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Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet sees this as a direct assault on the direction provided by the Pathfinder Society. "Look, you bunch of goons, the Society directed us to return the basin, and establish relations with Syntira. That is accomplished. If you think you know better than the Society, then perhaps you should voice that when we return to the lodge." As she says this, she keeps a careful eye on Vailis. She has no intention of letting him escape with the artifact, knowing that he might intend to destroy it. ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet nearly glows with uncharacteristic joy as she announces to the rest of the group, "Perfect; if the half-breeds don't want the bowl, we can return it to the Pathfinder Society, where it can be studied appropriately." She turns to Wesley, "If this goes according to plan, then the first round will be on Emuishere and me." ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet is telling Vailis, "Your methods would be so clumsy. Would you destroy any artifact that might do some harm in the wrong hands? Would you destroy a beautiful sword, because it had been used to lop off the wrong head? when the fey appears. She does her best to look non-threatening, and indicates that, [b]"We seek no confrontation, and simply wish to return this artifact to Syntira, as the rest of the group can affirm."[b] Diplomacy to Aid Another: 1d20 + 3 ⇒ (2) + 3 = 5, hoping that one of the others will speak up more forcefully. ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() On the march to Syntira's, Sekhmet asks Vailis what he learned about the magic basin. "What do you know of it? It seems that more than one person should have some awareness of the basin, in case something happens to you." ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Assuming that Orwynn did take the damage. Sekhmet approaches Orwynn, "Oh, look, you brave, foolish warrior; let me tend to your wounds." She reaches for Orwynn's wounds, and an oversized centipede can be seen wriggling in her hair, "Emuishere, help this warrior recover." Healing Hex: 1d8 + 1 ⇒ (1) + 1 = 2 hit points healed Once Orwynn's wounds are tended to, she will look about on the banquet table for any sign of whatever might have been causing the plague. Alchemy: 1d20 + 7 ⇒ (17) + 7 = 24 to see if there are any poisons or other ingredients that might have been used to create the plague. ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet stands overtop of the now-dozing reveller, her sickle in hand. (Looking for an attack of opportunity if he tries to stand up.) As she does she hits the reveller just south of the table with a Slumber Hex (30' range, 1 creature, DC 13 will save or sleep for 1 round) and calls out, "All of you ignorant cultists, surrender now, and end this slaughter! We only want the vile witch!" Intimidate: 1d20 + 3 ⇒ (10) + 3 = 13 Attack of Opportunity, if warranted:
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Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet moves out of her position in the bowl of the tree, and nestles herself among the fighters, hopefully safely. "Alright, you lumbering brutes, watch where you're swinging your steel," she calls out, careful to properly punctuate "you're" and "your." As she moves out, she attempts to put one of the non-infected cultists to sleep, using her Slumber Hex. (30' range, one creature, DC 13 Will save or sleep for 1 round.) ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet drops a bit back into the trees, and casts Cause Fear at the nearest uninfected cultist (the cultist who is nearest the big tree at the south end of the clearing.) "Emuishere, let's send this man away." Cause Fear is a DC 14 will save (does not affect mindless creatures or undead) or sends the cultist running for 1d4 rounds. ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet runs forward, and then attempts to find some cover in the trees. (double move; the first covering 30' of open ground, the second covering 15' of difficult terrain) From there, she will wait to see what develops. She attempts to blend in, as best she can, with her surroundings, to make herself a less conspicuous target. Stealth: 1d20 + 5 ⇒ (10) + 5 = 15 to blend in with the trees. Not so much trying to hide, as to be a less obvious target for anybody who might be looking for targets. ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet casts Mage Armor on herself (AC+4; Duration 1 hour), "Emuishere, find me some protection in case this gets ugly." and then surveys the nearby wooded areas to see if there might be some sort of guards or archers hidden. Perception: 1d20 + 3 ⇒ (9) + 3 = 12 ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet falls in a careful distance behind the Summoner. She moves as quietly as she is able, and pays attention to her surroundings, looking for anything out of the ordinary that might indicate a trap or an ambush. Stealth: 1d20 + 5 ⇒ (4) + 5 = 9
