Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray stares at the group with satisfaction. I didn't help as much as I thought I would... Still, it was a good adventure and a nice tale to tell when I go back home. "Aroden still watches over us all..." she mutters to Remmy.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray has no dayjob :)
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Wand still in hand, Segray heals the ratfolk some more, since she's unable to affect non-mind affectable enemies. CLW wand: 1d8 + 1 ⇒ (7) + 1 = 8
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 I'm back at home. Sorry again for the inconvenience! Segray, seeing the party move quickly, chooses to follow them. She's however less fast than Remmy and moves as far as she can. Double move as well.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 ok, Remmy's life isnt in danger. Segray will double move once again Since I'm on my phone and the Wi-Fi is too weak to load the map, I can't move my token or say where to place it. Could someone take Segray in charge with the intention to heal Remmy?
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 I'm terribly sorry but I'm travelling in France and the Wi-Fi in the hotel is unexpectedly horrible. I'll try to sneak a post in the afternoon, sorry about that.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Knowledge Religion: 1d20 + 5 ⇒ (8) + 5 = 13 Segray moves as far as she can and concentrates herself to stabilize the dying Remmy. She casts stabilize.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray, having no means to harm the set of animated armour, chooses to reach Chelk and show him with her open palms. "GOOD PEOPLE! MAKE WAY FOR MY COMPANION, QUICK!" she yells. Diplomacy: 1d20 + 10 ⇒ (12) + 10 = 22 My intention is to allow Chelk to move freely in the crowd. If it isn't something doable, please let me know and I'll retcon my action. On another topic, are we allowed a knowledge check regarding the animated armors?
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray clears her throat and tries to make the same move than her tian companion. She begins to direct the crowd. "HEED MY WORDS! HERE, EVACUATE THE PLACE, FASTER!" she shouts. Diplomacy: 1d20 + 10 ⇒ (9) + 10 = 19
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Kita Kyuichi wrote: Didn't we have a circlet of persuasion from the Chandlery? Perhaps Segray can loan it to Uzziah? Oh, you're right, I completely forgot about that. Of course, Segray will happily loan it to Uzziah. But I don't know if the GM agrees to do it now.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Diplomacy AA: 1d20 + 10 ⇒ (6) + 10 = 16
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Nice work, folks. I'm sorry I couldn't interact more. Work has taken most of my (even free) time these last days.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Thank you Kita :)
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Perception: 1d20 ⇒ 3 Segray follows the group into the crowd. She listens carefully the words of the Earl and smirks, preparing an answer. She stands tall and speaks with a thundering voice his companions didn't know her to possess. "Earl, my name is Segray of House Starnon, Westcrown. I didn't travel in the lands of esteemed Taldor to see my honor and birthright tarnished ! You owe me and my companion of road the respect that is due to my rank." This said, she clears her throat and throws a hard stare at the Earl. "You accuse us of trespassing. Do you have proof of what you say?"
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 I'm in the same boat than Mercutio.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray grins. "Well, isn't that beautiful? Let's defend Taldor's justice and show the betrayal we have proof about!" she declares, already rushing towards the museum.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 "Indeed. A culture of the self-cult as such as most noble taldans are versed in. Let's go to the magistrate!"
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray nods but stays silent. Still suspicious of the woman, she stays on her guard and studies warily the way she answers Uzziah and reacts to his declaration. If needed: Sense Motive: 1d20 ⇒ 8
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Indeed, I read wrong, sorry. It was your idea to go by boat. Segray chuckles. "Indeed. I consider the law more as "guidelines" to me."
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray shrugs after the words of Kita. "Why so much anger ? Please do control yourself, dear." She nods at Chelk. "Yes, the boat seems a solid option for me as well."
