norgorber

    BYA Perception 12: 1d6 + 2 + 4 + 1d6 ⇒ (4) + 2 + 4 + (1) = 11

    Roll Details:

    Perception: 1d6+2
    Adding/Existing Elemental Mastery Trait: 4
    Bless: 1d6

    Hero Point that, 5 remaining

    BYA Perception 12: 1d6 + 2 + 4 + 1d6 ⇒ (2) + 2 + 4 + (5) = 13

    Using Seoni's Discard power (Korvosan House Drake) to draw (Disintegrate) from discard or recovery pile

    Combat 30: 1d12 + 4 + 2 + 5 + 5 + 4 + 1d4 + 4d6 ⇒ (12) + 4 + 2 + 5 + 5 + 4 + (2) + (6, 1, 4, 2) = 47

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 5
    Miscellaneous: Mythic Medal of Command: 5
    Adding/Existing Elemental Mastery Trait: 4
    Academae Student (Peri): 1d4
    Disintegrate: 4d6

    Won't spend Mythic Charge to attempt to close since my Corrupted card was recharged. To try and get it back sooner, I'll discard Nightspear to heal, which will shuffle my deck.

    Nightspear Heal (Allies/Blessings): 1d4 + 1 ⇒ (1) + 1 = 2

    Randomly healing Blessing of Pulura, The Foreign Trader

    Seoni wrote:

    Hand: Time Stop, Poison Blast (Core), Gem of Mental Acuity (Core), Wand of Enervation (Core), Fireball Beads, Blessing of Pulura,

    Displayed:
    Deck: 12 Discard: 6 Buried: 0
    Current Location: Sanctum
    Hero Points: 5
    Mythic Charges: 5
    NOTES:
    Available Support: Saving for myself - None
    * Poison Blast (Core) - Add 2d8 and the Attack, Magic, and Poison traits to local Combat check
    * Wand of Enervation - On any combat check, decrease difficulty by 2d4
    Movement: Move me to the Cavern or Great Hall if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Foreign Trader, Magic Leather Armor (Core), Chalice of Ozem, Blessing of Pharasma, Elemental Bombardment, Blessing of Sivanah, Blessing of Abadar, Meteor Swarm (Core), Lightning Bolt (Core), Count Jeggare, Skinstitcher's Manual, Death's Touch (Core)
    Recharged:
    Discard Pile: Vampiric Touch, Acadamae Scholar (Hanneman), Acadamae Student (Peri), Korvosan House Drake (Lockheed), Nightspear (Thorn), Disintegrate (Core),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Command: Arcane: Charisma +5

    End of Turn Summary:
    - Moved to Sanctum
    - Banished Card 3 of Sanctum (Temptation of Sorcery)
    - Defeated Cards 4, 5 (Toad Demon, Duergar Cultists)
    - Asked Cogsnap for his Blessing of Norgorber
    - Used 1 Hero Point, 5 remaining
    - Drew Random Spell 1 (Time Stop)
    - Discarded Blessing of Pulura, Acadamae Student, Korvosan House Drake, Nightspear, Disintegrate
    - Recharged Meteor Swarm, Elemental Bombardment, Time Stop, Skinstitcher's Manual, Wand of Enervation, Death's Touch, Chalice of Ozem, Blessing of Pharasma, Blessing of Sivanah
    - Randomly Healed Blessing of Pulura, The Foreign Trader

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Notes for Kess: Needs to make an Acrobatics, Dexterity, Wisdom, or Perception 12 check or else take 2d4 Combat Damage
    Notes for Cogsnap: Used Blessing of Norgorber

    Cavern CLOSED
    Cogsnap - Corruption Forge 1-6 remain
    Shardra - Great Hall 2, 4-8 remain // 2=Yealek-Vor (villain!)
    Kess, Seoni - Sanctum 6-10 remain
    Abbatoir CLOSED
    Molten Pool CLOSED


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of Torag
    Hour Power:No effect.
    Location: Molten Pool
    Location Power: When any character at this location would be dealt Combat damage, that character is dealt Fire damage instead. At the start of your turn, you are dealt 1 Fire damage.
    Scenario Powers: When you encounter a card that has the Cultist or Demon trait, recharge your hand, then draw 1 fewer card than the number you recharged.
    If you fail to defeat a card that has the Cultist or Demon trait, shuffle the top card of the blessings deck into your location deck.

    Seoni (and Shardra) moves to the Great Hall and explores.

    Skinstitcher's Manual:
    WotR
    Item 4
    Traits:
    Book
    Magic
    Corrupted
    Mythic
    To Acquire:
    Arcane
    Craft
    Divine
    Knowledge 12
    Bury this card to summon and display the cohort Brutalized Flesh Golem. If this card has the Corrupted trait, a random character at your location is dealt an amount of Combat damage equal to 1d6 plus your number of mythic charges.
    After playing this card, you may succeed at a Craft or Knowledge 14 check to discard this card insted of burying it.

    Auto-success, discarding Academae Scholar to explore again, with bonus to Arcane and Outsider checks.

