He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
"Purpose is a...strong word," Seedy says, reluctantly.
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
"Old goblin tradition" the bartender says with a knowing nod. "Don't fret yourselves about it."
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
"Well that sounds like a proper adventure!" the barkeep says as he quickly wipes down a nearby table. "You take care of your self while you're there, and may the Lucky Drunk smile upon you!"
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
While the ysoki scans the crowd, his coppers are quietly replaced by a plate of sliced bread and a small pat of butter.
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
"Coming right up!" Seedy calls. He picks up the cutting board where he just sliced the plums for Kino, pouring the sweet juice collected in a channel around the edge into a small bowl. He adds some simple syrup, stirs, and pours it into a shot glass which he places in front of the sprite.
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
"Don't worry, friend" the bartender says, setting a bowl of halved plums in front of the leshy, then fishing out some chunks of meat from the stew pot which he shreds with a fork. "I hear there's a big push of assignments coming soon."
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
"If I can get my hands on some. Not many people growin' 'em in the middle of the city, though, and pears don't travel well. These were just whatever pears were available at the greenmarket last week, and you can see how they turned out. Still though" Seedy says with a grin, "Cayden provides!"
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
"Give me a moment and I'll go check the stores in the basement." The bartender fulfills a couple pending drink orders, then lifts wooden panel behind the left end of the bar to reveal a staircase leading down, down which he promptly disappears. You hear the sound of rummaging for a few minutes. He pops back up at the top of the stairs for a moment, long enough to grab a wooden bowl, then heads down again. After another moment of rummaging, he emerges once again. After a moment to close the panel covering the staircase, he plops the bowl down in front of Amanita. "I didn't have any mushy apples, but I got a crate of pears with the intention of making a batch of perry, and like pears are wont to do half of them have gone brown and mushy already."
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
"I'm afraid we don't have any moss back here, friend. You might have better luck checking the outside of the building."
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seedy grins at the creative energy flowing through the bar, mixing a fragrant cocktail on the house for anyone brave enough to step up and say their piece.
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seedy draws the scroll he requisitioned from his school, hoping it's not too late, then rushes forward and pours some of the vital energy still stored in his body into Mahja. Drawing a scroll of breath of life, which he'll cast if she would die (though I'm worried she's already dead), and will start tapping as much of the remaining vital beacon energy left in him (4d8, 4d6, and 4d4) into her as possible until/unless it becomes clear it's too late.
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seedy starts to move toward Jaqard, until he notices Zanderel pinned between two wights. With a worried glance, he leaves Jaqard to fend for himself and moves to where he can just reach both of the wights, then raises a toast, a burst of healing energy washing over the area. Accepting sickened to cast a spell with verbal. Also, I'm finally going to remember that my staff gives me an item bonus to how much my heal spells do. Positive energy: 5d10 ⇒ (9, 9, 8, 9, 10) = 45 Plus 2 on the healing for Seedy, Xanno, and Zanderel from my greater staff of healing. I don't think that applies to the damage, though.
◆Stride, ◆◆◆Cast heal. ----- End of turn fire damage: 4d6 ⇒ (4, 5, 2, 1) = 12
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seedy mutters a prayer, pointing his staff toward the red hunter limned in magical fire. A beam of searing holy light erupts from the end of his staff, streaking toward the hunter. Spell attack vs. red: 1d20 + 17 ⇒ (5) + 17 = 22
Hero Point if that's a miss:
Spell attack vs. red: 1d20 + 17 ⇒ (8) + 17 = 25
He then takes advantage of Xanno's speedy magic to move up behind the intact section of the wall to avoid reprisal. Cast searing light, Stride, Stride (haste). ------ Fire damage at end of turn: 4d6 ⇒ (5, 5, 4, 3) = 17
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seedy feels the speed from Xanno's spell and rushes across the field until he has a clear line to the enemies. Calling up some magic, he creates a burst of glowing fire that outlines all three of them! ◆Stride, ◆Stride, ◆◆Cast faerie fire. Fire damage: 2d6 ⇒ (3, 4) = 7
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seedy moves forward a bit and lays a hand on Jaqard's shoulder. "Cayden smiles on us today. I know you'll be great!" Stride, Cast heroism on Jaqard.
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seedy runs around, raising spirits, tending wounds, and firing off the occasional bolt of positive, disrupting energy at the sieging undead.
