"It might be a good idea, but don't let them get near you." Semar will activate arcane strike and throw his returning dagger at the last devil. attack: 1d20 + 19 ⇒ (8) + 19 = 27
He will quickdraw another dagger and throw it.
He will quickdraw another dagger and throw it.
The returning dagger flies back to his hand. Let me know if the creature dies before the second or third attack so that I know how many daggers to retrieve.
He would likely just counter the first one. Not that it really matters because they all miss anyway. So the first one that attacked him gets 26 vs ac, for 22 damage. Semar will take a step and full attack the devil. attack: 1d20 + 19 ⇒ (9) + 19 = 28
attack: 1d20 + 19 ⇒ (20) + 19 = 39
attack: 1d20 + 14 ⇒ (16) + 14 = 30
will: 1d20 + 7 ⇒ (17) + 7 = 24 Semar will take a 5 foot step, quickdraw his dagger, activate archaeologist's luck, and full attack the devil in front of him. attack: 1d20 + 18 ⇒ (13) + 18 = 31
attack: 1d20 + 13 ⇒ (2) + 13 = 15
if anything attacks Semar: Opportune parry and riposte attack: 1d20 + 18 ⇒ (19) + 18 = 37 if this meets or exceeds the attacker's roll, their attack misses and I get a free attack. attack: 1d20 + 18 ⇒ (8) + 18 = 26
Semar looks around the room for the missing person, then to the accused painting. percept: 1d20 + 20 ⇒ (14) + 20 = 34
If 29 is not high enough to get all of the info: Semar uses gallant inspiration inspiration: 2d4 ⇒ (3, 2) = 5 New total = 34
Before they walk up to the gate, Semar will snap his fingers and instantly change into a well dressed and groomed human noble. Disguise self spell like ability "Stay a couple steps behind me, I'll get us in." Semar clears his throat, and walks confidently towards the servants. He speaks with the rhythm and diction of a poet, and the arrogance and elitism of nobility. His accent, however, is slightly foreign. "Ah yes, we are here to meet with Belfor."
Google maps is not liking mobile while traveling so I will only be able to update myself on the map rarely. If someone would be so kind as so keep me with the group, I appreciate it. Semar gets a free roll to detect traps when he gets within 10ft so I'm not too worried about stepping on the wrong thing. Also if I am delayed on posting you can gmpc me or cartmanbeck (Ingrid) can post for me possibly. Semar will follow the group, taking 10 on perception. (Result = 30) -Posted with Wayfinder
Sorry for the delay. I have been traveling and will be until April 4th. I should have internet, but if I lag behind, please gmpc me. -Posted with Wayfinder
Semar will 5 foot step forward, reactivate archaeologist's luck, and attack the nearest one. attack: 1d20 + 19 ⇒ (18) + 19 = 37
attack: 1d20 + 19 ⇒ (18) + 19 = 37
attack: 1d20 + 14 ⇒ (15) + 14 = 29
crit confirmations: confirmation 1: 1d20 + 19 ⇒ (6) + 19 = 25 damage: 1d4 + 20 ⇒ (2) + 20 = 22 confirmation 2: 1d20 + 19 ⇒ (8) + 19 = 27
52/60HP As much as I hate to admit/point this out. It looks like I had a crit confirmation against me. Should I use those rolls as crit + confirmation and have you roll another against me? If so, I took 8 and am awaiting more. Semar will 5 foot step, use arcane strike, and full attack with haste. attack: 1d20 + 19 ⇒ (15) + 19 = 34
attack: 1d20 + 19 ⇒ (19) + 19 = 38 crit chance
attack: 1d20 + 14 ⇒ (14) + 14 = 28
Semar will use arcane strike as a swift, 5 foot step, and continue his assault. He will not continue archaeologist's luck, instead he will allow lingering song to continue the effect for this round and next. attack: 1d20 + 19 ⇒ (2) + 19 = 21
attack: 1d20 + 19 ⇒ (14) + 19 = 33
attack: 1d20 + 14 ⇒ (4) + 14 = 18
Semar would see if he knows anything about the person who sent this letter, or other useful tidbits. kn local: 1d20 + 11 ⇒ (3) + 11 = 14 Failing that, he would chat up some of the locals before heading to the manor. diplomacy gather info: 1d20 + 16 ⇒ (13) + 16 = 29 One thing to note for Semar is that he is a walking trapfinder. He has the rogue talent trap spotter that gives him an automatic perception check when coming within 10ft of a trap, and +20 perception. |