    Elemental Bombardment:
    WotR
    Spell 5
    Traits:
    Magic
    Arcane
    Divine
    Attack
    Mythic
    To Acquire:
    Intelligence
    Arcane
    Wisdom
    Divine 14
    For your combat check, discard this card to use your Arcane or Divine skill and add 1d6+1 for each of your mythic charges and either the Bludgeoning, Cold, Electricity or Fire trait. If you fail that check against a monster, it is undefeated and deals 0 damage.
    At the end of your turn, if you do not have either the Arcane or Divine skill, banish this card; otherwise, you may succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.

    Auto-success

    Seoni wrote:

    Hand: Death's Touch (Core), Meteor Swarm (Core), Elemental Bombardment, Wand of Enervation (Core), Skinstitcher's Manual, Blessing of Pharasma,

    Displayed:
    Deck: 14 Discard: 3 Buried: 0
    Current Location: Great Hall
    Hero Points: 6
    Mythic Charges: 5
    NOTES:
    Available Support: Saving for myself - None
    * Wand of Enervation - On any combat check, decrease difficulty by 2d4
    * Blessing of Pharasma - Add 1 die to any check, add 2 dice to any check where a spell was cast
    Movement: Move me to the Cavern or Great Hall if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Acadamae Student (Peri), Poison Blast (Core), Magic Leather Armor (Core), The Foreign Trader, Nightspear (Thorn), Blessing of Abadar
    Recharged: Count Jeggare, Blessing of Sivanah, Gem of Mental Acuity (Core), Chalice of Ozem, Lightning Bolt (Core), Fireball Beads, Korvosan House Drake (Lockheed), Disintegrate (Core),
    Discard Pile: Vampiric Touch, Good Omen (Core), Acadamae Scholar (Hanneman),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Command: Arcane: Charisma +5

    End of Turn Summary:
    - Acquired Cards 1, 2 of Great Hall (Skinstitcher's Manual, Elemental Bombardment)
    - Discarded Academae Scholar

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:

  • Mythic Medal of Valor: Melee: Strength + 5
  • Mythic Medal of Agility: Ranged: Dexterity + 5
  • Mythic Medal of Vigor: Fortitude: Constitution + 5
  • Mythic Medal of Clarity: Knowledge: Intelligence + 5
  • Mythic Medal of Spirit: Divine: Wisdom + 5
  • Mythic Medal of Command: Arcane: Charisma + 5

    Cavern CLOSED
    Cogsnap - Corruption Forge 1-8 remain // 1=Spirit Blade
    Seoni, Shardra - Great Hall 3-10 remain
    Kess - Sanctum 1-10 remain // 1=Dragon's Breath; 2=Ebon Thorn
    Abbatoir CLOSED
    Molten Pool CLOSED


  • Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of Ascension
    Hour Power:No effect.
    Location: Molten Pool
    Location Power: When any character at this location would be dealt Combat damage, that character is dealt Fire damage instead. At the start of your turn, you are dealt 1 Fire damage.
    Scenario Powers: When you encounter a card that has the Cultist or Demon trait, recharge your hand, then draw 1 fewer card than the number you recharged.
    If you fail to defeat a card that has the Cultist or Demon trait, shuffle the top card of the blessings deck into your location deck.

    SoT Fire Damage is negated by Seoni's Fire Mastery power
    Seoni explores the Molten Pool.

    Dragonbreath Bow:
    WotR
    Weapon 6
    Traits:
    Bow
    Ranged
    Piercing
    Magic
    Mythic
    To Acquire:
    Dexterity
    Ranged 15
    For your combat check, reveal this card to use your Dexterity or Ranged skill plus your Strength die + 3; you may additionally expend a mythic charge to add another 2d10+3 and the Acid, Cold, Electricity, Fire or Poison trait. If not proficient with weapons, the difficulty of this check is increased by 4.
    If proficient with weapons, discard this card to add 1d4 plus your number of mythic charges to any combat check by a character at another location.

    Won't use resources on this, so auto-fail
    Discarding Nightspear to explore again, allowing first blessing I play to be shuffled if used

    Duergar Cultists:
    None
    Henchman 6
    Type: Barrier
    Traits:
    Cultist
    Dwarf
    Skirmish
    To Defeat:
    Combat 30
    Before you act, each character at this location must succeed at an Acrobatics, Dexterity, Wisdom, or Perception 12 check. Characters who fail are dealt 2d4 Combat damage.
    You may recharge any number of allies or cohorts; for each card recharged, add 1d4 to your check to defeat. Each other character at this location may reveal a card that has the Attack trait or a weapon to add 1d6 to your check to defeat.
    If defeated, you may expend a mythic charge to immediately attempt to attempt to close the location this henchman came from.

