I loved playing my Blight Druid. Try the spell, Explosion Of Rot. I used it a lot in later books of Carrion Crown as it works on Undead. It works on Constructs too, so I'd think it would work well in Iron Gods as well.
Imbicatus wrote:
It's actually a Fortitude save. My party tends to be up in melee a lot, and as a witch my character stays within 30ft of everyone anyway for her hexes. The spell should work great for our party at least.
Ragadolf wrote:
look on the far right. there's a little circle with a diagonal line through it. since I started hiding them it's helped a lot to tell which I've flagged.
hi, I have a quick question. Borrow Skill is listed on the 1st Level Druid spell list. However when you look at the spell description, Druid isn't listed. Is this a Druid spell? Thanks! ETA: also, I see that Glamour and Hex Weapon are the same way. On the list, but Druid is missing from the spell descriptions. As a general rule do we follow the spell list or spell description?
Asgetrion wrote:
Sorry, yes, I know the difference between edition and printing. This is just what happens when I read and post from work, when I'm supposed to be working.
About Lucio LotheedHuman Ranger (Dandy) 1
Traits:
Skills:
Background Skills:
Languages: Common, Draconic, Elven Class Abilities: Weapon and Armor Proficiency
Track (Ex)
Class Skills
This alters the ranger’s class skills. Favored Nation (Ex) Taldor
A dandy can attempt the appropriate Knowledge checks untrained to identify such people from the selected country. A dandy gains additional favored nations, and can increase the bonuses of one of his current favored nations, in the same way he would with a normal ranger’s favored enemy. This ability replaces favored enemy. Rumor Empathy (Ex)
A successful rumor empathy check allows the dandy to increase or decrease the rumor’s tone by one step. For example, he could make an indifferent rumor friendly and thus positive toward its target, or an unfriendly rumor hostile and thus even more negative toward its target than it was originally. The difficulty of influencing a rumor depends on the size of the community in which it is spreading. The DC of the check is 15 in a village or smaller settlement. This DC increases by 5 and the number of days required to attempt the check increases by 2 for every settlement size category larger than a village—to a maximum of DC 40 and 11 days to affect a rumor spreading through an entire metropolis. If the rumor is only spreading through a smaller segment of the population, such as the elven district in a larger metropolis, use the population of that smaller segment to determine the DC and number of days of work required to use rumor empathy. The DC also increases by 10 if the rumor is about the dandy himself, since the dandy is obviously a biased source with respects to rumors about his own person. This ability replaces wild empathy. Spell-like abilities: 1/day—dancing lights, prestidigitation, read magic, unseen servant Equipment: |