Geppa

Sen Wildwalker's page

38 posts. Alias of Threeshades.


RSS


female Half-Elf Warlock 12 (Far Traveler)

Sinjin squawks with what seems like a hint of outrage

"It's still a creature. Your lizard, was he celestial, fey perhaps? They do come from somewhere.", Sen lends words to the dragon's indignant noises.

"And looking at how utterly everything we put into that hole back there was annihilated, I have a nagging feeling he might not have gone back there."


female Half-Elf Warlock 12 (Far Traveler)
Simo Icecap wrote:
I don't see how you can expend one spell slot to get both a smite and activate that ability. Costing two spell slots is a pretty heavy expense.

Yes it costs two spell slots, but its a surefire way to get all that damage in, since you only have to fire both after you already confirmed that you hit (or potentially even critted) and from there there is no save or anything. You spend the two slots and get in all those extra d8s. A 11th level warlock 2nd level paladin (to go by our current average level) could expend two warlock slots for 10d8 force and 6d8 radiant damage. That's an average of 72 damage in one stroke before adding the weapon's actual damage.

If you cast spells, you also get a lot of damage out of them, but usually you have to get past a save or attack roll which halves or negates the damage.

The way i've experienced 5e so far, it is built in such a way as to not allow for level appropriate enemies to be able to one-shot each other.


female Half-Elf Warlock 12 (Far Traveler)

Yes rolling saves for us would infinitely expediate the gameplay. Or alternatively you could say "Dex save DC X or take [damage roll] piercing damage". That way it only takes your post announcing the trap or other effect being sprung, and when we see it we can basically immediately tell what the result on our character will be and note it into our sheets/aliases

There are probably going to be a lot more traps and going through three posts for each one will keep the game crawling at a snails pace.

Also instead of having us roll checks and only giving us the results once you've seen the post you could just post a spoiler saying "Perception DC X" and those who then roll the necessary check result can open and look at the spoiler.

Simo Icecap wrote:
That UA for warlocks is one of the best things published for 5e right now. I hope the entire thing makes it to print.

honestly I'd rather they give Mace of Dispater and Curse Bringer a once-over I don't think it should be able to be stacked with a paladin's smite.


female Half-Elf Warlock 12 (Far Traveler)

yeah still here. Have been kinda waiting for something to happen.

Also unearthed arcana has finally added an option for archer warlocks. A bit late for this character, I should say.


female Half-Elf Warlock 12 (Far Traveler)

"Nope. Looks like it's time to throw some levers!" Sen exclaims just before turning to go back to the fog gate.


female Half-Elf Warlock 12 (Far Traveler)

With an exasperated sigh, Sen says: "That one then." and opens the door at the north wall after an inspection for traps.

INT (Investigation): 1d20 + 0 ⇒ (13) + 0 = 13


female Half-Elf Warlock 12 (Far Traveler)

"Doesn't look magical," she says disappointed. "Did you notice that compartment on the backend, Sonya?"

To Simo's question she answers "I have used most of my magic. I'd be able to replenish myself with an hours rest though."


female Half-Elf Warlock 12 (Far Traveler)

"Victory is ours!" Sen cheers mockingly. "Such a useful device for waste disposal... So, is this collar magical, perhaps?"

INT (Arcana): 1d20 + 4 ⇒ (13) + 4 = 17


female Half-Elf Warlock 12 (Far Traveler)

And this is why we have Legendary creatures now.

"How adorable! What do we do with it?"


female Half-Elf Warlock 12 (Far Traveler)

Arcane energy flashes in the corridor and Sen emerges from dispersing purple mist created by the magick.

"Hey maybe we should lure the thing out here, Morgan!" she says in unison with her pseudodragon.

Dimension Door to 02.14


female Half-Elf Warlock 12 (Far Traveler)

"'It's safe, go ahead and open it while i stand over here'." Sen's voice mocks through the pseudodragon.


female Half-Elf Warlock 12 (Far Traveler)

Sinjin keeps an eye out from his perch on the dwarf's head.

WIS (Perception): 1d20 + 5 ⇒ (19) + 5 = 24


female Half-Elf Warlock 12 (Far Traveler)

Morgan can count himself lucky that simo doesn't know stinking cloud.

"More doors, just what we needed!" the dragon exclaims excitedly as it seats itself on top of Morgan's head."Go see if it's locked!"


female Half-Elf Warlock 12 (Far Traveler)

"I don't know how big this place is, if he gets too far a way i may lose my connection. But I can still come out and catch up."


female Half-Elf Warlock 12 (Far Traveler)

DM:
Oh I thought I get only one of the two: INT (Investigation): 1d20 + 0 ⇒ (13) + 0 = 13

"Are you sure? I've just started getting comfy."