    Recharging hand of 6 and drawing hand of 5

    Ask Shardra for her Blessing of Xoveron for double bless (no Corrupted Trait on top of Blessing discard pile)

    BYA Perception 12: 1d6 + 2 + 4 + 2d6 ⇒ (4) + 2 + 4 + (1, 6) = 17

    Roll Details:

    Perception: 1d6+2
    Adding/Existing Elemental Mastery Trait: 4
    Double Bless: 2d6

    Combat 12: 1d12 + 4 + 2 + 6 + 5 + 4 + 4d6 + 1d4 ⇒ (11) + 4 + 2 + 6 + 5 + 4 + (5, 4, 2, 6) + (2) = 51

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Mythic Medal of Command: 5
    Adding/Existing Elemental Mastery Trait: 4
    Disintegrate: 4d6
    Miscellaneous: Monster Power (recharge Korvosan House Drake): 1d4

    Expending one mythic charge (5 remaining) to attempt to close, which is just taking 7 (1+6) Fire damage. Reduce that by 2, and I'm still hand-wiped, but that was prepared for. :)
    Molten Pool is closed

    Seoni wrote:

    Hand: Death's Touch (Core), Meteor Swarm (Core), Wand of Enervation (Core), Acadamae Scholar (Hanneman), Blessing of Abadar, Blessing of Pharasma,

    Displayed:
    Deck: 11 Discard: 4 Buried: 0
    Current Location: Molten Pool
    Hero Points: 6
    Mythic Charges: 5
    NOTES:
    Available Support: Saving for myself - None
    * Wand of Enervation - On any combat check, decrease difficulty by 2d4
    * Blessing of Abadar - Add 1 die to any check, add 2 dice to any check to defeat a Barrier, recharges if Blessing of Abadar is current hour
    * Blessing of Pharasma - Add 1 die to any check, add 2 dice to any check where a spell was cast
    Movement: Move me to the Cavern or Great Hall if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): The Foreign Trader, Acadamae Student (Peri), Magic Leather Armor (Core)
    Recharged: Count Jeggare, Blessing of Sivanah, Gem of Mental Acuity (Core), Chalice of Ozem, Lightning Bolt (Core), Fireball Beads, Korvosan House Drake (Lockheed), Disintegrate (Core),
    Discard Pile: Nightspear (Thorn), Vampiric Touch, Poison Blast (Core), Good Omen (Core),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Command: Arcane: Charisma +5

    End of Turn Summary:
    - Failed to acquire Card 1 of Molten Pool (Dragonbreath Bow)
    - Defeated Card 2 (Duergar Cultists)
    - Asked Shardra for her Blessing of Xoveron
    - Discarded Nightspear, Vampiric Touch, Poison Blast, Good Omen
    - Recharged Count Jeggare, Blessing of Sivanah, Gem of Mental Acuity, Chalice of Ozem, Lightning Bolt, Fireball Beads, Korvosan House Drake, Disintegrate

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Valor: Melee: Strength + 5
    Mythic Medal of Agility: Ranged: Dexterity + 5
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence + 5
    Mythic Medal of Spirit: Divine: Wisdom + 5
    Mythic Medal of Command: Arcane: Charisma + 5

    Kess - Cavern 1-10 remain
    Cogsnap - Corruption Forge 1-10 remain
    Great Hall 1-10 remain
    Sanctum 1-10 remain
    Shardra - Abbatoir 1-10 remain
    Seoni - Molten Pool CLOSED


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Seoni starts at the Molten Pool.

    Seoni wrote:

    Hand: Lightning Bolt (Core), Chalice of Ozem, Gem of Mental Acuity (Core), Fireball Beads, Nightspear (Thorn), Blessing of Sivanah, Count Jeggare,

    Displayed:
    Deck: 14 Discard: 0 Buried: 0
    Current Location: Molten Pool
    Hero Points: 6
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Nightspear - At the end of a local character's turn, discard to heal that character 1d4+1 allies and blessings.
    * Chalice of Ozem - Display next to local character to give that character 1d6 to all checks, recharged at EoT
    * Blessing of Sivanah - Add 1 die to any check, add 2 dice to any non-combat Intelligence or Charisma check, recharges if Blessing of Sivanah is current hour
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Cavern or Great Hall if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Abadar, Vampiric Touch, Meteor Swarm (Core), The Foreign Trader, Magic Leather Armor (Core), Acadamae Scholar (Hanneman), Death's Touch (Core), Disintegrate (Core), Korvosan House Drake (Lockheed), Good Omen (Core), Acadamae Student (Peri), Wand of Enervation (Core), Poison Blast (Core), Blessing of Pharasma
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom
    - Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Command: Arcane: Charisma +5


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Scenario Reward:
    Draw an Armor

    Champions of Mendev:
    Mythic Medal of Command: Arcane: Charisma + 5

    Hero Point:
    Power Feat - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word "mastered."
    ☐ Acid ☑ Cold ☑ Electricity ☑ Fire

    Upgrade Preference Order:
    Spell 6: 1d1000 ⇒ 694 - Meteor Swarm
    Ally 6: 1d1000 ⇒ 69 - Toff Ornelos

    Adventure Reward:
    N/A


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of the Inheritor
    Hour Power:No effect.
    Location: Great Hall
    Location Power: When you encounter a henchman or villain, before you act, summon and encounter this adventure's servitor demon.
    Scenario Powers: Locations cannot be temporarily closed.

    Seoni explores the Great Hall.

