Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Thanks guys. I'm sorry he's gone but it adds to the drama and the role playing is great. I need a couple of days with J to work out a new character and how to weave that newbie in to the narrative. In the meantime I'm enjoying reading the fallout from the church incident.
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Nor me to be honest. I wasn't planning on killing iff Seb. He was one of my favourite characters but given his belief system and vow of cleanliness it felt like the only course of action to maintain the integrity of the character. Besides it adds a bit of spice to the storyline and presents all sorts of role play opportunities given some of the group aren't there. Don't know what I'm gonna do about a replacement. I certainly don't want to leave the story so there's a challenge for the DM.
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Had a tear in my eye writing that.
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
The monk looks at his friends with horror. He scrabbles at his throat woth blood stained hands as the slug moves up his neck. Panic rises in waves. They never taught him how to cope with this. How to deal with an alien being crawling inside you. Infecting yoy with its putrescence. Must do something. Kill it, cut it out. His voice rises in pitch as his panicked words pour from his mouth. it's in my head Markus. Get it out. Its not clean. NOT CLEAN. Get it out please." he sobs. Tears begins streaming down his face. "Get it out of me. I can feel it there. I can't. ..I can't stand the taint. The stain." Suddenly his words trail off. His iron will, forged through years of discipline, exercise and meditation hovers for a moment on the brink. He feels like he stands on the edge of a precipice which spins away from him into interminable darkness. This is the moment he realises. This is it. He hears the words of sifu. Time is a wheel. A wise man knows this. A wise man knows when the time has come.. He looks up at his friends. His face serene. No tears, no anguish, no pain or fear. He clearly speaks four words... "I love you all." And drives his dagger into his eye, the steel strikes true piercing flesh, muscle and brain. He falls to the floor in a heap. Thus Sebastian Skarsol, Master of the Order of the Unblinking Flame, leaves this turn of the wheel.
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Heal check previous round 1d20 + 4 ⇒ (5) + 4 = 9 "No! Markus. Get this thong out of me!" Despite his training his revulsion rises as the unclean alien thing crawls through his body. He drives his dagger Into his side and ignoring the pain he pushes his own hand into his body seeking the thing that has invaded him. Heal 1d20 + 4 ⇒ (1) + 4 = 5
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Sebastian reacts immediately. He shuts down the nerve centres in hisnleg and griping his dagger with white knuckles he slices deeply into his leg and carves the thing out of him. He flicks it away and moves back out of the room.
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
While Jon goes to fetch the mayor Sebastian searches the rest of the church with Markus. Before he does he focuses his ki and his skin hardens like bark. Perception 1d20 + 10 ⇒ (20) + 10 = 30
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Sebastian nods agreement. "You forget something Markus. We need to expose this evil but they just said their child was taken to the Undiomede house. If that child yet lives then we should save it. I will not stand idly by and let another innocent suffer for this madness. Saving the child must be our priority. None of the priests here are going anywhere and neither will these Zealots once we have bound them. I don't want them setting the priest free."
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Sebastian setps forward and gently speaks to them. He holds his hands out to show he is not armed. "Fear not. We are here to help. The priests are defeated and you are safe now. What went on here?" diplomacy 1d20 + 9 ⇒ (13) + 9 = 22
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Have we checked all the rooms? What about the over rooms with pools in on the map? If we have, Sebastian will fetch the mayor.
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Sebastian shakes his head sadly. "This world can show you wonders, but it can show horrors beyond belief too. Someone will pay for this."
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
The monk removes his picks from his pack and crouches down by the chest. He inserts two slender steel hooks into the lock and behins to manipulate the mechanism. Disable device 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
I'm full Morbar. Don't need healing.
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Sebastian steps forward and gently but firmly grips Jon's ahoder and turns him away from the priest. He smiles and says. "A wise man knows when he casts sees onto stoney ground. Save your breath brother. He does not hear your words." Together with Markus they search the rest of the church. When he sees the gruesome mosaics the monk wrinkles his nose in distaste and grimaces. "Shall we check those otherdoors?" He moces to the doornin the asouthern wall and attempts to open it. btw J. Anything useful in any of these rooms?
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
The monk rushes forward and atempts to trip the beast. Trip 1d20 + 6 + 2 + 2 + 4 ⇒ (14) + 6 + 2 + 2 + 4 = 28
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
J. I'd be in square O15
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Hearing the commotion in the next room Sebastian leaps into action. He rushes out of the anteroom and, seeing Markus in the grip of the scion, he draws on his spiritual energy and blasts the thing with two white hot bolts of energy. Scorching ray 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 Dam 4d6 ⇒ (1, 2, 1, 1) = 5 Ray 2 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 Dam 4d6 ⇒ (2, 6, 5, 2) = 15 ki:10/13
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
The monk is searching one of the side rooms when the Scion pounces.