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Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet offers her opinion, "Though the warrior's manners leave much to be desired, he is correct. Let's do as he says." ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet responds, "Perhaps then we should set it as our first task, to stop Vondrella. Perhaps that will ingratiate us with Syntira." She turns to Kaldarryyn, and suggests, "Perhaps you could escort this wayward beast back to Syntira, and tell her that we are working to stop this plague, which we believe affects fey and others" she nods towards Orwynn, "alike." Knowing that the stories don't match up (the lone satyr was on patrol with a group of satyrs, and now this satyr says that fey have been ordered out of these lands), she watches Kaldarryyn for a reaction. Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13 to see how Kaldarryyn reacts. ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet is clearly becoming agitated now, and implores the group, "Our task clearly rests with Syntira. If we send this foolish wood creature off with the treatment for the disease, he may become lost, or find himself ambushed by Vondrella's agents. There can only be one acceptable path. The destruction of the simple people of Falcon's Hallow is only a side effect of Vondrella's hatred of the fey, and our mission is clearly to restore relations with Syntira." ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet reminds the others,"The Society sent us to find Syntira. That is where our mission resides. We have already slowed the spread of the plague in Falcon's Hallow by stopping those flowers. Let us not lose sight of our original aim." With that, she takes the satyr by the hand, as if to accompany him on his journey. ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet will wait for the satyr to answer Alec's question. As she waits, she berates the warriors, "You haste-making fools, let's wait for the half-breed to tell us whether his master will be of any assistance." ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet responds to Wesley's query, "Perhaps Syntira can help us find or deal with Vondrella." She turns to the satyr, "Let's see if we can retrace your steps, you curiosity of nature, and find your way back to where you came from." Survival: 1d20 + 5 ⇒ (11) + 5 = 16 ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet will try to assist one of the others with some diplomacy, by shutting up and looking trustworthy towards (and trusting of) the satyr. Diplomacy(aid another): 1d20 + 3 ⇒ (8) + 3 = 11 ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet, always suspicious, eyes up the Satyr, and wonders if he might be part of a larger ambush. She looks for any sort of giveaway in his body language or eye movements. Sense Motive: 1d20 + 3 ⇒ (13) + 3 = 16 ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet implores the townspeople, "Though you simple folk may be awed by the beauty of these flowers, you must destroy them! Gather them carefully and burn them, for they threaten to wipe this entire town from the map. Anybody already infected, the hag Laurel will be able to treat you!" She turns to the rest of the group, "It looks like you warriors will have another chance to sate your bloodlust. Shall we head north? ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Seeing the group spring into action, Sekhmet closes to within 30' of the 'beggars' and hits the closest one with a slumber hex. (DC 13 Will Save to negate, or be put to sleep for one round.) As she does so, she echoes Orwynn's warning, yelling, "Everybody place your flowers on the ground, and back away, or this whole town will be infected by morning!" Intimidate: 1d20 + 3 ⇒ (2) + 3 = 5 ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() I didn't mean to derail your question to Laurel about Vondrela and Urgathoa Sekhmet further surveys the group, "Are there any among you are still wounded? Emuishere can touch those that she has not touched yet today. ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet observes as the afflicted drink their bitter medicines. As Vailis takes the map, she asks, "Shall we head out immediately, or find an inn and head to see Syntira at first light?" ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet sets about to helping the witch concoct a treatment for the illness. "See, Wesley, old and cranky though this woman might be, she is more than capable of helping us." She turns to Laurel, then, and offers her aid. "As it happens, I have limited skill in the healing arts, but some skill at alchemy. I can certainly help. I also have a small supply of fresh poison; I know that sometimes a small amount of poison can help to treat a greater poison." With that, she reaches into her hair, and a long, green centipede crawls onto her hand. "Emuishere, let's see if we can help this healer get these foolish, noble warriors back on their feet." healing: 1d20 + 4 ⇒ (9) + 4 = 13 to assist Laurel
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Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() En route to Falcon's Hallow, Sekhmet laments the failure of her plan, "Between all the noise you lot made, and that magical beast, it's no wonder nobody showed up to investigate. They probably thought we were some kind of invading army. No worries, though. We can track down this herbalist when we get to town." If required, Sekhmet will accompany Wesley to the tavern, and try to discern the location of Laurel by chatting up the locals and buying a few drinks.