    Faxon:
    WotR
    Villain 1
    Type: Monster
    Traits:
    Pitborn
    Demon
    Witch
    To Defeat:
    Combat 12
    When you encounter Faxon, each character recharges all cards that have the Healing trait.
    While you act, before any character plays a card, that character recharges a card.
    "Go house to house, and let the Eagle Watch know what is watching them!" ---Faxon

    Location Power: Servitor Demon

    Favored of Deskari:
    Henchman
    Type: Monster
    Traits: Outsider Vermin Demon Barbarian Mythic
    To Defeat: Combat 35
    The Favored of Deskari is immune to the Electricity and Poison traits. If your check to defeat has the Attack trait, expend a mythic charge. If you succeed at the check to defeat, reroll the dice; take the new result. If defeated, you may immediately attempt to close the location this henchman came from.

    Expending Mythic Charge from Monster Power (Attack Trait)

    Combat 35: 1d20 + 4 + 2 + 5 + 1d6 + 4 + 3d6 + 3 ⇒ (19) + 4 + 2 + 5 + (1) + 4 + (2, 3, 4) + 3 = 47

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 5
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Death's Touch (Core): 3d6+3
    Use Mythic Charge: 1d12-->1d20

    Reroll from Monster Power
    Combat 35: 1d20 + 4 + 2 + 5 + 1d6 + 4 + 3d6 + 3 ⇒ (19) + 4 + 2 + 5 + (2) + 4 + (3, 4, 4) + 3 = 50
    Earn back a Mythic Charge from defeating a Mythic monster

    Recharge 2 cards to use Poison Blast and Count Jeggare: Good Omen, Abyssal Traveler's Kit

    Combat 12: 1d12 + 4 + 2 + 5 + 1d6 + 4 + 2d12 ⇒ (12) + 4 + 2 + 5 + (2) + 4 + (10, 11) = 50

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 5
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Poison Blast (Core): 2d12

    We win!


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Off-turn encounter

    Arcane 23: 1d12 + 4 + 2 + 6 + 1d6 + 4 ⇒ (4) + 4 + 2 + 6 + (3) + 4 = 23

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4

    Seoni wrote:

    Hand: Death's Touch (Core), Good Omen (Core), Poison Blast (Core), Gem of Mental Acuity (Core), Abyssal Traveler's Kit, Count Jeggare,

    Displayed: Magic Leather Armor (Core),
    Deck: 10 Discard: 7 Buried: 0
    Current Location: Great Hall
    Hero Points: 6
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Poison Blast (Core) - Add 2d8 and the Attack, Magic, and Poison traits to local Combat check
    * Good Omen - Add 1d6+# to any check to acquire, close, or guard
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Canyon or Great Hall if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Chalice of Ozem, Lightning Bolt (Core), Wand of Enervation (Core), Acadamae Scholar (Hanneman), Nightspear (Thorn), Frost Ray, Blessing of Pharasma, Fireball Beads, Disintegrate (Core)
    Recharged: Vampiric Touch,
    Discard Pile: Blessing of Shelyn, The Foreign Trader, Blessing of Abadar, Acadamae Student (Peri), Demon Hunter, Dire Griffon, Blessing of Sivanah,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☐ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of Ascension
    Hour Power:No effect.
    Location: Great Hall
    Location Power: When you encounter a henchman or villain, before you act, summon and encounter this adventure's servitor demon.
    Scenario Powers: Locations cannot be temporarily closed.

    Seoni explores the Great Hall.

    Abyssal Traveler's Kit:
    WotR
    Item B
    Traits:
    Tool
    To Acquire:
    Intelligence
    Knowledge 7
    Recharge this card to add 1d4 to any check by a character at a location that has the Abyssal trait.

    Auto-acquire, discarding Blessing of Sivanah to explore again

    Demon Eater:
    WotR
    Monster 3
    Traits:
    Outsider
    To Defeat:
    Combat 21
    Armors may not be played during this encounter.
    If undefeated, bury 1d4+1 random cards from your discard pile.
    Although they might look like gigantic vermin, these highly evolved hunters of demonkind possess ruthless cunning and intelligence_

    Combat 21: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 2d6 ⇒ (12) + 4 + 2 + 6 + (5) + 4 + (5, 1) = 39

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Vampiric Touch: 2d6

    Random heal from Vampiric Touch: Disintegrate

    Seoni wrote:

    Hand: Death's Touch (Core), Good Omen (Core), Poison Blast (Core), Gem of Mental Acuity (Core), Abyssal Traveler's Kit, Count Jeggare,

    Displayed: Magic Leather Armor (Core),
    Deck: 10 Discard: 7 Buried: 0
    Current Location: Great Hall
    Hero Points: 6
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Poison Blast (Core) - Add 2d8 and the Attack, Magic, and Poison traits to local Combat check
    * Good Omen - Add 1d6+# to any check to acquire, close, or guard
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Canyon or Great Hall if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Chalice of Ozem, Nightspear (Thorn), Wand of Enervation (Core), Fireball Beads, Blessing of Pharasma, Disintegrate (Core), Lightning Bolt (Core), Frost Ray, Acadamae Scholar (Hanneman)
    Recharged: Vampiric Touch,
    Discard Pile: Blessing of Shelyn, The Foreign Trader, Blessing of Abadar, Acadamae Student (Peri), Demon Hunter, Dire Griffon, Blessing of Sivanah,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☐ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom

    End of Turn Summary:
    - Acquired Card 1 of Great Hall (Abyssal Traveler's Kit)
    - Defeated Card 2 (Demon Eater)
    - Discarded Blessing of Sivanah
    - Recharged Vampiric Touch
    - Randomly healed Disinegrate

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Valor: Melee: Strength + 5
    Mythic Medal of Agility: Ranged: Dexterity + 5
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence + 5
    Mythic Medal of Spirit: Divine: Wisdom + 5
    Mythic Medal of Command: Arcane: Charisma + 5

    Glimmer of Hope is displayed next to the scenario (While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.)