The dragon pauses, then continues "Ah, also I really don't like to waste even more magic than I already did."

Sonya, I don't know if i'm within 30 feet, but we can communicate verbally (and I can see) through my pseudodragon familiar which is still with you guys, so you can also just talk to the dragon.

In either case this is what Sen would answer:
"Yeah I can get back with a little magic. So, it's a tiny unlit room, maybe 10 feet in every dimension. No light, no discernible windows or doors leading out of it. There are these three levers on one wall, look like you can set them either of four ways, up, down, left, right. All of em set to the middle. Hold on I just wanna take a closer look."


female Half-Elf Warlock 12 (Far Traveler)

That is correct.


female Half-Elf Warlock 12 (Far Traveler)

"I can't find any more clues in here.", the dragon chimes up.

"So perhaps we need to toss a magic ring in that demon maw that just swallowed the lizard."

The dragon looks around for a bit, then flies over to the picture of the two dog-men holding the bronze box. It drifts over to the left slightly coming to a halt and sets down on the red path. Looking at the section of the wall between the dog-men and the prison door it says: "This up there looks like a tormentor." See illustration 3

DM:
Meanwhile Sen will sit down and have a light snack, depending on how long it takes to figure this out, she might get a short trest in and regain that spell slot she just used.


female Half-Elf Warlock 12 (Far Traveler)

"124 if leaving a number of the levers neutral is part of the solution. Yes I can get back, but I won't just yet. There is only so much magic i have before I need to take a break. See what you can find. These levers may be a part of the answer." the dragon responds.


female Half-Elf Warlock 12 (Far Traveler)

DM:
WIS (Perception): 1d20 + 5 ⇒ (2) + 5 = 7

Is there light in this room, or am I perceiving only with darkvision? If there is no light, I take out a torch and cast faerie fire, so that only the torch is affected. I don't want to actually light a fire in this room, just the dim light of the spell is enough.

The dragon in Simo's hands suddenly speaks, its voice sounds identical to Sen's: "So these levers appear to be movable up, down, left, or right. They're all set neutral. Let me see what else I can figure out."

It continues after a moment: "Oh, and I can hear and see anything Sinjin hears, so just talk to him, if you have something to tell or show me."


female Half-Elf Warlock 12 (Far Traveler)

"Hmm... nothing." Sen murmurs before turning her attention to Simo and Morgan again "Three levers? Do they have any markings on the...?" she stops as the lizard appears back on the gnome's head. "Alright, hold this." she stretches har arm out and Sinjin lands on it. Sen then hands the dragon to Simo.

"DON'T eat the lizard, okay?", the dragon just takes a look at Sparkle and then drops its gaze, disappointed.

"Everyone wait here, I have an idea." Sen turns and walks into the mist.

Assuming she gets transported to the room described by Simo, Sen will inspect the levers closely, for any markings, and how they are arranged and in which direction they are set.


female Half-Elf Warlock 12 (Far Traveler)

Sen looks at her dragon: "Care to take one for the team?"
She pauses for a moment before continuing with an exasperated tone: "You know as well as I do, that you will just disappear and then I can safely summon you back."
Another pause.
Yes I understand it might hurt, but you're the one who definitely won't die in there!"
After a third pause she looks at Simo: "Sinjin thinks you should send your lizard into the fog, see if it can reach the other side."

The dragon then stretches it wings and takes off from her shoulder, flying back down the corridor and inspecting the walls.

WIS (Perception): 1d20 + 5 ⇒ (18) + 5 = 23 Looking for any markings matching the colors of the thre glowing stones on the door.


female Half-Elf Warlock 12 (Far Traveler)

If the module requires a lot of this precision movement we should maybe nominate a leader who takes charge of this. Otherwise we'll take forever just moving from corner to corner.


female Half-Elf Warlock 12 (Far Traveler)

Sen falls in behind the others, studying the mosaics on the walls curiously as she follows. The tiny dragon, still perched on her shoulder, meanwhile watches her steps as if they were its own, making sure she does not step off the red path.

With Voice of the Chain Master i can perceive through my familiar's senses, which according to find familiar I already can, so I assume that voice of the chain master, because it doesn't say anything further, does not have the same limitation that while seeing through my familiar i am incapable of seeing through my own. So I should be able to have my familiars eyes keep the path in view while I look at something entirely different. And if nothing else the familiar can still warn me of a misstep telepathically through Voice of the Chain Master.


female Half-Elf Warlock 12 (Far Traveler)

So I take it I find nothing at the door?


female Half-Elf Warlock 12 (Far Traveler)

"So I suppose you have your mind set on using this entrance?" Sen comments as Morgan creates a new corridor.