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray grits her teeth and shows signs of annoyance. "Is that all you have to say to explain yourselves, slug? ARE YOU REALLY SURE THAT'S ALL WHAT YOUR LIFE'S WORTH?" she yells, her eyes flickering with red. Intimidate: 1d20 + 11 ⇒ (19) + 11 = 30 oh! neat
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray looks at the man named Carlo and nods. "What do you want in exchange for that information?" she says, staring at the man warily.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray moves outside from the tunnel, wand in hand. "Come here, Remmy. Let's heal you." she simply says, not showing a hint of acknowledging the archer. Sense Motive: 1d20 ⇒ 15 CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 I stay in delay
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Seeing nothing, then, Segray delays.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray is surprised to see that her spell didn't work but shrugs and moves around Remmy to tries to enchant the newcomer... She chooses a more authoritarian tone than before, convinced it will work better this way. "Human scum! On your knees before his holiness Kita the Great! Drop now! On the ground!" she shouts. Same deal, will DC 20 on Carlo or fall prone.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Oh wait. This is an elemental? Knowledge Planes: 1d20 + 5 ⇒ (4) + 5 = 9 Okay, Segray has not clue. :p
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 I'll be out of town from tomorrow morning. I'll try to post once a day but I'm not sure I can assure it. Please bot Segray if needed. I'll be back on Sunday.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Ok... this time... Segray moves forward in the tunnel and casts a spell, trying the trigger an inner urge in the remaining man's mind. "Platinium pieces! On the floor! Quick, on your knees!" she shouts at the man. Casting "Command", will save DC 20, with the command to fall prone.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Oh, I asssumed otherwise since the guy before you is still standing on the map... Then, Segray has nothing to do if they sleep. Delay her.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 I was unable to post yesterday as I'm working as a pastor. Segray looks in front of her and sees a lot of necks. She steps forward and casts a spell, trying the trigger an inner urge in the remaining man's mind. "Gold pieces! On the floor! Quick, on your knees!" she shouts at the man. Casting "Command", will save DC 20, with the command to fall prone.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Perception: 1d20 ⇒ 18
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray scratches her head. "Sooo, we need wait for the pirates to show up? Say, like, come back during the night?" she asks.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray continues to follow the men.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray does not have dancing lights but light. Before going into the tunnel, Segray casts a spell on Kita's katana. It now radiates light as an oil lamp.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray can cast dancing lights if needed. Segray follows the others silently. Perception: 1d20 ⇒ 18
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray nods. "Fair enough. I'm not used to be deputized." she says with a shy smile. Climb: 1d20 - 2 ⇒ (15) - 2 = 13 Phew!
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray raises an eyebrow. "Errm. Maybe we should make a diversion, don't you think?" she asks.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 To the bridge! Or Remmy could start to tear us apart ^^
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Hmm... looks like my post was eaten by forum goblins. Nevermind, Segray was trying to aid Kita's diplomacy roll. GM Dinketry wrote: "(...) These allegations are equivalent to claiming that he leads a criminal life, his birthright betrayed. (...)" hahaha ^^ Segray nods. "Thank you for your trust, your Honor. I'll do my best to honor it." She stands ready to leave the office.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Mercutio Menschjaeger wrote:
Segray has two tails, thus can use Disguise Self twice a day. She could try to take an approach as the some figure of authority. However that would mean also compromise said person at the same time. I still think getting deputized is the first thing we should do.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 XD so... what now?
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 1 for me.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Considering the options, I'd say going over to the magistrate is never a bad option. What do you think?
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Mercutio Menschjaeger wrote: For myself, and anyone else here of the Sovereign Court, it bullseyes the "recover blackmail or incriminating evidence" Faction Objective (...) Is that a faction card objective? Segray wakes up fully rested. Through breakfast she eagerly waits for the others to be ready to go, as she only eats a few seeds. She asks the others, wary not to be overheard by other customer: "Do you think we enough evidence to prove the man wrong in the Magistrate's eyes? Or should we find and capture said "pirates"? Or maybe we can try to find and confront the naval officers he bribed? What do you think?"
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray grins. "Good boy. You're a loyal créature."
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Segray shrugs. "But of course." And she obliges the half-orc by taking a glass of her own as well.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Uzziah and Segray are both enchanters. We have what it takes to keep a dude asleep or charmed.
Female
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Arcane Spells: 0 - 5 ; 1st - 6/6 ; Divine Spells: 0 - 4 ; 1st - 3/5 | Disguise Self: 2/2 ; Daze: 3/3 ; Dancing Lights: 3/3 ; Omen: 1/1 Since this scene happened earlier than her lending a hand to search the safe, she'll stay in the main room with the others and Kusk.
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