    Seoni - Great Hall 3-4 remain
    Shardra - Eagle Rock 5-7 remain
    Molten Pool CLOSED
    Kess - Cavern 1-10 remain
    Abyssal River CLOSED
    Cogsnap - Canyon CLOSED


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Off-turn encounter

    Arcane 23: 1d12 + 4 + 2 + 6 + 1d6 + 4 ⇒ (3) + 4 + 2 + 6 + (4) + 4 = 23

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4

    Seoni wrote:

    Hand: Death's Touch (Core), Vampiric Touch, Poison Blast (Core), Gem of Mental Acuity (Core), Blessing of Sivanah, Count Jeggare,

    Displayed: Magic Leather Armor (Core),
    Deck: 9 Discard: 7 Buried: 0
    Current Location: Great Hall
    Hero Points: 6
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Poison Blast (Core) - Add 2d8 and the Attack, Magic, and Poison traits to local Combat check
    * Blessing of Sivanah - Add 1 die to any check, add 2 dice to any non-combat Intelligence or Charisma check, recharges if Blessing of Sivanah is current hour
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Canyon or Great Hall if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Pharasma, Wand of Enervation (Core), Acadamae Scholar (Hanneman), Frost Ray, Good Omen (Core), Lightning Bolt (Core), Fireball Beads, Chalice of Ozem, Nightspear (Thorn)
    Recharged:
    Discard Pile: Disintegrate (Core), Blessing of Shelyn, The Foreign Trader, Blessing of Abadar, Acadamae Student (Peri), Demon Hunter, Dire Griffon,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☐ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Off-turn encounter

    Arcane 23: 1d12 + 4 + 2 + 6 + 1d6 + 4 ⇒ (12) + 4 + 2 + 6 + (6) + 4 = 34

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4

    Seoni wrote:

    Hand: Death's Touch (Core), Vampiric Touch, Poison Blast (Core), Gem of Mental Acuity (Core), Blessing of Sivanah, Count Jeggare,

    Displayed: Magic Leather Armor (Core),
    Deck: 9 Discard: 7 Buried: 0
    Current Location: Great Hall
    Hero Points: 6
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Poison Blast (Core) - Add 2d8 and the Attack, Magic, and Poison traits to local Combat check
    * Blessing of Sivanah - Add 1 die to any check, add 2 dice to any non-combat Intelligence or Charisma check, recharges if Blessing of Sivanah is current hour
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Canyon or Great Hall if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Frost Ray, Nightspear (Thorn), Good Omen (Core), Chalice of Ozem, Fireball Beads, Lightning Bolt (Core), Wand of Enervation (Core), Acadamae Scholar (Hanneman), Blessing of Pharasma
    Recharged:
    Discard Pile: Disintegrate (Core), Blessing of Shelyn, The Foreign Trader, Blessing of Abadar, Acadamae Student (Peri), Demon Hunter, Dire Griffon,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☐ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of Iomedae
    Hour Power:No effect.
    Location: Great Hall
    Location Power: When you encounter a henchman or villain, before you act, summon and encounter this adventure's servitor demon.
    Scenario Powers: Locations cannot be temporarily closed.

    Seoni explores the Great Hall.

    Temptation of Attraction:
    WotR
    Barrier B
    Traits:
    Temptation
    To Defeat:
    None 0
    Draw 3 allies from the box; if the scenario's adventure deck number is 3 or higher, draw 3 non-Basic allies from the box instead. Youmay choose 1 and add it to your hand; banish any not chosen. If you added 1 to your hand, the barrier is undefeated; banish an ally from either your hand or discard pile. Otherwise, the barrier is defeated.
    After you act, banish this barrier.

    Drawn non-Basic allies are: Raconteur (Ally B), Wolverine (Ally 1), and Dire Griffon (Ally 6). Will draw Dire Griffon and banish Korvosan House Drake from my discards. Barrier is undefeated, but still banished.
    Discarding Academae Student to explore again with bonus to first Arcane check

    Demon Hunter:
    WotR
    Ally B
    Traits:
    Human
    Ranger
    To Acquire:
    Melee
    Ranged 7
    OR Charisma
    Diplomacy 6
    Discard this card to add 1d6 to your check against a bane that has the Demon trait.
    Discard this card to explore your location. During this exploration, add 1d6 to your checks against banes that have the Demon trait.