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Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet, seeing the adventurers head towards town, implores them, "Wait, you hotheaded fools. Perhaps if we stay here, whatever creature compels these gardeners will see the fire and come to investigate. We could prepare a trap and learn who is behind this. No matter what, I do not trust this magical minion not to burn down this forest. Efficient and wondrous though he be, he hardly seems concerned about the well-being of the forest creatures." Now, she seems to talk to herself, "Isn't that right, Emuishere?" ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet chimes in, "I know little of the cleansing power of fire, but I would imagine that a fire unleashed here could have far reaching effects. You all seem to know, though, so I suppose I will trust you." Survival: 1d20 + 5 ⇒ (18) + 5 = 23 Is a controlled burn of the flowers without rampant destruction of the forest possible? ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet informs Wesley that, "It appears that you are in luck, my friend. The infection does not seem to have set in." She addresses whichever of the group seem to be listening, and suggests, "Our next task was to locate this Syntira; does anybody know where we would find her, or shall we travel on to Falcon's Hallow, as we promised the woodsman, and locate her from there? Speed is of the essence, if we are to find a cure for this affliction before these noble adventurers succumb to it." ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet tends to Wesley's wounds, checking to see if the disease might have crept in. "Careless of you to allow this...creature...to strike at you so. Perhaps you will show greater restraint in the future, even if your boldness won the day." Heal check to confirm that no infection is setting in: Heal Check: 1d20 + 4 ⇒ (11) + 4 = 15 If infection is setting in, then Sekhmet will assist the cavalier by applying treatment to the wounded area, advising him, "It appears that some of the pollen may have entered the wounded area. Sit down for a few minutes and let's have a look this." If no infection appears to be setting in, then Sekhmet says, "Emuishere, let us heal this brave, foolish, and almost certainly doomed warrior." Heal Hex: 1d8 + 1 ⇒ (4) + 1 = 5 HP of Wesley's wound are healed. ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet closes with the gardeners, ending up standing alongside Alek. She proclaims, a noticeable air of frustration in her voice, "You ignorant fools - stay away from these possessed creatures - did you not see what happened with the wolves? Attack them at range!" As she finishes berating her comrades, she speaks in a more level voice, "Emuishere, let's put this crazed creature to sleep," casting a slumber hex: Slumber DC 13 Will save (Su): A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch's level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() posting slightly out of sequence, as indicated by Qwerty Sekhmet trots up the path (double move, indicated on the map) at slightly less than a run, cautious of the flowerbeds on either side, fully expecting an ambush. Perception: 1d20 + 3 ⇒ (6) + 3 = 9 out of range for any offensive action ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet cautions the group, "Stay away from these flowers. Beautiful as they might be, they have an aura of poison about them. Though I probably should not have had to warn you." How would you like to handle the heal checks for assisting the infected members with their saves against the disease? Sekhmet would aid them, and could provide a bonus to saving throws. Do you just want me to roll up a series of heal checks, and then use those as the saving throws come up? ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet, sensing that the area might be dangerous, stops to look about. She speaks, again apparently to herself, and says, "Emuishere, let's see what poisons might be at play in this grove, before these fools infect themselves further" followed by the casting of a spell. Casting Detect Poison on a 5' cube 30' in front of her, where some of the brightest flowers are growing. . ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet looks concerned as it becomes increasingly obvious that Billin might be infected. She inquires of the party members, "I have limited skill in healing such afflictions. Is there one among us who can offer Billin some assistance?" If nobody steps up, then she approaches Billin and asks, "Though I know little of such things, having managed to avoid getting poisoned myself, perhaps I could offer some assistance with your condition." If somebody does step up, then she will use the Aid Another action to help with a heal check on Billin. Regardless, the heal check (DC 10 for Aid Another; DC 20 for Treat Disease, granting +4 competence bonus to the next saving throw) yields 1d20 + 4 ⇒ (13) + 4 = 17 ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Qwerty, I did my posts today from my office. I didn't have my character sheet with me, so I wasn't sure about my skills. I guessed at zero ranks in healing, but I am home now, and I see that I have +4 to heal (1 rank +3 for class skill). Not that it changes anything that has already happened; I just don't want you to think I am cheating when I do future heal checks. To prevent future problems, I have now added Sekhmet's skills to the online character sheet. ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet chimes in, "Vailis, I agree with your plan to accompany the lumberjack to Falcon's Hallow. It seems like the best course of action at this point." She turns to the warriors in the party and, reluctantly, acknowledges their contributions, "Good work; you dispatched those vermin handily. Maybe travelling with you lot will not be so bad as I had originally feared. Maybe." ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Emuishere, seeing that her companion has been wounded, closes to within touch range. She seems to talk to herself, saying, "Emuishere, heal this noble companion, wounded by these foul creatures." (Healing Hex, as cure light wounds, range touch, 1/creature/day.) 1d8 + 1 ⇒ (1) + 1 = 2. She then tends to any wounded lumberjacks, applying the healing hex to each of those that could be saved. "The filth in these beasts has contaminated these workers." (Heal check to determine their conditions: 1d20 + 0 ⇒ (10) + 0 = 10 ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Not sure if we're onto the next round yet, but I'll post Sekhmet's next action. Sekhmet closes to within 30' of the remaining wolf, and seems to talk to herself, saying, "Emuishere, put this beast to sleep." (She uses the Slumber hex, which forces the wolf to make a DC 13 Will save or be put to Sleep (as per the spell) for one round. As she does, she more carefully examines the wolves to determine what might be wrong with them. 1d20 + 0 ⇒ (20) + 0 = 20 ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() I am going to post out of initiative order for now, until we clarify. My actions at this point aren't terribly dependent on the rest of the party.
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Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sounds good to me, too. I will flesh out online Sekhmet (add familiar and spells, feats, etc.) on Wednesday night when I have some time. ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() "Excellent suggestion, Alek. I shall acquire more suitable attire before our departure," Sekhmet responds. Her words carry a message of gratitude, but her tone remains condescending, as if to give the impression that she knew this all along. ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() qwerty1971 wrote: @sekhmet- that last post you did in gameplay worked. I added you again. I will give the intro brief later tonight. Doing a sit down heresy of man scenario right now. Yes, thanks for your patience with that. ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet observes quietly as orders are passed down, perking up slightly at the mention of an artifact. Once the group has settled down, she mutters in a stage whisper, "Should be no match for an explorer used to plumbing the depths of Pharoahs' tombs." And then, in a more conversational tone, "I'm not accustomed to adventuring in such...temperate...climes. What sort of supplies shall we stock up on?" ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() Sekhmet turns to the Nagaji, assessing him carefully (Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13), and responds, "Good sir, the ability of these hedge warriors to make grand exploits out of their smallest misadventures never ceases to amaze. As for your offer of libations, another ale would be more than welcome!" She polishes off the last of her tankard, and slides the empty vessel towards the barkeep. ![]()
Female Half-Elf Witch 1 | 7/7 | AC 12 | T 12 | FF 10 | CMD 12 | Fort 0 | Ref +2 | Will +2 | Init +2 | Perc +3 | SM +3 | Spells - 1st - 2/2 Emuishere: Centipede Familiar HP: 4; AC 18
![]() PFS #95628
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