Am I aware of the arrack j?
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Sebastian thanks Cara and Markus then, while Jon is binding the high priest, he moves through the church searching each of the main rooms for clues or anything useful. He then checks the fist two side rooms. Room E1 perception 1d20 + 10 ⇒ (10) + 10 = 20
Didn't want to check much more just in case anything happens
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Sebastian stands on the centre of a circle of the bodies of his fallen foes. His chest rises and falls gently as, barely out of breath, he looks around at the others. "Well the Way once again leaves a warm welcome." He reaches up and touches the terrible wou d on the back of his head and gently pishes the flap of skin back into place. He moves over to Markus. "One of them caught me then. Can you do anything with this brother?" hp40/84
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
The monk greets the high pruest with a wolfish grin. He dodges his clumsy attack and retaliates with the full fury of his dragon style. Flurry 1d20 + 6 + 4 + 2 + 1 ⇒ (20) + 6 + 4 + 2 + 1 = 33
Crti confirm 1d20 + 6 + 4 + 3 + 1 ⇒ (3) + 6 + 4 + 3 + 1 = 17 Dam 1d10 + 6 + 3 + 1 ⇒ (5) + 6 + 3 + 1 = 15 Flurry 1d20 + 6 + 4 + 2 + 1 ⇒ (15) + 6 + 4 + 2 + 1 = 28
Flurry 1d20 + 1 + 4 + 2 + 1 ⇒ (2) + 1 + 4 + 2 + 1 = 10
Flurry 1d20 + 1 + 4 + 2 + 1 ⇒ (15) + 1 + 4 + 2 + 1 = 23
Blessing extra att 1d20 + 6 + 4 + 3 + 1 ⇒ (16) + 6 + 4 + 3 + 1 = 30 Dam 1d10 + 6 + 3 + 1 ⇒ (3) + 6 + 3 + 1 = 13 last one was stunninh fist. Dc17 or stunned
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
The monk continues his dancenof death with the priest using dragon style and a combination of powerful punches to ribs and jaw. Flurry 1d20 + 6 + 4 + 2 + 1 ⇒ (15) + 6 + 4 + 2 + 1 = 28
Flurry 1d20 + 6 + 4 + 2 + 1 ⇒ (12) + 6 + 4 + 2 + 1 = 25
Flurry 1d20 + 1 + 4 + 2 + 1 ⇒ (6) + 1 + 4 + 2 + 1 = 14
Flurry 1d20 + 1 + 4 + 2 + 1 ⇒ (19) + 1 + 4 + 2 + 1 = 27
Blessing fervour attack 1d20 + 6 + 4 + 2 + 1 ⇒ (14) + 6 + 4 + 2 + 1 = 27
I assume that's the end of him. Using hero point for extra action. As his final opponent falls the monk spins and seeing Jon hanging limp in the grasp of the terror he reaches deep within himself amd focussing his ki he punches the air in its durection and two bolts of heat streak toward it to explode on its carapace. Scorching ray ranged touch 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 Dam 4d6 ⇒ (4, 5, 6, 1) = 16 Ray 2 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13 Dam 4d6 ⇒ (3, 5, 4, 6) = 18 Spell resistance check 1d20 + 7 ⇒ (19) + 7 = 26
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Afyer destroying onenpriest Sebastian spims to face his last opponent. Again he uses dragon style to attack with powerful crippling blows. Flurry 1d20 + 6 + 4 + 2 + 1 ⇒ (8) + 6 + 4 + 2 + 1 = 21
Flurry 1d20 + 6 + 4 + 2 + 1 ⇒ (18) + 6 + 4 + 2 + 1 = 31
Flurry 1d20 + 1 + 4 + 2 ⇒ (5) + 1 + 4 + 2 = 12
Flurry 1d20 + 1 + 4 + 2 + 1 ⇒ (12) + 1 + 4 + 2 + 1 = 20
Blessing of fervour extra attack 1d20 + 6 + 4 + 2 + 1 ⇒ (2) + 6 + 4 + 2 + 1 = 15
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
right. P10 is having it. As he downs one foe hebis struck from behind and suddenly the world explodes in a white light as the morning star crashes into his skull yearong a large flap of skin away and layong the flesh open to the bone. He is momentarily stunned but his instincts and training kick in and he spins around and lays into the priest. He pummels him with a series of dragon strikes breaking bone and rupturing arteries. Flurry 1d20 + 6 + 4 + 1 ⇒ (11) + 6 + 4 + 1 = 22
Flurry 1d20 + 6 + 4 + 1 ⇒ (20) + 6 + 4 + 1 = 31
Crit confirm 1d29 + 6 + 4 + 1 ⇒ (18) + 6 + 4 + 1 = 29
Flurry 1d20 + 1 + 4 + 1 ⇒ (20) + 1 + 4 + 1 = 26
Crit confirm 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Blessing of fervour extra attack 1d20 + 6 + 4 + 1 ⇒ (15) + 6 + 4 + 1 = 26