    Auto-acquire, discarding Demon Hunter to explore again with bonus against Demon banes

    Tarnhelm:
    WotR
    Armor 6
    Traits:
    Heavy Armor
    Magic
    Mythic
    To Acquire:
    Constitution
    Fortitude 20
    Recharge this card and expend a mythic charge to add 1d20 and the Acid, Cold, Electricity, Fire or Poison trait to your combat check; after the encounter, you may move yourself and any number of characters from your location to 1 other location.
    Reveal this card to reduce Combat damage dealt to you by 3; you may play another armor on this check.
    If proficient with heavy armors, you may recharge this card when you reset your hand.

    Oof, even with help, I can only get 3d6+4 for a 20. Unfortunately, I can't acquire this.
    Discarding Dire Griffon to explore again with bonus to combat

    Marksman's Bow:
    WotR
    Weapon 2
    Traits:
    Bow
    Ranged
    Piercing
    Magic
    Veteran
    To Acquire:
    Dexterity
    Ranged 10
    For your combat check, reveal this card to use your Dexterity or Ranged skill plus your Strength die plus the scenario's adventure deck number; you may additionally discard this card to add another 1d6+1. If not proficient with weapons, the difficulty of this check is increased by 4.
    If proficient with weapons, discard this card to add your Strength die to a combat check by a character at another location.

    Auto-fail that, too...

    Seoni wrote:

    Hand: Death's Touch (Core), Vampiric Touch, Poison Blast (Core), Gem of Mental Acuity (Core), Blessing of Sivanah, Count Jeggare,

    Displayed: Magic Leather Armor (Core),
    Deck: 9 Discard: 7 Buried: 0
    Current Location: Great Hall
    Hero Points: 6
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Poison Blast (Core) - Add 2d8 and the Attack, Magic, and Poison traits to local Combat check
    * Blessing of Sivanah - Add 1 die to any check, add 2 dice to any non-combat Intelligence or Charisma check, recharges if Blessing of Sivanah is current hour
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Canyon or Great Hall if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Frost Ray, Fireball Beads, Good Omen (Core), Chalice of Ozem, Acadamae Scholar (Hanneman), Lightning Bolt (Core), Blessing of Pharasma, Nightspear (Thorn), Wand of Enervation (Core)
    Recharged:
    Discard Pile: Disintegrate (Core), Blessing of Shelyn, The Foreign Trader, Blessing of Abadar, Acadamae Student (Peri), Demon Hunter, Dire Griffon,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☐ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom

    End of Turn Summary:
    - Banished Card 1 of Great Hall (Temptation of Attraction)
    - Acquired Card 2 (Demon Hunter)
    - Failed to acquire Cards 3, 4 (Tarnhelm, Marksman's Bow)
    - Discarded Academae Student, Demon Hunter, Dire Griffon
    - Banished Korvosan House Drake

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Valor: Melee: Strength + 5
    Mythic Medal of Agility: Ranged: Dexterity + 5
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence + 5
    Mythic Medal of Spirit: Divine: Wisdom + 5
    Mythic Medal of Command: Arcane: Charisma + 5

    Glimmer of Hope is displayed next to the scenario (While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.)

    Seoni - Great Hall 5-8 remain
    Kess, Shardra - Eagle Rock 2-8 remain // 2=Eliandra (ally 6)
    Molten Pool CLOSED
    Cavern 1-10 remain // 1=Mace of Smiting (weapon 6); 2=Abyssal Army (closing henchman)
    Abyssal River CLOSED
    Cogsnap - Canyon 2-8 remain // 2=Gargoyle


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of Deskari
    Hour Power:No effect.
    Location: Molten Pool
    Location Power: When any character at this location would be dealt Combat damage, that character is dealt Fire damage instead. At the start of your turn, you are dealt 1 Fire damage.
    Scenario Powers: Locations cannot be temporarily closed.

    Seoni moves to the Great Hall and explores.

    Heavy Crossbow:
    WotR
    Weapon B
    Traits:
    Bow
    Ranged
    Piercing
    2-Handed
    To Acquire:
    Dexterity
    Ranged 7
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10.
    If proficient with weapons, discard this card to add 1d4 to a combat check by a character at another location.

    Auto-fail that, discarding Blessing of Abadar to explore again

    Manual of War:
    WotR
    Item 1
    Traits:
    Book
    To Acquire:
    Melee
    Ranged 8
    Display this card and choose an unchecked power feat or skill feat on your character card or role card; if must be one you could gain when gaining a feat of that type. While displayed, you may use that feat. At the end of the turn, discard this card.

    Auto-fail that, too.

