Orkoral

Seneca Lucianus's page

290 posts. Alias of michaelane.


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Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

I'll be GMing 6 slots at a con this weekend so if needed GMPC me. Will try to check in, but you might not hear from me until Sun night/Monday.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"Levi, sounds like we'll be moving on. Good luck."
Seneca joins the others to leave the hermit's home sure that we'll be back.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"Its ok everyone. Are you sure you don't want lunch with Levi?"


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Seneca waits for a moment, hearing the sound of Aidan's departure move further away. The familiar form of the gnome, Taedric, next to him. "We will hear you out. Please, take your time."
Diplomacy 1d20 + 5 ⇒ (19) + 5 = 24


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"I see a man of the land. But you also reflect defeat. What do you have to say of her, hell and death? What do we fail to understand?"


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Seneca watches silently with the others converse with Levi, trying to determine whether the man speaks true.
Sense Motive 1d20 + 9 ⇒ (5) + 9 = 14
Seneca does not speak Infernal


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"I agree with you Abbas, but perhaps it is best if Elinor keeps watch." Seneca moves to follow Levi into the cottage.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Seneca looks askance at Elinor and whispers, "I'm wary too, but shouldn't we see if Levi knows anything about what is going on?"
Sense Motive on Levi 1d20 + 9 ⇒ (4) + 9 = 13


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Seneca simply states, "I hail from Gillamoor. The abomination. It was with the dead. Was it dead or alive?"


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Seneca looks over the group at the same time as Aidan. We've heard of and even seen the dead ourselves. "You come from...?"
Perception 1d20 + 5 ⇒ (17) + 5 = 22
Diplomacy 1d20 + 5 ⇒ (18) + 5 = 23


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Seneca looks toward the riders. "More evacuees perhaps, but I will join you. I'm sure it is best to leave some in reserve. With fewer there, if I need to call on Asmodeus for aid, I can do so without harming you."


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Seneca murmurs a prayer to Asmodeus to lend the right words to his tongue.
Casts enhanced diplomacy

"Not this time. We must be ready to move swiftly and undoubtedly we will face more of the dead. With so many protectors. Haugin's Ear will be safer for you."
Diplomacy 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

I agree. Morning would be better.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"Yes, whatever we can do to get to the bottom of this quickly. The herbalist may help."


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Seneca scratches his chin, "I'm certain the Hellknights could help us...and perhaps the monastery too. The order of law would be very helpful in this chaos. But, I think you're right that we had better hurry to this hermit given the situation with the herbalist."


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"Mmm, it seems we're a long way from making our homes safe again and getting to the bottom of things here. I think I'll acquire some equipment to help me with our challenges."


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

I'm playing in a variant version of Tomb of the Iron Medusa. Level 14. The GM had the same concern so he went with a stat increase every 2 levels instead of every 4 (to address the stat boost items) and let us all pick one item from three groups of more flavorful items.
Original Recruiting Post


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Seneca orders an ale, waiting for everyone to arrive so that Taedric can share what he has learned.
Think we're just waiting for everyone to finish their leveling and gear.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

I have to give it some thought. I'm not crazy about Seneca's build so far, but he will come together more now that we're getting up more in level.

Slayer seems like a good fit for Narnel. A change to female is very interesting Harlynn.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"They also burn fools with hellfire in Egorian. Step aside."
Intimidate 1d20 + 2 ⇒ (2) + 2 = 4
Yeah, no help at all :)


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Seneca begins to dig for something to write with to send a note to the Lady but hearing Aidan's query, looks up to see the response.
Sense Motive 1d20 + 7 ⇒ (11) + 7 = 18


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"Very well, if we are going to divide and go different directions, I will go with Taedric. Where do we want to meet after we complete out tasks?"


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Yeah. Bryn, if you look in, we all wish you well.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"I agree. We have seen much, but it is time to see if she has insight into what it means."


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

HP: 1d8 ⇒ 2
Uh oh, we're on a bad "roll" this time.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Onward!


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"Laryn, you say they are outnumbered. It is tens of the dead then? Is there any sign where they have all come from?"


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"Never going to be easy is it. Hopefully our wagons were taken back toward Haugin's Ear. I'd prefer to get away from here and regroup."


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Sounds like a plan. Time to report in.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Yes, happy to hear it!