hp44/84. Ki 12/13
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
concentrating my attack on the priest in j14 Sebastian focuses his efforts on each priest confronting him in turn. Like a training exercise he evades the blows they try to reign down on him and retaliates with a series of counter attacks mixing low kicks with elbows and closed fist strikes. Using dragon style he maximises power at the cost of finesse. Flurry 1d20 + 6 + 4 ⇒ (12) + 6 + 4 = 22
Flurry 1d20 + 6 + 4 ⇒ (11) + 6 + 4 = 21
Flurry 1d20 + 1 + 4 ⇒ (4) + 1 + 4 = 9
Flurry 1d20 + 1 + 4 ⇒ (5) + 1 + 4 = 10
Extra attack 1d20 + 6 + 4 ⇒ (14) + 6 + 4 = 24
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Concentration 1d20 + 4 ⇒ (8) + 4 = 12
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Sebastian spins around in the centre if a circle of steel. He focuses his ki andhcoypled with Markus' spell he unleashes a series of blows at the priest before him. concentrate on l17. If he drops then attack the next one. Flurry 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17
Flurry 1d20 + 6 + 4 ⇒ (17) + 6 + 4 = 27
Flurry 1d20 + 1 + 4 ⇒ (7) + 1 + 4 = 12
Flurry 1d20 + 1 + 4 ⇒ (6) + 1 + 4 = 11
Extra attack 1d20 + 6 + 4 ⇒ (5) + 6 + 4 = 15
He focuses his ki and his skin hardens like bark. hp58/84. Ac27
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
As the fallen priest attpts to regain his feet Sebastian nonchslantly kicks him in the face Aoo 1d20 + 6 + 4 ⇒ (19) + 6 + 4 = 29 Damage 1d10 + 6 ⇒ (3) + 6 = 9 The senior priest commands him to drop to the floor but je is trained to resist such mind control and he laughs as the spell washes harmlessly over him.. 1d20 + 11 ⇒ (11) + 11 = 22 He turns his atttention to the priest who healed the one he just kicked back to the floor and he attacks him with a series of powerful punches. Using his dragon style the blows each blow is intended to fracture bone. Flurry 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23
Flurry 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18
Flurry 1d20 + 1 + 4 ⇒ (9) + 1 + 4 = 14
Flurry 1d20 + 1 + 4 ⇒ (6) + 1 + 4 = 11
Extra attack from Markus' spell. Flurry 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 25
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
despite the fog that obscures vision, the monk can see the priest that struck Markus with the morningstar. He unleashes a combination attack using his Dragon style. He strikes at the priest with two powerful punches followed by a knee to the ribs and a palm punch to the sternum. Finally, with his ki focus he delivers a high kick to the side of the man's head. With Markus badly hurt he no longer tries to pull his blows and each is intended to kill. Flurry 1d20 + 6 + 4 ⇒ (12) + 6 + 4 = 22
Flurry 1d20 + 6 + 4 ⇒ (14) + 6 + 4 = 24
Flurry 1d20 + 1 + 4 ⇒ (13) + 1 + 4 = 18
Flurry 1d20 + 1 + 4 ⇒ (12) + 1 + 4 = 17
Extra attack from Markus' spell 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18
hp:full
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
last round I would have moved next to Markus so I'm in k14 The fog cloud fills the room but Sebastian can see the priest who juat attacked Markus. He is within reach so the monk retaliates with a series of short chopping blows aiming at the priest's neck nerve centres in his neck thus trying to incapacitate instead of kill. Flurry 1d20 + 6 + 4 ⇒ (11) + 6 + 4 = 21
Flurry 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17
Flurry 1d20 + 1 + 4 ⇒ (9) + 1 + 4 = 14
Flurry 1d20 + 1 + 4 ⇒ (16) + 1 + 4 = 21
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Realising something is wrong Sebastian rushes into the church. He runs in and seeing the cultists advance on Markus he steps up behind the priest and says. "Stop what you are doing or you will regret it."