    Seoni wrote:

    Hand: Death's Touch (Core), Vampiric Touch, Poison Blast (Core), Acadamae Student (Peri), Blessing of Sivanah, Count Jeggare,

    Displayed: Magic Leather Armor (Core),
    Deck: 10 Discard: 5 Buried: 0
    Current Location: Great Hall
    Hero Points: 6
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Poison Blast (Core) - Add 2d8 and the Attack, Magic, and Poison traits to local Combat check
    * Academae Student - Add 1d4 to a local Arcane check or local check against an Outsider bane
    * Blessing of Sivanah - Add 1 die to any check, add 2 dice to any non-combat Intelligence or Charisma check, recharges if Blessing of Sivanah is current hour
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Canyon or Great Hall if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Nightspear (Thorn), Acadamae Scholar (Hanneman), Fireball Beads, Gem of Mental Acuity (Core), Chalice of Ozem, Good Omen (Core), Blessing of Pharasma, Frost Ray, Lightning Bolt (Core), Wand of Enervation (Core)
    Recharged:
    Discard Pile: Disintegrate (Core), Korvosan House Drake (Lockheed), Blessing of Shelyn, The Foreign Trader, Blessing of Abadar,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☐ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom

    End of Turn Summary:
    - Moved to Great Hall
    - Failed to acquire Cards 1, 2 of Great Hall (Heavy Crossbow, Manual of War)
    - Discarded Blessing of Abadar

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Valor: Melee: Strength + 5
    Mythic Medal of Agility: Ranged: Dexterity + 5
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence + 5
    Mythic Medal of Spirit: Divine: Wisdom + 5
    Mythic Medal of Command: Arcane: Charisma + 5

    Glimmer of Hope is displayed next to the scenario (While displayed, before you advance the blessings deck, you may bury a random card from your deck; you may banish that card to not advance the blessings deck this turn. Then shuffle your deck.)

    Notes for Seoni: Take 1 Fire dmg (that I think you can ignore)

    Seoni - Great Hall 3-10 remain
    Kess - Eagle Rock 3-10 remain
    Shardra - Molten Pool CLOSED
    Cavern 1-10 remain // 1=Mace of Smiting (weapon 6); 2=Abyssal Army (closing henchman)
    Abyssal River CLOSED
    Cogsnap - Canyon 1-9 remain // 1=Planar Crossbow +2; 2=Temptation of Sorcery


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    Off-turn encounter

    Arcane 23: 1d12 + 4 + 2 + 6 + 1d6 + 4 ⇒ (5) + 4 + 2 + 6 + (4) + 4 = 25

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4

    Seoni wrote:

    Hand: Death's Touch (Core), Vampiric Touch, Poison Blast (Core), Blessing of Abadar, The Foreign Trader, Count Jeggare,

    Displayed: Magic Leather Armor (Core),
    Deck: 12 Discard: 3 Buried: 0
    Current Location: Molten Pool
    Hero Points: 6
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Poison Blast (Core) - Add 2d8 and the Attack, Magic, and Poison traits to local Combat check
    * Blessing of Abadar - Add 1 die to any check, add 2 dice to any check to defeat a Barrier, recharges if Blessing of Abadar is current hour
    * The Foreign Trader - Add 1 die to local non-Combat check and also add 1d8
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Canyon or Great Hall if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Lightning Bolt (Core), Frost Ray, Wand of Enervation (Core), Good Omen (Core), Chalice of Ozem, Blessing of Pharasma, Blessing of Sivanah, Fireball Beads, Acadamae Student (Peri), Gem of Mental Acuity (Core), Nightspear (Thorn), Acadamae Scholar (Hanneman)
    Recharged:
    Discard Pile: Disintegrate (Core), Korvosan House Drake (Lockheed), Blessing of Shelyn,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☐ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom


    Seoni's Deck Handler STR d6 | DEX d4 | CON d6 | INT d8 (Knowledge +2) | WIS d6 (Perception +2)| CHA d12 (Arcane +2)

    ========================
    Seoni starts her turn.
    Hour: Blessing of Sarenrae
    Hour Power:No effect.
    Location: Molten Pool
    Location Power: When any character at this location would be dealt Combat damage, that character is dealt Fire damage instead. At the start of your turn, you are dealt 1 Fire damage.
    Scenario Powers: Locations cannot be temporarily closed.

    SoT: 1 Fire damage is reduced to 0 from Mastery (Fire)
    Seoni explores the Molten Pool.

    Berbalang:
    WotR
    Monster 2
    Traits:
    Undead
    Incorporeal
    To Defeat:
    Combat 18
    The Berbalang is immune to the Mental and Poison traits.
    If defeated and the check to defeat the Berbalang does not have the Magic trait, succeed at a Wisdom or Perception 11 check or the Berbalang is undefeated.
    If undefeated, discard the top card of your deck.

    Combat 18: 1d12 + 4 + 2 + 6 + 1d6 + 4 + 4d6 ⇒ (12) + 4 + 2 + 6 + (1) + 4 + (3, 2, 6, 6) = 46

    Roll Details:

    Arcane: 1d12+4+2
    Miscellaneous: Mythic Charges: 6
    Miscellaneous: Count Jeggare: 1d6
    Adding/Existing Elemental Mastery Trait: 4
    Disintegrate: 4d6

    Discarding Korvosan House Drake to explore again

    Blessing of Shelyn:
    WotR
    Blessing B
    Traits:
    Divine
    Shelyn
    To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to any check.
    Discard this card to add 2 dice to any non-combat Wisdom check.
    Discard this card to explore your location.
    After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.