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
"Well, that was awful!" Seedy says with a grin. "Let me see those wounds, Jaqard." Seedy sets about tending to wounds, including his own, trying to patch everyone up before the next wave arrives. Treat Wounds, Assurance 20, Ward Medic, Continuous Recovery
Additional healing if time:
Healing, second 10 minutes: 2d8 + 10 ⇒ (3, 3) + 10 = 16 Healing, third 10 minutes: 2d8 + 10 ⇒ (3, 4) + 10 = 17 Healing, fourth 10 minutes: 2d8 + 10 ⇒ (2, 8) + 10 = 20 Healing, fifth 10 minutes: 2d8 + 10 ⇒ (8, 7) + 10 = 25 Healing, sisth 10 minutes: 2d8 + 10 ⇒ (4, 7) + 10 = 21 If we run out of time, Seedy will use the remaining three charges of vital beacon to finish patching Jaqard up.
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seedy Dashes forward a few feed, sends a bolt of positive energy at Yellow, then retreats again. ◆Stride, ◆◆Cast disrupt undead, ◆Stride back. Positive damage: 5d6 + 4 ⇒ (4, 3, 5, 2, 3) + 4 = 21
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Reflex vs. boom: 1d20 + 16 ⇒ (9) + 16 = 25
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seedy casts a defensive ward, then calls forth more of Cayden's cheer, directing it at one of the zombies attacking Jaqard, the positive vibes burning into the undead. He then backs away, hoping to get out of any potential blast radius. Cast shield, Cast disrupt undead on Blue, Stride. He'll be caught in the blast if this kills blue, but would hopefully avoid any blast if Xanno kills someone. Positive damage: 5d6 + 4 ⇒ (4, 5, 1, 3, 6) + 4 = 23
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seedy mutters a prayer to Cayden as he nervously eyes the burning zombies, then gingerly steps a little closer to Jaqard and calls forth another wave of positive energy. ◆Step, ◆◆◆Cast heal. Jaqard healing/zombie damage: 5d10 ⇒ (1, 1, 6, 9, 5) = 22
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Reflex: 1d20 + 16 ⇒ (13) + 16 = 29 Seedy slaps Jaqard on the back, then raises his tankard. The deafening cheer of a packed bar on New Years fills the area around the zombies, battering them with sound. ◆Interact to apply vital beacon on Jaqard, ◆Stride, ◆◆Cast sound burst so it hits all three of them and not Jaqard. Jaqard Healing: 4d10 ⇒ (3, 3, 9, 3) = 18 Sonic damage: 2d10 ⇒ (5, 10) = 15
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seedy feels his pulse quicken as Xanno's magic takes hold. "Cheers, Zanno!" he shouts, rushing forward holding his staff aloft. With a salute to his old friend, he slams down the staff, releasing a burst of powerful positive energy throughout the area. ◆Stride (haste), ◆◆◆Cast heal (3rd). Jaqard healing/undead damage: 3d10 ⇒ (1, 8, 5) = 14
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
One more spell prep change:
Dropping spiritual guardian (which I'm never going to want to spend Sustain actions on when I'm trying to burst heal) for death ward. EDIT: just reread the message in Slack. Seedy will cast this death ward (10 min duration) on Jaqard as we prepare for incoming.
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Spell prep changes for Seedy today:
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Pirate GM wrote:
Seedy has the Channeled Succor feat, will use one use of divine font to cast restoration (5th) on Jaqard at the start of the day, which will reduce Drained by 2.
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seedy switches to helping townsfolk set traps to catch mindless undead. Stealth (Traps): 1d20 + 15 ⇒ (20) + 15 = 35
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seedy wearily gets to his feet as the last echoes of battle fade away. stooping, stiffly, to pick up his staff and tankard, he closes his eyes and silently prays for a moment. As he opens them, the mug once again fills to the brim with ale, the foam just trickling down the side. He raises it in salute, then takes a big draught, his bouyant mood seeming to return almost immediately. "Well, that was no fun! Thanks for the rescue, Xanno."