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
The monk completes a circuit of the church with Cara. They fail to spot anything of note so return to the front of the building only to find Markus and Davos have gone inside. They move up to Morbar and Jon. "What is happening? Why have they gone inside?"
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Sebastian whispers to the others. "I'll do a circuit of the building to see if there is anything suspicious." Crouching down he moves off into the gloom, another shadow in the night. He moves slowly around the church scanning the grounds and the building for any signs of movement and anything that strikes him as suspicious. Perception 1d20 + 10 ⇒ (1) + 10 = 11 Stealth 1d20 + 10 ⇒ (9) + 10 = 19
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
hi j. Welcome back. Hope you enjoyed your holiday. Plan is: scout the church, talk to some of the families then go to the church to start asking questions there.
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
The monk says "Your plan is wise Morbar but the locals don't like or trust us. They are hsrdly likely to answer any of our questions. I believe that the direct approach may be the best way this time."
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Sebastian smiles and says "I say we pay the priest a visit. Markus you can engage him in some theological discussion and the rest of us can try to snoop around."
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
The monk nods. "It is a wise man who knows when to seek the aid of others, even if they bestrangers. Or as someone else I know once said 'never look a gift horse in the mouth'.. we will look I to this for you."
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Sense motive 1d20 + 10 ⇒ (17) + 10 = 27 The monk listens to the conversation and watches the myor closely. He watches him fidged and notices a sheen of sweat on his forehead. he is hiding something. He clears his throat and says. "You seem uncomfortable mayor. Nervous even. Especially when you mentioned the church. Is there something else we need ro know about rhe Vizier? "
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
The knocking dusturbs the monk from his morning meditation. He has been awake for a while. He stands with the others and moves to the door. "We wpuld be happy to come and meet the mayor." Glancing around at the man with the Sheriff he says. "I assure you that there is no need for the escort though."
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
The monk looks around at the others. "Was it something I said? "
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
The monk listens as Ctoon proudly tslks of his sister. "While a strange tradition where I come from I am sure that marrying a chief was a proud moment for your sister. She must be very happy when you see her now."
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Like Davos, Sebastian also picked up the reference tp the Neighbours. "yes, who are these neighbours uou mentioned?"
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
The monk shudders at the description. "Something lime that cannot be natural. Is it too kuch of a coincidence that it hss woken again now?" He thinks aloud. the vision...can it be the same? he thinks to himself.
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
Sebastian accepts a cup of tea and thanks his host. "we met the priest at the church of Gozreh earlier. Seemed like an interesting man. Do ypu know much about him? The statues there showed a mermaid holding some kind of squid. Perhaps that is something relevant." Turning to Markus he says "You should meet him Markus. I sure you would find a theological discussion a most enlightening distraction."
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
gibbous moon. I love it. Straight from the annuls of lovecraft! Sebastian tells the others about the stranger called Lucas who may be staying at the inn. "If it is the will of the froup to move on then I will follow." When they see Croon he smiles and says. "good to see you master Croon. Do you have some time you could spare us? We are seeking some information.
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
The monk smiles at Cara's suggestion. "We could camp outside the village but I'd like to watch the inn. If the black rider leaves I wpuld like to see where he goes. I wonder if there is an abandoned building nearby that we could use tonight." is there j?
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
"Thank you sir. You have been helpful." They leave and he turns to Davos. "You are right but there is nothing to stop us watching the place to see if he comes out. We could follow him."
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
The monk looks around the church and motions to the stained glass windows. "They are beautiful. " Diplomacy 1d20 + 8 ⇒ (6) + 8 = 14 "Who is this Lucas? He may be the very man we seek. Do you know where we would find him?"
Male Aasimar | Monk 9 | Master of the North Wind | AC:23 (T: 17 FF: 20) | HP:85 | F:9 R:8 W:11 | CMD:21 | Initiative:+2 | HP:1 | PP:4 | Ki pool:13 | Skills: Escape artist, Perception, Climb, Sense motive, Stealth +10. Acrobatics +9. Diplomacy, Disable dev +8. Swim +6. Heal, Profession (cook), Survival +4. Fly, handle animal, intimidate, ride, sleight of hand +2.
The monk removes his boots and steps forward. "Sebastian Skarsol. Good sir, we are travelers passing through. You have my humble apologies for disturbing your sermon. I meant no offence." He looks around at the church. "This place is truly a testament to your faith. Though in my ignorance you will forgive me for not recognising your god. I am not a learned man."
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