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Seneca spins and fires his crossbow shouting, "The rest of you, get over the wall. We have to stop this last one and get Abbas out!"
Knowledge (religion) 1d20 + 3 ⇒ (4) + 3 = 7
Attack 1d20 + 3 + 1 - 4 ⇒ (17) + 3 + 1 - 4 = 17
Damage 1d8 ⇒ 5


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Seneca hustles forward, also herding the survivors. "Thank Asmodeus sir. We have finally reached the edge of the city. We have survivors, let's get them out of here!"


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Initiative 1d20 + 1 ⇒ (6) + 1 = 7
Knowledge (religion) 1d20 + 3 ⇒ (9) + 3 = 12
Spellcraft 1d20 + 3 ⇒ (18) + 3 = 21
Studying the creature or spell to see if he can identify it, Seneca fails to notice it is heading his way for a split second. "Here we go again. Beware, whatever it is or is creating it may just be trying to delay us. We may want to defend against it, but keep moving."


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

At zero, you're staggered unless there is a coming back from negative rule I'm forgetting. You can take a move action or a standard action, but any standard action causes you to lose a hit point and start bleeding out again (unless it is a standard action that provides healing). I'd recommend we give two of those CLW to Pluchak and hopefully we'll have one left to put Harlynn in better shape. And let's get the hell out of here!


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"Let's see if we can get everyone back on their feet with those potions."
Ok, Harlynn is 8 from consciousness and down 22 overall. How about the others.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

All good here and thankfully healthy. Great year at work. Oldest son just got his first college admission (with $ attached, yay!). Younger one is loving his first year of HS. Weekly Pathfinder Society group just topped 50 people and pulling 4-5 tables every week. When we started a couple years ago it was hit or miss if we would manage one. Now if I could only find more time for writing and swimming/biking/running!


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"I'll stay down here and watch over Harlynn and any others we have to leave down below." Seneca takes a moment to reload his crossbow and shifts Harlynn back onto his shoulders.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Whew, but on the mend we hope Brydyn! Best wishes for a speedy recovery now that you're home.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Yes, I think we are all going there.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"Ok, not that we have all of our friends and the kids, let's get back to the dressmaker's house and get everyone out of here."
I think straight back to the house now Sigil. With the extra load, we can't waste time sneaking around. We just have to take a chance on moving quickly.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Yes, take care Bryndyn. I hope you get better soon!


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

There are plenty more of them, but none actively trying to kill us.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"I know we don't have much time, but I'm going to take a quick look at those potions. This will be a lot easier if Asmodeus has smiled on us and we have the means to get some of our companions back on their feet."
Spellcraft 1d20 + 3 ⇒ (18) + 3 = 21
Spellcraft 1d20 + 3 ⇒ (9) + 3 = 12
Spellcraft 1d20 + 3 ⇒ (7) + 3 = 10
Spellcraft 1d20 + 3 ⇒ (7) + 3 = 10
Spellcraft 1d20 + 3 ⇒ (8) + 3 = 11
Spellcraft (Cloak) 1d20 + 3 ⇒ (3) + 3 = 6


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"Nicely done Neeki. Might need to sign you up. Let's hustle back to that other house, get the adults and then get out of here. Let's grab whatever that archer had on him, maybe we can get some more clues to this mess."
Seneca has little interest pursuing the ghouls right now when there seems to be a whole town full of them and various other undead.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"You're a bloody fool son. It was just a matter of time before they found you. We need to get out. Now stop your yapping and start moving. Stay out of their reach and move around them. Try to get into the middle of us."


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"Follow me children. We need to stay away from them. Weave to stay free if you can." Seneca keeps moving and tries to keep the children moving with him.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Bummer Brydyn. All the best for a speedy recovery.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

Seneca shouts "Sadie, Neekie! C'mon, we have to go. Keep away from it and keep moving toward the rest of my companions." Seneca activates his copy cat ability to create a duplicate image of himself and moves toward the road with Harlynn.
Diplomacy 1d20 + 1 ⇒ (14) + 1 = 15


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

I've been hearing of a few isolated issues with people having trouble accessing the boards or having trouble posting too.


Stats:
AC 19/12/17 CMD 16 HP 24/30 F+7 R+3 W+10 Init +1 Per +5

"We should keep moving. The longer we stay bogged down, the more of them that will find us."

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