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seedy's eyes flutter open to see Xanno holding a vial with a few drops of red liquid over his face. "Aah! Oh. Thanks, Xanno." Noticing her remaining wounds, he channels the last of connection to Cayden for the day into another wave of positive energy, which washes over the two of them. Cast heal (5th) Healing: 5d10 ⇒ (4, 6, 4, 6, 2) = 22
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Reflex vs. stupid exploding butthead: 1d20 + 16 ⇒ (1) + 16 = 17
Seedy is entirely unprepared for the snare within the fallen wight, leaving him easyprey fro the remaining foe! Crit fail on the snare drops Seedy to 42hp, crit arrow takes him down to Dying 2 :(
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Having a badly-damage wight right in his face and a badly-wounded friend coming near, Seedy calls out a prayer to Cayden, clutching his tankard as a wave of positive energy washes over the area! ◆◆◆Cast heal (5th). Healing for Xanno/Damage for Yellow: 5d10 ⇒ (4, 10, 4, 6, 8) = 32 DC 27 basic Fort save for Yellow.
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Buoyed by his success with the divine lance, Seedy decides to call upon more potent magic. He quickly pulls a scroll from his pack and reads it, then holds his tankard aloft, causing a beam of holy fire to streak toward the nearest wight! Spell Attack: 1d20 + 17 ⇒ (16) + 17 = 33
◆Interact to draw scroll, ◆◆Cast searing light targeting Yellow.
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seedy moves forward and fires a lance of divine energy at the hunter in yellow. "We need to take these things down or they'll pick us apart!" Stride, Cast divine lance. Spell attack: 1d20 + 17 ⇒ (10) + 17 = 27
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
I'm going to regret this. Seedy casts a powerful healing spell to stitch up more of Jaqard's wounds, then bravely moves close to Xanno's wall of fire. ◆◆Cast heal (5th), ◆Stride. Jaqard healing: 5d8 + 40 ⇒ (1, 4, 4, 2, 5) + 40 = 56
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Finding himself frustratingly caught in the middle, too far from everyone to do any good to anyone, Seedy patches up the worst of his own wounds as he sprints across the bridge heading for the badly wounded Jaqard. ◆Battle Medicine (Assurance on DC 20 version) on self, ◆Stride, ◆Stride Seedy healing: 2d8 + 10 ⇒ (7, 2) + 10 = 19
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seedy scuttles (but not Scuttles) out from between the two newcomers, pointing the tip of his staff at the archer as it pushes through the wind and firing a beam of incandescent holy light at the creature! Spell attack: 1d20 + 17 ⇒ (8) + 17 = 25
Hero Point if that misses:
HERO POINT: Spell attack: 1d20 + 17 ⇒ (1) + 17 = 18 ◆Stride, ◆◆Cast searing light.
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Fort DC 22: 1d20 + 16 ⇒ (2) + 16 = 18
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
On the way to the battlefield, Seedy mutters a prayer and gulps down the ale from his stein. As he does, his body begins to glow with a holy light. Cast vital beacon. ------- Seedy runs up and slaps Jaqard on the back. "Pep up, buddy, Cayden will smile on us yet!" As he does, some of his internal glow transfers to the half-orc. Vital beacon use 1 on Jaqard: 4d10 ⇒ (10, 4, 4, 3) = 21 Seeing that Jaqard is still injured, he does his best to quickly patch up some of the monk's wounds by hand. Battle Medicine on Jaqard (DC 20, using Assurance): 2d8 + 10 ⇒ (2, 8) + 10 = 20 ◆Stride, ◆Interact to use vital beacon, ◆Battle Medicine.