    Wisdom 4: 1d6 + 4 ⇒ (4) + 4 = 8

    Roll Details:

    Wisdom: 1d6
    Adding/Existing Elemental Mastery Trait: 4

    Discarding Blessing of Shelyn to explore again

    Skirmishing Spear:
    WotR
    Weapon 3
    Traits:
    Spear
    Ranged
    Piercing
    Magic
    Mythic
    Veteran
    To Acquire:
    Dexterity
    Ranged 15
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8 plus the scenario's adventure deck number; you may additionally recharge this card to add another 1d6+2.
    If proficient with weapons, discard this card to add 1d4+2 to a combat check by a character at another location; then you may additionally expend a mythic charge to move to that location.

    Auto-fail that

    Seoni wrote:

    Hand: Death's Touch (Core), Vampiric Touch, Poison Blast (Core), Blessing of Abadar, The Foreign Trader, Count Jeggare,

    Displayed: Magic Leather Armor (Core),
    Deck: 12 Discard: 3 Buried: 0
    Current Location: Molten Pool
    Hero Points: 6
    Mythic Charges: 6
    NOTES:
    Available Support: Saving for myself - None
    * Poison Blast (Core) - Add 2d8 and the Attack, Magic, and Poison traits to local Combat check
    * Blessing of Abadar - Add 1 die to any check, add 2 dice to any check to defeat a Barrier, recharges if Blessing of Abadar is current hour
    * The Foreign Trader - Add 1 die to local non-Combat check and also add 1d8
    * Count Jeggare - Add 1d6 to a local Arcane, Knowledge, or Perception check, or any global check to recharge (only a reveal)
    Movement: Move me to the Canyon or Great Hall if necessary.
    Other: I am Seoni. The elements call me to cleanse this place!

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Wand of Enervation (Core), Chalice of Ozem, Gem of Mental Acuity (Core), Acadamae Scholar (Hanneman), Good Omen (Core), Fireball Beads, Blessing of Pharasma, Lightning Bolt (Core), Frost Ray, Acadamae Student (Peri), Nightspear (Thorn), Blessing of Sivanah
    Recharged:
    Discard Pile: Disintegrate (Core), Korvosan House Drake (Lockheed), Blessing of Shelyn,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1
    Dexterity d4 ☐ +1 ☐ +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d8 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    - Knowledge: Intelligence+2
    Wisdom d6 ☐ +1 ☐ +2
    - Perception: Wisdom+2
    Charisma d12 ☑ +1 ☑ +2 ☑ +3 ☑ +4
    - Arcane: Charisma+2

    Favored Card: Spell
    Hand Size: 6 ☐ 7
    Proficiencies:
    Arcane
    POWERS:
    - For your power feat, you may check any 1 of the traits below. That trait applies in any power that uses the word ""mastered.""
    ☐ Acid ☐ Cold ☑ Electricity ☑ Fire
    ☑ You may add 1 mastered trait to your check.
    - Before your combat check, you may discard a card to draw an Arcane (□ or Magic) or mastered card from your discards or recovery pile.
    - On your check to recharge an Attack or mastered spell (☑ or item), you may automatically succeed.
    - When you acquire a card that has a mastered trait or an ally (☑ or a spell) you may draw a card.
    - ☑ Add 4 to your check that has a mastered trait.
    - Reduce damage of a mastered type you suffer by 2 (□ 4).
    - Mythic Archmage:
    Add your number of mythic charges to your Intelligence or Charisma check. Then you may expend 1 or more charges. If you do, ignore a bane's immunities on this check, and when you assemble your dice, for each charge expended, replace 1 of your highest non-d20 dice with a d20. Expend 5 mythic charges to examine all the cards in a location, character, or blessing deck; you may shuffle that deck.
    - Knights of Kenabres: While displayed, any character may add 1d6 to a check to defeat a barrier that has the Army trait that uses one of the following checks:
    Righteous Medal of Command: Charisma
    Righteous Medal of Clarity: Intelligence
    Righteous Medal of Spirit: Wisdom

    End of Turn Summary:
    - Defeated Card 1 of Molten Pool (Berbalang)
    - Acquired Card 2 (Blessing of Shelyn)
    - Failed to acquire Card 3 (Skirmishing Spear)
    - Discarded Disintegrate, Korvosan House Drake, Blessing of Shelyn

    Board Status
    Most Recent BR Refresh
    Champions of Mendev: While displayed, any character may expend a mythic charge to treat her character as if she has one of the following checked skills until the end of the turn:
    Mythic Medal of Valor: Melee: Strength + 5
    Mythic Medal of Agility: Ranged: Dexterity + 5
    Mythic Medal of Vigor: Fortitude: Constitution + 5
    Mythic Medal of Clarity: Knowledge: Intelligence + 5
    Mythic Medal of Spirit: Divine: Wisdom + 5
    Mythic Medal of Command: Arcane: Charisma + 5

    Great Hall 1-10 remain // 1=Heavy Crossbow; 2=Manual of War
    Kess - Eagle Rock 1-10 remain
    Seoni - Molten Pool 4-10 remain
    Cavern 1-10 remain // 1=Mace of Smiting (weapon 6); 2=Abyssal Army (closing henchman)
    Shardra - Abyssal River CLOSED
    Cogsnap - Canyon 1-10 remain

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