She follows him down the tunnel and inspects the door at the end, as well as the walls, ceiling and floor immediately around it, to ensure there aren't more traps.

WIS (Perception): 1d20 + 5 ⇒ (6) + 5 = 11


female Half-Elf Warlock 12 (Far Traveler)

Sen helps morgan by pulling at the imaginary string in her bow and launching arrow after arrow of purple energy with each release, blasting away at the brush covering the entrance.


female Half-Elf Warlock 12 (Far Traveler)

Happy winter solstice, everyone!


female Half-Elf Warlock 12 (Far Traveler)

Sen turns to the dragon on her shoulder: "I'll need a better view of the place."

The creature spreads its wings and leaps off with a few flaps, taking to the air. Sen's eyes glaze over as she stands in concentration.

Using eyes of the Chain Master to percieve through the pseudodragon's senses, letting it fly up and survey the terrain, looking for potential entrances.
WIS (Perception): 1d20 + 5 ⇒ (8) + 5 = 13


female Half-Elf Warlock 12 (Far Traveler)

Great, then I do have some options.

Kraven Smythe wrote:
While a fighter type, I would also benefit the group by being in the center of it due to my auras and low perception/investigation scores. I built Kraven as a support pally, so I'm really here just to make you guys better :D

Even if you're not a vengeance pally, you still have one of the hardest hitting melee classes. Are you sure you don't want to stand between me and certain death?


female Half-Elf Warlock 12 (Far Traveler)

"I have to admit, my people aren't quite as attuned to the dirt as yours.", Sen retorts with a smirk, her arms crossed around her bow.


female Half-Elf Warlock 12 (Far Traveler)

Mighty curteous of you.

So a question for the DM:
I took conjure fey as my mystic arcanum 6th level spell, and just checking the Monster Manual there is no CR 6 fey. The highest CR fey are hags which go only as high as 3. Volo's Guide to Monsters has Annis Hags which are actually at the full CR 6 and Yeth hounds at CR 4. As the only viable options. So I guess I could use those although they don't exactly fit the theme i was going for with my character.

So I was wondering if you happen to own a copy of Kobold Press's Tome of Beasts. Because that book would actually open a few options for this spell that would help me out.

If not, or you dont want me to use it (because its 3pp, which i understand) could i instead switch out the spell?


female Half-Elf Warlock 12 (Far Traveler)

The ashen blonde half-elven girl you've come to know as Saenaith, or "Sen" for short, stands barely 6 feet tall. Her face, when not covered by her unkempt hair depicts a youthful beauty with large, almond shaped, purple eyes that together with her small frame almost makes it hard to take her seriously as a fellow adult or indeed an adventurer.

A short green tunic dress covers her turso, arms, and barely half of her bare thighs, while the feet and lower legs up to just above the knees are clad in long, finely wrought boots of elven make. Her narrow shoulders are wrapped in a dark green cape with a fur-lined hood. In her right hand she holds what appears to be an elven bow missing its bowstring. This implement you have learned she uses to release magical bolts of purple energy the same way an archer releases arrows from an intact bow.

A catsized, lithe, dragonlike creature rests on her left shoulder, wings folded close to its back, surveying the situation with quick turnsof its head, not unlike a bird.

She drops her hood, the small dragon flapping its wings to stay on her shoulder as she does so: "So are we going to have to dig it out of the dirt or something?"


female Half-Elf Warlock 12 (Far Traveler)

I need one of you in front and one behind me. Another at my side should we pass a branching corridor.

If you all can manage that we'll be fine. And be we I mean me.


I switched out my bag of holding for a handy haversack and stuffed the rest of my allowance with 37 healing potions.


Threeshades' submission: Half-Elf Warlock (Archfey, Chain)

I still have just over 4k gold left, which i might just blow on healing potions, unless someone can point me to the dexterity equivalent of Gauntlets of Ogre Power or Headbands of intellect.

My familiar, if I can be assumed to have summoned it prior to the begnning of the game, will be a pseudodragon named Sinjin.


I'm drawing a huge blank as well right now. I might not be able to come up with a backstory in time for this.


1 person marked this as a favorite.
Ikkit Claw wrote:

This is G-units submission the crunch and fluff is in the alias. I'll also post the fluff here:

Picture

** spoiler omitted **
** spoiler omitted **
** spoiler omitted **...

I feel like I should rename my character to Snikch.


Threeshades' submission. Background still pending, crunch should be mostly done though.