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
"Come on, folks! Cayden smiles on those who help themselves! Let's get everyone to safety, and we'll have a rollicking welcome back party when this is all over!" Diplomacy to Evacuate: 1d20 + 22 ⇒ (11) + 22 = 33
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
"Hi there!" Seedy says, when the first door he knocks on is cautiously opened. "My name is Seedy. If you don't mind, I'd like to have a word with you about what's coming, and what's the best place to ride it out. Can I pour you a drink?" The scene repeats itself over and over, Seedy doing his best to lead people to evacuate in a way that makes them feel like it was their own idea. Diplomacy: 1d20 + 22 ⇒ (10) + 22 = 32
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seedy rushes over to his oldest friend in the Society, his hands beginning to glow as he lays them on her shoulders. The flow suffes into her, knitting together some of her wounds before she can bleed out. Starting with healer's gloves on Xanno. Xanno healing: 2d6 + 7 ⇒ (2, 5) + 7 = 14 Xanno now at 14 He then quickly gathers the others around, triaging and treating wounds in order of concern and severity. Ward Medic, Assurance 25 on the DC 20 version of Treat Wounds. Continual Recovery means only immune for 10 minutes. First 10 minutes:
Xanno healing: 2d8 + 10 ⇒ (4, 6) + 10 = 20
Status after 10 minutes:
Second 10 minutes:
Xanno healing: 2d8 + 10 ⇒ (1, 1) + 10 = 12 Jaqard healing: 2d8 + 10 ⇒ (1, 4) + 10 = 15 Shuru healing: 2d8 + 10 ⇒ (2, 1) + 10 = 13 Seedy healing: 2d8 + 10 ⇒ (1, 2) + 10 = 13 Status after 20 minutes:
Unsatisfied with his work and worried by the state of some of his friends as the orcs call time to leave, Seedy taps his staff several times, pouring more healing energy into Xanno and Jaqard. Xanno Healing (2nd level heal): 2d10 + 16 ⇒ (6, 7) + 16 = 29
Status after 20 minutes + two spells:
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Reflex DC 23: 1d20 + 16 ⇒ (18) + 16 = 34
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Reflex: 1d20 + 16 ⇒ (1) + 16 = 17 Seedy is wholly unprepared for the explosion, only the support of his staff keeping him from toppling over. Shaking his head, he raises his tankard again. "Let the foam from Cayden's cup rain down upon us once more!" he shouts, as another wave of positive energy washes over the field. ◆◆◆Cast heal (5th). Healing/Harm to Undead (DC 27 basic Fort): 5d10 ⇒ (5, 1, 10, 6, 1) = 23 Hits green, yellow, and all of us.
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Seeing the tide of battle turn for a moment against Jaqard and his draconic friend, Seedy raises his tankard. "A toast, friends! To good health and the good work we do today!" His voice rings clear, carrying over the din around him in an almost visible wave of positive energy. ◆◆◆Cast heal (5th) w/ Healing Hands. Healing/Positive damage to undead: 5d10 ⇒ (4, 9, 5, 1, 6) = 25 DC 27 basic Fort save for undead. I believe this hits everyone except Blue and the swarm.
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Will vs. clattering: 1d20 + 21 ⇒ (6) + 21 = 27 Success -> Crit Success via Resolve, if that matters. ------ Seedy, having been on enough missions now to know the wisdom in spreading out against a swarm, moves away from the wizards. He calls a prayer to Cayden Cailean and raises his tankard in mock toast, and suddenly the area around the skulls and the nearest zombie erupts with the deafening cheer of a packed bar just before last call learning that the next round is on the house! ◆Stride, ◆◆Cast sound burst. Sonic damage: 2d10 ⇒ (5, 10) = 15 DC 27 Fort save.
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
Pirate GM wrote: Urich chuckles and glances as Seedy as he starts talking about alcohol "Ahh, the Bastion of Light has been working on Sarenrae's Sun wine. a nice sweet option for those hot summer nights. Any suggestions for other beverages they might work on?" "Ooh, that does sound good for a hot summer night. Let's see...if you have any blackberries around here, I'm pretty partial to a Bramble. Mash up a few of those berries with some sugar or honey, mix with some lemon and some clear spirit. Hard to beat after a sunny day!"
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
"Agreed. Allow me a moment to commune; I think we're going to need all the good luck we can muster!" Seedy grins, then drains his tankard in one long gulp. "Cayden, please lend us your strength, that we might raise a toast victorious when this is done." As the goblin speaks his invocation, the mug seems to refill itself until the foam once again rises above the lip. "I'm ready!"
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
"Ah, Xanno! So good to be out on a mission with you again!" another goblin calls, as he approaches with a smile, hoisting a tankard overflowing with foam. He wears simple clothes, the sleeves of his shirt rolled up to the elbow and suspenders holding pants firmly in place. A holy symbol of a similar tankard hangs around his neck, and a dusty rapier hangs, rarely used at his hip, his staff clearly more comfortable in his hand. "Hello, everyone! I'm Seedy, and I bring you the blessings of the Lucky Drunk." With a grin, he adds "Can I pour anyone a drink?"
He/Him | CG goblin cleric 9 | hp 91/91 | Hero Points 0/3 | AC 25 (26 w/shield); F+16E R+16T W+21M (Resolve: W Succ->Crit)) | Spells (DC27): 5th dispel,
"Oh, you know, same as always. Folks come and folks go, but the city remains as bustling as ever" Seedy responds, cheerfully, while finishing pouring a cocktail for another patron. "Glad to hear things are going well. I've been taking some time away from this place myself, with a new gobling in the house. Best of luck with that!"
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